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Post by Snakeskin on Jun 4, 2011 20:38:42 GMT -8
Dice roll time!
[dice=100][rand=25028419676540825997039107738672997681748488135817982685827254796]
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Post by notegg on Jun 5, 2011 4:40:40 GMT -8
[dice=100][rand=71478417539547477008755717642467464016698143213833683349021953591]
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Post by notegg on Jun 5, 2011 4:47:18 GMT -8
-1AS due to gunner card.
Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Viral Storm Range (S) Element (Wind) Finale creates a violent storm that is stronger each moment. 2 BERSERK [All Elements]: Berserked Navis gain +1 Attack Slot per turn, but also take 10% Damage from all of their attacks they use. Lasts for 2 turns, and once ended, a Navi cannot be Berserked for 2 turns. STATUS EFFECT: each consecutive turn this attack is used doubles damage given up to double of base damage Example at V1:2-4-6-8-16-32-64-128-220-220-220. If chain is broken can no longer use this attack during battle. Also attack base is 2 period.)
(2 Damage, Berserks)
Viral Storm Range (S) Element (Wind) Finale creates a violent storm that is stronger each moment. 2 BERSERK [All Elements]: Berserked Navis gain +1 Attack Slot per turn, but also take 10% Damage from all of their attacks they use. Lasts for 2 turns, and once ended, a Navi cannot be Berserked for 2 turns. STATUS EFFECT: each consecutive turn this attack is used doubles damage given up to double of base damage Example at V1:2-4-6-8-16-32-64-128-220-220-220. If chain is broken can no longer use this attack during battle. Also attack base is 2 period.)
(4 Damage, Berzerks, innefective if a previous instance of this attack was Dodged)
Viral Storm Range (S) Element (Wind) Finale creates a violent storm that is stronger each moment. 2 BERSERK [All Elements]: Berserked Navis gain +1 Attack Slot per turn, but also take 10% Damage from all of their attacks they use. Lasts for 2 turns, and once ended, a Navi cannot be Berserked for 2 turns. STATUS EFFECT: each consecutive turn this attack is used doubles damage given up to double of base damage Example at V1:2-4-6-8-16-32-64-128-220-220-220. If chain is broken can no longer use this attack during battle. Also attack base is 2 period.)
(8 Damage, Berzerks, innefective if a previous instance of this attack was Dodged)
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Post by Snakeskin on Jun 5, 2011 8:54:32 GMT -8
Defense Phase:
Takes Crescent Wave, 62 43 DMG.
Natural dodge used on first Viral Storm, negating all other attacks.
Offense Phase:
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 Damage, Undodgeable, Breaks Shields, Poisons
Venenose Visor Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable
Venenose Visor Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable
Toxic Tongue Range: S-Attack Element: Toxic Description: Xyzillentz removes his helmet, revealing his snake-like head. He lashes out his extending, prehensile tongue at the opponent, which secretes a sedating venomous saliva on them that soaks through their clothing and slows their reaction time. He also pulls away an opponent's shield with his tongue, if they have one. Damage/Effects: 110 Damage, Undodgeable, Breaks Shields, Opponent has -1 attack slot next turn, 2-turn CD
30 points of unavoidable damage due to Toxic element.
Summary: HP: 1,157 / 1,200 Potential Damage: 400, Poisons, -1 Attack Slot for Finale Next Turn Status: Normal Stage: Normal
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Post by notegg on Jun 8, 2011 13:07:41 GMT -8
((Summons Skeeters))
Pain Split Activated Support skill *Skeeter links itself with its owner and shares the pain between them.* Skeeters owner receives half damage this turn and Skeeter takes that much damage. 1/2
Armor Nulls Efflux Ejection, Is poisened.
((Forgot to do regen last post sorry. Nat.Regen is 100))
1180/1000
Venenose Visor, 65 due to armor, which becomes 33 due to skeeters.
Skeeters at: 367/400 1147/1000
Venenose Visor, same as above.
334/400 1114/1000
Toxic Tongue Same damage formula as above, -1 AS 301/400 1081/1000
30 unavoidable damage becomes 15.
286/400 1066/1000
((Holy crap, dood. Your Navi is amazing! If I didn't pull out the skeeters I'd be doomed v_v.))
-ATTACK-
Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Whirlwind Sword Range (S) Element (Wind) Finale raises his hand and this sword appears, he then throws it. 175 (IGNORES ARMOR: -20 Damage to the attack. Such attacks may fully ignore all Armor that your opponent possesses, Cool down 4 +70 DMG)
Viral Blast Range (S) Element (Wind) Unlimited power...in a compact blast STATUS EFFECT: Damage dealt is equivalent to Health sacrificed by Finale. 1 use only maximum damage is X where X 1/4 of enemies current health. Hp to attack translation: 10HP = 1DMG. Must be charged for 5 turns before usage.
((Charging))
Viral Blast Range (S) Element (Wind) Unlimited power...in a compact blast STATUS EFFECT: Damage dealt is equivalent to Health sacrificed by Finale. 1 use only maximum damage is X where X 1/4 of enemies current health. Hp to attack translation: 10HP = 1DMG. Must be charged for 5 turns before usage.
((Charging))
Data Leech S-attack Wind element *Skeeter quickly lashes out an opponent, and sucks data from them.* 40 damage, if hits recovers Skeeter by half of the damage dealt.
Cooldowns: WhirlWind Sword 0/4 Charges: Viral Blast 2/5 Finale HP: 1066/1000 Skeeter HP: 286/400 Status: Poisened Stage: None
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Post by Snakeskin on Jun 9, 2011 12:32:29 GMT -8
((OOC: I got some programs recently, so if you look at my stat page things will be a little different. I'm continuing the battle with the old, program-free stats.))
((Slightly Less OOC: Also, all of Finale's attacks do -20 base damage this turn because he's poisoned.))
Defense Phase:
Takes Crescent Wave, 62 42 29 DMG
Takes Whirlwind Sword, 175 155 109 DMG
Scampering Skunk used to dodge Data Leech
HP: 1,019 / 1,200
Offense Phase:
Efflux Ejection (Auto Attack) @ Skeeter Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 Damage, Undodgeable, Breaks Shields, Poisons
Venenose Visor @ Skeeter Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable
Venenose Visor @ Skeeter Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable
Venenose Visor @ Finale Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable
30 points of unavoidable damage due to Toxic element (which apparently also applies to viruses, according to Genesis).
20 points of unavoidable damage to Finale due to being poisoned.
Summary: HP: 1,019 / 1,200 Potential Damage: 290 to Skeeter, 160 to Finale Status: Normal Stage: Normal
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Post by notegg on Jun 13, 2011 6:45:18 GMT -8
Tier 0 Three is the Magic Numbah Passive Family trait *Skeeters travel in a unit of 3, all making up on skeeter virus.* Skeeter receives 1/3 damage from attacks unless they have 'hits all'
40 Damage % 3 = 13
273/400
110 % 3 = 37
236/400
110 % 3 = 37
199/400
Finale takes all damage.
50 unavoidable damage:
1016/1000
Takes 110 damage, armor makes it 65.
951/1000
Regen. 1051/1000
Hits teh pause button.
Pause Restore 200 HP Finale pauses for a moment, allowing him to restore his energy. Active.
1251/1000 ----------------
Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Cooldowns: WhirlWind Sword 1/4 Charges: Viral Blast 2/5 Finale HP: 1066/1000 Skeeter HP: 286/400 Status: Poisened Stage: None
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Post by Snakeskin on Jun 13, 2011 9:11:42 GMT -8
((OOC: You forgot to modify your bottom-of-post summary. Also, Skeeter should've taken 30 unavoidable damage from Xyz' Toxic elemental effect. So I'm reasonably sure - since it's unavoidable - Skeeter's HP is 169. Also also, should I assume that the "Magic Number" business only applies to direct attacks on Skeeter and not Pain Split, or did you just forget to use it last turn? Also also also, Finale's attacks lose 40 base damage this turn because it's his second turn of being poisoned.))
Defense Phase:
Takes Crescent Wave, 62 22 15 damage.
Uses Green Globe to create a 290 HP barrier.
Green Globe nullifies the 105 65 46 damage from all three Wind Slash attacks, leaving it with 152 HP.
HP: 1,004 / 1,2000
Attack Phase:
Efflux Ejection (Auto Attack) @ Finale Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 Damage, Undodgeable, Breaks Shields, Poisons
Venenose Visor @ Finale Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable
Venenose Visor @ Finale Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable
Toxic Tongue @ Finale Range: S-Attack Element: Toxic Description: Xyzillentz removes his helmet, revealing his snake-like head. He lashes out his extending, prehensile tongue at the opponent, which secretes a sedating venomous saliva on them that soaks through their clothing and slows their reaction time. He also pulls away an opponent's shield with his tongue, if they have one. Damage/Effects: 110 Damage, Undodgeable, Breaks Shields, Opponent has -1 attack slot next turn, 1-turn CD
30 points of unavoidable damage to Finale & Skeeter due to Toxic element.
40 points of unavoidable damage to Finale due to Poison.
Summary: HP: 1,004 / 1,200 Potential Damage: 440 265 (w/armor) to Finale, Finale has -1 AS next turn, refreshes poison, 30 to Skeeter Status: Normal Stage: Normal
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Post by notegg on Jun 17, 2011 15:18:34 GMT -8
((The Magic Number applies only to Direct Attacks.)) Takes all damage: 986/1000 Skeeter Takes all damage: 169/400 --------------------------------
Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Cooldowns: WhirlWind Sword 2/4 Charges: Viral Blast 2/5 Finale HP: 986/1000 Skeeter HP: 169/400 Status: Poisened Stage: None
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Post by Snakeskin on Jun 17, 2011 17:55:23 GMT -8
((OOC: Shouldn't Skeeter be at 139 at the end of that turn, from that one's Toxic damage? It was supposed to be 169 at the end of last turn's post, but you forgot to modify the summary. Also, you were supposed to lose an attack slot last turn. I'll assume you'd just take out a Wind Slash. If that's not it, lemme know and we can redo the posts. Also also, all your attacks have -80 base damage this turn because it's your third turn of being poisoned.)) Defense Phase:Crescent Wave's damage is nullified by Poison. Wind Slash does 105 25 18 damage each, total of 54 damage, all absorbed by Green Globe. Barrier has 98 HP remaining. Offense Phase:Efflux Ejection (Auto Attack) @ Finale Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 Damage, Undodgeable, Breaks Shields, Poisons Venenose Visor @ Skeeter Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable Venenose Visor @ Skeeter Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable Venenose Visor @ Skeeter Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 Damage, Undodgeable 30 unavoidable damage to Skeeter and Finale from Toxic element. 80 points of unavoidable damage to Finale due to Poision. Summary:HP: 1,004 / 1,200 Potential Damage: 40 normal & 80 unavoidable damage, refreshes poison @ Finale, 330 normal & 30 unavoidable damage @ Skeeter Status: Normal Stage: Normal
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Post by notegg on Jun 17, 2011 18:07:52 GMT -8
((Really good match so far))
Skeeters die.
Finale takes 25 Damage From The 40.
961/1000
80 unavoiable damage.
881/1000
Regen 100
981 ========== Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
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Post by Snakeskin on Jun 17, 2011 18:58:23 GMT -8
((OOC: Noting that you now have -160 base damage to all attacks since it's your fourth turn of being poisoned. Also, there's a modification on this post because I forgot to put the blinding in the summary.)) Defense Phase:All attack damage nullified by poison. 98 HP barrier remaining. Offense Phase:Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 0 Damage, Undodgeable, Breaks Shields, Poisons Stench Spurtimg825.imageshack.us/img825/421/stenchspurt.png[/img] Range: S-Attack Element: Toxic Description: A burst of toxic, unbelievably awful-smelling, thick and foglike spray from the vents on Xyzillentz's suit. Damage/Effects: 130 85 Damage, Undodgeable, Cuts Auras, Blinds, 3-turn CD Final FunkRange: S-Attack Element: Toxic Description: The remaining stench contained within Xyz' suit is released at the opponent. Damage/Effects: 55 10 Damage, Undodgeable, if used after Efflux Ejection and Stench Spurt in that order, does not take up an attack slot Chains of the Archfiend (Special Emulation) Range: C-attack Element: Fire TS (Xyzillentz) Throws a chain at the enemy, which ensnares the foe. He pulls in the foe close to him, and he slashes. 275 230 DMG; Undodgable, Cuts auras, Deals +50 Damage if the opponent's last attack was an S-attack, 1-turn CD Whirlwind Sword (Special Emulation) Range (S) Element (Wind) Finale (Xyzillentz) raises his hand and this sword appears, he then throws it. 175 123 (IGNORES ARMOR: -20 Damage to the attack. Such attacks may fully ignore all Armor that your opponent possesses, Cool down 4 +70 DMG) Wild WhipsRange: C-Attack Element: Dark Description: The dark green stripes on the back of Xyz' suit glow and seem to "peel off" the suit, forming energy whips that Xyz uses to lash out at his enemy. Damage/Effects: 45 0 Damage (but it's an Auto Attack and happens anyway, so whatevs), Undodgeable, auto attacks after fifth attack in a turn 30 points of unavoidable damage due to Toxic Element. 160 points of unavoidable damage due to Poison. Summary:HP: 1,004 / 1,200 Potential Damage: 448 normal damage (w/armor & elements), 190 unavoidable damage, refreshes poison, blinds. Status: Normal Stage: Normal
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Post by notegg on Jun 23, 2011 14:29:47 GMT -8
Takes All
343/1000
& Regen:
443/1000 --------- Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
With a grand total of 0 DMG out, 443 HP, Poisened beyond normal Human range and about to receive an onslaught of attacks. This is looking like I'm doing well.
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Post by Snakeskin on Jun 23, 2011 16:00:17 GMT -8
Defense Phase:
Poison nullifies all attacks.
Offense Phase:
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 40 0 Damage, Undodgeable, Breaks Shields, Poisons
Toxic Tongue Range: S-Attack Element: Toxic Description: Xyzillentz removes his helmet, revealing his snake-like head. He lashes out his extending, prehensile tongue at the opponent, which secretes a sedating venomous saliva on them that soaks through their clothing and slows their reaction time. He also pulls away an opponent's shield with his tongue, if they have one. Damage/Effects: 110 65 Damage, Undodgeable, Breaks Shields, Opponent has -1 attack slot next turn, 2-turn CD
Venenose Visor Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 65 Damage, Undodgeable
DarkDrill Range: C-Attack Element: Break/Dark Karma Loss: -5 Description: Lethal drill of darkness! Damage/Effects: 100 Damage, 2 hits, Breaks Unbreakable Shields, Ignores Armor, Can't be countered. Gets +1 hit for each attack the opponent avoided last turn (up to +3 hits this way). Glitch: -50 HP and -1 attack slot for 1 turn each time you use an avoid.
30 points of unavoidable damage due to Toxic element.
200 points of unavoidable damage due to Poison.
Summary: HP: 1,004/1,200 Potential Damage: 560 (w/armor), Finale has -1 AS next turn, refreshes poison Status: Glitched Stage: Normal
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Post by notegg on Jun 27, 2011 3:50:20 GMT -8
Finale Dies. Uhh, could you do the exp and zenny math? I'm not sure how to calculate your mod bonus...
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