Post by Team Active Star on Apr 19, 2010 22:49:54 GMT -8
|Rikaru the Desert Warrior|
-Navi Name: Rikaru.exe
-RP Information:
--Operator: Severed Ties
--Faction: None currently. Not registered.
--Appearance: Attempted drawing of him
Rikaru unlike most navis has no actual natural armor. His body is designed to handle the damage it might receive with out aid, he he opts for more casual clothing. He is normally found wearing simple white T-shirt, over which he wears a rather loose dark green over shirt, generally open. He wears what looks like basic carpenter jeans, though he has various tools of his trade hidden within. He is rarely ever seen with out his emerald green scarf, which trails almost down to the back of his knees when not in motion. Rikaru is of no unique build, being rather ordinary in that aspect, but he stands out with the shock of teal hair that he wears with out a care of how it looks. More often then not it is spiked or wind blown, but always some how...fitting. His eyes stand out in contrast to the rest of him as they are a dark hazel/brown color.
--Personality:
Rikaru has always been a serious no nonsense navi. Rarely speaking when not required, and generally blunt and to the point. He isn't emotionless, though he can easily seem as such. He holds a policy of work is first, then everything else. Friends are few if any, and currently loyalties can be bought, as he works as a mercenary, and bounty hunter to boot.
--Background:
WiP
--RP Sample:
Rikaru stood at the remains of the ruined desert network of Netfrica. He once called this area his home, being a perfect match to his element affinities. The destruction Eon had caused was vast though, and some networks that were deemed "unimportant" remained it shambles. He closes his eyes as a gust of wind blew grains of sand into his face. He didn't flinch or feel pain from this, rather his body seemed to absorb the grains as they struck him. He opened his eyes once more to take one last look at his former home, he had nothing here anymore. He would find a new home. He turned and began towards the horizon, he had one last destination before he left the network for the last time...
-Version/Experience: V9 @ 5625/6400
-Funds: 15,710z. 8 bugfrags
-Achievements:
--Level: 35
|Statistical Information|
-Type: Defense Type
--Effects: +100 starting HP +50 HP at every Version-up +5 Armor per Version You may use your Natural Dodge as a Natural Shield instead, at will You may expend 2 Shield skill uses instead of one to make that use unbreakable +1 use to Shield skills
-Karma: 0
--Effects: +1 Total Attack per Version, +1 Total CD/Charge per Version, 3 dark chips usable per battle, and a choice each Version between the following: +5 Damage, or +5 Armor, or +5 MB, or +50 HP.
-Elements: Sand Level 5, Wind Level 2
--Effects: +700 HP, +70 Armor, -1 attack slot (on self). Slow. +400 HP, +40 damage, Lunar Freeze may be unavoidably inflicted once per battle
--Modifiers: Zicron Cross +2 Element levels. Programs +2 Element Levels. Elemental adaptor moves wind effects to Lunar (using staffs single hidden element finally)
--Net Strengths: Break, Wood, Sniper, Sand(Twice)
--Net Weaknesses: Aqua, Metal, Stone, Bug(Twice)
-HP: 3300 (3000 before 10% boost)
--Modifiers: +100 from Defense type. +800 from version ups. +400 from Type boost. +700 from program. +1100 from elements. +200 from unequipped Crests. -800 from cards. -500 for damage sac. +10% HP.
-Armor: 245
--Modifiers: +10 from Karma. +70 from Sand Element 5. +45 from Version/Type. +30 from card. +90 from skill
-Regeneration: 40+ 10% (352)
--Modifiers: 5% Max HP from Program. 5% Max HP from card. +40/turn from cards
-Natural Dodge CD: 5
--Modifiers: allowed to use as a natural shield defense
|Skills|
-Defense Skills: 1
Sand Body
Special Shield Type Defense skill
Rikaru has mastered the art of defense, rendering an attack as near useless as his body turns to sand and lets it pass through harmlessly, before reforming.
On use, Blocks 2 attacks.
x5 use per battle
Master of Sands
Custom Object type Defense Skill
Rikaru being one of the lone manipulators of sand has mastered it to benefit him at all times, shifting its use much like the sands shift along the shores...
Creates an "object" with 378 HP.
Said object is not destroyed when HP is reduced to 0, but enters negative HP, upto -270 HP. When its HP reaches this point it is then destroyed.
While in Negative HP, cannot be used as an avoidance, but instead boosts Rikaru's armor by 40
North wind effects if successful instantly set the Objects HP to 0 rather then destroy the object
x2 Use per battle
Weathered Body
Passive defense skill
Rikaru's body has toughened through the years, and has become resistant to damage
Passively increases armor by 90
-Speed Skills: 2
Nimble Reflexes
Custom Speed Skill
Years of experience has caused Rikaru's reflexes to be nearly unmatched.
On use, instantly allows use of a natural dodge regardless of current cooldown
x6 use per battle
Desert Mirage
Activated Clone Speed Skill
Rikaru's form shimmers briefly, his body seeming to split into multiple targets, each able to move in tandem to overwhelm his foe.
On activation, creates 1 clone
Clones HP is equal to 10% of Rikaru's max (319)
Clone has 1 attack slot at half damage
Clone has 1 natural avoid on a 5 turn cd
Can and Rikaru are able to intercept for each other.
If Sand stage is active, clone can attack twice per turn
Can expend an addtional use of this skill to allow it to adopt Rikaru's Armor and Regen per turn.
x2 use per battle
-Support Skills: 1
Deserts Veil
Custom Aura type Support skill
Rikaru causes a vortex of wind to rush around his body, carrying large quantities of sand which he can solidify to stop attacks in their tracks.
On activation, creates a 170 HP Aura
Costs an attack slot to activate
Cannot be destroyed by attacks that cut auras
Can expend a second use to link half of Rikaru's Armor to this Aura
x2 use per battle
-Offense Skills: 1
The Deserts Fury
Activated Offense skill
Rikaru has a visible swirl of wind and sand that surrounds his body, enhancing his speed and offensive ability
On use, grants +1 Attack slot for the turn
One attack gains aimed for Ignores armor and Cannot be Countered as well.
x5 Use per battle
|Attacks|
-Base Damage: 290
--Modifiers: +80 from V-ups. +50 from program. +20 From unequipped Crests -60 from cards. +50 from HP sac. +40 from element. +10 from Karma
-Attacks per Turn: 3.
--Modifiers: +1 per turn from v2+. +1 from card. -1 from sand element.
-Total Attacks: 21/30
--Modifiers: neutral karma: +9. +16 from v-ups
-Total CD/Charge: 21/25
--Modifiers:neutral karma: +9. +8 from v-ups
Spear Attacks
Spear Thrust
C-attack
Sand element
Rikaru performs what would be considered one of the basics of all spear based combat, a thrusting stab towards the enemy.
270 Damage. Breaks shields. Cuts auras.
Sweeping Strike
C-attack
Sand element
Rikaru swings his spear low, aimed to knock his enemy off balance, leaving an opening for him to exploit.
60 Damage. Undodgable. Breaks shields.
It hits, enemy loses 2 attack slots for 2 turns
If Avoided Enemy loses 2 attack slots for 2 turns.
3 turn cooldown
Javelin Toss
S-attack
Sand element
Rikaru hurls his spear towards his enemy, much like a javelin, allowing it to disperse into sand after the strike.
240 Damage. Undodgable. Breaks shields. Blinds. Berserks.
1 Turn Cooldown
Armor Rend
C-attack
Sand element
Rikaru swipes with his spear, aimed not to deal damage, but to rend their armor, leaving them open to follow up attacks
100 Damage Undodable. Cuts auras
If hits, enemy has -50 Armor for 1 turn
2 turn cooldown
Elemental Attacks
Eruping Sands
S-attack
Sand element
Rikaru plants a hand to the ground, causing a sudden explosion of sand to erupt from under the enemy.
270 Damage. Undodgable. Breaks shields.
Vicious Winds
S-attack
Wind element
Rikaru summons a powerful wind storm, wearing away at his enemies over time, while adding to his own power.
4 hits of 27 Damage. Avoid separately. Undodgable. Cuts auras. Ignores armor.
Auto attacks for two turns after use at half damage with all effects if applicable.
Optional 2 turn Charge to add:
Regardless of Success: Rikaru has +1 Attack, +50 Armor and +20 Damage for a turn
2 turn cooldown
Hurricane Vortex
S-attack
Wind Element
Rikaru gathers a large amount of wind energy in hand, before thrusting his hand out palm facing his enemy, causing a powerful twister to shoot forth and slam into his foe.
315 Damage. Breaks shields. Undodgeable.
Ignores Armor. Cannot be countered. If intercepted, still hits original target as well.
1 turn charge
Disabling Sands
S-attack
Sand element
Rikaru causes a cloud of Sand to envelop his foes, driving it into their bodys to restrict their movement as much as possible
170 Damage. Hits all. Undodgable. Breaks shields
Hit enemies have -50 Damage for a turn
1 turn cooldown
Sand Twister
S-attack
Sand element
Rikaru causes a small twister to form, filled with sand to buffet his enemy repeatedly
10 hits of 27 Damage. Undodgable. Breaks shields.
Invigoring Burst
S-attack
Wind element
Rikaru thrusts both hands forward, causing several bursts of wind to shoot forward, while allowing him to build up power for a follow up strike.
180 Damage. Undodgable. Breaks shields.
If used as the last attack on a turn, and is successful, instantly Auto charges one attack.
1 turn cooldown
Close Quarters Combat Attacks
Kick Back
C-attack
Wind element
Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest.
120 Damage. Cuts auras. Breaks shields.
Optional Auto attack each turn
If hits, and the next attack is S ranged, it gains +50 Damage.
Inner Power
C-attack
Sand element
Rikaru builds power with-in himself, preparing for a stronger strike.
0 Damage
One of Rikaru's attacks next turn will deal +300 Damage
1 turn Cooldown
Quick Charge
C-attack
Wind Element
Rikaru quickly charges energy with-in himself, a soft wind burst eminating from his body as he continues his strike.
0 Damage
One of Rikaru's attacks this turn deals +300 Damage.
1 turn cooldown
Zephyr Fist
C-attack
Wind element
Rikaru uses his mastery of wind to help boost his own agility, throwing a fist surrounded by wind energy that is near impossible to avoid.
270 Damage. Undodgable. Cuts auras.
Erupting Winds
S-attack
Wind Element
Rikaru kneels, slamming his fist into the ground, causing a powerful burst of wind to blast forth through the area.
60 Damage. Hits all. Breaks shields. Undogable.
Destroys Auras, Barriers and Objects.
If hits, removes breaks shields effects from enemy attacks for a turn
1 turn cooldown
Combination Strike
C-attack
Wind element
Rikaru charges forward, performing a flurry of strikes against any and all opposition in the blink of an eye.
4 hits of 78 Damage. Avoid separately. Hits all. Cuts auras. undodgable. Ignores armor.
1 turn cooldown
1 turn charge required
Hyper mode only Attacks
Note these have been calculated at +30 base dmg due to HM only
Note these have been calculated at +30 base dmg due to HM only
When an enemy is infected with Neurotoxin, they gain one of the following negative effects, based on their type. These effects last 2 turns. If hit by Neurotoxin again while under its effects already, it resets duration and can choose a second effect of Rikaru's choice. Any farth successful hits will only reset duration.
Neurotoxin is only useable while in the "Augmented Armor: Scorpio" Hyper mode. It cannot be healed by Status heals, but once it wears off it cannot be re-inflicted that battle.
Requires 1 turn cd, and 50 dmg off an attack with it.
All effects last two turns.
- Attack type: Lowers damage by (10* targets Version).
- Defense type: Lowers Armor by (10* targets Version).
- Support type: Degens HP equal to half their Regen.
- Intel Type: Initiates their Hyper attacks CD as if it was used.
- Resource/Normal Type: Initiates a (10* target version) HP degen
Scorpion Sting
C-attack
Sand element
Rikaru lashes out with his tail, aimed to lance his enemy with the stinger
125 Damage. Breaks shields. Cuts auras.
Auto attacks while in Hyper mode "Augmented Armor: Scorpio"
If hits, inflicts Neurotoxin.
1 turn cooldown
Stealth Stinger
C-attack
Sand element
Rikaru plunges his tail into the ground as it lengthens, allowing it to burst from the ground and attempt to lance into his enemies back
230 Damage. Undodgable. Breaks shields.
Inflicts Neurotoxin. Cannot Be Countered.
1 turn cooldown
Raking Pincer
C-attack
Sand element
Rikaru closes the gap between him and his target, swinging his pincer like arm much like a blade, and as effective as one too!
300 Damage. Cuts Auras. Undodgable.
Piercing Thrust
C-attack
Sand element
Rikaru lunges forward, driving his pincer into his enemies chest intended to get past any guard.
300 Damage. Breaks shields. Cuts auras.
Wind Blast
S-attack
Wind element
Rikaru still is able to utilize his powers, as proven by this powerful orb of wind energy gathered and fired from his pincer like hand.
300 Damage. Undodgable. Breaks shields.
|Navigator Hyper Repertoire|
-Hyper Damage: 400
--Modifiers: 120 from V-ups. +50 from program. +20 From unequipped Crests -80 from cards. +50 from HP sac. +40 from element
-Hyper Modes:
Augmented Armor: Scorpio
Custom Hyper mode
Rikaru has come to harness the residual data from the Life virus juuka, having cleansed the malevolent data, and uses it to undergo a temporary transformation of his own choosing. His choice lies with a creature from the deserts he once roamed, the Scorpion. His arms and torso become covered in a exoskeletal shell, his hands resembling pincers, as a long segmented tail with a long venomus stinger sprouts from his back. His head is also covered in the Shell like armor, with only two slits for vision that glow a dark teal color. While unable to use most of his standard weaponry, he has increased strength and endurance, and access to various more powerful techniques.
- While active, Rikaru's normal HP gauge is replaced by a new one, equal to 100*version (currently 900)
- If the HP while in this form hits 0, This Hypermode will cooldown prematurely in the standby phase.
- While active, Rikaru has + 10*version armor (currently +90)
- While active, Rikaru has +10*version Damage (currently +90)
- While active, Rikaru is restricted to Hyper mode only, and his CQC attacks.
- Lasts 4 turns (+1 turn from card applied already)
-Hyper Attacks:
Deserts Sting
C-attack
Sand Element
Rikaru uses his Scorpion Stinger to lash out as his foe multiple times, each laced with a powerful neuro-toxin.
Requires
4 hits of 20 Damage Cuts Uncuttable Auras. Breaks Unbreakable shields. Avoid seperately. Hits all
Can not be avoided by a single avoidance use/natural dodge.
Auto attacks the following turn at half damage.
When used, Rikaru can choose one of the two effects from each listed below.
- Hit enemy suffers unavoidable damage equal to 3/4 of their Regen each turn for 2 turns OR causes a 100 HP Degen for 2 turns
- Hit enemy counter damage is halved for 2 turns. OR causes the enemy to take 50 unavoidable damage per attack used (caps at 200) for 2 turns.
- Hit enemy takes full damage from attacks regardless of other effects for 2 turns OR has -50 Damage for 2 turns
|Navigator Programs|
-Program Slots: 6/6
--Modifiers: +1 slot from champs proof.
Final Weapon
An otherwise fatal turn of attacks leaves the user with one HP and makes all attacks deal 2x DMG on top of all additions, user has +5 attack slots, all attacks are instantly cooled down upon activation, and the user recovers 50% of his/her max HP. Can only be activated once per battle, stacks with all other undershirt/revive effects, activates after all undershirts have failed no matter the user's HP. Undershirt Cutting attacks/statuses/status damages do not affect this.
-Defensive Type:
-Offensive Type:
Mirror Armor
Passive Program
Every damaging attack that hits the user is countered for 50 damage, to a max of 200 per turn. Attack MUST hit the user to be countered.
Damage Addition Alpha
Passive Program
+50 DMG
-Supportive Type:
Virus Tamer Beta
Passive program
User is allowed to own/summon one additional virus to the field. Said virus deals 50% DMG. Does not take up a program slot.
Life-Force Omega
Passive Program
User has +700 HP
Elemental Adapter (Wind -> Lunar) Passive Program Exchanges the effects and special properties of one element with those of another (that you have access to). Strengths/Weaknesses and the Element name are retained. Does not take up a program slot, can be equipped 3 times. Changing an Element's effects to another element you already have causes the levels to stack. Cannot be effected by the opponent in any way
Elemental Expansion (Sand)
Passive Program
User can increase 1 element by 1 level. Can be equipped twice.
Elemental Expansion (Wind)
Passive Program
User can increase 1 element by 1 level. Can be equipped twice.
-Restorative Type:
Regenerator Omega
Passive program
User regenerates 5% of their max HP per turn.
-Card Type:
Expansion Passive Program
+10 MB. This program doesn't take up a program slot, and can be equipped twice.
Expansion Passive Program
+10 MB. This program doesn't take up a program slot, and can be equipped twice.
|Navigator Items|
-Accessory Slots: 2
-Crest Slots: 3
--Modifiers:+1 accessory slot from champs proof. -1 accessory slot from cards.
---Equipped items
[Mark of Rik's lawyer]
User can't be deleted on a turn that is considered a 'D*ck move'
Still owes 724,354,143z to said lawyer
Does not take up a crest slot
Champion's Proof
Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed to hold a second instance of an already equipped item (chosen in-stats).
Memento Mori
Crest
Leavin', on a jet plane. Don't know when I'll be back again.
I'll miss y'all.
If the user doesn't have an Undershirt effect or DS, they gain an Undershirt effect (User survives a fatal turn of damage with [1] HP; 1 use per battle). If they already posses DS or US, on the turn it's activated they may auto-attack with an attack or SE from Memento.
Monitor's Icon
+1 level to the user's personal card (No - side required), base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats.
Fortune Badge
NOT EQUIPPED +10/100
A special award from the Electopian First International Bank. Grants additional funds to the holder.
Raises Zenny earned from battles by 10%.
Rikaru's Navi crest
This does not take a crest slot
+40 MB
Gold Cross Signet
NOT EQUIPPED +10/100
Crest
A golden cross designed to enhance offensive capability.
DMG+10
Zircon Cross of Elements
A shining cross of Zircon, emanates a powerful force.
Accessory. Allows the user to raise one of his/her elements two levels, or two elements by one level each. Cannot raise elements above LV5.
NPC Value: 10,000z
Turquoise Star of Patience
A shining star forged of turquoise, sparkles with an otherworldly power.
Accessory. Lowers charge-time requirements of one attack by 1 turn.
NPC Value: 10,000z
|Navigator Kaizou Cards|
-Memory: 295/295 MB
--Modifiers:+80 from v-ups. +30 from card. +20 from programs. +25 from.karma. +40 from Crest
Rikaru the Desert Warrior[70 MB]
+: Augmented Form: +1 turn to Hyper Mode duration [lvl 4]
+: Elemental Resister: Gains a strength to three elements. (Fire, Blade, and Toxic) [lvl 1]
+: Enhanced Power: Gains +20 Damage [lvl 2]
-: Elemental trade off: Gains a weakness to three elements. (Wood, Sniper, and Break) [lvl 1]
-: Stamina loss: User Degens 40 HP a turn [lvl 1]
-: Gauging the Enemy: Limited to attacking once on the first turn of battle (excluding Autos) [Lvl 2]
-: Instability: -200 Max HP
Rockcube [0 MB]
+: +30 MB
-: -10 DMG
-: -100 HP
[Perfetto Perfect]-[60 MB]-[Lvl6]
Immovable Object 3 : +[30] Armor
Reformation 3 : User regenerates [120] HP per turn.
Useless 3 : -[1] Accessory Slot
U.F.O. [20MB]
+: User is allowed to negate one card - effect (Max of a LV3 effect, cannot negate this card's effects)
-:One - effect on a card currently equipped has it's effects doubled (Effect must be LV3 or lower, cannot be applied on this card)
???? [40MB]
+: Tactical Advantage LV4 : The user is allowed to create one additional skill of choice.
-: Reverse Destruction LV3 : DMG-30
-: Reverse Enhancement LV1 : Degenerate 40 HP/turn.
Gunner [10MB]
+: +10 DMG
+: + 100 HP
-: -1 attack on starting turn.
Flare, The Lightning [30 MB]
+Force of Nature: +1 Attack slot/turn [LV3]
-Short Lived: -300 HP [LV3]
Canodumb [10 MB]
+: Damage+10
-: HP-100
Sparking Astrapos [10MB]
+: Electrical Conduit LV1 : 5% HP Regen.
-: Lowered Offense LV1 : -10 Damage. DOUBLED BY UFO
Polar [35 MB]
+: Object HP+40%
+: +1 use to a single object-creating skill
+: Twice per battle, an object may be used to block in spite of "attacks all".
-: -1 use to one avoidance skill.
-: DMG-40
-: HP-200
|Chip Folder|
-Size: 10 Special Emulation Chips. 3 Stage chips.
--Modifiers:
Tongue Twister
Range: S-Attack
Element: Toxic
Description: A tongue much like Xyzillentz' emerges from Rik's mouth and whirls around in a twisting motion as it approaches the target, binding them in coils dripping with venomous saliva.
Damage/Effects: 192 Damage, Cannot Be Naturally Avoided, Poisons, Binds
--Bind: A bound navi loses half their attack slots next turn. If there is an odd number of attack slots, the half-slot is rounded down. Once bound, a navi cannot be bound again for 2 turns.
[SE Dominus Agnitio]-[?-Attack]-[? Element]
Mastery manifest.
- [?] Damage.
- Deals damage equal to your base damage.
- Gains the effects of up to one other attack (of yours) with up to CD: 3.
- Upon use, gains any effects of choice: 2 Omni aimers, up to 3 non-hidden elements, a range, and a status damage from one of the chosen elements.
- May not be used except as an auto-attack, may not auto-attack more than once per battle.
Dominardo's Service
C-attack
Sand element
*Dominardo appears beside Rik and begrudgingly helps him in combat! *
140 damage, cuts auras, auto attacks for each successful attack that was made against Rik this turn.
Each subsequent auto deals 40 less damage(to a minimum of 10).
Sand Stage: 4,000 z
Sand Element
Non-Sand Navis can't add Damage or omni-aimers to their attacks. Aqua navis take 100 Sand Element damage/turn. Lasts 3 turns.
|Tamed Viruses|
-Stable: 5
-Summonable: 2 ( one at half dmg)
--Modifiers: Virus tamer Beta
===EXCAL FAMILY===
---
Experience growth: Fast
Experience: 935/1220
Level 2. Tier 0
Ability points per tier up: 1
Element: Metal level 1. +10 armor. 2% dmg reduct.
Strengths: Break, Aqua, Elec, Laser, Metal
Weaknesses: Stone, Wood, Wind, Sonic, Bug
Base health/damage: 300/130
Base attack slots: 1
Max charge/cooldown: 3
Equipped Programs: 1/1
Helper D
Passive program
While the virus holding this program is active, its owner recovers 100 HP/turn .This program does not stack with itself regardless of how many virii are owned.
==Starting attack(s)==
Family Attack
Claymore
S-attack
Metal element
*Excal causes a sword to fall from the sky onto its opponent!*
100 damage, breaks shields, cuts auras. If avoided, creates a (50+(20xlvl)) HP object that cannot be used for the sake of avoidance.
[1x use/turn]
[Cannot be used any more than once per turn regardless of effects.]
Starting Attack
Claymore Strike
S-Attack
Metal element
45 Excal's summoned Claymore strikes out at the opponent!*
damage, breaks shields, cuts auras. Auto-strikes once for every object created by "Claymore" currently on the field. Cannot be used at any other time.
Family trait
Acquired at tier 0
Iron Blade
Passive Family trait
*Excal's very presence empowers those around it*
---
One being of choice on the field has +1 attack slot/turn while Excal is on the field. This effect cannot stack with itself if multiple Excal are on the field.
Excal has -1 program slot and -200 HP.
Starting Skill(s)
Great Sword
Passive Offense Skill
*The power of the Claymore is sizable to say the least.*
---
"Claymore" deals +80 damage.
===KITE FAMILY===
---
Experience growth: Fast
Experience: 935/1220
Level 2. Tier 0
Ability points per tier up: 1
Element: Metal level 1. +10 armor 2% dmg reduct.
Strengths: Break, Aqua, Elec, Laser, Metal
Weaknesses: Stone, Wood, Wind, Sonic, Bug
Base health/damage: 500/30
Base attack slots: 1
Max charge/cooldown: 3
Equipped Programs: 1/1
Augmented Speed
Active program
At the cost of all attack slots this turn, virus may give its owner +1 attack slot this turn. May only be activated once per turn.
[2/2]
==Starting attack(s)==
Family Attack
Heather
S-attack
Metal element
*Kite drops a shield on the field to help protect itself!*
30 damage, breaks shields, cuts auras. If avoided, creates a (100+(20xlvl)) HP object that can be used for the sake of avoidance. Only one “Heather” is allowed to be on the field at a time.
[2 turn cooldown]
[Cooldown cannot be dropped by any way, objects created in this way cannot be augmented save via “Great Shield”]
Family trait
Acquired at tier 0
Iron Wall
Passive Family trait
*Kite's very presence empowers those around it*
---
One being of choice on the field has +300 current/max HP while Kite is on the field. This effect cannot stack with itself if multiple Kite are on the field.
Kite has -1 program slot and -20 DMG.
Starting Skill(s)
Great Shield
Active Defense Skill
*The power of the Heather is sizable to say the least.*
---
The object created by “Heather” is created regardless of success when used in conjunction with this skill and has +300 HP.
[x1 use]