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Post by Kman on May 30, 2010 6:29:23 GMT -8
The wolf navi let out a low growl, his body tensing as other Navi took a step forward towards him. The claws extended outward, and he leaned forward on one foot, his whole body balanced on the forward leg as he prepared himself for battle...it looked like this one might get a little ugly.
[dice=100] [rand=60197560675442227148992074653506398152964189648635212736548855901]
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Post by Twon on May 30, 2010 11:14:59 GMT -8
Fayt looks at the wolf navi with his usual unreadable expression. He says nothing as he walks into the navi's view and stops several yards away.
[dice=100][rand=637409559309209515089099305994513622282183164221645378637433549223]
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Post by Kman on May 31, 2010 12:41:14 GMT -8
K-414, never one to be intimidated, took a step forward towards the other. He let a low growl escape his throat. "Come on then, if you think you can handle it!" he snarled, not letting the other navi think, even for a moment, that he was afraid. He was ready to fight, and it showed; he wasn't about to back down any time soon.
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Post by Twon on Jun 1, 2010 20:03:08 GMT -8
(OOC: In a bit of a rush to post in all my battles so I won't RP my attack pattern this turn.)
Fayt nods at navi in understanding as he began his attack.
Magician Burst S-Attack Normal Element Uses the Magician card to summon a familiar that fires bursts of energy at the opponent. 60 DMG, Auto attack, Cuts Auras, Breaks Shields
Rod Smash S-Attack Normal Element Uses a Rod card that launches a shockwave of energy. 130 DMG, Breaks Shields, -20 DMG to opponent for 1 turn 1 use per turn
Fayt-1280/1280
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Post by Kman on Jun 2, 2010 14:39:07 GMT -8
(( That's fine ^^ ))
K-414 let out a growl as he moved forward towards his target, the wolf loping forward, ready to begin his attack. However, the other moved with a liquid smoothness, releasing a small creature from within a card, the small creature firing a harrying burst of energy at the wolf-navi. His assault slowed, he sought to move forward through it, when the opponent released a burst of energy from another one of his cards, causing K-414 to stumble backwards, his limbs shaking slightly from the impact.
Creating a clone, he shot forward, the Clone going for a basic attack while K-414 let his claws slash across one another, as if trying to rip the Navi open before he gathered his strength for a powerful, overhand strike, which left him open, but he didn't even seem to notice as he dived in, his jaws opening as he went for a biting attack.
Precombat:
Takes both attacks: 190 damage
K-414's HP: 1892 - 190 Regeneration: 195 K-414's HP: 1897
Hybrid Offensive and Defensive Skill: Name: Growing Rage Type: Damage and Armor Increase Description: With each step of pain that K-414 incurs, his wrath grows stronger, and he becomes stronger and more resilient to damage. Effects: Every time K-414 loses 9% of his max HP (170 HP as of now) he gains 6 armor and 7 damage to all attacks, with a max of 60 and 70 respectively. If an effect causes his HP to increase, he retains this armor and damage. (190 damage taken; Tier 1 active (6 armor, 7 damage); Next tier at 340 damage)
Name: Wolf Pack Type: Clone Creation Description: By causing the data that comprises his body to replicate rapidly, (generally used a resistance to a change in his data,) K-414 can create temporary clones of himself that take some of the heat from him. Effects: Clones have but 1 hit point, and can use any Combat attack that have no cooldown. Clones have 1 attack slot per turn
Combat Step:
Clone attack:
Name: Swift Slash Range: Combat Element: Normal Description: Striking quickly, K-414's claws often cut through an opponent before they know what hit them. Effects: 190 Damage - Undodgeable
K-414's Attacks:
Name: Rending Slash Range: Combat Element: Normal Description: K-414 allows his claws to rip apart his foes at close range, often putting those who aren’t prepared in a lot of pain. Effects: Dodge/Block Separately, 82x2 75x2 damage - If the first two attacks are both successful, the opponent takes 82 additional damage. The damage is effect-based, and cannot be avoided; opponent's armor still applies to this damage. Cooldown: 1 turn
Name: Power Slash Range: Combat Element: Normal Description: Gathering his strength, K-414 lashes out with a powerful strike. However, it leaves him open and slightly winded. Effects: 275 262 damage - attacks against K-414 do an additional 30 damage on the turn following this attack. Cooldown: 1 turn
Name: Grab ‘n Toss Range: Combat Element: Normal Description: Rushing forward through his opponent’s guard, K-414 grabs ahold of his opponent with his powerful jaws and throws them through the air, forcing them to try to recover before they can attack. Effects: 220 207 damage - opponent gets –1 attack slot on the following turn Cooldown: 2 turn
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 103 90 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
Post-Combat:
K-414's HP: 1897 Status: Normal Bonus Damage: 7 Bonus Armor: 6
981 potential damage to Fayt.
Cooldowns: Rending Slash: 1 Turn Power Slash: 1 Turn Grab 'n Toss: 2 Turns
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Post by Twon on Jun 5, 2010 16:57:31 GMT -8
Fayt took several of the attacks only dodging 3 of them. He dodges one of K-414's claw attacks and turned into mist to dodged two more.
Defensive Set: 40 Armor
<Natural Dodges 1 Rending Slash>
<Dodges Power Slash and Grabing Toss> Illusion of the Moon Dodge Uses the Moon card to transform into mist to dodge attacks Dodges 2 attacks If only 1 attack is dodged, +1 Natural Dodge (Does not affect normal natural dodge use or cooldown) 2 uses (1 left)
Fayt- 1045/1280
<Regenerates 228 HP>
The energy that was released from the Magician card was fired again at the clone. At this point, the energy decipated to reveal the familiar being a small fairy with burning wings of fire. Fayt then summons two snakes made completely out of cards to attack K-414.
Magician Burst (@ clone) S-Attack Normal Element Uses the Magician card to summon a familiar that fires bursts of energy at the opponent. 60 DMG, Auto attack, Cuts Auras, Breaks Shields
Card Serpent (x2 @ K-414) S-Attack Normal Element Cards form together to create a large serpent that constricts the opponent. 130 DMG, Undodgable If hits, +20 DMG to 1 attack next turn
Fayt-1273/1280
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Post by Kman on Jun 7, 2010 16:17:37 GMT -8
K-414 darted to protect his clone from the fiery creature, the flames licking over his fur before the two snakes slammed into him, causing him to take a step backward. From deep within the wolf's throat, a growl emanated, and he looked upward, his teeth bared in a fearsome snarl. "Instead of using tricks, use something that'll hurt!" he called out in a snarl, his body feeding on the rage that was pumping through him.
With a growl, he let another clone emerge from within him, the two flanking him on either side before he leapt forward, his clones leaping to the left and right before crossing directly upon Fayt, each of them slashing viciously. K-414 brought up the whole of the assault, attacking with a flurry of slashing strikes with his claws, seeking to put the tarot-reader down.
Precombat:
K-414 takes all attacks: 320 damage - 18 (3 hits with 6 armor) + 90 (Bonus damage due to Power Slash)
K-414's HP: 1897 - 392 Regeneration: 195 K-414's HP: 1700
Hybrid Offensive and Defensive Skill: Name: Growing Rage Type: Damage and Armor Increase Description: With each step of pain that K-414 incurs, his wrath grows stronger, and he becomes stronger and more resilient to damage. Effects: Every time K-414 loses 9% of his max HP (170 HP as of now) he gains 6 armor and 7 damage to all attacks, with a max of 60 and 70 respectively. If an effect causes his HP to increase, he retains this armor and damage. (582 damage taken; Tier 3 active (18 armor, 21 damage); Next tier at 680 damage)
Name: Wolf Pack Type: Clone Creation Description: By causing the data that comprises his body to replicate rapidly, (generally used a resistance to a change in his data,) K-414 can create temporary clones of himself that take some of the heat from him. Effects: Clones have but 1 hit point, and can use any Combat attack that have no cooldown. Clones have 1 attack slot per turn Uses: 4 (2 used thus far)
Combat Step:
Clones' Attacks:
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks, slashing with his claws. Effects: 200 Damage
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks, slashing with his claws. Effects: 200 Damage
K-414's Attacks:
Name: Swift Slash Range: Combat Element: Normal Description: Striking quickly, K-414's claws often cut through an opponent before they know what hit them. Effects: 190 211 Damage - Undodgeable
Name: Shield Ripper Range: Combat Element: Normal Description: Extending his claws, K-414 attacks viciously, the attack easily penetrating any basic shield and hitting the target. Effects: 190 211 Damage - Breaks Shields
Name: Aura Render Range: Combat Element: Normal Description: An attack designed to slice right through an opponent's aura. K-414's data around his claws becomes wild and insubstantial, allowing it to pass clearly through a field. Effects: 190 211 Damage - Cuts Auras.
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 103 124 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
Post Combat Step:
K-414's HP: 1700/1892 Status: Normal
Clone1's HP: 1/1 Status: Normal
Clone2's HP: 1/1 Status: Normal
1157 Damage @ Fayt +150 Mirror Armor Passive Program Every damaging attack that hits the user is countered for 50 damage, to a max of 200 per turn. Attack MUST hit the user to be countered.
Cooldowns: Rending Slash: 0 Turn Power Slash: 0 Turn Grab 'n Toss: 1 Turns
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Post by Twon on Jun 12, 2010 13:47:10 GMT -8
Fayt turns to mist as K-414's claws past through him. He even summons a should to block another slash.
Defensive set: 40 Armor
<Dodges Shield Ripper and Arua Render> Illusion of the Moon Dodge Uses the Moon card to transform into mist to dodge attacks Dodges 2 attacks If only 1 attack is dodged, +1 Natural Dodge (Does not affect normal natural dodge use or cooldown) 2 uses (0 left)
<Blocks Swift Slash> Shield of the Devil Shield Uses the Devil card to summon a shield that absorbs attacks. Blocks 1 attack 3 uses (2 left)
<Takes other attacks>
Fayt-869/1280
<Regenerates 228 HP>
"Very well," Fayt said as his familiar fires a bolt of energy at the original K-414. Fayt, himself, pulls out the Sword card to summon a dozen swords that assult his opponent. He then pulls out the Judgement card which seemed to glow. He throws the card high in the air that caused bolts of energy to rain down from above.
Attack Set: (all aimed at K-414)
Magician Burst S-Attack Normal Element Uses the Magician card to summon a familiar that fires bursts of energy at the opponent. 60 DMG, Auto attack, Cuts Auras, Breaks Shields
Sword Storm S-Attack Normal Element Uses a Sword card that summons swords to attack. 140 DMG, Cuts Auras, Undodgable
Storm of Judgement S-Attack Normal Element Uses the Judgement card to summon many bursts of energy down from the sky.
190 230 DMG, Undodgable, Breaks Shields, Hits all 4 Turn CD
Fayt-1097/1280
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Post by Kman on Jun 14, 2010 17:06:31 GMT -8
The wolf lets out a low growl as the navi flickers through his fingertips as if he were nothing more than smoke. Then another of his strikes was blocked by a card that carried the symbol of a devil upon it, causing him to withdraw for a moment. Before he could leap back in to attack again, the small familiar again accosted him before the Sword card unleashed a barrage of attacks at him, causing him to stumble back a step.
However, as the Judgment card was played, the wolf's eyes flickered upward to where the sky had darkened slightly, and bolts of raw energy began to rain down upon them, the items ripping through his two clones and causing a fair amount of damage to the navi himself. With a low growl, K-414 shook off the pain, letting out a howl of rage as he leapt forward towards his target.
He slashed viciously with his left hand before a clone appeared at his left, getting in an attack of its own before K-414 slashed viciously with both claws, his body seeming to prepare itself for an attack to come in the future.
Precombat Step:
K-414 takes all hits 430 damage - 54 (3 attacks with 18 armor)
K-414's HP: 1700 Regeneration: 192 Damage: 376 K-414's current HP: 1516
Hybrid Offensive and Defensive Skill: Name: Growing Rage Type: Damage and Armor Increase Description: With each step of pain that K-414 incurs, his wrath grows stronger, and he becomes stronger and more resilient to damage. Effects: Every time K-414 loses 9% of his max HP (170 HP as of now) he gains 6 armor and 7 damage to all attacks, with a max of 60 and 70 respectively. If an effect causes his HP to increase, he retains this armor and damage. (958 damage taken; Tier 5 active (30 armor, 35 damage); Next tier at 1020 damage)
Name: Wolf Pack Type: Clone Creation Description: By causing the data that comprises his body to replicate rapidly, (generally used a resistance to a change in his data,) K-414 can create temporary clones of himself that take some of the heat from him. Effects: Clones have but 1 hit point, and can use any Combat attack that have no cooldown. Clones have 1 attack slot per turn Uses: 4 (3 used thus far)
Combat Step:
Clone's attack:
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks, slashing with his claws. Effects: 200 Damage
K-414's Attacks
Name: Armor Shredder Range: Combat Element: Normal Description: K-414 was designed for taking down any virus, including those with armor that most would deem impregnable. Thus he was given this unique attack, which makes even the most well-armored opponent like a tortoise without its shell. Effects: 190 225 Damage - The target’s armor is reduced by 30 for 2 turns. Cooldown: 3 turns
Name: Rending Slash Range: Combat Element: Normal Description: K-414 allows his claws to rip apart his foes at close range, often putting those who aren’t prepared in a lot of pain. Effects: Dodge/Block Separately, 82x2 99x2 damage - If the first two attacks are both successful, the opponent takes 82 additional damage. The damage is effect-based, and cannot be avoided; opponent's armor still applies to this damage. Cooldown: 1 turn
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 103 138 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
Charging - 1 Attack Slot
Post-Combat:
K-414's HP: 1516 Status: Normal
Clone1's HP: 1 Status: Normal
843 damage @ Fayt
Cooldowns: Rending Slash - 2 Turns Armor Shredder - 3 turns
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Post by Twon on Jun 17, 2010 12:41:34 GMT -8
(OOC: Sorry for the wait. in my last 2 weeks of class and the homework is epicly lengthy.)
Fayt sees K-414 charging at him, his claw looking extra deadly. With a flick of his hand, a large shield appears in front of him. The attack was blocked, but the claws pierced right through the shield and stopped inches from his chest. Fayt was surprised by the clone that appeared and attacked him, which caused him to stumble slightly which, in turn, set him up to take the other attacks.
Defensive Set:
<Blocks Armor Shreader> Shield of the Devil Shield Uses the Devil card to summon a shield that absorbs attacks. Blocks 1 attack 3 uses (1 Left)
<Takes other attacks>
Fayt-679/1280
<Regenerates 228>
Fayt's familiar, Iris, fired of another bolt of energy. Fayt then pulls out a card that deplicted a large doors with a skull symbol. With a swing of this card, a scythe appear that glowed an eerie red. With skillful handling, he swung the scythe aiming at K-414. Behind him, swords were summoned that attacked swiftly.
Attack Set:
Magician Burst S-Attack Normal Element Uses the Magician card to summon a familiar that fires bursts of energy at the opponent. 60 DMG, Auto attack, Cuts Auras, Breaks Shields
Sycthe of Death C-Attack Normal Element Uses the Death card to summon a scythe that deal wide damage. 90 DMG, Cuts Auras, Breaks Shields, Berserks 2 Turn CD
Sword Storm S-Attack Normal Element Uses a Sword card that summons swords to attack. 140 DMG, Cuts Auras, Undodgable
Fayt-907/1280
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Post by Kman on Jun 18, 2010 16:38:49 GMT -8
(( Nah don't worry about it ^^ I've been busy as well, though mine is more work/life related than school. Butstill. :| ))
K-414 let out a howl of rage as his claw was met by the demonic shield, and though he was able to deliver the rest of his attacks soundly, he couldn't quite make the impact that he'd wanted to. Though he tried to ignore the rage that was pounding through his mind, the fact that this navi was opposing him and was proving so difficult to defeat was starting to really get to him. He had rarely fought another navi that had proved this infuriating to defeat.
As he moved forward to attack again, the familiar released another burst of energy at him, which caused him to stumble backwards, right into two waiting swords. Before he had a chance to recover, the scythe that the man was wielding hit, and K-414 was suddenly filled with an inexplicable rage, far surpassing what he had been feeling moments ago. "GRRRAAAAAAOOOOORRRRRR~!" he roared, leaping forward as he began to unleash a series of dangerous slashes with his claws, before actually attempting to sink his teeth into the other.
Precombat Step:
K-414 takes all attacks. 290 - 90 (3 hits @ 30 armor each) = 200
K-414's HP: 1516 Regeneration: 195 Damage: 200 Current HP: 1511
Hybrid Offensive and Defensive Skill: Name: Growing Rage Type: Damage and Armor Increase Description: With each step of pain that K-414 incurs, his wrath grows stronger, and he becomes stronger and more resilient to damage. Effects: Every time K-414 loses 9% of his max HP (170 HP as of now) he gains 6 armor and 7 damage to all attacks, with a max of 60 and 70 respectively. If an effect causes his HP to increase, he retains this armor and damage. (1158 damage taken; Tier 6 active (36 armor, 42 damage); Next tier at 1190 damage)
Combat Step:
Clone's Attack:
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks, slashing with his claws. Effects: 200 Damage
K-414's attacks:
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks, slashing with his claws. Effects: 200 242 Damage
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks, slashing with his claws. Effects: 200 242 Damage
Name: Insider Claw Range: Combat Element: Normal Description: K-414 lunges forward quickly, getting inside of his opponent's guard, which causes him to be able to take another quick swipe at his target. Effects: 170 212 Damage - if attack hits, K-414 gains an additional attack slot next turn. Charge: 1 turn
Name: Grab ‘n Toss Range: Combat Element: Normal Description: Rushing forward through his opponent’s guard, K-414 grabs ahold of his opponent with his powerful jaws and throws them through the air, forcing them to try to recover before they can attack. Effects: 220 262 damage - opponent gets –1 attack slot on the following turn Cooldown: 2 turn
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 103 145 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
(K-414 takes 110 damage from Berserk, which activates Tier 7)
Post-Combat:
K-414's HP: 1401 Status: Berserk
Damage Taken: 1268 Bonus Armor: 42 Bonus Damage: 49
Clone's HP: 1 Status: Normal
Damage @ Fayt: 1303
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Post by Twon on Jun 22, 2010 16:51:59 GMT -8
Unable to anything to block the onslaught of slashes, Fayt takes the attacks head on. He falls to one knee as Iris, his familiar, float in front of him with a worried look on her face.
Fayt-0/1280
KO!
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Post by Kman on Jun 22, 2010 17:43:11 GMT -8
K-414 lets out a bestial roar of victory. He takes a step forward, his claws looking ready to rip Fayt's throat. However, the small familiar that hovered before the other caused him to frown, and the wolf halted his attack. "You were a worthy adversary," he growled before turning, leaving the other to tend to his wounds.
K-414: 49/330 Fayt: 30/300
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