|
Post by Kman on Mar 22, 2011 18:05:25 GMT -8
The woman scowled low under her breath. She was frustrated and irritated. She needed an outlet for her anger and she knew that, if she was looking for a fight, that this would be the place to find one. A wind whipped up around her, tossing her hair around as the kimono was replaced by a tighter-fitting garment. It was one that she'd requested of Blake. The kimono she wore wasn't exactly the most beneficial thing to be wearing in combat. It was loose and didn't exactly do much in the defense department.
She shook out her hair, ready for a fight.
[dice=100][rand=38957301127536553505980096860308371854650189921386632642441245254]
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 23, 2011 9:19:34 GMT -8
Flare stepped forward onto the battlefield, his blade not yet drawn and electricity arcing between his fingertips. It had been some time since he had a decent fight, at least with the normal residents of Electopia. He took a deep stance for the fight, not looking to draw his blade just yet, but ready to if need be.
[dice=100][rand=30662994642347828350728036319713723630467447355520168352803563883]
|
|
|
Post by Kman on Mar 23, 2011 9:53:58 GMT -8
Kajira scowled at the foe before her, her irritation showing as she wasted very little time on a snarky comment. Normally, she had no problem in giving her opponents an earful of insults, but right now... "Time for you to go away," she said simply, the full-force gale winds beginning to whip up around her as she extended a hand forward. Pre-Battle Phase: None Defensive Phase: None Support Phase: HP: 1650 Regen: 83 HP: 1733 Attack Phase: 3AS Name: Mountain of Sand Type: Shot Element: Sand Description: A large amount of sand appears over the opponent before dropping, covering everything in sand. Effects: 70 Damage, breaks shields, cuts auras. Regardless of Success: Turns Panels to Sand Panels for the remainder of the turn.Cooldown: 3 turns Sand Panels Element: Sand Attributes: -All non-sand Navis lose the ability to naturally dodge alltogether -If an aqua-element attack is used, all Navis lose the power to use speed moves for 2 turns (Does not effect the Navi who used the aqua-attack). -Wind-element attacks deal +100 DMG (Damage added to final total) Chip: "Sand Stage" Name: Windstorm Type: Shot Element: Wind/Sand Description: A burst of wind whips forward, slicing and cutting into an opponent. Effects: 60 166 Damage, undodgable, auto-attacks. If Sand Panels are in effect, gains Blind and CD: 1Name: Wind Blade, MK II Type: Combat Element: Wind/Sand Description: Kajira darts forward, her arm wreathed in wind before slashing across an opponent's middle. Effects: 110 221 damage, undodgeable, cuts auras Name: Wind Blade, MK III Type: Combat Element: Wind/Sand Description: Kajira darts forward, her arm wreathed in wind before thrusting her arm forward at her opponent. Effects: 110 221 damage, breaks shields, cuts auras Conclusion Phase: 608 Wind/Sand Damage + 70 Sand Damage = 678 Total Damage @ Flare HP: 1733 Status: Blind Panels: Sand (Ends beginning of next turn) Cooldowns: Windstorm - 1
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 23, 2011 11:27:47 GMT -8
[fyi, auto attacks gain half damage bonuses from all sources, this includes panels]
Flare smiled, turning into electricity as he moved out of the way of the pile of sand moved on top of him, then moving about the field collecting the sand into a neat pile, leaving panels untouched. As Kajira's attacks came in, he produced two fields, and though the second was cut through easily by the final two attacks, their force was severely hindered by the first. Before beginning his attacks, Flare commented smugly at Kajira.
"Already? But I just got here, it'd be no fun if it ended so quickly."
Spark Dodging Speed Flare's entire body turns merely into a bolt of electricity, arcing and bolting around enemy attacks. Dodges 1 attack. Can put Natural Dodge into Cooldown if available to have this skill dodge 1 additional attack for the turn of use. x4 uses [2/4]
used x2 to dodge Mountain of sand and Regardless of Success Effect, Panels do not change.
Magnetic Field Armor Defense Flare creates a small magnetic field surrounding him that repels enemy attacks. It can be fine-tuned in order to more effectively repel either close range or distance attacks. +40 Armor for two turns. Can sacrifice 300 HP to double the Armor's effectiveness against either C or S attacks for the turn, chosen upon use. Can only choose one or the other. x2 uses used x1, Sacrifices 300 HP to double effectiveness vs C attacks
Repulse Force Aura Support Flare generates a force of magnetism that repels enemy attacks, made specifically to fill in flaws in the Magnetic Field. Creates a 120 HP Aura. If used in the same turn as Magnetic Field, has +60 effectiveness against the opposite type of attack chosen. x1 use used x1, 120 HP aura created, 180 HP vs S-attacks
Windstorm blocked by Repulse Force
Both wind blades taken. 110-80=30*1.3=39x2=78 damage taken
total 378 damage taken
HP: 502/880 Armor Bonus: 80 Vs C attacks, 40 vs S attacks Aura: 120 Vs C attacks, 180 Vs S attacks
Setup Phase
Sparking! Counter Offense Flare's attacks charge with electricity, and cause a small shock to those who try and evade them. Each time the opponent avoids an attack, they suffer 40 Unavoidable Damage. If the attack has multiple hits that must be avoided, they suffer 20 X the number of hits. Lasts 1 turn. x3 Uses used x1
Dual Speed used, +1 action [2/3]
Offensive Phase: 5 actions
Shock C-Attack Elec Flare's body is charged with electrical power, so strong that it sends a static shock through the opponent's body whenever they make contact. 105 Damage, Undodgable, Cuts Auras, Shocks, Auto attacks for every successful C-Attack to hit Flare.
Shock C-Attack Elec Flare's body is charged with electrical power, so strong that it sends a static shock through the opponent's body whenever they make contact. 105 Damage, Undodgable, Cuts Auras, Shocks, Auto attacks for every successful C-Attack to hit Flare.
Dancing Bolt C-Attack Elec Flare cloaks himself electricity, increasing his speed, he bolts around the battlefield, ramming into his opponents a multitude of times, with such speed that defenses have no effect. 82 x 4 Damage, Hits all, Cuts Auras, Breaks Shields, Ignores Armor, Gains +5 Damage per hit X Flare's max attack slots this turn. Dodge/Block Separately. CD: 4
Shining Strike C-Attack Fire Flare rushes at his opponent, his blade shining with a powerful light, performing a horizontal attack at his opponent's legs to slow them down. 240 Damage, Breaks Shields, Cuts Auras, Blinds, Hit target has -2 Attack Slots for two turns. CD: 4
Searing Swing C-Attack Fire The flames on Flare's blade grow ever hotter as he swings at his opponent, the flames causing even greater pain on those already burnt by the hot of the blade. 200 Damage, Undodgable, Breaks Shields, Burns, If the opponent is already affected by Burn, this attack gains +50 Damage.
Shock Field S-Attack Elec Flare places his hand on the ground, sending an electrical charge through it racing towards the enemy, leaving electricity flowing in their systems. 200 Damage, Breaks Shields, Cuts Auras, Shocks, If the opponent is already affected by Shock, this attack gains +50 Damage.
Charge Beam S-Attack Elec Flare gathers power from his electric attacks earlier and unleashes a powerful beam of electricity at his opponent. 310 Damage, Undodgable, Breaks Shields, Gains +25 Damage for each Elec Attack used before it. 1-use per turn.
HP: 502/880 Armor Bonus: 80 Vs C attacks, 40 vs S attacks Aura: 120 Vs C attacks, 180 Vs S attacks
|
|
|
Post by Kman on Mar 24, 2011 17:16:16 GMT -8
(( I suppose that makes sense :P I didn't think it applied to panels, but at the same time, I can't see why it wouldn't, especially if you managed to get a hax auto-attack :P ))
Kajira merely stood as the attacks rained down upon her, her form unmoving as the sand gathered around her, protecting her from the harshest bits. As the attacks finished, she looked up to the man, giving him a single, raised eyebrow.
"Is that seriously all? I had hoped that this might hurt a little bit.
With a dismissive sigh, she extended a hand, the field around her exploding outward in a storm of sand. The winds around her began to howl before she took a single step forward, a dark look in her eyes. The flames slowed her, and the electricity caused her body to be slightly tense...but she was far from without offense.
With a roar, which may have just been the wind around her, she extended a hand, bursts of wind flying forth from her fingertips.
Pre-Battle Phase:
2 attacks avoided by Flare; 60 HP lost
HP: 1673
Defensive Phase:
Shock: Taken for 105 0 Damage, Shocked
Shock: Taken for 105 0 Damage, Shocked
Dancing Bolt: Taken for 328 Damage
Shining Strike: Taken for 240 60 Damage, Already Blind, -2 attack Slots
Searing Swing: Taken for 200 20 damage, Burned
Shock Field: Taken for 250 130 Damage
Charge Beam: Taken for 310 190 Damage
HP: 945
Support Phase:
HP: 945 Regen: 83 Degen: 50 HP: 978
Name: Dry Oasis Description: The moisture in the air seems to vanish, and the ground becomes sandy and difficult to maneuver in. Effects: Turns current panels to 'Sand' for 1 turns Uses: 3 [1 used, 2 remaining]
Name: Violent Winds Description: When the wind blows, it howls, and Kajira takes definite advantage of this. Recycling remaining wind around her, she can utilize it into another attack once per round. Effect: +1 Attack Slot; usable once per round. Uses: 3 [ 1 used, 2 remaining]
Attack Phase: [4AS + 1 - 2 = 3AS] Name: Wind Spear, MK III Type: Shot Element: Wind Description: Kajira throws a piercing spear of wind at her opponent. Effects: 120 177 Damage, cuts auras x3
Name: Windstorm Type: Shot Element: Wind Description: A burst of wind whips forward, slicing and cutting into an opponent. Effects: 60 61 Damage, undodgable, auto-attacks. If Sand Panels are in effect, gains Blind and CD: 1
Conclusion Phase:
592 Wind/Sand Damage @ Flare
HP: 978 Status: Blind(ends this turn), Burned, Shocked Panels: Sand(ends beginning of next turn) Cooldowns: Windstorm - 1 Mountain of Sand - 2
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 24, 2011 19:34:05 GMT -8
Magnetic Field Armor Defense Flare creates a small magnetic field surrounding him that repels enemy attacks. It can be fine-tuned in order to more effectively repel either close range or distance attacks. +40 Armor for two turns. Can sacrifice 300 HP to double the Armor's effectiveness against either C or S attacks for the turn, chosen upon use. Can only choose one or the other. x2 uses used x1, +40 Armor [0/2]
Spark Dodging Speed Flare's entire body turns merely into a bolt of electricity, arcing and bolting around enemy attacks. Dodges 1 attack. Can put Natural Dodge into Cooldown if available to have this skill dodge 1 additional attack for the turn of use. x4 uses Natural Dodge put into cooldown, +1 dodges per use this turn used x1, dodges first two attacks [1/4]
Takes second wind spear (cuts aura, aura still intact),
177-80=97*1.3=126
Auto attack hits aura.
HP: 376/880 Armor Bonus: 120 Vs C attacks, 80 vs S attacks Aura: 120 Vs C attacks, 180 Vs S attacks
Setup:
Dual Speed Used: +1 action
Offensive: 4 actions
Shock Field S-Attack Elec Flare places his hand on the ground, sending an electrical charge through it racing towards the enemy, leaving electricity flowing in their systems. 250 Damage, Breaks Shields, Cuts Auras, Shocks, If the opponent is already affected by Shock, this attack gains +50 Damage.
Shock Field S-Attack Elec Flare places his hand on the ground, sending an electrical charge through it racing towards the enemy, leaving electricity flowing in their systems. 250 Damage, Breaks Shields, Cuts Auras, Shocks, If the opponent is already affected by Shock, this attack gains +50 Damage.
Shock Field S-Attack Elec Flare places his hand on the ground, sending an electrical charge through it racing towards the enemy, leaving electricity flowing in their systems. 250 Damage, Breaks Shields, Cuts Auras, Shocks, If the opponent is already affected by Shock, this attack gains +50 Damage.
Charge Beam S-Attack Elec Flare gathers power from his electric attacks earlier and unleashes a powerful beam of electricity at his opponent. 285 Damage, Undodgable, Breaks Shields, Gains +25 Damage for each Elec Attack used before it. 1-use per turn.
HP: 376/880 Armor Bonus: 40 (general) Aura: 120 Vs C attacks, 180 Vs S attacks
|
|
|
Post by Kman on Mar 24, 2011 20:09:09 GMT -8
Pre-Battle Phase: 3 Attacks Avoided; 90 HP lost HP: 888 Defensive Phase: Shock Field: Taken for 250 130 Damage, already Shocked. Shock Field: Taken for 250 130 Damage, already Shocked. Shock Field: Nat Dodged; 28 Damage Taken Charge Beam: Taken for 285 165 Damage HP: 435 Support Phase: HP: 435 Regen: 83 Degen: 50 HP: 468 Name: Dry Oasis Description: The moisture in the air seems to vanish, and the ground becomes sandy and difficult to maneuver in. Effects: Turns current panels to 'Sand' for 1 turns Uses: 3 [2 used, 1 remaining] Name: Violent Winds Description: When the wind blows, it howls, and Kajira takes definite advantage of this. Recycling remaining wind around her, she can utilize it into another attack once per round. Effect: +1 Attack Slot; usable once per round. Uses: 3 [ 2 used, 1 remaining] Combat Phase: 3AS + 1AS -2AS = 2AS Name: Wind Spear, MK I Type: Shot Element: Wind/Sand Description: Kajira throws a swift spear of wind at her opponent. Effects: 120 232 damage, undodgeable. x2 Slow @ Flare SLOW [Sand Element]: An effect. 1x per battle, you may inflict an unavoidable -1 attack slot on an opponent for 1 turn. Conclusion Phase: 468 Wind/Sand Damage @ Flare HP: 468 Status: Burned, Shocked Panels: Sand Cooldowns: Windstorm - 0 Mountain of Sand - 1
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 24, 2011 21:19:58 GMT -8
Aura willingly dispelled, All damage taken, Flare Loss.
20/200 Gained
Kaj gets 65/500
|
|