Zane couldn't believe how fast she had come back for a round two. Hadn't they just done this in the morning? Well, who was he to complain. Win or lose, there would be no real reason to complain. If he won, he won. If he lost, well, he'd do what he always did to his opponents if he lost.
Natural Dodges Searing Touch: All Attacks Taken: 2586
Solar Breaker Support/Healing After taking damage, Zane swipes his blades, firing off flames that drain life from his enemy or enemies and restore life to him. Effects: Can only be used on a turn when Zane takes damage, recovers 160 HP total. 3x uses, can be used once for every time Zane takes damage.
x3 Used: +480 HP.
Scorching Blaze Speed/Field Zane draws his swords, flames circling around him before he thrusts them into the ground, creating a field that beckons around them all. Effects: Can combine Panels for up to three panels that Zane has access to. Passive
Grass Panels Element: Wood Attributes: Fire damage +50%, wood-elementals heal 100 HP per turn. Lasts for 3 turns. x1 Owned
Lava Panels Element: Fire Attributes: All non-fire Navis take 100 DMG per turn (200 DMG per turn to wood-elementals), fire-elemental attacks deal an extra 10% damage, Fire-element Navis heal 50 HP per turn. Lasts for 3 turns. x1 Owned
Blaze Unison: Inferno Knight
Blaze merges with Zane, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to a full scarlet red, red particles dripping from it's form. Flames forming around his neck, resembling the mane of a lion. His flames burning on without remorse marks the showing of the Inferno Knight.
+ Zane has +1 Attack Slot. + Attacks that Auto-Strike for a set amount of turns Auto-Strike for an additional turn longer. + One Attack fires off x2 times when used at the same amount of damage as the previous use.
- Can only be used on Zane's first turn in battle. - Attacks with Multiple Hits but without Dodge/Block Separately are locked for the duration of this Hyper.
Solar Prominence Offensive/Boost Unleashing more flames within himself, Zane amplifies the amount of times he can strike at his enemies. In doing so, boosting his damage potential several times over. Effects: +1 Attack Slot or adds one of the Aiming Effects to a single attack per use. x3 uses.
x3 Used: +3 Attack Slots.
Total Attack Slots: 8
Wildfire @ Clone S-Attack Fire Element Zane draws both Blazers and fire emerges from the blades. He then slashes with both swords sending the flames forward before jumping forward through the flames and slashing his opponent. Auto Attacks, Cuts Auras, Breaks Shields, Dodge/Block Separately, Burns. 135x2 DMG 1 Turn Cooldown
X-Strike C-Attack Fire Element Zane draws one of his Blazers and performs two slashes that form an X that's on fire on the enemy cut by it. 601 DMG, Breaks Shields, Undodgable
x7 Used. x3 @ Clones, x4 @ Embera.
Destructive Edge Offensive/Boost Combining the force of his flames, Zane sends out a vastly destructive assault that cripples and blazes through his enemies. Effects: Can add the damage from a previously used attack to one attack in the turn. Applies before all other boosts to damage. x2 uses.
[x1 Used on Purgatory from X-Strike. Emerald Cross on Purgatory]
Purgatory C-Attack Fire Element Zane holds both Blazers upward, merging them together as they become a single claymore, having the two hilts along with a third, longer hilt. The blade of pure flames being used to burn through his enemies entirely. 2905 DMG, Undodgable, Breaks Shields, Burns, Gains +50 Damage for each Fire Elemental attack used before this. Auto-Strikes for two turns after use with the same damage as when it was first used. 3 Turn Cooldown