Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Dec 16, 2011 11:01:19 GMT -8
I better do this now while I've got the motivation.
[dice=100][rand=8999579006340355149189559277147054055634774267673523256744188256562]
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Post by Shinn the Failedge on Dec 16, 2011 14:36:23 GMT -8
[Ace says Hallo.]
[dice=100][rand=83226340717414363650398307445933409677472252850755429898761827141]
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Dec 16, 2011 23:18:55 GMT -8
OOC: Interesting build
~Defense~
None
~Offense~
Attacks: 3 + 1 (Elebee) + 1 (Kosoku Crest) + 1 (Wyvern) = 6
[Free] Fastest in the World! C-Attack Wind Kosoku punches or kicks an opponent at a blinding speed, appearing no more as a blur as he attacks. 60. Undodgeable. Cuts Auras. Auto Attacks every turn.
[1] Shadow Punch Penetration C-Attack Shadow Kosoku’s right hand becomes pitch black before he punches an opponent. This attack damages by passing through a Navi. 120. Undodgeable. Cuts Auras.
[2] Rasengan! C-Attack Wind Kosoku creates a spinning ball of air in his hand that he slams into opponents. 120. Breaks Shields. Cuts Auras.
[3] Dark Matter Rush C-Attack Shadow Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. 120. Undodgeable. Breaks Shields.
[4] Kosoku Custom Attack C-Attack Wind Kosoku makes up an attack on the spot, giving it a name and a very dramatic appearance. 140
[5] Shadow Punch Penetration C-Attack Shadow Kosoku’s right hand becomes pitch black before he punches an opponent. This attack damages by passing through a Navi. 120. Undodgeable. Cuts Auras.
[6] Dark Matter Rush C-Attack Shadow Kosoku's body turns completely black and almost translucent before he runs straight at an opponent, dealing internal damage as he passes through them. 120. Undodgeable. Breaks Shields.
~Summary~
HP: 1000 Status: Normal Stage: Normal Turn: 1
God's Illusion: 5/5 That won't work on me!: 2/2 ND: Ready
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Post by Shinn the Failedge on Dec 17, 2011 19:35:30 GMT -8
[XD. Maybe. But not particularly strong. It was just an idea to play with. Least it's an easy win for ya.]
~~~~~~~~~~~~~~
__Defensive Phase__
All attacks are taken. 800 total. 200 HP remaining.
__Neutral Phase__
Joker's Gambit Offense+Speed+Support Hybrid, Custom Type Description: Ace's Deck, the means of battle for the Navi. Effect: Unless otherwise stated, an attack requires a number of Cards in order to be used. The Deck contains 52 Cards total, made up of the 4 Suits, 2 – 10 and Jack – Ace. Once a Card has been used, it may not be used again until the Deck is Shuffled. The Deck can only be Shuffled once all Cards have run out. Ace's Hand consists of 7 Cards at the most; in order to replenish the Hand, Ace must Draw. It does not matter how many Cards are left in the Hand; doing a Draw will bring it back to 7. Ace begins the battle with a full Hand automatically. Cards Drawn are chosen at will. > Suit's Edge Most prominent Suit in Hand adds additional effects. If equal amounts of a Suit in Hand, then one effect is chosen. Activates at the beginning of the turn. Spades: Increase the damage of all attacks by (# of Spades X 5) for the turn. Hearts: Recovers (# of Hearts X 15) HP at the beginning of the turn. Clubs: Gain 1 Action for the turn. This effect requires 3 Cards to be sacrificed. Can only be used 2 times per battle. Diamonds: Reduce the Cool Down of one attack by 1 at the cost of 2 Cards. Can only be used 2 times per battle.
[2, 3, 4, 5, 6, 10 of Hearts, and 10 of Diamonds drawn. +90 HP]
__Offensive Phase__
[2 AS]
Flush S-Attack Normal Element Ace sends forth five cards to hound the enemy. Damage – 100 Cost – 5 Cards of the same Suit. Effect – Breaks Shields, Undodgeable Spades: This attack increases the damage of a following attack by 25. Hearts: This attack heals Ace for (# of Cards used in the turn X 15). Clubs: This attack reduces target's Armor by 20 if this attack connects (can reduce below 0) for the turn. Diamonds: This attack increases Ace's Armor by 20 if this attack connects next turn. Cool Down – 1 Turn
[2, 3, 4, 5, and 6 of Hearts used.]
Double S-Attack Normal Element Ace launches a two cards of the same kind forward. Damage – 90 Cost – 2 of the same Card Effect – Breaks Shields, Cuts Auras If 2-5 is used as the Card, this attack can hit a secondary target. If 6-10 is used as the Card, this attack restores (5 X #) HP to Ace if it connects next turn. If Jack-Ace is used as the Card, this attack can either hit 2-3 targets, or restore (10 X #) HP to Ace if this connect next turn. [This attack can only restore up to 15% of Ace's max HP/Turn] Cool Down – None
[Both 10s used.]
~~~~~~~~~~~
HP - 290/1,000
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
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Post by Ω on Dec 17, 2011 19:47:14 GMT -8
OOC: I imagine you could do a lot with it at a higher version. V1s don't exactly get much customization love >.>.
Wouldn't you heal an additional 105 because you used hearts for your flush? Maybe I'm not reading the attack right <.<.
~Defense~
God's Illusion enhanced by Elebee +: One dodge-based avoidance are raised to the omni-level
Dodges Double and Flush with 2 uses of God's Illusion
~Offense~
Attacks: 3 + 1 (Wind Element) + 1 (Wyvern) = 5
[Free] Fastest in the World! C-Attack Wind Kosoku punches or kicks an opponent at a blinding speed, appearing no more as a blur as he attacks. 60. Undodgeable. Cuts Auras. Auto Attacks every turn.
[Free] Speed Counter C-Attack Shadow Kosoku delivers a swift punch or kick at an opponent whenever he dodges an attack. 60. Undodgeable. Breaks Shields. Auto attacks when Kosoku avoids and attack by dodging/omnidodging. Can only be used once per turn.
[1] Hurricane Wind Devastation C-Attack Wind Kosoku moves at a high speed to deliver a devastating attack to an opponent. 100. Undodgeable. Breaks Shields. This attack gets +50 if Kosoku has avoided an attack this turn.
[2] Rasengan! C-Attack Wind Kosoku creates a spinning ball of air in his hand that he slams into opponents. 120. Breaks Shields. Cuts Auras.
[3] Tornado Combo C-Attack Wind Kosoku delivers 2 quick punches or kicks at an opponent using an incredible amount of Wind. 110. Breaks Shields. Cuts Auras. If hits, all of Kosoku’s attacks get +30 next turn. 1 turn cooldown
[Free] Typhoon Finish C-Attack Wind Wind quickly wraps itself around Kosoku’s body before it is released by either a punch or a kick. 60. Undodgeable. Cuts Auras. Auto Attacks if Tornado Combo was used this turn. Can only be used once per turn.
[4] Kosoku Custom Attack C-Attack Wind Kosoku makes up an attack on the spot, giving it a name and a very dramatic appearance. 140
[5] Wind’s Enemy S-Attack Wind Kosoku summons a gust of wind that hinders and damages an opponent. 50. Cuts Auras. Undodgeable. If hits, opponent gains a weakness to Wind next turn. 1 turn cooldown
~Summary~
HP: 1000 Status: Normal Stage: Normal Turn: 2
God's Illusion: 3/5 That won't work on me!: 2/2 ND: Ready
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Post by Shinn the Failedge on Dec 20, 2011 1:50:50 GMT -8
[Sorry about the late reply. Been busy. xD. True. Though you read it right. Just slipped my mind~. Doesn't matter anyhow, since Ace be KO'd. Gratz on teh perfect =p.]
Defeated~
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Ω
MMM Warrior
Benevolent Troll
There is ALWAYS a possibility
Posts: 357
|
Post by Ω on Dec 23, 2011 10:43:33 GMT -8
OOC: Thanks ^.^. It doesn't happen for me too much, so I'll enjoy it while I can.
Kosoku Rewards 50 + 10 (perfect win) + 5*2 (version bonus) - 10 )1 version above Ace) = 60 Exp 500 + 100 (perfect win) - 100 (1 version above Ace = 500z
Ace Rewards 20 + 10 (lost to higher version) = 30 Exp 200 + 100 (lost to higher version) = 300z +any-other-bonuses-I-might-have-left-out
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