Post by Shin Sato on Sept 4, 2012 19:10:55 GMT -8
Vance got initiative, again. Joo no dis.
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[0] -2 AS for two turns (Ice element effect)
Charging His Blade, All's Bane...
.:Vance's Status:.
HP: 1100/1100
Armor: -10
Attack Slots: 9(-1, -2, +2, +2, +2, +2)
Cooldowns:
-Light of the Abyss [0/1]
-To Rend Quintessence [0/1]
-Sundering the Psyche [0/3]
-Dance in Damnation [0/0]
-Seal of Fates [0/3]
Charges:
-Conviction Incarnate [0/1]
-His Blade, All's Bane[1/1]
Skill Uses:
-The Van-Guard [4/4]
-Accelerating Desire [0/4]
-Fortified Repel [3/3]
-Abysmal Assault [2/2]
[bgcolor=003374]
~Defensive Phase~
[0] -2 AS for two turns (Ice element effect)
~Support Phase~
-Hyper Modes:
1. Mode Name: Primordial Force
Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments.
Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
1. Mode Name: Primordial Force
Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments.
Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
1. Skill Name: Accelerating Desire
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 2 additional attack slots for one turn.
Uses: 4 per battle (+1 for V4, +1 Type bonus)
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 2 additional attack slots for one turn.
Uses: 4 per battle (+1 for V4, +1 Type bonus)
1. Skill Name: Accelerating Desire
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 2 additional attack slots for one turn.
Uses: 4 per battle (+1 for V4, +1 Type bonus)
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 2 additional attack slots for one turn.
Uses: 4 per battle (+1 for V4, +1 Type bonus)
1. Skill Name: Accelerating Desire
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 2 additional attack slots for one turn.
Uses: 4 per battle (+1 for V4, +1 Type bonus)
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 2 additional attack slots for one turn.
Uses: 4 per battle (+1 for V4, +1 Type bonus)
1. Skill Name: Accelerating Desire
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 2 additional attack slots for one turn.
Uses: 4 per battle (+1 for V4, +1 Type bonus)
Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength.
Effects: Grants 2 additional attack slots for one turn.
Uses: 4 per battle (+1 for V4, +1 Type bonus)
~Offensive Phase~
4. Attack Name: Chaotic Law
Range: Combat
Element: Plasma
Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core.
Damage/Effects:147 197, Optional Auto Attack every turn, Cuts Auras, Undodgable
Range: Combat
Element: Plasma
Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core.
Damage/Effects:
14. Attack Name: Merciless Melee of Madness
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:
14. Attack Name: Merciless Melee of Madness
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:
14. Attack Name: Merciless Melee of Madness
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:
14. Attack Name: Merciless Melee of Madness
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:
14. Attack Name: Merciless Melee of Madness
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:
14. Attack Name: Merciless Melee of Madness
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:
14. Attack Name: Merciless Melee of Madness
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:
14. Attack Name: Merciless Melee of Madness
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
Range: Combat
Element: Plasma
Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes.
Damage/Effects:
Charging His Blade, All's Bane...
.:Vance's Status:.
HP: 1100/1100
Armor: -10
Attack Slots: 9(-1, -2, +2, +2, +2, +2)
Cooldowns:
-Light of the Abyss [0/1]
-To Rend Quintessence [0/1]
-Sundering the Psyche [0/3]
-Dance in Damnation [0/0]
-Seal of Fates [0/3]
Charges:
-Conviction Incarnate [0/1]
-His Blade, All's Bane[1/1]
Skill Uses:
-The Van-Guard [4/4]
-Accelerating Desire [0/4]
-Fortified Repel [3/3]
-Abysmal Assault [2/2]