Post by Xypher on Jun 29, 2012 16:36:02 GMT -8
Merill has 175 armor.
All taken.
M Hp 1044/2970 [armor 175]
Merrill recovers 760 Hp
M Hp 1754/2970 [armor 175] [shocked 1/4,] [confused 3/4, burn 3/6 and zerk is 3/8]
Merrill has 6 AS
ENERGY ATTACKS
Energy Crush
Aqua
C-attack
Merrill manipulates the energy around him, using his power over water to form it, Dashing at his opponent, and throws it forward, exploding in his opponent’s face!
160 damage, cuts auras, breaks shields, soaks
24 dmg @ self
Energy Circlet
Blade
C-attack
Merrill, using handsigns, summons up an energy circle around him, enabling him to prepare for a more powerful attack in the near future, as well as defects attacks that the enemy throws at him.
0, +255 damage next turn to one attack
CD:1
@ self.
Sakurekuzen
C-attack
Blade Element
Merrill grabs the MZKeyZoth’s out of the air and then attacks the opponent with a quick 1,2 Slash!
225 dmg, undodgeable, breaks shields,
33 dmg @ self
Energy Meteors
Normal
S attack
Merrill draws energy from his surroundings, and manipulates them into meteors and rains them down on his opponent!
24 X 7 damage, Undodgeable, cuts Auras. If used after Energy Circlet, gains 5 damage per hit
@ self.
25 dmg @ self
Sakurekuzen
C-attack
Blade Element
Merrill grabs the MZKeyZoth’s out of the air and then attacks the opponent with a quick 1,2 Slash!
225 dmg, undodgeable, breaks shields,
33 dmg @ self
Power Symbol
Normal
S Range
Merrill makes a handsign, which creates a symbol on the battlefield!
Summons a 0 Hp object that increases all damage by 25 for Merrill and all allies. Lasts two turns unless any opponent sacrifices 1 attack slot to remove it from the field on their turn, can have a max of two on the field at a time, said object cannot intercept or be intercepted for.
CD: 2
0 @ self
total 540 counter @ Vis and 610 dmg
115 dmg @ self
M Hp 1634/2970 [Armor 125] [shocked 1/4,] [confused 4/4, burn 4/6 and zerk is 4/8]
All taken.
M Hp 1044/2970 [armor 175]
Merrill recovers 760 Hp
M Hp 1754/2970 [armor 175] [shocked 1/4,] [confused 3/4, burn 3/6 and zerk is 3/8]
Merrill has 6 AS
ENERGY ATTACKS
Energy Crush
Aqua
C-attack
Merrill manipulates the energy around him, using his power over water to form it, Dashing at his opponent, and throws it forward, exploding in his opponent’s face!
160 damage, cuts auras, breaks shields, soaks
24 dmg @ self
Energy Circlet
Blade
C-attack
Merrill, using handsigns, summons up an energy circle around him, enabling him to prepare for a more powerful attack in the near future, as well as defects attacks that the enemy throws at him.
0, +255 damage next turn to one attack
CD:1
@ self.
Sakurekuzen
C-attack
Blade Element
Merrill grabs the MZKeyZoth’s out of the air and then attacks the opponent with a quick 1,2 Slash!
225 dmg, undodgeable, breaks shields,
33 dmg @ self
Energy Meteors
Normal
S attack
Merrill draws energy from his surroundings, and manipulates them into meteors and rains them down on his opponent!
24 X 7 damage, Undodgeable, cuts Auras. If used after Energy Circlet, gains 5 damage per hit
@ self.
25 dmg @ self
Sakurekuzen
C-attack
Blade Element
Merrill grabs the MZKeyZoth’s out of the air and then attacks the opponent with a quick 1,2 Slash!
225 dmg, undodgeable, breaks shields,
33 dmg @ self
Power Symbol
Normal
S Range
Merrill makes a handsign, which creates a symbol on the battlefield!
Summons a 0 Hp object that increases all damage by 25 for Merrill and all allies. Lasts two turns unless any opponent sacrifices 1 attack slot to remove it from the field on their turn, can have a max of two on the field at a time, said object cannot intercept or be intercepted for.
CD: 2
0 @ self
total 540 counter @ Vis and 610 dmg
115 dmg @ self
M Hp 1634/2970 [Armor 125] [shocked 1/4,] [confused 4/4, burn 4/6 and zerk is 4/8]