|
Post by Shinn the Failedge on Jun 5, 2010 22:38:01 GMT -8
[dice=100]
[Let's go =O][rand=2582951554240746632315235654642150362212572781107644111579355735564]
|
|
|
Post by Shast on Jun 5, 2010 22:54:08 GMT -8
HEEERE WE GO! ARE YOU READY TO TYPE?!
[dice=100]
Jax regenerates 312 HP(5% twice)
Offensive
Poison Panels Element: Dark Attrabutes: All Navis on the field take 100 DMG per turn, all Navis on the field -1 attack per turn. Lasts 3 turns Chip: "Geddon" 3000z
-Tremor- S-attack Stone element *The ground rumbles at Jaxs' coming; every step he takes pulsates shock waves beneath the earth.* --- 60 damage, breaks shields, cuts auras, auto attacks, hits all, adopts any panel effect currently in play along with that panels element, if hit opponent is afflicted with that effect for 2 turns. If panels are normal when this attack is performed it deals 40 more damage. [1 turn cooldown] Tremor adopts: -1 attack slot.
-Spire-Strike- S-attack Stone element *Jax grabs and flips an opponent into the air and clenches his throwing fist, then 2 spiked balls emerge from the ground at rocket speed aimed at the airborne adversary.* --- 120 damage, undodgeable, breaks shields, if hits reduces opponents healing by 100% this turn. This attack can not be avoided by means of a clone. [1 turn cooldown]
-Decimation- C-attack Stone element *Several stone columns shoot out of the ground at an angle crushing the poor fool caught in it.* --- 130 damage, undodgeable, cuts auras, if hits opponent bleeds for 50 unavoidable, un-modifiable damage next turn. If panels are Sand opponent is sluggish, and unable to naturally dodge their next turn.(the first after the one they take this on)
-Usurp- S-attack Stone element *A stream of local debris seeks out an opponent.* ---
50 190 damage, undodgeable, cuts auras, This attack may not be avoided by anything but the intended opponent. It's damage is increased by 35 per 50 base damage the target opponent has.(highest damage chosen) <Voids base damage is 200, +140 damage>
<Argug is charging his cannon ball!>
Summary HP: 3447/3135 Argug: 300/300 Potential damage: 500 Status: Normal Stage: Poooison
cd's Tremor: 1 turn [rand=43462930918669396767493605154250165908924640383967821645781824246]
|
|
|
Post by Shinn the Failedge on Jun 5, 2010 22:57:13 GMT -8
__Defensive Phase__
Blade Array: Defense Defensive, Armor Passive Type Description: Entering battle, a set of swords surround him, looking similar in design as simple silver long swords, and reduce the effectiveness of an opponent’s attack, blocking part of their assault. Effect: At the beginning of the battle, Void starts with 4 Guardian Blades. Each Blade in play raises Void’s armor by 5. 2 Blades can be sacrificed in order to use the damage of a currently usable attack to subtract from the damage of an incoming attack; attack used is locked for one turn. If the damage chosen exceeds the damage of the incoming attack, an effect which targets Void is nulled. Effect counts as a 'Shield'. Sacrificed Blades are regained at a rate equal to Void’s Natural Dodge Cool Down (every other turn).
Tremor: Natural Dodge
Shade’s Embrace Support, Aura Type Description: Shadows surge upwards, and cover Void. After spiraling for a few moments, the data fades away, leaving in its place an aura outlined by black. Effect: Creates a 25 HP Aura. When broken, Void recovers 100 HP. Uses: 2
[25 HP Aura created.]
Spire Strike: Blocked by Aura; Aura destroyed, +100 HP.
Decimation: Blade Array - Defense activated. 2 Guardian Blades sacrificed, Quick Strike chosen. 'Bleeding' nulled.
Usurp: Taken. 180 damage.
__Neutral Phase__
Sword Summoner Offensive, Passive Type Description: A natural ability of Void, the summoning of swords to aid in not only his defensive powers but his offensive strikes as well. His call beckons forth swords that lie under his command. Effect: A Blade is gained when the conditional effect of an attack of the respective Element is activated. Max of 7 of each type. Striker Blade – (Blade Element) > With 1-3 Blades, Void gains 10 damage. > With 4-6, Void gains 20 damage. > With 7, Void gains 25 damage; all Blades of this type can be sacrificed to have grant an aimer to an attack this turn. (Effect can only be used a total of three times per battle. Uses are shared with Shadow Blade effect.) Shadow Blade – (Shadow Element) > With 1-3 Blades, Void gains 10 damage. > With 4-6, Void gains 20 damage. > With 7, Void gains 25 damage; all Blades of this type can be sacrificed to have +1 Action Slot for the turn. (Effect can only be used a total of three times per battle. Uses are shared with Striker Blade effect.)
__Offensive Phase__
[2 AS]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 94 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 148 74 Effect – Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. - If 3 or more Shadow Blades are in play, the auto attack strikes for full damage. Cool Down – None
[+1 Shadow Blade]
Grimtooth S-Attack Shadow Element Shadows spiral around one of Void’s hands, as he concentrates. Momentarily, it looks like he disappeared for a second, until he slams the hand downward. Raising up from the ground are spikes made from shadows, continuing onward until all enemies are struck. Damage – 128 138 Effects - Breaks Shields, Undodgeable, Blind - Reduces the armor of enemies by 30 (to a minimum of 0) for two turns. Cool Down – 2 Turns[/color]
Reverse Impulse C-Attack Shadow Element Rushing forward, Void skewers an opponent with ‘Endless’, the blade of the weapon enveloped by shadows. Upon contact, the opponent’s internal systems are damaged. Damage – 148 158 Effects – Undodgeable, Breaks Shields, Blinds - If this attack connects, any regeneration/recovery is reduced to 50% effectiveness for two turns. Cool Down starts after the end of the effect. Cool Down – 1 Turn[/color]
~~~~~~~~~~~~~~~~~
Void HP - 920/1,100 Status - Fine Guardian Blades - 2 Shadow Blades - 1
|
|
|
Post by Shast on Jun 5, 2010 23:40:17 GMT -8
Defensive -30 armor
I'll take everything, sir, for a net loss of 362.
Supportive 50% healing cut
Jax heals 5% twice, at 50% each, for a gain of: 156
Poison panels tick off on Jax for 100.
Offensive -1 slots
-Shatter- S-attack Stone element *Jax bashes someone with a large boulder.* --- 140 damage, breaks shields, cuts auras, Poisons, adopts the panels respective status damage, if possible. if hits makes hit opponent vulnerable to all negative panel effects, while not receiving any bonuses for 2 turns. [2 turn cooldown]
<Jax is charging something nasty~>
<Argug continues his charge!>
Summary HP: 3141/3135 Argug: 300/300 Potential damage: 140 Status: --- Blind: 1 turn -30 armor: 1 turn 50% healing: 1 turn Stage: Poooison
cd's Tremor: ready Shatter: 2 turns
|
|
|
Post by Shinn the Failedge on Jun 7, 2010 18:37:16 GMT -8
__Defensive Phase__
[1 Guardian Blade recovered.]
Tremor: Taken. 125 damage. Poison. 575 HP
__Offensive Phase__
[2 AS. 1 Shadow Blade; +10 Damage]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 94 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
Swallow’s Flight Reversal C-Attack Blade Element Turning his body to the side, Void holds his blades horizontally. Stepping forward, he unleashes a slashes with each blade, with a final simultaneous slash from both swords, all done within an instant, as if in the same moment. Damage – 46x3 Effect – Undodgeable, Cuts Auras, Block/Dodge Separately, Ignores Armor, Cannot Be Countered - Gains 20 damage per hit if all C-Attacks made last turn connected (excluding any attacks with Auto Attack effect) - Opponent’s armor and damage is reduced by 5 for every hit of this attack that connects for two turns. Stacks to a maximum of -30 Armor and Damage. - Each hit can be aimed at a separate target Cool Down – 1 Turn
[+1 Striker Blade]
Moon’s Divide C-Attack Shadow Element Shadows collect around the blades of Void’s katanas. He moves the blades, forming a circle, before rushing forward, shattering the moon-like image, nearing his opponent. Void slashes with both of his swords, making an ‘X’ shape, causing a force to erupt outwards from the point of impact. Damage – 168 148 Effects – Undodgeable, Cuts Aura - If this attack connects, the opponent loses 10 damage for the turn. - If used after a ‘Shadow[/color]’ C-Attack, gains +50 damage. Effect does not activate if previous attack was ‘Moon’s Divide[/color]’ Cool Down – None[/color]
~~~~~~~~~~~~~~~~~
Void HP - 575/1,100 Status - Poison Guardian Blades - 3 Shadow Blades - 1 Striker Blades - 1
|
|
|
Post by Shast on Jun 7, 2010 19:15:20 GMT -8
Defensive
Takes everything; Net loss: 300(strong to blade)
Supportive
Jax regens 5%x2x.5: 156
Argug creates lava!
-Panel Crusher- Activated speed skill. Argugs' cannonballs burst on contact, changing the field in a specific way. --- Transforms the field to a panel type corresponding with one of Argugs' elements. If no panel types correspond with Argugs' current element(s), then the panels are returned to normal. 1x use. x0 use
Jax molds it to chaos!
-Chaos Earth- Activated Stage skill *Jax crouches down lowering his hands within inches to the ground. After a few seconds he quickly stands straight up with raised both hands up as if he were welcoming something from above. The ground around the area shatters and ripples creating minor earthquakes and savage rains of dust, rock, and just general debris. The land continues its rampage of destruction for an indefinite amount of time, causing a seemingly recycled havoc on everything in an endless stream of hatred.* ----- -If panels were changed from lava panels into this stage, it deals 150 un-modifiable damage to all navis every even turn.
-Stone attacks penetrate up to 20 armor.
-Increases the damage of Sand, Wind, Stone, and Sonic attacks by 10%. [Panel element: Stone] [Lasts 2 turns] [x1 use] x0 use
Offensive
-Power Strike- C-attack Stone element *Jax swings his massive axe onto an opponent, crushing them into the ground.* ---
150 258 damage, breaks shields, if charged this attack deals an additional 100 damage(before multipliers) and undodgable/cuts auras. If used while panels are Lava opponent takes an additional 100 damage unless resistant to fire. [1 turn optional charge]
-Axe strike: Crushing Blow- C-attack Stone element *Jax swings his gigantic axe in a vertical motion at an opponent* ---
130 214 damage, breaks shields, cuts auras. If used after a charged Power Strike this attack adopts 'cuts auras' and deals an additional 90 damage.
-Tremor- S-attack Stone element *The ground rumbles at Jaxs' coming; every step he takes pulsates shock waves beneath the earth.* ---
60 38 damage, breaks shields, cuts auras, auto attacks, hits all, adopts any panel effect currently in play along with that panels element, if hit opponent is afflicted with that effect for 2 turns. If panels are normal when this attack is performed it deals 40 more damage. [1 turn cooldown] Tremor adopts the: if hits 150 un-modifiable damage every turn effect.
-Axe strike: Cleave- C-attack Stone element *Jax swings his gigantic axe in a horizontal motion hitting multiple opponents. ---
130 159 damage, undodgeable, Breaks shields cleaves and hits up to 2 targets, If used after Tremor this attack gains 'breaks shields', +40 damage, and may cleaves into another target.
Cannonball S-Attack Fire element Argug fires off a solid and heavy cannonball.
130 260 damage, breaks shields, cuts auras, ignores armor. 2 full turn charge, takes an entire turn of attack slots to fire. <I dunno what a 2 full turn charge bonus is, so I'm just going with x2 damage for now>
Summary HP: 2997/3135 Argug: 300/300 Potential damage: 929 Status: --- Blind: ending -30 armor: ending 50% healing: ending -15 damage and armor: 1 turn -10 damage: ending Stage: Chaos(first turn)
cd's Shatter: 1 turn Tremor: 1 turn
|
|
|
Post by Shinn the Failedge on Jun 10, 2010 16:20:50 GMT -8
__Defensive Phase__
Power Strike: 2 Guardian Blades sacrificed. Blade's Dance chosen. 'Additional 100 damage unless resistant to fire' effect nulled.
Natural Dodge: Recon effect applied. Dodge applies to whole turn. Crushing Blow, Tremor, and Cannonball avoided.
Shade’s Embrace Support, Aura Type Description: Shadows surge upwards, and cover Void. After spiraling for a few moments, the data fades away, leaving in its place an aura outlined by black. Effect: Creates a 25 HP Aura. When broken, Void recovers 100 HP. Uses: 2 1
[25 HP Aura created]
Cleave: Blocked by Aura; Aura destroyed, +100 HP. 505 HP
__Offensive Phase__
[3 AS; 1 Shadow Blade: +10 Damage | 1 Striker Blade: +10 Damage]]
Soul Destroyer S-Attack Shadow Element Void holds one of his hands forward, with an open palm. Shadows spiral around it for a few seconds, and then an abrupt wave of shadows is sent forward at the enemy, flying in a shape similar to a ‘V’. Damage – 148 64 Effect – Breaks Shields, Undodgeable - May auto attack for half damage if a Natural Dodge was used to avoid an attack this turn. - If 3 or more Shadow Blades are in play, the auto attack strikes for full damage. Cool Down – None
[+1 Shadow Blade]
Sentinel Blade S-Attack Blade Element A small blade appears from nowhere, a miniature dagger which looks like a mix of Void’s blades in color. The dagger glow a soft, dull gray color. It always moves before Void to strike at the enemy, attempting harm in any way it can with fast, unpredictable movements. Damage – 94 Effects – Breaks Shields, Cuts Auras, Auto Attacks - For each instance this attack connects, it permanently gains 10 damage, to a max of +50 for the battle. Cool Down - None
Quick Strike C-Attack Blade Element Void shoots forward with an amazing burst of speed. Nearing the enemy, he readies his blades. With the enemy close enough, he slashes, quickly yet effectively, allowing for a quick transition. Damage – 228 208 Effect – Undodgeable, Breaks Shields Cool Down – None
Dancing Flash C-Attack Blade Element Void unsheathes his blades, and holds them out at his side. Utilizing his speed, he quickly rushes at the enemy. When they’re close enough to slash, Void slices them, first in the front, then turning around them adding a slash at the sides, as well as the back. Facing the opponent once again, Void slashes in an ‘X’ shape. Damage – 188 168 Effects – Undodgeable, Cuts Auras - The next attack to follow this may gain a second hit at 50% damage, at the cost of 50 damage. - Effect cannot be used more than once per turn. Cool Down – 1 Turn
Ravaging Fang C-Attack Blade Element Void teleports to before the enemy’s position, and kicks them upwards. Pushing himself off the ground, he rises with his enemy, and swipes at them while ascending above. He slashes at the enemy’s chest, and then stabs them with both swords as they fall to the ground. Damage – 198 203+102 Effects – Undodgeable, Breaks Shields - If used after two C-Attacks, gains +50 damage for the turn. - If both attacks were ‘Blade Element, gains an additional +25 damage for the turn. Cool Down – None
[+2 Striker Blades]
~~~~~~~~~~~~~~~~~~~~~~~~
Void HP - 485/1,000 Status - Poison [2/3] Guardian Blades - 1 Shadow Blades - 2 Striker Blades - 3
|
|
|
Post by Shast on Jun 12, 2010 23:03:17 GMT -8
Defensive
Jax takes everything except dancing Flash.
-Deflect- Activated Defense skill *Jax uses the terrain itself as his defense, his capabilities shifting with the earth.* --- Blocks 1 attack, if the panels are not normal counters for 20 damage of that panels element. If panels are Chaos earth increases Jaxs' armor by 10 for the rest of the battle. [x3 uses] x2 uses.
It's blocked, you take 20 counter damage, and Jaxs' armor goes up by 10.
Net loss: 313 150 from Chaos stage.
Supportive
Jax regenerates 5% max twice: 312
Offensive
-Annihilator Strike- C-attack *Jax infuses his weapon with his energy and swings!*
150 295 damage, undodgeable, breaks shields, ignores armor, Jax may pay 10HP to increase this attacks damage by 1 as many times as he wishes. If Jax pays 100< life: Attack gains 'hits all' If Jax pays 200< life: Attack gains a 100 damage boost. If Jax pays 400< life: This attack is automatically treated as a weakness by the targeted opponent, if the hit opponent is already weak to stone, the weakness damage is raised to x2. [2 turn cooldown] <Jax sacrifices 400hp, +40 damage>
-Usurp- S-attack Stone element *A stream of local debris seeks out an opponent.* ---
50 192 damage, undodgeable, cuts auras, This attack may not be avoided by anything but the intended opponent. It's damage is increased by 35 per 50 base damage the target opponent has.(highest damage chosen) [Voids Blade base is: 240,+140 damage] <Used tiwce!>
<Argug resumes his charge!>
Summary HP: 2346/3135 Argug: 300/300 Potential damage: 679 Status: --- -15 damage and armor: ending Stage: Chaos(Second turn)
cd's Shatter: Ready Tremor: Ready AS: 2 turns.
|
|
|
Post by Shinn the Failedge on Jun 12, 2010 23:15:02 GMT -8
[Void takes all and dies~]
|
|
|
Post by Shast on Jun 12, 2010 23:17:57 GMT -8
Oh how boring.. Well, you get Jaxs' winning moneys, which would be.. 50+10+5/v(10) 140/1,400. Here have 1,400z.. >.>
|
|