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Post by Shin Sato on Aug 29, 2012 18:10:09 GMT -8
[bgcolor=003374] ~Defensive Phase~
Nada
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
~Offensive Phase~
Charging Conviction Incarnate...
Charging His Blade, All's Bane...
4. Attack Name: Chaotic Law Range: Combat Element: Plasma Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core. Damage/Effects: 195, Optional Auto Attack every turn, Cuts Auras, Undodgable
6. Attack Name: Sundering the Psyche Range: Combat Element: Plasma Description: Vance's gauntlet radiates a cold blue aura, a sapphire crust encasing it as energy seems to be constantly corroding it's form. Using this weapon Vance's deals strikes that ring true within his opponents, weighing a burden down upon their own ego is a common side effect. Hit or miss, the very potent, corrupting and intimidating aura spread by the attack's use daunts any foe into a more passive state. Damage/Effects: 4 hits of 14, Undodgable, Cuts Auras, Avoid Separately, On hit: Reduces foe's attack slots by five for two turns and inflicts Blind; 3 turn CD
.:Vance's Status:. HP: 1100/1000 Armor: -10 Attack Slots: 3(-1) Cooldowns: -Light of the Abyss [0/1] -Chaotic Law [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [0/3] Charges: -Conviction Incarnate [1/1] -His Blade, All's Bane[1/1] Skill Uses: -The Van-Guard [3/3] -Accelerating Desire [2/2] -Fortified Repel [3/3] -Abysmal Assault [2/2]
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Post by Wackoguy on Aug 30, 2012 10:04:05 GMT -8
Defensive phase:
Chaotic Law = blocked by Antiforce Shield
Antiforce Shield Defensive skill Block 1 attack with a shield;gains 75 armor against the next attack. 3 uses
Sundering the Psyche = taken; 0 dmg; -5 atk slot reduction inflicted; Blinded
HP: 2400/2400 ---------- Setup phase:
-summons Fernalius to the field-
Fernalius' HP: 800/800
Shard-Stormer Hyper-Mode Glassman becomes decked out in gauntlets,an orange helmet,and a speed-booster attaches itself to his back in the form of a neon-blue jetpack. -Upon activation,one status reduction and one status damage are removed (one of each) -Flaming Acceleration adds +10 dmg and +1 atk slot per use -One attack gains an instant charge upon activation (must be used while in this Hyper-Mode) 2 turns
-negative 5 atk slot (status reduction) and Blind (status damage) removed-
--------------- Offensive phase:
3 (+1) (-1) (+1) (+1) (+1) = 6 atks on his first turn
Blindspot strike C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable,breaks shields -auto-atks next turn if Glassman's HP is less than 1000 on the turn this is used 300 dmg 1-turn Cooldown
Storm of crystals S-atk Break Glassman fires a storm of crystals upon an opponent. -if charged for a turn,this gains 'hits all' and x1.5 damage -undodgeable -cuts auras 250 dmg
Demolition chaos C-atk Break Glassman's body is coated by an aura of energy and he dashes across the field,smashing any who stand before him with an empowered punch. breaks shields,undodgeable -any Break-elemental attacks used within the same turn (by Glassman) have half of their power added to this attack(caps at Break's dmg x 2: 560 through this method alone)
285 560 dmg 1-turn CD
Missile Fury S-atk Normal A missile materializes near Glassman and shoots itself toward those who have inflicted damage. -initial attack deals 295 dmg -if Glassman is hit by an attack on the turn afterwards,this autostrikes for 90 dmg,targetting all who dealt damage to Glassman -breaks shields -undodgeable -1-turn cd
ShardCannon S-atk Normal A blast from a high-powered arm-cannon. undodgeable,breaks shields -if charged for a turn,deals x1.5 dmg and lowers target's armor by 30 285 dmg
Burst-Cannon S-atk Normal A blast of stored energy! -gains 20 dmg for each S-atk used this turn [max of +100] [once per turn] -this atk does not contribute toward the above bonus -undodgeable -275 335 dmg
-Autocharges Rushing of the Phoenix-
---------- Fernalius' turn:
Setup phase:
Candle Activated Family trait *Candevil summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 150hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(30 x Navi version). Only one Candle may be active per Candevil. x2 use
(used once)
Candle's HP: 220/220
-Glassman and Fernalius recover 150 HP-
Glassman's HP: 2550/2400 Fernalius' HP: 950/800
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 120 HP. [can only apply once per turn]
-Glassman recovers 120 HP-
Glassman's HP: 2670/2400 Fernalius' HP: 950/800 Candle's HP: 220/220 --------------------- Offensive phase:
[2 atk slots]
Shadow grab C-attack Shadow element Fernalius's hands shoot toward an enemy and latch onto them,sending deadly energy through them. -hit enemies cannot use C-attacks for a turn; cannot be used to prevent opponents from attacking -can target two enemies at once 60 dmg undodgeable,cuts auras 2-turn cooldown
-charges Shadow Breath-
------------- -all attacks targetting Vance- Glassman's HP: 2670/2400 Fernalius' HP: 950/800[/b] Candle's HP: 220/220
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Post by Shin Sato on Aug 30, 2012 11:54:59 GMT -8
((OOC: Dun forget the 50 counter damage for the avoid. =o Also I goofed HP last time, the base and current HP was supposed to be 1100, not 1100/1000, haha.)) [bgcolor=003374] ~Defensive Phase~ [0] Blindspot Strike absorbed by Fortified Repel2. Skill Name: Fortified Repel Description: Proceeding a manifestation of churning crimson energy about the user, it cools into a translucent sphere of a blue hue around the user, nullifying the next incoming strike by drawing any force applied by it into the abyss. In the event it's capacity is outmatch, the blow can instead by softened for impact. Effects: An incoming attack is absorbed by a barrier. Optionally this skill can instead add 35 armor against a single attack. Uses: 3 per battle (+1 for V3(2 base, grows like 3))
[+190] Storm of Crystals blocked by The Van-Guard1. Skill Name: The Van-Guard Description: A Defense/Support Double-Skill. A spiraling disk of crimson energy intercepts one attack, effectively blocking it. The spiraling ceases as the energy freezes to a blue hue, and injects itself into the user to replenish his own vitality. Effects: Blocks one attack, heals 190 HP to the user. Uses: 3 per battle (+1 for V4, -1 from Kaizous)
[0] Demolition Chaos absorbed by Fortified Repel2. Skill Name: Fortified Repel Description: Proceeding a manifestation of churning crimson energy about the user, it cools into a translucent sphere of a blue hue around the user, nullifying the next incoming strike by drawing any force applied by it into the abyss. In the event it's capacity is outmatch, the blow can instead by softened for impact. Effects: An incoming attack is absorbed by a barrier. Optionally this skill can instead add 35 armor against a single attack. Uses: 3 per battle (+1 for V3(2 base, grows like 3))
[-305] Hit by Missile Fury [Counter] 50 damage to Glassman
[-295] Hit by Shard Cannon [Counter] 50 damage to Glassman
[+190] Burst Cannon blocked by the Van-Guard1. Skill Name: The Van-Guard Description: A Defense/Support Double-Skill. A spiraling disk of crimson energy intercepts one attack, effectively blocking it. The spiraling ceases as the energy freezes to a blue hue, and injects itself into the user to replenish his own vitality. Effects: Blocks one attack, heals 190 HP to the user. Uses: 3 per battle (+1 for V4, -1 from Kaizous)
[+190] Shadow Grab blocked by The Van-Guard1. Skill Name: The Van-Guard Description: A Defense/Support Double-Skill. A spiraling disk of crimson energy intercepts one attack, effectively blocking it. The spiraling ceases as the energy freezes to a blue hue, and injects itself into the user to replenish his own vitality. Effects: Blocks one attack, heals 190 HP to the user. Uses: 3 per battle (+1 for V4, -1 from Kaizous)
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
1. Skill Name: Abysmal Assault Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes. Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer. Uses: 2 per battle(+1 Type bonus; 1 base, grows like 2) Adds Ignores Armor and Cuts Uncuttable Auras(In place of Breaks Shields) to His Blade, All's Bane
1. Skill Name: Abysmal Assault Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes. Effects: The user is granted an extra attack slot. One attack used that turn is aimed to Ignore Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Optionally, aimed so that all statuses on that attack pierce immunities instead, and the attack still gains an Omni-Aimer. Uses: 2 per battle(+1 Type bonus; 1 base, grows like 2) Adds Ignores Armor and Unomnidodgable to Bedlam Barrage
~Offensive Phase~
4. Attack Name: Chaotic Law Range: Combat Element: Plasma Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core. Damage/Effects: 195, Optional Auto Attack every turn, Cuts Auras, Undodgable
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable
5. Attack Name: His Blade, All's Bane Range: Combat Element: Plasma Description: A dim light flickers within the gems of Vance's gauntlets, gradually growing in intensity until radiant light flows outward from both. Clasping the gloves together, frayed streams of energy, one crimson, the other cyan, intertwine, forming a blade of plasma several meters in length with which he may strike. Damage/Effects: 800, Cuts Uncuttable Auras, Undodgable; 2 turn charge(1 turn w/ Lv5 Plasma)
10. Attack Name: Bedlam Barrage Range: Combat Element: Plasma Description: A torrent of crimson pillars comprised of heated energy burst up from the ground in Vance's vicinity, blasting any nearby foe from beneath many times over. Damage/Effects: 10 hits of 35 damage, Cuts Auras, Unomnidodgable, Ignores Armor
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable
7. Attack Name: Conviction Incarnate Range: Combat Element: Plasma Description: Vance wills forth strength from the abyss, calling upon it's endless well for a source of power from which he can draw forth. Fluctuations of azure, crimson, violet, white, black, silver and gray energies alike flicker in and out of existence around him as he gathers strength. The attack is unleashed in a very short ranged, torrential crimson beam, spreading out around the user but being focus fired in one direction where it dissipates after traveling a few meters. Damage/Effects: 800, Cuts Auras, Undodgable; 2 turn charge(1 turn w/ Lv5 Plasma)
9. Attack Name: To Rend Quintessence Range: Combat Element: Plasma Description: A gauntlet of Vance's glows a bright ruby red, light materializing as tangible energy that coats his for arm, forming a long crimson claw like form extending well past his physical limb. Vance's lashes forwards with this weapon, piercing any armoring their foe might attempt to protect themselves with, and cutting straight to the core to deliver true damage unto them. Damage/Effects: 310, Cuts Auras, Undodgable, Ignores Armor, Hits All, Auto Attacks on the turn after it's used at half damage; 1 turn CD @all
All attacks aimed @glassman, with the exception of To Rend Quintessence which targets all enemies and objects.
.:Vance's Status:. HP: 1070/1100 Armor: -10 Attack Slots: 6(+1, +1) Cooldowns: -Light of the Abyss [0/1] -Chaotic Law [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [1/4] Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [0/3] -Accelerating Desire [2/2] -Fortified Repel [1/3] -Abysmal Assault [0/2]
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Post by Wackoguy on Aug 30, 2012 17:53:22 GMT -8
Defensive phase:
-50 counterdmg taken
HP: 2620/2400 Fernalius' HP: 950/800 Candle's HP: 220/220
100 counterdmg taken
HP: 2520/2400 Fernalius' HP: 950/800 Candle's HP: 220/220
Chaotic Law = taken; 195 - 50 (armor) = 145 x 2 = 290 dmg taken
Spite Solidified = taken; 350 - 50 (armor) = 300 x 2 = 600 dmg taken
His Blade, All's Bane = blocked by Fernalius' Candle Symbiosis;50 counterdmg taken by Fernalius
Candle Symbiosis Activated Defense skill *Fernalius lobs a wad of wax at an attack!* Fernalius blocks one attack for either itself, its owner, or its candle. x2 uses (used once)
Bedlam Barrage = blocked by Antiforce Shield;50 counterdmg taken
Antiforce Shield Defensive skill Block 1 attack with a shield;gains 75 armor against the next attack. 3 uses (used once)
Spite Solidified = taken; 350 - 125 (armor) = 225 x 2 = 450 dmg taken
Conviction Incarnate = blocked by Candle Symbiosis; 50 counterdmg to Fernalius
Candle Symbiosis Activated Defense skill *Fernalius lobs a wad of wax at an attack!* Fernalius blocks one attack for either itself, its owner, or its candle. x2 uses (used once)
To Rend Quintessence = 310 dmg to Fernalius; Candle destroyed; blocked by Glassman's Antiforce Shield - 50 counterdmg taken
Antiforce Shield Defensive skill Block 1 attack with a shield;gains 75 armor against the next attack. 3 uses
Glassman's HP: 1080/2400 Fernalius' HP: 540/800 ------------- Setup phase:
-none-
---------------- Offensive phase:
3 (+1) (+1) = 5 atk slots
Missile Fury (Auto) S-atk Normal A missile materializes near Glassman and shoots itself toward those who have inflicted damage.
-initial attack deals 295 dmg -if Glassman is hit by an attack on the turn afterwards,this autostrikes for 90 dmg,targetting all who dealt damage to Glassman -breaks shields -undodgeable
-1-turn cd
Flaming Acceleration Attack-enhancing offensive skill Three of Glassman's attacks increase by 30 40 atk power and he gains 2 3 additional attack slots. Lasts one turn. 3 uses (used twice)
(5 atk slots + 6 = 11 atk slots) (6 atks gain 40 dmg)
Breakshot S-atk Break element Glassman fires a gray beam across the field with intense force. 150 dmg unavoidable 1-turn (un-negateable) Cooldown
Radiant Crusher S-atk Laser Glassman forms an orb in his hands and leaps upward,throwing the orb toward those below,resulting in a wide explosion of red energy. Undodgeable,cuts auras
285 325 dmg
Proximity blast C-atk Laser Glassman seems to fade briefly and he appears in front of an enemy,shooting a laser from his eyes. cuts auras,undodgeable
285 325 dmg
Storm of crystals (HM charge applied) S-atk Break Glassman fires a storm of crystals upon an opponent. -if charged for a turn,this gains 'hits all' and x1.5 damage -undodgeable -cuts auras
250 375 415 dmg
Geyser Uppercut C-atk Aqua Glassman is enveloped in a sphere of water and he shoots himself at the enemy,uppercutting them once close enough.
285 325 dmg cuts auras,undodgeable -gains 50 dmg if it gains an omni-effect
Radiant Crusher S-atk Laser Glassman forms an orb in his hands and leaps upward,throwing the orb toward those below,resulting in a wide explosion of red energy. Undodgeable,cuts auras
285 325 dmg
Storm of crystals S-atk Break Glassman fires a storm of crystals upon an opponent. -if charged for a turn,this gains 'hits all' and x1.5 damage -undodgeable -cuts auras
250 290 dmg
Arrows of Blue Flame S-atk Fire Glassman's hands glow bright red and he throws a blue flame at an enemy,which duplicates into 3 arrow-like flames. Two aim for the enemy. 2 hits,107 dmg auto-atk hits next turn for 40 dmg Cuts auras,undodgeable 1-turn CD
Detector Spark S-atk Elec Glassman crackles with electricity and unleashes a wave of electricity. 190 dmg breaks shields,undodgeable -strikes any enemies who have used at least one C-atk on their last offensive turn,aside from the main target -hits again at half-dmg [same turn] if user ended his last offensive moveset with a C-atk 1-turn CD
Detector Spark (auto) S-atk Elec Glassman crackles with electricity and unleashes a wave of electricity.
190 95 dmg breaks shields,undodgeable -strikes any enemies who have used at least one C-atk on their last offensive turn,aside from the main target -hits again at half-dmg [same turn] if user ended his last offensive moveset with a C-atk
1-turn CD
Geyser Uppercut C-atk Aqua Glassman is enveloped in a sphere of water and he shoots himself at the enemy,uppercutting them once close enough. 285 dmg cuts auras,undodgeable -gains 50 dmg if it gains an omni-effect
Laser:
Special Property: Navi may add "Cuts Uncuttable Auras" to one attack per battle.
Rushing of the Phoenix C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge [deals x1.5 dmg in the process] -gains 30 dmg if used last in a moveset
breaks shields,[cuts uncuttable auras],undodgeable
305 457 487 dmg ------------- Fernalius' turn:
-------------- Setup phase:
Candle Activated Family trait *Candevil summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 150hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(30 x Navi version). Only one Candle may be active per Candevil. x2 use
(used once)
Candle's HP: 220/220
-Candle restores 150 HP to Fernalius and Glassman-
Glassman's HP: 1230/2400 Fernalius' HP: 690/800 Candle's HP: 220/220
[2 atk slots]
Midnight Jab C-attack Shadow element Fernalius appears before a target and punches them once. 90 dmg cuts auras,undodgeable 2-turn cooldown
Shadow Breath (charged) S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!*
100 150 damage. Breaks shields,undodgeable -can be charged for a turn to deal x1.5 dmg
--------------- -all atks targetting Vance-
Glassman's HP: 1230/2400 Fernalius' HP: 690/800 Candle's HP: 220/220 [/b]
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Post by Shin Sato on Aug 30, 2012 20:18:01 GMT -8
((OOC Againz: Few goofs I went and noticed. You counted the additional armor from your shield skill against two uses of Spite Solidified instead of one, and you also forgot to factor in Glassman's Plasma weakness into all the damages. Lastly, Herp my derp and second guessing myself.)) [bgcolor=003374] ~Defensive Phase~ All attacks taken, HP reduced to 1 [Counter] 50 damage to Glassman x4 [Counter] 50 damage to Fernalius x2
Undershirt Omnicron Activated Program User survives a fatal turn of damage with [1] HP and all status damages and reductions affecting them are healed. [1/1]
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
1. Skill Name: Accelerating Desire Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength. Effects: Grants 2 additional attack slots for one turn. Uses: 2 per battle
1. Skill Name: Accelerating Desire Description: With strong will to win, Vance begins to chain attacks together with frightening speed in an attempt to overwhelm his foes with a massive influx of offensive strength. Effects: Grants 2 additional attack slots for one turn. Uses: 2 per battle
~Offensive Phase~
4. Attack Name: Chaotic Law Range: Combat Element: Plasma Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core. Damage/Effects: 195, Optional Auto Attack every turn, Cuts Auras, Undodgable
9. Attack Name: To Rend Quintessence Range: Combat Element: Plasma Description: A gauntlet of Vance's glows a bright ruby red, light materializing as tangible energy that coats his for arm, forming a long crimson claw like form extending well past his physical limb. Vance's lashes forwards with this weapon, piercing any armoring their foe might attempt to protect themselves with, and cutting straight to the core to deliver true damage unto them. Damage/Effects: 155, Cuts Auras, Undodgable, Ignores Armor, Hits All, Auto Attacks on the turn after it's used at half damage; 1 turn CD @all
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @glassman
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @glassman
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @glassman
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @glassman
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @glassman
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @fernalius
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @fernalius
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @candle
.:Vance's Status:. HP: 1/1100 Armor: -10 Attack Slots: 8(+2, +2) Cooldowns: -Light of the Abyss [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [2/4] Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [0/3] -Accelerating Desire [0/2] -Fortified Repel [1/3] -Abysmal Assault [0/2]
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Post by Wackoguy on Aug 30, 2012 21:48:52 GMT -8
(OOC: Lol,you think you know my stats do ya? I got everything correct,dude.)
-all damage taken-
Program activated:
Undershirt Nu Activated Program User survives a fatal turn of damage with [1] HP. This program doesn't take up a program slot. [1/1]
Undershirt V Activated program The virus that holds this is allowed to survive a fatal turn of damage with [1] HP, may only have one undershirt effect equipped at a time. [1/1]
Glassman's HP: 1/2400 Fernalius' HP: 1/800
------------ Setup phase:
-none-
-------------
Fernalius' turn:
Crescent beam S-atk Shadow element Fernalius shoots a crescent-moon shaped beam from his mouth. breaks shields,cuts auras 60 dmg
Crescent beam S-atk Shadow element Fernalius shoots a crescent-moon shaped beam from his mouth. breaks shields,cuts auras 60 dmg
--------------- Glassman's turn:
Geyser Uppercut C-atk Aqua Glassman is enveloped in a sphere of water and he shoots himself at the enemy,uppercutting them once close enough. 285 dmg cuts auras,undodgeable -gains 50 dmg if it gains an omni-effect
-no other slots used-
---------------
Glassman's HP: 1/2400 Fernalius' HP: 1/800[/b]
(OOC2: Annnd it all comes down to this!)
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Post by Shin Sato on Aug 31, 2012 3:31:47 GMT -8
((OOC wat knots: Wat. Mild confusion but ye I shan't dictate your stats. Can't say I read THAT thoroughly >.> Anyways. I think your mercy just covered my super goof <_<)) [bgcolor=003374] ~Defensive Phase~ [0] Crecent Beam naturally dodged
[0] Crecent Beam intercepted by Descent of Discord1. Skill Name: Descent of Discord Type: Defensive Description: Vance beckons forth but a minute splinter of mass from the abyss, taking on the form of a large and unstable orb of shimmering scarlet. The orb aligns itself to Vance's beck and call, able to intercept attacks headed his way and able to consume a sizable amount of damage before imploding upon itself. While remaining in his vicinity, Vance gains a repulsive aura, softening the impact of incoming attacks. Effects: Creates an object capable of intercepting attacks with HP 240. User gains 30 armor any turn the object has been active, starting the turn it is summoned. Uses: 1 per battle 180 HP remaining
[0] Geyser Uppercut intercepted by Descent of Discord(Destroyed)
~Support Phase~
N/A
~Offensive Phase~
4. Attack Name: Chaotic Law Range: Combat Element: Plasma Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core. Damage/Effects: 195, Optional Auto Attack every turn, Cuts Auras, Undodgable @glassman
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @glassman
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @glassman
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @glassman
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 350, Cuts Auras, Undodgable @glassman
.:Vance's Status:. HP: 1/1100 Armor: 20 Attack Slots: 4 Cooldowns: -Light of the Abyss [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [2/4] Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [0/3] -Accelerating Desire [0/2] -Fortified Repel [0/3] -Abysmal Assault [0/2]
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Post by Wackoguy on Aug 31, 2012 8:38:37 GMT -8
(OOC: Derp. That's what I get for thinking I'd get countered for attacking just now...oh well.)
-all attacks hit-
HP: 0/2400 Fernalius' HP: 1/800 [/b]
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Post by Shin Sato on Aug 31, 2012 14:39:05 GMT -8
You seriously had me going there after I kinda shot myself in the foot by not bum rushing to try and knock him on his US the second turn. Though to be technical, yeah if you'd hit the counter would have killed you too on the last Defensive phase of the HM. I guess they'd have both died in my Defensive phase... is that a draw? Can we have those? ;>.>
Stuffs aside, rewards:
Vance: 115/1000 EXP/Zenny Glassman: 10/100 EXP/Zenny
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