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Post by Wackoguy on Jul 11, 2011 17:09:20 GMT -8
Doomistra grunted as the dagger slashed her,falling to her knees for a moment. She glared at him once more before being sent sprawling back from a direct hit from his Battleaxe.
Stubborn or determined,it was hard to tell at this point. But Doomistra forced herself to stand,her eyes illuminating with electricity as she ran at Knight,ready to attack again.
---------------- Binding Dagger = taken; 160 - 45 = 115 dmg taken
BattleAxe = taken; 160 - 45 = 115 dmg taken
HP: 885/1100 ----------------- -recovers 55 HP-
HP: 940/1100 ------------------ [3 atk slots + 1 (even turn) - 1 (status reduction - turn 1)]
Shadow Ray S-atk Shadow The direct area grows dark and a cannon forms on Doomistra's right-arm,which she fires upon her chosen targets. -can choose two targets at maximum -auto-atks 40 dmg
Mad Lightning S-atk Elec Green electricity dances around Doomistra,causing her hair to dance,and she absorbs it,releasing it in a burst of power. Shock,cuts auras,undodgeable 90 dmg
Electro Slash C-atk Elec Doomistra forms a blade with her electrical abilities and attacks a single opponent. undodgeable,destroys clones,cuts auras -if intercepted,the 'interceptor' takes an extra 50 dmg from this atk 80 dmg 1-turn Cooldown
Midnight Assault C-atk Shadow Doomistra's fist is enshrouded by shadows and she fades from view,reappearing with her body completely covered by shadows. She then punches the enemy twice. 90 dmg -deals 30 extra dmg if the enemy has an aura up cuts auras,undodgeable
HP: 940/1100
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Post by Deleted on Jul 11, 2011 17:37:20 GMT -8
Well atleast that was a success.
" ... "
Things were starting not to look so grim anymore. Doomistra's attacks seemed to be letting up again, so Knight successfully hid behind his reliable shield against the onslaught. It seemed to easy though... but he was in too much pain not to let his shield take the brunt of the damage for him. After surviving the weaker-than-usual assault, Knight took out his blade for a longer combo than he had recently been doing. The sword... a fairly light weapon compared to the rest, so he could swing it quicker and more accurately than the others. This was probably the best weapon of choice given the situation.
DEFENSE:
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
**Shield heals 35 HP from skill, then +40 from successful attacks** **Knight heals 100 HP from total regeneration**
Shield HP: 355 Knight HP: 640
Shadow Ray -- Blocked by Shield (40 Dmg) Mad Lightning -- Blocked by Shield (90 Dmg) Electro Slash -- Blocked by Shield (80 Dmg) Midnight Assault -- Blocked by Shield (90 Dmg)
0 Damage Taken by Knight 300 Damage Taken by Shield 100 Hp restored for avoiding four Attacks 50 Hp restored for hitting with two attacks last turn
Shield HP: 55 Knight HP: 790
OFFENSE: (2 Attack Slots) (+1 Even Turn) (+1 'BattleAxe')
Sword of Spirit C-Attack Normal Knight unsheathes his sword from his shield to slice a foe 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP
Quick Slash C-Attack Normal Knight slashes with his sword -- quickly and accurately 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +10Hp per successful attack last turn (+20)
Sword of Spirit C-Attack Normal Knight unsheathes his sword from his shield to slice a foe 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +20 HP
Quick Slash C-Attack Normal Knight slashes with his sword -- quickly and accurately 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +10Hp per successful attack last turn (+20)
SUMMARY: Incoming Damage : 520 HP: 790 Shield: 55 Status: 'BattleAxe' [+1 Attack Slot] (1/2) COOLDOWNS: Nat. Dodge (1/5) Binding Dagger (1/2) BattleAxe (1/2)
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Post by Wackoguy on Jul 11, 2011 22:43:08 GMT -8
Things were really coming down to the wire now.
Being cut and slashed several times,she took a deep breath,staying focused on the one before her. Doomistra then whipped out a blade made from her shadow-element,resuming her attacks.
----------- Sword of Spirit = taken; 130 - 45 = 85 dmg taken
Quick Slash = taken; 130 - 45 = 85 dmg taken
Sword of Spirit = taken; 130 - 45 = 85 dmg taken
Quick Slash = taken; 130 - 45 = 85 dmg taken
HP: 600/1100 ------------ -recovers 55 HP-
HP: 655/1100 ------------- [3 atk slots - 1]
Shadows of Revenge C-atk Shadow Doomistra rushes her chosen enemy and slashes them with a ninja-like sword. breaks shields,undodgeable -gains dmg equal to the amount of HP lost on her most recent defensive turn [caps at 200 dmg through this method]
50 200 dmg 2-turn CD
Focus thunder S-atk Elec A bolt of purple lightning strikes the ground around Doomistra,carving a circular indentation in the ground around her,and she then commands the bolt to strike her target.
-regardless of success,victim cannot target one chosen ally for 2 turns [must choose ally upon using this move] cuts auras,undodgeable 100 dmg 3-turn Cooldown
HP: 655/1100
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Post by Deleted on Jul 12, 2011 7:28:11 GMT -8
Things were less sketchy than before. Knight could sense he was still in danger, but the threat was subsiding. For now.
There wasn't much he could do to stop Doomistra's first slash, but his body quickly repaired itself after the wound had truck. As for the second, Knight's shield successfully stopped it before it reached its owner.
Once again, Knight focused on attacking wit his sword -- Not dealing quite as many cuts as before, but nonetheless making a efficient combo of his weapon.
DEFENSE:
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
**Shield heals 35 HP from skill, then +80 from successful attacks** **Knight heals 100 HP from total regeneration**
Shield HP: 170 Knight HP: 890
Shadows of Revenge -- Taken (200 Dmg) Focus thunder -- Taken by Shield (100 Dmg)
200 Damage Taken by Knight 100 Damage Taken by Shield 25 Hp restored for avoiding one Attack 100 Hp restored for hitting with four attacks last turn
Shield HP: 70 Knight HP: 815
OFFENSE: (2 Attack Slots)(+1 'BattleAxe')
Quick Slash C-Attack Normal Knight slashes with his sword -- quickly and accurately 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +10Hp per successful attack last turn (+40)
Quick Slash C-Attack Normal Knight slashes with his sword -- quickly and accurately 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +10Hp per successful attack last turn (+40)
Quick Slash C-Attack Normal Knight slashes with his sword -- quickly and accurately 130 Damage UnDodgeable, Cuts Auras If Hits, Knight's Shield gains +10Hp per successful attack last turn (+40)
SUMMARY: Incoming Damage : 390 HP: 815 Shield: 70 Status: 'BattleAxe' [+1 Attack Slot] (2/2) COOLDOWNS: Nat. Dodge (2/5) Binding Dagger (2/2) BattleAxe (2/2)
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Post by Wackoguy on Jul 12, 2011 16:47:36 GMT -8
Doomistra frowned as she could see clearly that her opponent had thrown 'creativity' to the wind,using the same move 3 times in a row.
She wasn't entirely sure how this would end,but she knew one thing: She was going to keep fighting as hard as she had been fighting!
--------------- Quick Slash = taken; 130 - 45 = 85 dmg taken
Quick Slash = taken; 130 - 45 = 85 dmg taken
Quick Slash = taken; 130 - 45 = 85 dmg taken
HP: 400/1100 ---------------- -recovers 55 HP-
HP: 455/1100 ---------------- [3 atk slots + 1 (even turn)]
Great Sword Activated Program Costs one attack slot to activate. +100 Damage this turn. (second use)
Shadow Ray S-atk Shadow The direct area grows dark and a cannon forms on Doomistra's right-arm,which she fires upon her chosen targets. -can choose two targets at maximum -auto-atks
40 90 dmg
Static Crush S-atk Elec Doomistra shoots a golden orb into the air and pursues it,then charges electricity into her right foot and kicks the orb,charging it with power and sending it toward her enemy,ending in a big explosion.
100 200 dmg breaks shields,undodgeable -may use another different follow-up elec atk after this at half-dmg without consuming a slot 1-turn CD
Thunder Spear [no slot required] C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
120 60 160 dmg
Powerdown SparkWave S-atk Elec A wave of electricity rushes from Doomistra's palms,engulfing her target. breaks shields,cuts auras
130 230 dmg
Storm Blitz C-atk Elec Three bolts of electricity - one blue,the second red,and the last a shining gold - shoots down from the sky and convulges into a combined bolt,which hits Doomistra directly. She then uses the combined force to smash her enemy. -can only be used following at least two other elec-element attacks [same turn] -dmg = half of the total damage from each electric attack used before it [only Doomistra's attacks during this same turn] -295 395 dmg 1-turn cooldown
HP: 455/1100
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Post by Deleted on Jul 14, 2011 13:48:09 GMT -8
The shield and sword couldn't take much of this. Knight couldn't either -- it seemed Doomistra's true strength had been held back until now. Each attack pounded against Knight, knocking the wind out of him, but he never raised his shield in fear that it would break. As the last attack was about to strike though, he knew it would seal his fate if he didn't stop it. Sacrificing the shield for his life, Knight quickly grabbed the two pistols and put them on each side of his body. The lance, heavy gun, battleaxe, warhammer, and mace were put behind his back. The rope of the dagger twirled around his left forearm while he held the dagger in his hands, and his sword he kept in his right hand. All of the weapons, except for the two he was holding, floated in their position as if they were invisibly attached to Knight. What remained of his shield floated infront of him as it took Doomistra's final attack and exploded before him. Weapons in hand, it was time to finish this fight.
DEFENSE:
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
**Shield heals 35 HP from skill, then +120 from successful attacks** **Knight heals 100 HP from total regeneration**
Shield HP: 225 Knight HP: 915
Shadow Ray -- Taken by Shield (90 Dmg) Static Crush -- Taken (200 Dmg) Thunder Spear -- Taken (160 Dmg) Powerdown SparkWave -- Taken (230 dmg) Storm Blitz -- Taken by Shield (395 Dmg) [Shield Destroyed]
590 Damage Taken by Knight 485 Damage Taken by Shield
Knight HP: 325
50 Hp restored for avoiding two attacks 75 Hp restored for hitting with three attacks last turn
Shield HP: KO'd Knight HP: 450
OFFENSE: (2 Attack Slots)(+1 Even Turn)
Binding Daggeer C-Attack Normal Knight removes his roped-daggar from his shield to sling it at his foe and debilitate them 160 Damage UnDodgeable, Cuts Auras
If Hits, Knight's Shield gains +20 HP If Hits, Victim has -1 Attack Slot for 2 Turns 2 Turn Cooldown
BattleAxe C-Attack Normal Knight strikes his enemy with his battleaxe and returns it to his shield 160 Damage UnDodgeable, Cuts Auras
If Hits, Knight's Shield gains +20 HP If Hits, Knight gains +1 Attack Slot for 2 Turns 2 Turn Cooldown
Sword of Spirit C-Attack Normal Knight unsheathes his sword from his shield to slice a foe 130 Damage UnDodgeable, Cuts Auras
If Hits, Knight's Shield gains +20 HP
SUMMARY: Incoming Damage : 450 HP: 450 Shield: KO'd Status: Normal COOLDOWNS: Nat. Dodge (3/5) Binding Dagger (1/2) BattleAxe (1/2)
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Post by Wackoguy on Jul 15, 2011 15:40:01 GMT -8
Doomistra knew that dodging was totally out of the question;so she wasn't surprised when all three strikes made their mark.
The battle was running longer than she had hoped,but at least her opponent's shield was gone.
The strike from the Battleaxe,left her feeling a bit sluggish,but not enough to stop her from fighting on. Meanwhile,a faint glow emitted from her as her frame repaired itself a bit.
By now Doomistra knew that this was her last chance in this fight,a victor was soon to be decided...oh so very soon.
------------------- Binding Daggeer = taken; 160 - 45 = 115 dmg taken
BattleAxe = taken; 160 - 45 = 115 dmg taken
Sword of Spirit = taken; 130 - 45 = 85 dmg taken
HP: 140/1100 -------------------- -recovers 55 HP-
HP: 195/1100 --------------------- [3 atk slots - 1]
Thunder Spear C-atk Elec Doomistra wields an electrically charged spear and swipes at her opponent. breaks shields,cuts auras -if used first in a turn,this gains 30 dmg
120 150 dmg
Shadow Ray S-atk Shadow The direct area grows dark and a cannon forms on Doomistra's right-arm,which she fires upon her chosen targets. -can choose two targets at maximum -auto-atks 40 dmg
Powerdown SparkWave S-atk Elec A wave of electricity rushes from Doomistra's palms,engulfing her target. breaks shields,cuts auras 130 dmg
HP: 195/1100
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Post by Deleted on Jul 16, 2011 12:47:27 GMT -8
Just a little longer...
Knight was feeling weary and tired, but Doomistra looked the same now. He knew if he could just push himself for a few more moments, the fighting would end. As the axe struck, Knight saw an opening that he could take -- and it was far too late in the battle too miss this opportunity, although he knew it'd be risky. Quickly, he struck twice with his sword, then threw it to the side. He reached back to grab his hammer from over his shoulder as all of his other weapons fell to the ground -- the extra weight would only hinder him at this point. He'd hoped this would end it... Standing over Doomistra, with all his remaining strength, he slammed the hammer onto her head, closing his eyes in fear of the result.
He opened them slowly as he finished the swing... Was it enough?
DEFENSE:
Faith's Protection Passive Knight and his shield each regenerate 35 HP/turn. Twice per battle, Knight may activate this skill to heal an additional 35HP to either himself or his shield that turn. This action costs one attack slot.
**Shield regen void** **Knight heals 100 HP from total regeneration**
Shield HP: --- Knight HP: 550
Thunder Spear -- Taken (150 Dmg) Shadow Ray -- Taken (40 Dmg) Powerdown SparkWave -- Taken (130 Dmg)
320 Damage Taken by Knight
Knight HP: 230
75 Hp restored for hitting with three attacks last turn
Knight HP: 305
OFFENSE: (2 Attack Slots)(+1 via 'BattleAxe')
Sword of Spirit C-Attack Normal Knight unsheathes his sword from his shield to slice a foe 130 Damage UnDodgeable, Cuts Auras
If Hits, Knight's Shield gains +20 HP
Quick Slash C-Attack Normal Knight slashes with his sword -- quickly and accurately 130 Damage UnDodgeable, Cuts Auras
If Hits, Knight's Shield gains +10Hp per successful attack last turn
Hammer of the Mighty C-Attack Normal Knight removes his warhammer from his shield to smash a foe 130 Damage UnDodgeable, Breaks Shields
If Hits, Knight's Shield gains +20 HP
SUMMARY: Incoming Damage : 390 HP: 305 Shield: --- Status: Normal COOLDOWNS: Nat. Dodge (4/5) Binding Dagger (2/2) BattleAxe (2/2)
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Post by Wackoguy on Jul 16, 2011 13:22:16 GMT -8
The two sword attacks alone wouldn't have been enough. But the warhammer's strike robbed Doomistra of the last of her fighting energy this time around. She fell to the floor,thoroughly tired and exhausted from this battle.
"Grr...I guess this ends here,this time." she said,rolling onto her back and inhaling deeply.
------------------ Sword of Spirit = taken; 130 - 45 = 85 dmg taken
Quick Slash = taken; 130 - 45 = 85 dmg taken
Hammer of the Mighty = taken; 130 - 45 = 85 dmg taken
HP: 0/1100
Doomistra - LOSE 10/100 gained (before multipliers)
Knight - WIN 60/600 gained (before mulipliers)
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Post by Deleted on Jul 16, 2011 14:27:33 GMT -8
Knight's bonuses after multipiers: 90/900
Good fight, Wackoguy. I learned alot from this -- we should rematch later on!!!
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Post by Wackoguy on Jul 16, 2011 14:36:21 GMT -8
Definitely. But maybe you should take care of your other 2 or 3 battles. Seems you've made yourself a bit popular. XD
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Post by Deleted on Jul 16, 2011 15:20:33 GMT -8
Indeed ^_^b
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