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Post by Ion on May 6, 2011 14:23:31 GMT -8
[Just gonna do stats, I want to see how he fairs]
[dice=100] [rand=12919507105834782766918107401579684807170880958446672740385401994]
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Post by Snakeskin on May 6, 2011 16:53:28 GMT -8
[Xyz is v2, but I'm not terribly experienced with stat battles, so I hope you're okay with me accepting the challenge]
[dice=100][rand=956601129049132145947800431382657080850722952463116842425761445223]
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Post by Snakeskin on May 6, 2011 17:24:11 GMT -8
Defense Phase:
No action taken.
Offense Phase:
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 50 DMG, Undodgeable
Venenose Visor Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 100 damage, Undodgeable
Venenose Visor Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 100 damage, Undodgeable
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, releasing a bit of stink spray from his foot. Damage/Effects: 90 117 damage, Undodgeable, Breaks Shields
30 points of unavoidable damage due to Toxic element.
Summary: HP: 1,100 / 1,100 Potential Damage: 397 Status: Normal Stage: Normal
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Post by Ion on May 18, 2011 10:39:04 GMT -8
Defensive Phase~ All Attacks Taken HP: 603
Support Phase~
Double Modding Passive Support Trance has reworked his primary recovery system to affect other, on-the-fly processes. +5% Damage to all damage modifiers per turn to a max of 50% their original value 0/1 90=>95 | 50=>53 | 30=>32
Attack Phase~
Sniper Trace (S) Sniper Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later.
5 7 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields, +30 +32 Dmg to one attack this turn.
Augmentation (S) Sniper Trance empties the chambers and prepares for the next strike. 1 Dmg – Cuts Aura’s, Breaks Shields, All breakers are applied to the next attack, +50 53 dmg to the next attack. Attacks cannot be made unavoidable with this attack, lose 1 of 3 breakers on attack if this is the case.
No Escape (S) Sniper Tapping into his inner focus, his latent sniper abilities guide his hand to ensure that there is truly no escape from his eye.
100 364 Dmg – Undodgable +32 Dmg (Auto-attack) +53 Dmg (Augmentation) + 95 Dmg (Sniper Element) x1.3 (Elemental Strength) +Cuts Aura’s (Augmentation).
Results~ Total Damage: 372 Total HP: 603
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Post by Snakeskin on May 18, 2011 14:23:08 GMT -8
Defense Phase
Takes all.
728 / 1,100 HP
Offense Phase
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 50 DMG, Undodgeable
Stench Spurt Range: S-Attack Element: Toxic Description: A burst of toxic, unbelievably awful-smelling spray from the vents on Xyzillentz's suit. Damage/Effects: 120 damage, Undodgeable, Cuts Auras, Blinds, 3-turn CD
Final Funk Range: S-Attack Element: Toxic Description: The remaining stench contained within Xyz' suit is released at the opponent. Damage/Effects: 45 DMG, Undodgeable, if used after Efflux Ejection and Stench Spurt in that order, does not take up an attack slot
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, releasing a bit of stink spray from his foot. Damage/Effects: 90 117 damage, Undodgeable, Breaks Shields
Chains of the Archfiend (Special Emulation) Range: C-attack Element: Fire TS (Xyzillentz) Throws a chain at the enemy, which ensnares the foe. He pulls in the foe close to him, and he slashes.
275 325 DMG; Undodgable, Cuts auras, Deals +50 Damage if the opponent's last attack was an S-attack CD 1
Wild Whips Range: C-Attack Element: Dark Description: The dark green stripes on the back of Xyz' suit glow and seem to "peel off" the suit, forming energy whips that Xyz uses to lash out at his enemy. Damage/Effects: 45 DMG, undodgeable, auto attacks after fifth attack in a turn, 2-turn CD
30 points of unavoidable damage due to toxic element.
Summary: HP: 728 / 1,100 Potential Damage: 732 Status: Normal Stage: Normal
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Post by Ion on May 18, 2011 15:08:25 GMT -8
Defensive Phase~
Off the Cuff Shield Shield Defence Trance releases his limited array of defensive tools, forming a multi-use shield. Blocks 1 Attack 3/3
Stench Spurt – Off the Cuff Shield 2/3 Chains of the Archfiend – Off the Cuff Shield 1/3 All other’s taken for Total Damage: 287 HP: 316
Support Phase~
Double Modding Passive Support Trance has reworked his primary recovery system to affect other, on-the-fly processes. +5% Damage to all damage modifiers per turn to a max of 50% their original value 95=>100 | 53=>56 | 32=>34
Attack Phase~
Sniper Trace (S) Sniper Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later.
5 7 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields, +30 +34 Dmg to one attack this turn.
Augmentation (S) Sniper Trance empties the chambers and prepares for the next strike. 1 Dmg – Cuts Aura’s, Breaks Shields, All breakers are applied to the next attack, +50 56 dmg to the next attack. Attacks cannot be made unavoidable with this attack, lose 1 of 3 breakers on attack if this is the case.
No Escape (S) Sniper Tapping into his inner focus, his latent sniper abilities guide his hand to ensure that there is truly no escape from his eye.
100 377 Dmg – Undodgable +34 Dmg (Auto-attack) +56 Dmg (Augmentation) + 100 Dmg (Sniper Element) x1.3 (Elemental Strength) +Cuts Aura’s (Augmentation).
Results~ Total Damage: 385 Total HP: 316
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Post by Snakeskin on May 18, 2011 15:23:48 GMT -8
Defense Phase
Takes all.
343 / 1,100 HP.
Offense Phase
Efflux Ejection (Auto Attack) Range: S-Attack Element: Toxic Description: A small amount of toxic stench is released from the vents on Xyzillentz' suit. Damage/Effects: 50 DMG, Undodgeable
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, releasing a bit of stink spray from his foot. Damage/Effects: 90 117 damage, Undodgeable, Breaks Shields
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, releasing a bit of stink spray from his foot. Damage/Effects: 90 117 damage, Undodgeable, Breaks Shields
DarkDrill (DarkChip) C-Attack Element: Break/Dark Karma Loss: -5 Lethal drill of darkness!
100 130 Damage, 2 4 hits, Breaks Unbreakable Shields, Ignores Armor, Can't be countered. Gets +1 hit for each attack the opponent avoided last turn (up to +3 hits this way). Glitch: -50 HP and -1 attack slot for 1 turn each time you use an avoid.
30 points of unavoidable damage due to Toxic element.
Summary: HP: 343 / 1,100 Potential Damage: 834 Status: Glitched Stage: Normal
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Post by Ion on May 18, 2011 16:20:31 GMT -8
~Trance is Defeated~ RewardsXyzillentz: 75 Exp / 600 Z [-10Exp/-100Z Win Against a Lower V + (5*2)Exp Battle Within 3V's x2Exp Resource Type]Trance: 35 Exp / 300 Z[+10/100 Loss Against a Higher V + (5*1) Exp Battle within 3V's][/center]
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Post by Snakeskin on May 18, 2011 17:05:38 GMT -8
(Wouldn't I get 75 / 750?)
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