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Post by Snakeskin on Apr 4, 2011 15:15:50 GMT -8
Dice roll to determine who has first attack. Highest out of 100.
[dice=100][rand=415737756678347252243819448314340809952058858480817408084090702436]
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Post by notegg on Apr 5, 2011 12:30:09 GMT -8
I'll take you on!
[dice=100][rand=245859748499220872911878876983961451984784592750653877538306557807]
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Post by Snakeskin on Apr 6, 2011 17:47:12 GMT -8
Defense Phase: Nothing to defend against.
Offense Phase:
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, releasing a bit of stink spray from his foot. Damage/Effects: 90 damage, Undodgeable
Venenose Visor Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 damage, Undodgeable, Cuts Auras, 2-turn CD
Summary: HP: 1,000/1,000 Potential Damage: 200 Status: Normal Stage: Normal
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Post by notegg on Apr 7, 2011 13:58:28 GMT -8
((You might wanna note I take 30 unavoidable damage.))
Defense
Pause Restore 200 HP Finale pauses for a moment, allowing him to restore his energy. Active.
Nat regen. :100
HP 1300
Takes both attacks + -30 HP
230 DMG
HP 1070
ATK PHASE: Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Whirlwind Sword Range (S) Element (Wind) Finale raises his hand and this sword appears, he then throws it. 175 (IGNORES ARMOR: -20 Damage to the attack. Such attacks may fully ignore all Armor that your opponent possesses, Cool down 4 +70 DMG)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
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Post by Snakeskin on Apr 10, 2011 16:14:04 GMT -8
Defense Phase:
Natural Dodge, avoids Crescent Wave
Scampering Skunk, avoids Whirlwind Sword
Takes both Wind Slashes.
210 DMG.
Offense Phase:
Pungent Punch Range: C-Attack Element: Toxic Description: Xyzillentz punches an opponent with one fist, transferring a bit of toxic energy through his fist. Damage/Effects: 90 damage, Breaks Shields
Stench Spurt Range: S-Attack Element: Toxic Description: A burst of toxic, unbelievably awful-smelling spray from the vents on Xyzillentz's suit. Damage/Effects: 130 damage, Undodgeable, Cuts Auras, Blinds, 4-turn CD
30 points of unavoidable damage due to poison element.
Summary: HP: 790/1,000 Potential Damage: 250 Status: Normal Stage: Normal
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Post by notegg on Apr 10, 2011 16:57:41 GMT -8
Nat. Regen: 100
1170/1000
Takes all + poison.
920/1000
Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Total out: 482
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Post by Snakeskin on Apr 10, 2011 17:18:37 GMT -8
((You might want to post the countdown for your blindness - I know it helps me remember, although you might have a better memory than me! Also, for future reference, all regeneration of health takes place AFTER damage.))
Defense Phase:
Green Globe The green stripes on his suit glow and form a green sphere around him. 250 HP barrier. Ignored by Cuts Auras. One-use.
Scampering Skunk, avoids Crescent Wave.
Green Globe absorbs first three Wind Slashes, broken.
Takes last Wind Slash. 105 DMG.
Offense Phase:
Pungent Punch Range: C-Attack Element: Toxic Description: Xyzillentz punches an opponent with one fist, transferring a bit of toxic energy through his fist. Damage/Effects: 90 damage, Breaks Shields
Pungent Punch Range: C-Attack Element: Toxic Description: Xyzillentz punches an opponent with one fist, transferring a bit of toxic energy through his fist. Damage/Effects: 90 damage, Breaks Shields
30 points of unavoidable damage due to poison element.
Summary: HP: 685/1,000 Potential Damage: 210 Status: Normal Stage: Normal
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Post by notegg on Apr 11, 2011 4:24:55 GMT -8
((>_<''))((Knew I was forgetting something))
Cooldowns: [Blind[1/2]] [Whirlwind sword[2/4]
Takes everything (again XP)
710/1000
+100 Regen
810/1000
Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Damage out: 482 Status: Blinded Health: 810/1000 Stage: Teh nothings :(
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Post by Snakeskin on Apr 12, 2011 18:21:13 GMT -8
Defense Phase:
Takes all. 482 damage.
Offense Phase:
Venenose Visor Range: S-Attack Element: Toxic Description: A crescent-shaped bolt of toxic energy is shot out of Xyzillentz's visor at an opponent. Damage/Effects: 110 damage, Undodgeable, Cuts Auras, 2-turn CD
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, releasing a bit of stink spray from his foot. Damage/Effects: 90 damage, Undodgeable
30 points of unavoidable damage due to poison element.
Summary: HP: 203 / 1,000 Potential Damage: 230 Status: Normal Stage: Normal
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Post by notegg on Apr 15, 2011 11:37:09 GMT -8
Cooldowns: [Unblindable[0/2]] [Whirlwind sword[3/4]]
Takes all + Poison 230 DMG
580/1000
Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Wind Slash Range (C) Element (Wind) Finale grabs the whirlwind sword but doesn't send it flying instead, uses like a normal sword. 105 (*UNDODGABLE: Attack has -10 Damage and cannot be evaded by normal Dodges. *BREAKS SHIELDS: Attack has -10 Damage and cannot be defended against by normal Shields.)
Damage out: 482 Status: Unblindable Health: 580/1000 Stage: Still teh nothings
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Post by Snakeskin on Apr 15, 2011 15:55:34 GMT -8
((I think you forgot your regen))
Defense Phase:
Takes all. 0 HP. DarkSoul activated after fourth attack, nullifies rest. 1 / 1,000 HP, +1 Attack slot.
Offensive Phase:
Deleterious Darkness Range: S-Attack Element: Dark Description: The dark grey color of his suit seems to “bleed” into the air, forming a cloud of darkness that briefly engulfs the victim and then dissolves. Damage/Effects: 100 damage, Undodgeable, Berserks, 2-turn CD
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, releasing a bit of stink spray from his foot. Damage/Effects: 90 damage, Undodgeable
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, releasing a bit of stink spray from his foot. Damage/Effects: 90 damage, Undodgeable
30 points of unavoidable damage due to poison element.
Summary: HP: 1/1,000 Potential Damage: 310 Status: DarkSoul (2) Stage: Normal
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Post by notegg on Apr 18, 2011 12:25:54 GMT -8
Takes all, Berserked.
270/1000
Double regen cuz' I forgot it last turn Xp
470/1000
Crescent wave Range (S) Element (Wind) A simple wave of Finale's hand sends air waves flying. 62 ( AUTO-ATTACK: This attack occurs once per turn without using an attack slot, but as a cost it deals only 1/2 damage. This attack counts as using 1 turn of your total allowed CD/Charge.)
Viral Storm Range (S) Element (Wind) Finale creates a violent storm that is stronger each moment. 2 BERSERK [All Elements]: Berserked Navis gain +1 Attack Slot per turn, but also take 10% Damage from all of their attacks they use. Lasts for 2 turns, and once ended, a Navi cannot be Berserked for 2 turns. STATUS EFFECT: each consecutive turn this attack is used doubles damage given up to double of base damage Example at V1:2-4-6-8-16-32-64-128-220-220-220. If chain is broken can no longer use this attack during battle. Also attack base is 2 period.)
(2 Damage, Berserks, all instances of this attack after this attack are inneffective if this attack is dodged.)
Viral Storm Range (S) Element (Wind) Finale creates a violent storm that is stronger each moment. 2 BERSERK [All Elements]: Berserked Navis gain +1 Attack Slot per turn, but also take 10% Damage from all of their attacks they use. Lasts for 2 turns, and once ended, a Navi cannot be Berserked for 2 turns. STATUS EFFECT: each consecutive turn this attack is used doubles damage given up to double of base damage Example at V1:2-4-6-8-16-32-64-128-220-220-220. If chain is broken can no longer use this attack during battle. Also attack base is 2 period.)
(4 Damage, Berserks, all instances of this attack after this attack are inneffective if this attack is dodged.)
Viral Storm Range (S) Element (Wind) Finale creates a violent storm that is stronger each moment. 2 BERSERK [All Elements]: Berserked Navis gain +1 Attack Slot per turn, but also take 10% Damage from all of their attacks they use. Lasts for 2 turns, and once ended, a Navi cannot be Berserked for 2 turns. STATUS EFFECT: each consecutive turn this attack is used doubles damage given up to double of base damage Example at V1:2-4-6-8-16-32-64-128-220-220-220. If chain is broken can no longer use this attack during battle. Also attack base is 2 period.)
(8 Damage, Berserks, all instances of this attack after this attack are inneffective if this attack is dodged.)
Viral Storm Range (S) Element (Wind) Finale creates a violent storm that is stronger each moment. 2 BERSERK [All Elements]: Berserked Navis gain +1 Attack Slot per turn, but also take 10% Damage from all of their attacks they use. Lasts for 2 turns, and once ended, a Navi cannot be Berserked for 2 turns. STATUS EFFECT: each consecutive turn this attack is used doubles damage given up to double of base damage Example at V1:2-4-6-8-16-32-64-128-220-220-220. If chain is broken can no longer use this attack during battle. Also attack base is 2 period.)
(16 Damage, Berserks, all instances of this attack after this attack are inneffective if this attack is dodged.)
Viral Storm Range (S) Element (Wind) Finale creates a violent storm that is stronger each moment. 2 BERSERK [All Elements]: Berserked Navis gain +1 Attack Slot per turn, but also take 10% Damage from all of their attacks they use. Lasts for 2 turns, and once ended, a Navi cannot be Berserked for 2 turns. STATUS EFFECT: each consecutive turn this attack is used doubles damage given up to double of base damage Example at V1:2-4-6-8-16-32-64-128-220-220-220. If chain is broken can no longer use this attack during battle. Also attack base is 2 period.)
(32 Damage, Berserks, all instances of this attack after this attack are inneffective if this attack is dodged.)
Damage out: 124 Self inflicted Damage: 12 Status: Berserk, Unblindable Health: 568/1000 Stage: Normal
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Post by Snakeskin on Apr 19, 2011 18:34:26 GMT -8
(Aaaah, curse me for being sportsmanlike. Coulda won had I been a dishonest jerk and used my SE. Smart use of berserk, though!)
Defense Phase:
Takes all, damage ignored, berserked.
Attack Phase:
Kinetic Kick Range: C-Attack Element: Dark Description: A sweeping kick with one leg, releasing a bit of stink spray from his foot. Damage/Effects: 90 damage, Undodgeable
9 HP recoil, HP 0/1,000, Xyzillentz loses.
______________________________________
45 EXP / 450z to Xyzillentz (30/300 plus 1.5x Resource bonus) 50 EXP / 500z to Finale (50/500 minus 10/100 for version difference, plus 10/100 for version range bonus)
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Post by notegg on Apr 22, 2011 5:13:16 GMT -8
Oh yeah (*ahem*):
Here's a free SE!
Whirlwind Sword Range (S) Element (Wind) Finale (Xyzillentz) raises his hand and this sword appears, he then throws it. 175 (IGNORES ARMOR: -20 Damage to the attack. Such attacks may fully ignore all Armor that your opponent possesses, Cool down 4 +70 DMG)
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