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Post by Shin Sato on Jul 24, 2012 0:18:11 GMT -8
Title just about says it all. I'd like to see Vance into another fight. I'll considered V4s too of course, V1-3 is just my preference.
In case the challenger has no initiative, a roll:
[dice=100][rand=36649127441927154777220754541948140780073519441756640842385507768]
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Post by Wackoguy on Jul 25, 2012 18:39:29 GMT -8
(OOC: I'll give it a shot with Fiera (no virus this time).
Start whenever you're ready.)
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Post by Shin Sato on Jul 25, 2012 19:49:42 GMT -8
((Alright, then first I shall go with Vance's Initiative)) [bgcolor=003374] ~Defensive Phase~
Nadda
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
~Offensive Phase~
Charging Conviction Incarnate...
Charging His Blade, All's Bane...
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 265, Cuts Auras, Undodgable
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 265, Cuts Auras, Undodgable
.:Vance's Status:. HP: 1000/1000 Armor: -10 Attack Slots: 4 Cooldowns: -Light of the Abyss [0/1] -Chaotic Law [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [0/3] Charges: -Conviction Incarnate [1/1] -His Blade, All's Bane[1/1] Skill Uses: -The Van-Guard [3/3] -Accelerating Desire [2/2] -Abysmal Assault [3/3]
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Post by Wackoguy on Jul 25, 2012 23:23:37 GMT -8
Defensive phase:
Spite Solidified = 265 dmg taken
Spite Solidified = 265 dmg taken
HP: 1370/1900
------------ Setup phase:
-recovers 95 HP (5%) -
HP: 1465/1900 -------------- Offensive phase:
[2 atks on turn 1]
Heat Lance C-atk Fire Fiera equips a lance and slashes in a wide pattern,intending to inflict great pain. Hits all,breaks shields,undodgeable -if hit,victim cannot use the same atk twice in a turn [lasts one turn] 130 dmg 2-turn Cooldown
Lung-crusher C-atk Wind Fiera rushes an opponent,with ripping winds encircling her,and shoots upwards,performing a downward spiral toward them,smashing them toward the ground. 110 dmg undodgeable,breaks shields
------------ HP: 1465/1900
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Post by Shin Sato on Jul 26, 2012 0:42:22 GMT -8
[bgcolor=003374] ~Defensive Phase~
[-98] Hit by Heat Lance (Strength) [Counter] 50 damage to Fiera
[-120] Hit by Lung Crusher [Counter] 50 damage to Fiera
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
1. Skill Name: Abysmal Assault Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes. Effects: The user is granted an extra attack slot. The attack used in that slow Ignores Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Uses: 3 per battle Ignores Armor and Cuts Uncuttable Auras(in place of Breaks Shields) added to His Blade, All's Bane
1. Skill Name: Abysmal Assault Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes. Effects: The user is granted an extra attack slot. The attack used in that slow Ignores Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Uses: 3 per battle Ignores Armor and Unomnidodgable Auras(in place of Breaks Shields) added to Fervent Feat
~Offensive Phase~
7. Attack Name: Conviction Incarnate Range: Combat Element: Plasma Description: Vance wills forth strength from the abyss, calling upon it's endless well for a source of power from which he can draw forth. Fluctuations of azure, crimson, violet, white, black, silver and gray energies alike flicker in and out of existence around him as he gathers strength. The attack is unleashed in a very short ranged, torrential crimson beam, spreading out around the user but being focus fired in one direction where it dissipates after traveling a few meters. Damage/Effects: 587, Cuts Auras, Undodgable; 2 turn charge(1 turn w/ Lv5 Plasma)
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 265, Cuts Auras, Undodgable
4. Attack Name: Chaotic Law Range: Combat Element: Plasma Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core. Damage/Effects: 148, Optional Auto Attack every turn, Cuts Auras, Undodgable, Hits All; 1 turn CD
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 265, Breaks Shields, Undodgable
3. Attack Name: Light of the Abyss Range: Shot Element: Light Description: A soft, weak light emanates from the target prior to being struck. The light is then abruptly swallowed, all light in close proximity to the point of impact is, leaving what can only be perceived as a hole in space as the light implodes within the target, dealing inescapable damage as the abnormality ceases to persist. Damage/Effects: 110 damage, Unavoidable; 1 turn CD
8. Attack Name: Fervent Feet Range: Combat Element: Plasma Description: Vance touches his gauntlets to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze with a dark crimson flare. Damage/Effects: 265, Unomnidogable, Cuts Auras, Ignores Armor
5. Attack Name: His Blade, All's Bane Range: Combat Element: Plasma Description: A dim light flickers within the gems of Vance's gauntlets, gradually growing in intensity until radiant light flows outward from both. Clasping the gloves together, frayed streams of energy, one crimson, the other cyan, intertwine, forming a blade of plasma several meters in length with which he may strike. Damage/Effects: 587, Cuts Uncuttable Auras, Undodgable, Ignores Armor; 2 turn charge(1 turn w/ Lv5 Plasma)
.:Vance's Status:. HP: 782/1000 Armor: -10 Attack Slots: 6(+1, +1) Cooldowns: -Light of the Abyss [0/1] -Chaotic Law [0/1] -Sundering the Psyche [0/3] Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [3/3] -Accelerating Desire [2/2] -Abysmal Assault [1/3]
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Post by Wackoguy on Jul 26, 2012 15:19:43 GMT -8
Defensive phase:
-100 counterdamage taken-
HP: 1365/1900
-150 HP sacrificed-
HP: 1215/1900
Conviction Incarnate = blocked by Lava-Sphere
Lava-Sphere of Protection Defense skill: Object type Fiera creates a sphere,which she can manipulate to block attacks. -has 200 HP -can be used to block for allies besides Fiera -can be 'revived' once per battle if the 'summoner' has taken at least 500 damage -stays on the field two turns after its HP hits zero;vanishes if not revived within that time -if the 'summoner' has recovered any HP during their turn,this object recovers half of that -can only be used after sacrificing 150 hp 1 use
Lava-Sphere's HP: 0/200
Spite Solidified = 265 dmg taken
-Recon ability activated-
You may expend 2 Dodge skill uses instead of one to make that use an omni-dodge.
-Two uses from Two-step Dash consumed to make it an omnidodge-
Chaotic Law & Merciless Melee = omnidodged by Two-Step Dash
Two-step Dash Speed-skill Fiera dodges two attacks with one quick movement. 3 uses (2 + 1 via Recon-type) (2 uses consumed)
Light of the Abyss = taken; 110 x 0.7 = 77 dmg taken
Fervent Feet = 265 dmg taken
-Lava-Sphere is revived!-
His Blade, All's Bane = blocked via Lava-Sphere
-Lava-Sphere is destroyed and removed from battle!-
-200 counterdamage taken-
Fiera's HP: 408/1900 -------- Setup phase:
-Fiera recovers 95 HP:
HP: 503/1900 ---------- Offensive phase:
[4 atks on even turns due to Wind-element bonus]
Rain cloud S-atk Aqua 70 dmg A raincloud floats about the area,drenching opposers. -auto-atks -gains the effects of the next attack used (breaks shields, cuts auras etc. Cannot gain effects other than breakers) -Breaks shields
Mind of the Sniper +Damage Aiming skill Fiera readies herself to break through defenses with a slight powerboost. +20 damage to one attack & the same attack gains an omni-aimer 2 uses (used once on Wind-Lance,adding Unomnidodgeable)
Wind Lance C-atk Wind Fiera forms a white-lance in-hand and jabs forward,intending to pierce her foe. breaks shields,cuts auras,unomnidodgeable
110 130 dmg
Sniper: (Lvl 1 - May add +30 damage (final total) to one attack per turn)
Lung-crusher C-atk Wind Fiera rushes an opponent,with ripping winds encircling her,and shoots upwards,performing a downward spiral toward them,smashing them toward the ground.
110 140 dmg undodgeable,breaks shields
Sniper bonus:
Navi may add "Unomnidodgable" to one attack per battle.
Hurricane Takedown S-atk Wind A huge gust of wind slams into her selected targets,disorienting them for a moment. breaks shields,cuts auras,blind,unomnidodgeable 100 dmg 1-turn Cooldown
Mind of the Sniper +Damage Aiming skill Fiera readies herself to break through defenses with a slight powerboost. +20 damage to one attack & the same attack gains an omni-aimer 2 uses (used once for Pistol Rain)
Pistol Rain S-atk Sniper Fiera takes out a pistol and leaps over her opponent's head,firing down upon them.
110 140 dmg breaks shields,unomnidodgeable -gains 30 if used after another S-atk
----------- HP: 503/1900
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Post by Shin Sato on Jul 26, 2012 17:37:11 GMT -8
((You forgot to take a total of 200 counter damage(50 apiece) via the Hyper Mode for avoiding Conviction Incarnate, Chaotic Law, Merciless Melee and His Blade, All's Bane, since that takes place immediately in the same defensive phase.)) [bgcolor=003374] ~Defensive Phase~
1. Skill Name: Descent of Discord Type: Defensive Description: Vance beckons forth but a minute splinter of mass from the abyss, taking on the form of a large and unstable orb of shimmering scarlet. The orb aligns itself to Vance's beck and call, able to intercept attacks headed his way and able to consume a sizable amount of damage before imploding upon itself. While remaining in his vicinity, Vance gains a repulsive aura, softening the impact of incoming attacks. Effects: Creates an object capable of intercepting attacks with HP 230. User gains 25 armor any turn the object has been active, starting the turn it is summoned. Uses: 1 per battle
[-55] Hit by Rain Cloud [Counter] 50 damage to Fiera
[-115] Hit by Wind Lance [Counter] 50 damage to Fiera
[-125] Hit by Lung Crusher [Counter] 50 damage to Fiera
[0] Hurricane Takedown intercepted by Descent of Discord (130 HP remaining)
[-162] Hit by Pistol Rain (Weakness) [Counter] 50 damage to Fiera
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns "Any statuses inflicted on the user last an extra turn" - User still unable to use any given attack twice.
1. Skill Name: Abysmal Assault Description: Vance is energized as he ignites a murky aura of navy about himself, exciting his body to spring into the fray. The next offensive action he takes is a formidable one, nearly unstoppable and all the more powerful with it strikes. Effects: The user is granted an extra attack slot. The attack used in that slow Ignores Armor and is also granted an Omni-aimer when this skill is used, overriding a preexisting one if the attack already has two. Uses: 3 per battle Ignores Armor and Cuts Uncuttable Auras added Sundering the Psyche
~Offensive Phase~
Charging Conviction Incarnate...
1. Attack Name: Spite Solidified Range: Combat Element: Plasma Description: Vance's gauntlet glows a dim red, the ruby gem igniting into and influx of power that is promptly encased in a thin, crimson crystal shell in the form of a two meter blade. Energy fluctuates within the blade all the while Vance wields it. Damage/Effects: 265, Cuts Auras, Undodgable
2. Attack Name: Merciless Melee Range: Combat Element: Plasma Description: Either or both of Vance's gauntlets ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Damage/Effects: 265, Breaks Shields, Undodgable
8. Attack Name: Fervent Feet Range: Combat Element: Plasma Description: Vance touches his gauntlets to his toes in an almost playful manner, empowering two additional limbs with the strength imbued in his fists. Henceforth he's able to deal forceful and fiery blows with feet ablaze with a dark crimson flare. Damage/Effects: 265, Breaks Shields, Cuts Auras
6. Attack Name: Sundering the Psyche Range: Combat Element: Plasma Description: Vance's gauntlet radiates a cold blue aura, a sapphire crust encasing it as energy seems to be constantly corroding it's form. Using this weapon Vance's deals strikes that ring true within his opponents, weighing a burden down upon their own ego is a common side effect. Hit or miss, the very potent, corrupting and intimidating aura spread by the attack's use daunts any foe into a more passive state. Damage/Effects: 55, Undodgable, Cuts Uncuttable Auras, Ignores Armor Regardless of success: Reduces foe's attack slots by four for two turns; 3 turn CD
.:Vance's Status:. HP: 380/1000 Armor: 15 Attack Slots: 5(+1) Cooldowns: -Light of the Abyss [1/1] -Chaotic Law [1/1] -Sundering the Psyche [0/3] Charges: -Conviction Incarnate [1/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [3/3] -Accelerating Desire [2/2] -Abysmal Assault [0/3] Descent of Discord HP: 130/230
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Post by Wackoguy on Jul 26, 2012 19:23:26 GMT -8
Defensive phase:
-200 counterdamage taken-
HP: 303/1900
Spite Solidified = 265 dmg taken
Merciless Melee = blocked by Flame Protector (takes 50 counterdamage)
HP: 0/1900 [K.O'd]
(OOC: Ah well. Good match. ^^; )
(OOC(2): Fiera's a V3 so...yeah.)
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Post by Shin Sato on Jul 26, 2012 20:05:44 GMT -8
((Methinks your forgot 200 counter damage for the hits Vance took in his last turn. Which should be a KO if mah math is good, but if I missed something I'll edit in another turn.))
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Post by Wackoguy on Jul 26, 2012 20:17:58 GMT -8
(OOC: Editted that defensive phase...blah. Vance is a V2,correct?)
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Post by Shin Sato on Jul 26, 2012 20:30:38 GMT -8
Good match indeed, you had a couple of frightful tools under your belt. He is a V2 as of the conclusion of the match, yes.
So, with the event bonus multiplier factored in the rewards are:
140/1200 EXP/Zenny for Vance
20/200 EXP/Zenny for Fiera
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