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Post by Shinn the Failedge on Jun 21, 2010 15:54:17 GMT -8
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Post by Kman on Jun 21, 2010 16:16:16 GMT -8
[dice=100][rand=5435420786961913980836756527423935837903339415796210762467235327]
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Post by Shinn the Failedge on Jun 21, 2010 20:36:46 GMT -8
__Neutral Phase__
Void
Blade Array: Defense Defensive, Armor Passive Type Description: Entering battle, a set of swords surround him, looking similar in design as simple silver long swords, and reduce the effectiveness of an opponent’s attack, blocking part of their assault. Effect: At the beginning of the battle, Void starts with 4 Guardian Blades. Each Blade in play raises Void’s armor by 5. 2 Blades can be sacrificed in order to use the damage of a currently usable attack to subtract from the damage of an incoming attack; attack used is locked for one turn. If the damage chosen exceeds the damage of the incoming attack, an effect which targets Void is nulled. Effect counts as a 'Shield'. Sacrificed Blades are regained at a rate equal to Void’s Natural Dodge Cool Down (every other turn).
Sword Summoner Offensive, Passive Type Description: A natural ability of Void, the summoning of swords to aid in not only his defensive powers but his offensive strikes as well. His call beckons forth swords that lie under his command. Effect: A Blade is gained when the conditional effect of an attack of the respective Element is activated. Max of 7 of each type. Striker Blade – (Blade Element) > With 1-3 Blades, Void gains 10 damage. > With 4-6, Void gains 20 damage. > With 7, Void gains 25 damage; all Blades of this type can be sacrificed to grant an aimer to an attack this turn. (Effect can only be used a total of three times per battle. Uses are shared with Shadow Blade effect.) Shadow Blade – (Shadow Element) > With 1-3 Blades, Void gains 10 damage. > With 4-6, Void gains 20 damage. > With 7, Void gains 25 damage; all Blades of this type can be sacrificed to have +1 Action Slot for the turn. (Effect can only be used a total of three times per battle. Uses are shared with Striker Blade effect.)
Noctis[/color]
Incorporeal Passive Family Trait Noctis' form is just that of other virii of his kind; a shadow-like ghost, making being hit much harder than normal. Effect: Noctis is immune to all non-Blade Element attacks for the first turn of battle, every turn after that, it receives 10% less damage from all sources.
__Offensive Phase__
Void[/color]
[2 AS]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 104 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
Grimtooth S-Attack Shadow Element Shadows spiral around one of Void’s hands, as he concentrates. Momentarily, it looks like he disappeared for a second, until he slams the hand downward. Raising up from the ground are spikes made from shadows, continuing onward until all enemies are struck. Damage – 148 Effects - Breaks Shields, Undodgeable, Blind - Reduces the armor of enemies by 30 (to a minimum of 0) for two turns. Cool Down – 2 Turns[/color]
Reverse Impulse C-Attack Shadow Element Rushing forward, Void skewers an opponent with ‘Endless’, the blade of the weapon enveloped by shadows. Upon contact, the opponent’s internal systems are damaged. Damage – 168 Effects – Undodgeable, Breaks Shields, Blinds - If this attack connects, any regeneration/recovery is reduced to 50% effectiveness for two turns. Cool Down starts after the end of the effect. Cool Down – 1 Turn[/color]
Noctis
[1 AS]
Shadow Strike Family Attack C-Attack Blade Element Noctis transforms into a sword, and strikes at an opponent. Damage: 100 Effect: Adopts a basic aimer at will; Undodgeable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Void HP - 1,000/1,000 Status - Fine Guardian Blades - 4
Noctis HP - 400/400 Status - Incorporeal
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Post by Kman on Jun 21, 2010 21:33:40 GMT -8
Pre-battle Phase:
Natural Dodge Sentinel Blade Takes Grimtooth, Reverse Impulse, and Shadow Strike.
K-414's HP: 1892 Regeneration: 195 Damage: 416 Current HP: 1671
Hybrid Offensive and Defensive Skill: Name: Growing Rage Type: Damage and Armor Increase Description: With each step of pain that K-414 incurs, his wrath grows stronger, and he becomes stronger and more resilient to damage. Effects: Every time K-414 loses 9% of his max HP (170 HP as of now) he gains 6 armor and 7 damage to all attacks, with a max of 60 and 70 respectively. If an effect causes his HP to increase, he retains this armor and damage. (Damage Taken: 416; Tier Active: 2; next Tier at 510 Damage)
Name: Wolf Pack Type: Clone Creation Description: By causing the data that comprises his body to replicate rapidly, (generally used a resistance to a change in his data,) K-414 can create temporary clones of himself that take some of the heat from him. Effects: Clones have but 1 hit point, and can use any Combat attack that have no cooldown. Clones have 1 attack slot per turn Uses: 3/4
Battle Step:
Clone's Attack:
Name: Shield Ripper Range: Combat Element: Normal Description: Extending his claws, K-414 attacks viciously, the attack easily penetrating any basic shield and hitting the target. Effects: 190 - Breaks Shields
K-414's Attack:
Name: Rending Slash Range: Combat Element: Normal Description: K-414 allows his claws to rip apart his foes at close range, often putting those who aren’t prepared in a lot of pain. Effects: Dodge/Block Separately, 82x2 89x2 damage - If the first two attacks are both successful, the opponent takes 82 additional damage. The damage is effect-based, and cannot be avoided; opponent's armor still applies to this damage. Cooldown: 1 turn
Name: Grab ‘n Toss Range: Combat Element: Normal Description: Rushing forward through his opponent’s guard, K-414 grabs ahold of his opponent with his powerful jaws and throws them through the air, forcing them to try to recover before they can attack. Effects: 220 234 damage - opponent gets –1 attack slot on the following turn Cooldown: 2 turn
Name: Swift Slash Range: Combat Element: Normal Description: Striking quickly, K-414's claws often cut through an opponent before they know what hit them. Effects: 190 204 Damage - Undodgeable
Name: Shield Ripper Range: Combat Element: Normal Description: Extending his claws, K-414 attacks viciously, the attack easily penetrating any basic shield and hitting the target. Effects: 190 204 - Breaks Shields
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 103 117 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
Post-Combat:
HP: 1671 Status: Blinded by the light~ for 2 more turns, armor -30 for 2 turns
Damage Taken: 416 Bonus Damage: 14 Bonus Armor: 12(-30) = 0
Cooldowns: Nat Dodge: 5 rounds Rending Slash: 1 turn Grab 'n Toss: 2 turns
Damage: 1209 @ Void
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Post by Shinn the Failedge on Jun 21, 2010 22:17:01 GMT -8
__Defensive Phase__
Natural Dodge - Recon effect activated. Applies to whole round.
All attacks but Swift Slash: Avoided.
Transmogrify Activated Support Skill Noctis stills for a second, before changing shape into black sword; the blade is curved, with the guard being in an 'S' shape as the hilt bears an onyx at the end. Effect: +30 damage and +20 armor, lasts for 2 turns, effect can't stack and can only be used once per turn. Uses: 2
Swift Strike: Taken. 836 HP remaining.
__Offensive Phase__
Void[/color]
[3 AS]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 104 119 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
[Aimed at K-414]
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 168 99 Effect – Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. - If 3 or more Shadow Blades are in play, the auto attack strikes for full damage. Cool Down – None
[+1 Shadow Blade. Aimed at Clone]
Swallow’s Flight Reversal C-Attack Blade Element Turning his body to the side, Void holds his blades horizontally. Stepping forward, he unleashes a slashes with each blade, with a final simultaneous slash from both swords, all done within an instant, as if in the same moment. Damage – 56x3 89x3 Effect – Undodgeable, Cuts Auras, Block/Dodge Separately, Ignores Armor, Cannot Be Countered - Gains 20 damage per hit if all C-Attacks made last turn connected (excluding any attacks with Auto Attack effect) - Opponent’s armor and damage is reduced by 5 for every hit of this attack that connects for two turns. Stacks to a maximum of -30 Armor and Damage. - Each hit can be aimed at a separate target Cool Down – 1 Turn
[+1 Striker Blade]
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 208 238 Effects – Undodgeable, Cuts Auras - The next attack to follow this may gain a second hit at 50% damage, at the cost of 50 damage. - Effect cannot be used more than once per turn. Cool Down – 1 Turn
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 218 293+147 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blades]
Noctis[/color]
[1 AS]
Shadow Strike Family Attack C-Attack Blade Element Noctis transforms into a sword, and strikes at an opponent. Damage: 100 Effect: Adopts a basic aimer at will; Undodgeable
[Last 4 attacks aimed at K-414]
~~~~~~~~~~~~~~~~~~~
Void HP - 836/1,000 Status - Fine Guardian Blades - 4 Shadow Blades - 1 Striker Blades - 3
Noctis HP - 400/400 Status - Fine
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Post by Kman on Jun 22, 2010 13:56:08 GMT -8
Prebattle Phase:
Sentinel Blade: Taken. (416 + 119 = 535 Damage total, Tier 3 Growing Rage Active) - Countered for 50 damage (mirror armor) Soul Destroyer: Taken for Clone ( 535 + 99 = 634 Damage total) - Countered for 50 damage (mirror armor) Swallow's Flight Reversal Taken (634 + 267 = 901 Damage total, Tier 5 Growing Rage Active) Dancing Flash - Taken by Clone Ravaging Fang - Taken by Clone Shadow Strike Taken (901 + 100 = 1001 Damage total)
Hybrid Offensive and Defensive Skill: Name: Growing Rage Type: Damage and Armor Increase Description: With each step of pain that K-414 incurs, his wrath grows stronger, and he becomes stronger and more resilient to damage. Effects: Every time K-414 loses 9% of his max HP (170 HP as of now) he gains 6 armor and 7 damage to all attacks, with a max of 60 and 70 respectively. If an effect causes his HP to increase, he retains this armor and damage. ( 1001 Damage Total; Tier 5 Active, next tier at 1020 Damage)
K-414's HP: 1671 Regen: 0 (Used full regen last turn by mistake) Damage: 585 Current HP: 1086
Battle Step:
Name: Swift Slash Range: Combat Element: Normal Description: Striking quickly, K-414's claws often cut through an opponent before they know what hit them. Effects: 190 210 Damage - Undodgeable
used x4 times
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 103 123 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
Post Combat Step: K-414's HP: 1086 Status: Blinded
Total Damage Taken: 1001 Bonus Damage: 35 (-15 for 2 turns) = 20 Bonus Armor: 30 (-30 for 1 turn, -15 for 2 turns) = 0
Cooldowns: Nat Dodge: 4 turns Rending Slash: 0 turns Grab 'n Toss: 1 turns
963 Damage, +100 counter damage(Mirror Armor) @ Void
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Post by Shinn the Failedge on Jun 22, 2010 17:20:30 GMT -8
__Defensive Phase__
Shade’s Embrace Support, Aura Type Description: Shadows surge upwards, and cover Void. After spiraling for a few moments, the data fades away, leaving in its place an aura outlined by black. Effect: Creates a 25 HP Aura. When broken, Void recovers 100 HP. Uses: 2
[Used twice. Two 25 HP Auras created]
Swift Slash[x2]: Blocked by Auras. Both Auras destroyed, 200 HP recovered.
Last 3 attacks: Taken. 613 HP
__Offensive Phase__
Void[/color]
[3 AS. 1 Shadow Blade: +10 Damage | 3 Striker Blade: +10 Damage]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 104 139 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
Haven’s Strike C-Attack Shadow Element Void holds ‘Eternity’ before him in a vertical position, before dropping low as a dashes forward. He strikes at his foe, swiftly and harshly, in a manner aimed to hamper their defense to close combat. Damage – 188 238 Effects – Undodgeable, Cuts Auras, Blinds - If this attack connects, +50 damage to C-Attacks next turn. Cool Down – 2 Turn[/color]
Moon’s Divide C-Attack Shadow Element Shadows collect around the blades of Void’s katanas. He moves the blades, forming a circle, before rushing forward, shattering the moon-like image, nearing his opponent. Void slashes with both of his swords, making an ‘X’ shape, causing a force to erupt outwards from the point of impact. Damage – 188 288 Effects – Undodgeable, Cuts Aura - If this attack connects, the opponent loses 10 damage for the turn. - If used after a ‘Shadow[/color]’ C-Attack, gains +50 damage. Effect does not activate if previous attack was ‘Moon’s Divide[/color]’[/u] Cool Down – None[/color]
[+1 Shadow Blade]
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 218 318 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+1 Striker Blades]
Noctis[/color]
[1 AS]
Shadow Strike Family Attack C-Attack Blade Element Noctis transforms into a sword, and strikes at an opponent. Damage: 100 Effect: Adopts a basic aimer at will; Undodgeable
~~~~~~~~~~~~~~~~~~~
Void HP - 613/1,000 Status - Fine Guardian Blades - 4 Shadow Blades - 2 Striker Blades - 4
Noctis HP - 400/400 Status - Fine
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Post by Kman on Jun 23, 2010 16:09:24 GMT -8
Pre-Battle step:
HP:1086 Total Damage Taken: 1001 Bonus Damage: 35 (-15 for 1 turns) = 20 Bonus Armor: 30 (-15 for 1 turns) = 15
Sentinel Blade: Taken, Countered for 50 damage Damage: 139 - 15 (124) + 1001 = 1125 total damage
Tier 6 Activated
HP: 962 Total Damage Taken: 1125 Bonus Damage: 42 (-15 for 1 turn) = 27 Bonus Armor: 36 (-15 for 1 turn) = 21
Heaven's Strike: Taken, Countered for 50 damage Damage: 238 - 21 (217) + 1125 = 1342 Damage
Tier 7 Activated
HP: 745 Total Damage Taken: 1342 Bonus Damage: 49 (-15 for 1 turn) = 34 Bonus Armor: 42 (-15 for 1 turn) = 27
Moon's Divide: Taken, Countered for 50 Damage Damage: 288 - 27 (261) + 1342 = 1603
Tier 9 Activated
HP: 484 Total Damage Taken: 1603 Bonus Damage: 63 (-15 for 1 turn) = 48 Bonus Armor: 54 (-15 for 1 turn) = 39
Ravaging Fang: Blocked by Clone
Shadow Strike: Taken, Countered for 50 damage Damage: 100 - 39 (61) + 1603 = 1664
HP: 423 Total Damage Taken: 1664 Bonus Damage: 63 (-15 for 1 turn) = 48 Bonus Armor: 54 (-15 for 1 turn) = 39
Regeneration: 195 Current HP: 618
Combat Step:
Name: Swift Slash Range: Combat Element: Normal Description: Striking quickly, K-414's claws often cut through an opponent before they know what hit them. Effects: 190 238 Damage - Undodgeable Used x4
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 103 151 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
Post-Combat STep:
HP: 628 Status: B Total Damage Taken: 1664 Bonus Damage: 63 (-15 for 1 turn) = 48 Bonus Armor: 54 (-15 for 1 turn) = 39
Cooldowns:
Nat Dodge: 3 turns Grab 'n Toss: 0 turns
Damage @ Void: 1103, +150 counter damage from mirror armor Damage @ Noctis: 50 counter damage from mirror armor
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Post by Shinn the Failedge on Jun 28, 2010 18:29:40 GMT -8
__Defensive Phase__
Accel Burst Speed, Dodge Type Description: As an attack approaches Void, he suddenly puts on a burst of Speed, moving with his natural Speed to avoid an incoming strike aimed at him. Effect: Dodges two attacks. Uses: 4 (2 Base + 1('Recon') + 1('Shadow[/color]')
[Recon effect; 2 uses for Omni Dodge]
Swift Slash[x2]: Avoided.
Blade Array: Defense Defensive, Armor Passive Type Description: Entering battle, a set of swords surround him, looking similar in design as simple silver long swords, and reduce the effectiveness of an opponent’s attack, blocking part of their assault. Effect: At the beginning of the battle, Void starts with 4 Guardian Blades. Each Blade in play raises Void’s armor by 5. 2 Blades can be sacrificed in order to use the damage of a currently usable attack to subtract from the damage of an incoming attack; attack used is locked for one turn. If the damage chosen exceeds the damage of the incoming attack, an effect which targets Void is nulled. Effect counts as a 'Shield'. Sacrificed Blades are regained at a rate equal to Void’s Natural Dodge Cool Down (every other turn).
[Used twice. Quick Strike and Blade’s Dance chosen]
Swift Slash[x2]: Blocked.
Serrated Body: Natural Dodge
__Neutral Phase__
Noctis
Transmogrify Activated Support Skill Noctis stills for a second, before changing shape into black sword; the blade is curved, with the guard being in an 'S' shape as the hilt bears an onyx at the end. Effect: +30 damage and +20 armor, lasts for 2 turns, effect can't stack and can only be used once per turn. Uses: 2
__Offensive Phase__
Void[/color]
[3 AS; 2 Shadow Blade: +10 Damage | 4 Striker Blade: +20 Damage. +50 damage to all C-Attacks (Haven's[/color]). +30 damage (Transmogrify)]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 104 164 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 168 114 Effect – Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. - If 3 or more Shadow Blades are in play, the auto attack strikes for full damage. Cool Down – None
[+1 Shadow Blade]
Searing Break S-Attack Shadow Element Void empties his hands, and conjures forth kunai, several held in each hand. The kunai are normal, obsidian black in color, a ring at the back, and white wrapping around the hilt. Taking aim, he draws his arms back and flings the projectiles at the enemy, letting them fly out of his hands. Damage – 148 208 Effects – Cuts Auras, Breaks Shields - The next attack to follow this gains +50 damage. - Attack cannot be used more than once per turn. Cool Down – None
Moon’s Divide C-Attack Shadow Element Shadows collect around the blades of Void’s katanas. He moves the blades, forming a circle, before rushing forward, shattering the moon-like image, nearing his opponent. Void slashes with both of his swords, making an ‘X’ shape, causing a force to erupt outwards from the point of impact. Damage – 188 398 Effects – Undodgeable, Cuts Aura - If this attack connects, the opponent loses 10 damage for the turn. - If used after a ‘Shadow[/color]’ C-Attack, gains +50 damage. Effect does not activate if previous attack was ‘Moon’s Divide[/color]’[/u] Cool Down – None[/color]
[+1 Shadow Blade]
Shadow’s Dance C-Attack Shadow Element Void calms himself and focuses, as shadows cover over his arms. They then take the form of slim, black, solid wrist blades. Crackling with energy, Void rushes forward and slashes the enemy at close range. He strikes multiple times, slashing the enemy at all sides, before ending up behind the opponent with the blades disappearing. Damage – 228 507 Effects – Cuts Auras, Breaks Shields - If this attack connects, the enemy loses an Action Slot for the turn. - If the conditional effects of two ‘Shadow’ Element attacks were fulfilled this turn, this attack may act as if it were charged. If this effect is used, a ‘Blade’ is sacrificed. - Can be charged to gain x1.5 damage Cool Down – 2 Turns
[1 Shadow Blade sacrificed. +1 Shadow Blade]
Noctis[/color]
Shadow Strike Family Attack C-Attack Blade Element Noctis transforms into a sword, and strikes at an opponent. Damage: 100 Effect: Adopts a basic aimer at will
~~~~~~~~~~~~~~~~~~
Void HP - 463/1,000 Status - Fine Guardian Blades - 0 Shadow Blades - 3 Striker Blades - 4
Noctis HP - 350/400 Status - Fine
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Post by Kman on Jun 28, 2010 19:13:03 GMT -8
Defensive Stage:
HP: 628 Total Damage Taken: 1664 Bonus Damage: 63 (-15 for 1 turn) = 48 Bonus Armor: 54 (-15 for 1 turn) = 39
Sentinel Blade: Taken for 164 110 Damage
HP: 518 Total Damage Taken: 1774 Bonus Damage: 70 Bonus Armor: 60
Soul Destroyer: Taken for 114 54 Damage
HP: 464 Total Damage Taken: Max Tier Bonus Damage: 70 Bonus Armor: 60
Searing Break: Taken for 208 148 Damage
HP: 316 Total Damage Taken: Max Tier Bonus Damage: 70 Bonus Armor: 60
Moon's Divide: Taken for 398 338 Damage
22 HP. |:I
Void is the Winrar!
Void: 65/500 K-414: 22/220
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