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Post by Wackoguy on Nov 25, 2011 14:07:40 GMT -8
(OOC: Glassman and Fernalius,that is.)
[dice=100][rand=716799005641915229452178059322208347243919424831448564271065964]
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Post by Opera Staccato on Nov 25, 2011 14:14:29 GMT -8
Opera and Hearth appear, and decide that one vastly more powerful Navi defeated isn't enough on their record.
Opera: I'm blue, da ba dee da ba die.
[dice=100][rand=3172327453116278446297728334034269622092255280157569834854859674]
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Post by Wackoguy on Nov 25, 2011 14:34:49 GMT -8
"Hey look,Fernalius. It's another Candevil!" Glassman says,motioning to Hearth.
Fernalius cracks his knuckles and the fight begins!
----------- -Glassman recovers 50 HP-
HP: 1950/1900
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 100 HP. [can only apply once per turn]
-Glassman recovers 100 HP-
HP: 2050/1900
----------- Glassman's attack phase:
[3 atk slots - 1 atk first turn + 1 atk first turn] [3 atk slots]
Missile Fury @ Hearth S-atk Normal A missile materializes near Glassman and shoots itself toward those who have inflicted damage. -initial attack deals 235 dmg -if Glassman is hit by an attack on the turn afterwards,this autostrikes for 90 dmg,targetting all who dealt damage to Glassman -breaks shields -undodgeable -1-turn cd
[takes 23 berserk damage]
-uses AutoCharge to charge Rushing of the Phoenix-
Geyser Uppercut @ Opera C-atk Aqua Glassman is enveloped in a sphere of water and he shoots himself at the enemy,uppercutting them once close enough. 205 dmg cuts auras,undodgeable -gains 50 dmg if it gains an omni-effect
[20 Berserk dmg to Glassman]
Glassman's HP: 2007/1900
------------- Fernalius' turn:
[2 atk slots]
Shadow Breath @ Hearth S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 100 damage. Breaks shields,undodgeable -can be charged for a turn to deal x1.5 dmg
Shadow Breath @ Hearth S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 100 damage. Breaks shields,undodgeable -can be charged for a turn to deal x1.5 dmg
Candle Activated Family trait *Candevil summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 150hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(30 x Navi version). Only one Candle may be active per Candevil. x1 use
-Candle restores 150 HP to Glassman & Fernalius-
Glassman's HP: 2157/1900 Fernalius' HP: 950/800 Candle's HP: 250/250
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Post by Opera Staccato on Nov 25, 2011 14:57:46 GMT -8
Opera is caught slightly off-guard, but recovers quickly. Hearth is probably not going to survive this fight, but he'll get better.
Defensive Phase:
Hearth takes 235 damage from a missile to the face.
Hearth blocks Geyser Uppercut with:
Candle Symbiosis Activated Defense skill *Hearth lobs a wad of wax at an attack!* Hearth blocks one attack for either itself, its owner, or its candle. [x2 uses] [1/2 remaining]
Hearth takes 200 damage from Shadow Breath 2x combo.
Hearth uses:
Candle Activated Family trait *Hearth summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 100hp every turn to the virus, its owner, and the other viruses that Navi owns. The candles' HP is 100+(20 x Navi version) (currently 140) Only one Candle may be active per Candevil. [x1 use] [0/1 remaining]
Opera regenerates 455 HP.
Hearth regenerates 100 HP.
Offensive Phase: (Aimed at Glassman unless otherwise stated)
Automatic Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 85 Damage, Undodgable, Auto-Attacks
Opera Buster S-Attack Normal Element Okay, you can grasp the true form of this one. She just shoots you in the face, or possibly somewhere else. Her aim’s not very good. 180 Damage, Cannot gain effects other than +/- damage (not even breakers)
Fire Breath @ Fernalius S-attack Fire element *Hearth shoots a stream of pure energy from its mouth!* 90 damage, burns.
Status Report:
Opera HP: 3555/3100 Hearth HP: 265/600
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Post by Wackoguy on Nov 25, 2011 15:29:39 GMT -8
Glassman allows the first attack to hit directly,nullified a bit by his armor. Then he and Fernalius both dodge the attacks that are aimed at them,continuing on by carrying out their counterattack.
----------- Automatic Data Strike = taken; 85 - 45 = 40 dmg taken by Glassman
Opera Buster = Natural dodged by Glassman
Fire Breath = Natural dodged by Fernalius
Glassman's HP: 2117/1900
------------ -Glassman recovers 50 HP-
Glassman's HP: 2167/1900
-Candle heals Glassman & Fernalius for 150 HP-
Glassman's HP: 2317/1900 Fernalius' HP: 1100/800
------------ Glassman's attack phase:
[3 atk slots]
SE - Reverse Impulse @ Opera C-Attack Shadow Element Void appears on the field, and rushes forward, skewering an opponent with ‘Endless', the blade of the weapon enveloped by shadows. Upon contact, the opponent’s internal systems are damaged. Damage - 168 Effects : Undodgeable, Breaks Shields, Blinds - If this attack connects, any regeneration/recovery is reduced to 50% effectiveness for two turns. Cool Down starts after the end of the effect.
[16 Berserk damage to Glassman]
Detector Spark @ Hearth S-atk Elec Glassman crackles with electricity and unleashes a wave of electricity. 180 dmg breaks shields,undodgeable -strikes any enemies who have used at least one C-atk on their last offensive turn,aside from the main target -hits again at half-dmg [same turn] if user ended his last offensive moveset with a C-atk
[18 Berserk damage to Glassman]
Detector Spark @ Candle S-atk Elec Glassman crackles with electricity and unleashes a wave of electricity.
180 90 dmg breaks shields,undodgeable -strikes any enemies who have used at least one C-atk on their last offensive turn,aside from the main target -hits again at half-dmg [same turn] if user ended his last offensive moveset with a C-atk
[9 Berserk damage to Glassman]
Splitting the Earth S-atk Break Glassman jumps a short distance and slams down,shooting off a shockwave. -can be charged for a turn for 1.5x dmg breaks shields,cuts auras,hits all 235 dmg 1-turn cooldown
[23 Berserk damage to Glassman]
Glassman's HP: 2251/1900 Fernalius' HP: 1100/800 Candle's HP: 250/250
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 100 HP. [can only apply once per turn]
-Glassman recovers 100 HP-
Glassman's HP: 2351/1900 Fernalius' HP: 1100/800 Candle's HP: 250/250
------------- Fernalius' turn:
[2 atk slots]
Midnight Jab C-attack Shadow element Fernalius appears before a target and punches them once. 90 dmg cuts auras,undodgeable 2-turn cooldown
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 100 damage. Breaks shields,undodgeable -can be charged for a turn to deal x1.5 dmg
Glassman's HP: 2351/1900 Fernalius' HP: 1100/800 Candle's HP: 250/250
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Post by Opera Staccato on Nov 25, 2011 17:04:46 GMT -8
(OOC: Board ate my post. Sorry for briefness)
Defensive Phase:
Reverse Impulse is negated by Starfish card, Hearth naturally dodges Splitting the Earth, everything else taken.
Offensive Phase: (@ Glassman unless otherwise stated)
Fire Breath S-attack Fire element *Hearth shoots a stream of pure energy from its mouth!* 90 damage, burns.
Automatic Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 85 Damage, Undodgable, Auto-Attacks
Data Strike 3 @ Candle S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Data Strike 3 @ Candle S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Status Report:
Opera HP: 3755/3100 Hearth HP: 85/600
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Post by Wackoguy on Nov 25, 2011 18:29:59 GMT -8
-30 HP lost
Fire Breath = intercepted by Candle Symbiosis
Candle Symbiosis Activated Defense skill *Fernalius lobs a wad of wax at an attack!* Fernalius blocks one attack for either itself, its owner, or its candle. x2 uses (used once;one use remaining)
Automatic Data Strike = 85 - 45 = 40 dmg taken
Data Strike 3 (1st and 2nd) = destroys Candle
Data Strike 3 = 160 - 45 = 115 dmg taken
Data Strike 3 = dodged via Hyper-activity sprint
Hyper-activity sprint Dodge speed skill Glassman dodges 1 attack. 4 uses (used once)
Glassman's HP: 2166/1900
------------- Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 100 HP. [can only apply once per turn]
-Glassman recovers 100 HP-
Glassman's HP: 2266/1900
-Glassman recovers 50 HP-
Glassman's HP: 2316/1900 -------------- Glassman's offensive phase:
[3 atk slots]
Breakshot @ Hearth S-atk Break element Glassman fires a gray beam across the field with intense force. 140 dmg unavoidable 1-turn (un-negateable) Cooldown
[SE Big Head A]-[C-Attack]-[Aqua Element] @ Opera Rainbow Devil's color changes to blue and it leaps into the air before shapeshifting into a giant head. Using gravity to bounce itself, it assaults the enemy. - [185] Damage, Undodgable, Cuts auras, Soak
Blindspot strike @ Opera C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable,breaks shields -auto-atks next turn if Glassman's HP is less than 1000 on the turn this is used 240 dmg 1-turn Cooldown
-Autocharges Rushing of the Phoenix-
-------------- Fernalius' turn:
[2 atk slots]
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!* 100 damage. Breaks shields,undodgeable -can be charged for a turn to deal x1.5 dmg
-charging Shadow Breath-
Glassman's HP: 2316/1900 Fernalius' HP: 1100/800
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Post by Opera Staccato on Nov 26, 2011 7:37:44 GMT -8
(OOC: Just realized I get a bonus from your Attack type. Previous turn hacked for my extra armor.)
Defensive Phase:
Hearth is deleted.
Opera takes a total of 255 damage and soaking.
Opera regenerates 355 HP.
Offensive Phase: (All @ Glassman)
Automatic Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
8542 Damage, Undodgable, Auto-Attacks
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
16080 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
16080 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
16080 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
16080 Damage, Breaks Shields, Cuts Auras
Status Report:
Opera HP: 3855/3100 Opera Soak: 1/2
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Post by Wackoguy on Nov 26, 2011 11:10:23 GMT -8
Defensive phase:
Automatic Data Strike = taken; 42 - 45 (armor) = 0 dmg taken
Data Strike 3 = taken; 80 - 45 = 35 dmg taken
Data Strike 3 = taken; 80 - 45 = 35 dmg taken
Data Strike 3 = taken; 80 - 45 = 35 dmg taken
Data Strike 3 = taken; 80 - 45 = 35 dmg taken
Glassman's HP: 2176/1900
-------------- Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 100 HP. [can only apply once per turn]
-Glassman recovers 100 HP-
HP: 2276/1900
-Glassman recovers 50 HP-
HP: 2326/1900 ---------------- Glassman's offensive turn:
[3 atk slots]
Proximity blast C-atk Laser Glassman seems to fade briefly and he appears in front of an enemy,shooting a laser from his eyes. cuts auras,undodgeable 225 dmg
Missile Fury S-atk Normal A missile materializes near Glassman and shoots itself toward those who have inflicted damage. -initial attack deals 235 dmg -if Glassman is hit by an attack on the turn afterwards,this autostrikes for 90 dmg,targetting all who dealt damage to Glassman -breaks shields -undodgeable -1-turn cd
Rushing of the Phoenix C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge [deals x1.5 dmg in the process] -gains 30 dmg if used last in a moveset breaks shields,undodgeable
235 352 385 dmg
-AutoCharges Rushing of the Phoenix-
----------------
Fernalius' turn:
[2 atk slots]
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!*
100 150 damage. Breaks shields,undodgeable -can be charged for a turn to deal x1.5 dmg
-charges Shadow Breath-
Glassman's HP: 2326/1900 Fernalius' HP: 1100/800
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Post by Opera Staccato on Nov 26, 2011 13:29:09 GMT -8
Defensive Phase:
Opera takes all attacks for 635 damage.
Opera regenerates 355 HP.
Offensive Phase: (All @ Glassman)
Automatic Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
8542 Damage, Undodgable, Auto-Attacks
Piercing Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
15075 Damage, Breaks Shields, Cuts Auras, Ignores Armor 1 turn cooldown
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
16080 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
16080 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack!
16080 Damage, Breaks Shields, Cuts Auras
Status Report:
Opera HP: 3575/3100 Opera Soak: Wearing off
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Post by Wackoguy on Nov 27, 2011 5:31:07 GMT -8
Defensive turn:
Automatic Data Strike = 42 - 45 (armor) = 0 dmg taken
Piercing Data Strike = 75 dmg taken
Data Strike 3 = 80 - 45 = 35 dmg taken
Data Strike 3 = 80 - 45 = 35 dmg taken
Data Strike 3 = 80 - 45 = 35 dmg taken
Glassman's HP: 2146/1900
------------- Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 100 HP. [can only apply once per turn]
-Glassman recovers 100 HP-
HP: 2246/1900
-Glassman recovers 50 HP-
HP: 2296/1900 -------------- Glassman's offensive turn:
[3 atk slots]
Breakshot S-atk Break element Glassman fires a gray beam across the field with intense force. 140 dmg unavoidable 1-turn (un-negateable) Cooldown
Firestorm slash C-atk Fire Glassman forms a scythe from flames and slashes those within range. -victim's armor is halved if this hits (halved against the next atk following this) -if the victim has no armor [or even negative armor],this attack forces the victim to take 20 dmg for every avoided attack during their next defensive phase [lasts 1 turn] [effect cools down for a turn] cuts auras,undodgeable 195 dmg
Rushing of the Phoenix C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge [deals x1.5 dmg in the process] -gains 30 dmg if used last in a moveset breaks shields,undodgeable
235 352 382 dmg
-Autocharges Rushing of the Phoenix-
---------------
Fernalius' turn:
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!*
100 150 damage. Breaks shields,undodgeable -can be charged for a turn to deal x1.5 dmg
-charges Shadow Breath-
Glassman's HP: 2296/1900 Fernalius' HP: 1100/800
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Post by Opera Staccato on Nov 27, 2011 6:28:29 GMT -8
Defensive Phase:
Opera takes all attacks for 642 damage.
Opera regenerates 355 HP.
Offensive Phase: (All @ Glassman)
Automatic Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 85 Damage, Undodgable, Auto-Attacks
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Status Report:
Opera HP: 3287/3100
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Post by Wackoguy on Nov 27, 2011 14:00:21 GMT -8
Defensive turn:
Automatic Data Strike = blocked via Antiforce Shield
Antiforce Shield Defensive skill Block 1 attack with a shield;gains 40 armor against the next attack. 3 uses (used once)
Data Strike 3 = 160 - 45 (armor) - 40 (extra armor) = 75 dmg taken
Data Strike 3 = 160 - 45 (armor) = 115 dmg taken
Data Strike 3 = dodged via Hyperactivity sprint
Hyper-activity sprint Dodge speed skill Glassman dodges 1 attack. 4 uses (used once)
Data Strike 3 = 160 - 45 (armor) = 115 dmg taken
Glassman's HP: 1991/1900
----------- Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 100 HP. [can only apply once per turn]
-Glassman recovers 100 HP-
HP: 2001/1900
-Glassman recovers 50 HP-
HP: 2051/1900 ------------- Glassman's offensive phase:
[3 atk slots]
Blindspot strike C-atk Break Glassman walks toward his target and then accelerates suddenly,reappearing behind his enemy and delivering a powerful kick. undodgeable,breaks shields -auto-atks next turn if Glassman's HP is less than 1000 on the turn this is used 240 dmg 1-turn Cooldown
Demolition chaos C-atk Break Glassman's body is coated by an aura of energy and he dashes across the field,smashing any who stand before him with an empowered punch. breaks shields,undodgeable -any Break-elemental attacks used within the same turn (by Glassman) have half of their power added to this attack(caps at Break's dmg x 2: 530 through this method alone)
210 330 dmg 1-turn CD
Rushing of the Phoenix C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge [deals x1.5 dmg in the process] -gains 30 dmg if used last in a moveset breaks shields,undodgeable
235 352 382 dmg
-Autocharges Rushing of the Phoenix-
---------
Fernalius' turn:
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!*
100 150 damage. Breaks shields,undodgeable -can be charged for a turn to deal x1.5 dmg
-charges Shadow Breath-
Glassman's HP: 2051/1900 Fernalius' HP: 1100/800
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Post by Opera Staccato on Nov 27, 2011 14:48:19 GMT -8
Defensive Phase:
Opera takes 742 damage.
Opera regenerates 355 HP.
Offensive Phase:
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Data Strike 3 S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 160 Damage, Breaks Shields, Cuts Auras
Automatic Data Strike S-Attack Normal Element You cannot grasp the true form of Opera’s attack! 85 Damage, Undodgable, Auto-Attacks
Status Report:
Opera HP: 2900/3100
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Post by Wackoguy on Nov 27, 2011 15:49:09 GMT -8
Defensive phase:
Data Strike 3 = 160 - 45 = 115 dmg taken
Data Strike 3 = dodged via Hyperactivity sprint
Hyper-activity sprint Dodge speed skill Glassman dodges 1 attack. 4 uses (used once)
Data Strike 3 = 160 - 45 = 115 dmg taken
Data Strike 3 = 160 - 45 = 115 dmg taken
Automatic Data Strike = blocked via FlameOrb of Life
FlameOrb of Life Barrier Support skill A 10-HP Barrier is created around Glassman. -4 uses (used once)
Glassman's HP: 1706/1900
------------
Shard Restoration Passive Recovery type Whenever the number in the hundreds' spot [regarding Glassman's HP] is odd,Glassman recovers 100 HP. [can only apply once per turn]
-Glassman recovers 100 HP-
HP: 1806/1900
-Glassman recovers 50 HP-
HP: 1856/1900 ---------------
Glassman's offensive turn:
[3 atk slots + 4 (skill) = 7 atk slots] [+20 dmg]
Flaming Acceleration Attack-enhancing offensive skill Glassman's attacks increase by 10 atk power and he gains 2 additional attack slots. 2 uses (used twice)
Firestorm slash C-atk Fire Glassman forms a scythe from flames and slashes those within range. -victim's armor is halved if this hits (halved against the next atk following this) -if the victim has no armor [or even negative armor],this attack forces the victim to take 20 dmg for every avoided attack during their next defensive phase [lasts 1 turn] [effect cools down for a turn] cuts auras,undodgeable
195 215 dmg
Break (lvl 1) Special properties: Navi may add "Breaks Unbreakable Shields" to one attack per battle.
Optical Thrust C-atk Laser One of Glassman's hands is surrounded by laser energy and he punches an enemy. cuts auras,breaks unbreakable shields -deals an extra 50 dmg to navis with the Light element -if an atk with 'undodgeable' was used before it this turn,it gains 20 dmg -gains 70 dmg if it gains an omni-breaker
195 215 295 315 dmg
Molten Chains S-atk Fire The battlefield is heated up and suddenly chains appear all over,intending to ensnare Glassman's enemies. -if this hits,the target is inflicted with 'Ensnare' -Ensnare: Victim takes +20% more damage from the next S-atk that connects -undodgeable -255 275 dmg -1 turn CD
Rage of the Forest S-atk Wood A ray of green light engulfs Glassman and he sends bladed-roots up from the ground to strike his target.
180 200 dmg [240 if Molten Chains hits] -1 atk slot towards victim for 1 turn -ignores armor -strikes once more in the same turn[at half-dmg],if the user is inflicted with a status reduction/damage [goes into cooldown afterwards] -can be charged for 1 turn to gain 1.5x dmg cuts auras,breaks shields 2-turn Cooldown
Missile Fury S-atk Normal A missile materializes near Glassman and shoots itself toward those who have inflicted damage. -initial attack deals 235 255 dmg -if Glassman is hit by an attack on the turn afterwards,this autostrikes for 90 dmg,targetting all who dealt damage to Glassman -breaks shields -undodgeable -1-turn cd
Rampage of the salamander C-atk Fire Illuminated by blue flames,Glassman dashes toward his main target,striking others along the way. -strikes other enemies who used at least one S-atk on their most recent offensive phase,along with the main target -can only be used once per turn
260 280 dmg
Rushing of the Phoenix C-atk Fire Glassman blazes with flames and strikes his opponent at close-range. -requires a 1-turn charge [deals x1.5 dmg in the process] -gains 30 dmg if used last in a moveset breaks shields,undodgeable
235 352 382 402 dmg
-Autocharges Rushing of the Phoenix-
------------------- Fernalius' turn:
[2 atk slots]
Shadow Breath S-attack Shadow element *Fernalius shoots a stream of pure energy from its mouth!*
100 150 damage. Breaks shields,undodgeable -can be charged for a turn to deal x1.5 dmg
-charges Shadow Breath-
Glassman's HP: 1856/1900 Fernalius' HP: 1100/800
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