Quickman
Defense
150 unavoidable. 60 unavoidable. 100 unavoidable @ both
Set Up
-1 as for both
Quickman has 7 as base. 6 this turn.
Offense
Quick Boomerang @ Vance
S-attack
Sonic element
Quickman uses his signature attack, throwing a spinning blade at his enemy!
136 DMG Cuts auras. Undodgable
Optional auto attack
If enemy ended their turn with a C-attack, this attack gains a second hit, avoided separately at half dmg
If enemy ended their turn with a S-attack, this attack can be used with the skill "Instinctive Parry" with out the cost of an attack slot on the skill. If used this way, it can not be used as an attack this turn
Sonic Wave @ Den
S-attack
Sonic element
Quickman releases a wave of sonic energy to strike his target
333 DMG. Breaks shields. Cuts auras
Cant be natural dodged
Boomerang Toss @ Den
S-attack
Sonic element
Quickman throws a boomerang that tracks the enemy
343 DMG. Undodgable. Cuts auras
If used as the first attack on a turn, next attack can adopt undodgable, replacing a previous breaker if needed
Sonic Boomerang @ Den
S-attack
Sonic element
Quickman throws a boomerang charged with sonic power
343 DMG. Undodgable. Breaks shields.
If used as the last attack. Enemy degens 5 HP
Sonic Slash @ Cinnamon
C-attack
Sonic element
Quickman slashes with a blade, a trail of sonic energy in its wake
343 DMG. Breaks shields. Cuts auras
If hits enemy degens 5 hp this turn
Quick Slash @ Cinnamon
C-attack
Sonic element
Quickman moves in the blink of an eye, cutting before the enemy can react
343 DMG. Undodgable. Breaks shields
Next attack can adopt cuts auras, replaces a previous breaker if required
Sonic Punch @ serix
C-attack
Sonic element
Quickman surrounds his fist with sonic energy, and slugs his enemy
343 DMG. Undodgable. Cuts auras
If used by "Instinctive Parry" then Quickman's first Attack can adopt breaks shields, replacing a previous breaker if required
Standby
Quickman 40/500
Ezra 490/800
Status: fine
Cooldowns. Lazy this post.
Shadow
[/color]
Defense
Ice element effect: opponents have -2 attack slots (to min 1) for first 2 turns
150 unavoidable dmg 100 unavoidable damage. 60 unavoidable damage
Braced Impact
Activate Armor Defense skill
Gains +75 armor against 1 attack when used
x4 use
Used twice once per breath
Breath one and two do 55 dmg each after armor. Burnt
Quick slap does 17 dmg after armor
Angelic slap does. 95 dmg after armor
Set Up
3 atk slots base. -1 stage
Burn -50 dmg
Offense
Auto charge pulv cannon. 2/3
Charge grav shell 2/2
Sniper boost +60 dmg
DarkCircle
S-Attack
Dark/Sniper Elements
Karma Loss: -6
Use a cursor to attack!
300 310 Damage, Can't be countered.
DarkCircle deals 7 hits divided between up to 7 targets with no more than 2 hits per target.
Glitch: -50 HP per attack used
Two hits at merrill. Two hits at iria. Two hits at fayt. One hit at Vance.
Standby
223/900
Status burn 1/3
Glitch -50 HP per atk used
Rielis
[/color]
Defense
150 unavoidable dmg. 100 unavoidable. 60 unavoidable.
Set Up
Degen 40
3 atk slots
Offense
Opening Step: Strike
C-attack
Metal element
Rielis begins with a simple stroke of his weapon, ment to be followed up easily
72 Damage Cuts auras
-Optional Auto attack
-Must be the first
'Step' Attack used in a turn
Link: Basic Strike
C-attack
Metal Element
Rielis quickly adds an additional strike to his combo chain
165 Damage
If Metal panels are active: gains cuts auras
Link: Basic Strike
C-attack
Metal Element
Rielis quickly adds an additional strike to his combo chain
165 Damage
If Metal panels are active: gains cuts auras
Link: Basic Strike
C-attack
Metal Element
Rielis quickly adds an additional strike to his combo chain
165 Damage
If Metal panels are active: gains cuts auras
All at Vance
Standby
760/1300
Status fine
Rikaru
[/color]
Defense
Unavoidable 150 dmg. 100 unavoidable. 60 unavoidable
Set Up
Rikaru regens 200 HP.
Object regens 60 HP
Summons both virii. Buffs on himself
0 as first turn
Offense
Technical attack: Raging Storm
S-attack
Sonic element
Rikaru causes two powerful winds to crash together causing a sonic boom to eminate forth
137 DMG. Undodgable. Breaks shields. Hits all. Confuses. Berserk.
2 turn CD
Special Attack: Desert Winds
S-attack
Sand element
Rikaru causes a powerful sand storm to briefly rip away an enemies defenses
107 DMG. Undodgable. Breaks shields. Destorys Auras/Barriers. Hits all
1 turn Cd
Both at diamonds dudes
Disabling strike: Sweeping Arc
C-attack
Sand element
Rikaru sweeps his spear under his enemy, knocking them off their feet.
37 damage. Undodgable. Cuts auras.
If hits, enemy suffers -3 attack slots for two turns
3 turn cd
At iria
Standby
2175/2300
287 object
90/400 kite
Leon
[/color]
Defense
150 unavoidable dmg. 60 unavoidable
Set Up
Degen 60 HP
regen 100
Regens 100 HP per hit that succeeded. Iria ht twice. Chaos hit twice. Phoebe hit twice
Degens 50 HP per miss. Vance evaded one.
Poisoned cuz it hit people.
Maestro of Disease 4 : The user takes no negative effects from Poison. While Poisoned, the user has +[30] Damage (final total) and gains +[100] HP per turn.
Regen 100
+60 dmg Added in
2 atk slots
Offense
Feral Lunge
C-attack
Toxic element
Leon warps infront of a target, swiping with his claws laced with a viral agent, following up the attack or moving on to his next victim.
50 Damage Poisons. Cuts auras. Undodgable
Auto attacks once at each enemy target.
These can be split up over the course of the turn, but Leon cannot change targets of any attacks used between Feral Lunges. Hits all attacks being an exception to this.
Rending Claws
Passive Auto attacking Hyper Attack
C-Attack
Toxic Element
Each strike made is designed to cut and deal damage regardless of the enemies defenses!
30 Damage Unavoidable
Immediately Auto attacks after each attack. Damage only happens if the attack previous is successful. If not this is negated.
Takes up the attack types unavoidable attack
Reduces Leons Attack slots per turn by 1
The above combo targets Iria, Cinnamon, Healer, The candle, Kite,
Standby
1500/1200
Status fine
Stage toxic 2/3[/color]