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Post by Shin Sato on Sept 14, 2012 14:55:29 GMT -8
Welp already made a fight thread about pushing luck. So here goes. Both participant have initiative, so here goes my anti-init supra fail dice roll.
[dice=100][rand=5632452629046679946718363482266773707324005145015456717576457498]
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Post by Team Active Star on Sept 14, 2012 15:00:33 GMT -8
Riskin yur drill streak bro. Gg. [dice=100][rand=396572740748524674458391983062029032813034951686869429401801899076]
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Post by Shin Sato on Sept 14, 2012 15:30:55 GMT -8
((Lolololol. Best diceroll of my life and I wasted it on an RP forum instead of in Vegas ;.;)) [bgcolor=003374] ~Defensive Phase~
N/A
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
1. Skill Name: Abysmal Assault Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes. Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer. Uses: 2 per battle(+1 for V4, +1 Type bonus, -1 via Kaizous; 1 base, grows like 2) Pierce Immunities and Unomnidodgable added to Blaze of Derision
~Offensive Phase~
Charging Conviction Incarnate...
11. Attack Name: Dance in Damnation Range: Combat Element: Plasma Description: Vance's gem incrusted gauntlets ignite, and he launches into a flurry of soft but swift strikes that use all limbs to overwhelm his foe. Damage/Effects: 50, One attack this turn gets +390 damage; 1 turn CD, +1 CD via Kaizou +390 to Blaze of Derision
12. Attack Name: Seal of Fates Range: Combat Element: Plasma Description: Gems ignited, Vance traces neon lines of plasma through the air in swift fashion, sketching a circular seal. Extending an arm through it first, he dashes forwards to bash his foe with it's strength, sealing two fates with one blow by empowering himself for a lethal assault. Damage/Effects: 50, Cuts Auras, Undodgable, Regardless of Success: adds 50 damage to all user's attacks next turn, one attack this turn gets +40 damage, user gets +1 Attack Slot next turn, target inflicted with Blind and -10 armor for 1 turn; 3 turn CD +40 to Blaze of Derision
17. Attack Name: Blaze of Derision Range: Combat Element: Fire/Plasma Description: Seemingly heavy, icy flames pour from Vance's gauntlets, drenching the area in his vicinity, creating a sea of cobalt flames that char and incinerate all in their wake. Damage/Effects: 370 850, Cuts Auras, Unomnidodgable, Burns, Statuses Pierce Immunity; Only usable while "Primordial Force" Hyper Mode is activated
.:Vance's Status:. HP: 1100/1100 Armor: -10 Attack Slots: 4(-1, +1) Cooldowns: -Light of the Abyss [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [0/3] -Dance in Damnation [0/1] -Seal of Fates [0/3] Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [3/3] -Accelerating Desire [4/4] -Fortified Repel [5/5] -Abysmal Assault [1/2]
((Check mate?))
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Post by Team Active Star on Sept 14, 2012 15:49:53 GMT -8
Only you would pack an immunity pierce and burn. Jerk.
Guess I have to have quick bite the bullet on this one. Coulda let me summon my virus at least for exp too meanie=<
30/300 here
65/400 thar
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Post by Shin Sato on Sept 14, 2012 15:58:37 GMT -8
Vance packs all the melt u stuff :awesome:
But Bro, you never asked for mercy. Ask and ye shall receive :|
Side note, Vance snags 75/500, for a perfect win.
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