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Post by Warrior on May 16, 2010 21:40:51 GMT -8
A familiar navi stood with head tilted down in a dark area of the net... The place seemed crawling with darkness and pretty abondoned-- void of any life except for the navi that stood there.
The ground was torn and cracked-- no grass covered the floor, only broken stones and gravel, and a few boulders scattered about the area every here and there. The sky was a semi-bright gray, covered by darker gray clouds. There was no evidence of a sun, but it was about daytime.
The navi stood, face towards the ground, in a rather relaxed but good-postured position. It seemed as though he was gathering his thoughts to himself, and working up a small rage from it. It'd be nice to lash out on someone, but seeing as the area was vacant, his emotions should be kept inside himself. He simply just stood there-- allowing each emotion to pound his mind with questions and answers of his past, his present, and his cloudy future.
But wait... the presence of another navi seemed close by... perhaps he COULD vent out his anger on another navi... Warrior lifted his head and grabbed his sword. Opening his eyes, he turned his head to see the navi who was nearby.
This could be time for a fight... and a chance to vent what little anger stored up in his mind[/i]
[dice=100][rand=125647020526230349054482835344971535151170101016819796368246898055]
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Post by That Guy on May 17, 2010 0:59:02 GMT -8
Anthem.EXE [770 / 770 HP]: "......"
[dice=100][rand=45757106304417416575504301085237486054202194038727687825567325693]
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Post by Warrior on May 17, 2010 8:32:35 GMT -8
A silent navi approached Warrior... and it was a navi he had never seen before. Darkness seem to be detected from within the navi-- even more darkness than was clouded in Warrior's own heart.
Rather than taking the first strike, although he could almost garauntee this Navi an enemy, Warrior just continued to stand there, and watch as the navi approached... It hadn't issued any threats yet, but he was almost positive that sooner or later, it would...
" . . . "
Warrior: [900/ 900] Elec Lv1, Aqua Lv2, Wind Lv1, Shadow Lv1 --Net Strengths: Fire, Sand, Break, Wind, Light, Shadow --Net Weaknesses: Ice, Stone, Sonic, Bug, Blade, Laser
Anthem: [770/770] Dark Lv3 Elemental Strengths (×0.7 DAMAGE): Elec, Blade, Shadow, Dark, Toxic Elemental Weaknesses (×1.3 DAMAGE): Metal, Sonic, Laser, Sniper, Bug
[[ You go first ]]
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Post by That Guy on May 17, 2010 16:21:21 GMT -8
(( I haven't planned out my attacks yet or what they're meant to look like, so I won't be able to RP. Assume I'm either attacking you with a scythe for C-Attacks or opening a void that releases Dark Souls from it as S-Attacks. x_x; Sorry. In fact, even his attacks aren't written for Anthem yet since it's a Rondo template. ))
[DEFENSIVE PHASE]
Regeneration: 139 REGENERATION
The Allegro Hastens - A Symphony of the Night Clone (Speed Move) Rondo's memories project of himself. Each one takes up their own weapon, and each Rondo proceeds to fight the opposition - as the blue-feathered Silare, as the indigo-coloured Rondo, as the heartless Nebula Rondo, and finally as the malevolent Juuka Rondo. 77 HP × 3 CLONES; each clone has 1 ATTACK SLOT ACTIVE (1 SKILL USE : 0 / 1 USES REMAINING)
Anthem.EXE [909 / 770 HP | CLONE 3 | –1 ACTION SLOT]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [909 / 770 HP | CLONE 3 | –1 ACTION SLOT]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 140 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 120 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, IF USED AFTER「Attack 11」, +50 DAMAGE
Attack 5 – Attack Slot Lowering Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 180 DAMAGE; IF AVOIDED: -1 ATTACK SLOT FOR 1 TURN, 3 RECHARGE TIME
Anthem.EXE [909 / 770 HP | CLONE 3 | –1 ACTION SLOT]: "......"
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Post by Warrior on May 19, 2010 20:04:08 GMT -8
[[Lolz, it's fine XD]]
A quiet opponent, but a strong one none the less. Anthem unleashed a barrage of attacks consisteng mostly of voids and slightly of scythe swipes... From each void created by Anthem, a Dark Soul of an unknown navi would escape from it to attack Warrior-- then support Anthem as he fought. The battle went quickly from a 1-on-1 to an unbalanced struggle for Warrior: 4-on-1 wasn't typically his favorite odds to fight against.
Regardless, though-- Warrior stood strong and held his ground, flinching as little as possible to Anthem's onslaught...
\|DEFENSIVE PHASE|/
[Armor 70]
All Attacks Taken, but reduced by 70 Dmg [except for both Attack10's, which were avoided by the following skill]
Unyeilding Passion Aura Type Even as the battle gets rough, Warrior keeps himself headstrong in the fight an never gives up. As all hope seems lost, purpose still remains for a mighty Warrior, and he keeps his heart in the fight to the end. Effects: Activates two 1 HP Auras. Additional Effects: When either are destroyed, Warrior heals 100HP. If either last until the end of the turn, they are automatically destroyed and Warrior heals 150 HP per aura. Uses: 2 [1/2 Remaining]
Attack2: 0 Dmg Attack11: 70 Dmg Attack10: Taken by 1st Aura [+100 HP] Attack11: Taken by 2nd Aura [+100 HP] Attack10: 100 Dmg Attack5: 110 Dmg
HP: 820/900
\| OFFENSIVE PHASE |/
Status: Berserk [Zane Kaizou Card Negative Effect]
Attack Slots: [ 3 Base, +1 Berserk]
Lightning Fang C-Attack Elec Warrior strikes with his thunder-infused blade to open for a combo 140 Damage UnDodgeable, Breaks Shields, +50 Damage to next 'Elec' Element Attack 1 Turn CoolDown [Aimed at First Clone]
Thunder Claw C-Attack Elec Warrior slashes with his lightning-infused sword, creating sparks everywhere upon impact 140 +50 Damage UnDodgeable, Cuts Auras, +50 Damage to next 'C-Attack' 1 Turn Cooldown [Aimed at Second Clone]
Death Strike C-Attack Shadow Warrior's blade turns completely black as he uses it to slash his victim 160 +50 Damage UnDodgeable [Aimed at Third Clone]
Wave Slash C-Attack Aqua Warrior's blade develops a small stream of water that runs along the blade and drips of the edge of it. He slices in a smooth manner, much like that of a wave. 130 Damage UnDodgeable, Breaks shields, Soaks [Aimed at Anthem]
[Berserk Damage: 57 Dmg]
\|END TURN|/
HP: 763/ 900 Status: Berserk Nat. Dodge: Ready CoolDown: Lightning Fang [0/1], Thunder Claw [0/1], Death Strike [0/1]
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Post by That Guy on Jun 11, 2010 5:10:44 GMT -8
(( Sorry for the wait man... Really sorry. >_o
Don't Status Damages have a cooldown? Also, I found a miscalculation in my stats - I am 10 DAMAGE lower on all my attacks than it should be, and this is by miscalculation. While I won't have you change it retroactively (meaning whatever damage you took doesn't magically go up), I will apply it from here on out. This is NOT as a result of a stat change. ))
[DEFENSIVE PHASE]
(( Elemental Strength to Elec and Shadow. All attacks taken by Anthem instead - clones have taken no damage. ))
Lightning Fang: 84 RESISTANT DAMAGE
Thunder Claw: 119 RESISTANT DAMAGE
Death Strike: 133 RESISTANT DAMAGE
Wave Slash: 130 OMNIAURA; AURA DESTROYED
Aura of Sorrow – The Sentiment That Lingered Aura (Support Move) Anthem's scars become power to him as his cold, sorrowed self reminds him of the intense pain earlier. Since then, this thing that others had so easily called 'pain' became numb. All that he could say now was, "What pain?" 130 OMNIAURA ACTIVE (1 SKILL USE | 0 / 1 USES REMAINING)
Anthem.EXE [573 / 770 HP | CLONE 3]: "......"
Regeneration: 139 REGENERATION
Anthem.EXE [712 / 770 HP | CLONE 3]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [712 / 770 HP | CLONE 3]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」
Anthem.EXE [712 / 770 HP | CLONE 3]: "......"
POTENTIAL DAMAGE: 1065 DAMAGE
[RECHARGE QUEUE]
Attack 5: 2 TURNS
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Post by Warrior on Jun 11, 2010 13:54:58 GMT -8
[[Lolz, it's kewl XD. I've been really busy lately, so even if you DID post sooner, I wouldn't really be able to respond until now, anyway XD]]
[[ And Status Damages have a Cooldown if you're hit with them. The Cooldown counts for how many times you can be afflicted with it, in a set period of time]]
\|DEFENSIVE PHASE|/
Armor 55 [[<-- Had to fix that, cus I was apparently doin sumthin wrong... can't remember what ATm, but that's my armour =p. I'm treating this the same way as your damage miscalculation.]]
Attack2: 15 Dmg [x1] Attack11: 95 Dmg [x3] Attack10: 75 Dmg [x3] 525
Total Damage: 525
HP: 238/900
\|OFFENSIVE PHASE|/
Attack Slots: 3 [Base] +1 [berserk] +1 [Wind Elem] = 5
Corrupted Presence C-Attack Aqua Warrior's presence on the battlefield limit's his foes potential. As the fight wages on, the darkness in Warrior's heart is released and spreads like a black mist to himself and others around him-- disabling their vision and drenching them in darkness. 10 Damage Auto-Attack, Hits All, Soaks, Blinds, If Avoided: Warrior earns +1 Attack slot the following turn 3 Turn Cooldown
Wave Slash C-Attack Aqua Warrior's blade develops a small stream of water that runs along the blade and drips of the edge of it. He slices in a smooth manner, much like that of a wave. 140 Damage UnDodgeable, Breaks shields, Soaks @clone1
Lightning Slash C-Attack Elec Warrior's blade becomes charged with electricity as he slashes in a flash of light-- too quick to be seen by the naked eye. 140 Damage UnDodgeable, Cuts Auras, Shocks @clone2
Swift Slash C-Attack Wind Warrior's blade becomes weightless and enables him to swing it incredibly quick-- knocking the wind out of his foe 130 Damage Cuts Auras, Breaks Shields, Berserks, Blinds 1 Turn Cooldown @clone3
Death Strike C-Attack Shadow Warrior's blade turns completely black as he uses it to slash his victim 170 Damage UnDodgeable @anthem
Plasma Finish C-Attack Elec Warrior finishes a brutal combo with a crushing blow from his blade 150 Damage Cuts Auras, Breaks Shields, +50 Damage to first attack next turn, if this was the last attack this turn 1 Turn Cooldown @anthem
Berserk Damage: 74
\|END TURN|/
HP: 164/ 900 Status: Berserk [2/2] Nat. Dodge: Ready CoolDown {From Last Turn}: Lightning Fang [1/1--Ready], Thunder Claw [1/1--Ready], Death Strike [1/1--Ready] CoolDown {From This Turn}: Swift Slash [0/1], Plasma Finish [0/1]
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Post by That Guy on Jun 13, 2010 2:45:22 GMT -8
(( Actually, the Attack 10's should be doing 125 DAMAGE each to you (assuming that your 55 ARMOUR has been factored in. Because they were each used after an Attack 11, the Attack 10's were each augmented by +50 DAMAGE (read the end of the damage/effects portion). <.< Sorry I forgot to put the +50 DAMAGE next to the 130, but it's still in effect.
This would mean that you took 150 DAMAGE more than you actually marked, so you should have approximately 14 / 900 HP left. ))
1061
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Post by Warrior on Jun 15, 2010 17:55:10 GMT -8
[[ Sounds good then. Sorry 'bout that, lol.
HP: 14/900 ]]
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Post by That Guy on Jun 17, 2010 1:16:55 GMT -8
(( xP Since we both miscalulcated to no end... Let's have a rematch after this battle, no matter the outcome. What version is Warrior.EXE anyway?
I thought Status Damage attacks still had cooldowns regardless of hit/miss though just on the basis of "It's cheap if you can spam something with SOAKS or so." Maybe I'm wrong... But I'll prod Toxin about it maybe. 'Cuz I wanted to get status-y things on my attacks too. x_x; ))
[DEFENSIVE PHASE]
(( Corrupted Presence was NOT avoided, but due to my 20 ARMOUR, I took 0 DAMAGE. ))
Corrupted Presence: 0 RESISTANT DAMAGE; SOAK, BLIND
Wave Slash: CLONE DESTROYED (2 / 3 REMAINING)
Lightning Slash: CLONE DESTROYED (1 / 3 REMAINING)
Swift Slash: CLONE DESTROYED (0 / 3 REMAINING)
Death Slash: 105 RESISTANT DAMAGE
Plasma Finish: 91 RESISTANT DAMAGE
Anthem.EXE [516 / 770 HP | SOAK 2, BLIND 2]: "......"
Regeneration: 139 REGENERATION
Anthem.EXE [655 / 770 HP | SOAK 2, BLIND 2]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [655 / 770 HP | SOAK 2, BLIND 2]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 35 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 65 + 25 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」
Attack 1 – Damage and S-Attack Determined Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 9 × 6 DAMAGE; –1 ACTION SLOT FOR 1 TURN (UNSTACKABLE FOR ADDITIONAL HITS), BLIND, UNDODGABLE, CUTS AURAS/BARRIERS, CANNOT BE COUNTERED, AVOID SEPARATELY, 2 RECHARGE TIME
Anthem.EXE [655 / 770 HP | SOAK 2, BLIND 2]: "......"
POTENTIAL DAMAGE: 254 DAMAGE
[RECHARGE QUEUE]
Attack 1: 2 TURNS
Attack 5: 1 TURN
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Post by Warrior on Jun 17, 2010 11:37:31 GMT -8
[[Sure thing, lol. Warrior's V2, btw. What about Anthem?
And I don't think there are cooldowns for Statuses... not that I know of, atleast =/ ]]
\|DEFENSIVE PHASE|/
Armor 55 <Nullifies Auto Attack>
Unyeilding Passion Aura Type Even as the battle gets rough, Warrior keeps himself headstrong in the fight an never gives up. As all hope seems lost, purpose still remains for a mighty Warrior, and he keeps his heart in the fight to the end. Effects: Activates two 1 HP Auras. Additional Effects: When either are destroyed, Warrior heals 100HP. If either last until the end of the turn, they are automatically destroyed and Warrior heals 150 HP per aura. Uses: 2 [0/2 left]
`Unyielding Passion` [See above skill] created two Auras, one was used to avoid `Attack 11`. Warrior heals 100 HP from this.
HP: 114/900
Step of Faith Natural Dodge Enhancer Warrior's natural reflexes allow him to be quick as lightning and smooth as water with each of his movements. Effects: Warrior can dodge two attacks this turn. Effects: Reduces Warrior's Nat. Dodge Cooldown by '1' for each successful dodge. [Cannot drop below 2/turn] Uses: 2 [0/2 left]
`Step of Faith` [see above skill] was used twice to allow it to become "Omni", and both dodges were used to avoid `Attack 10` and the first hit of` Attack 1`. This Reduced Warrior's Nat. Dodge Cooldown by 2 Turns, which is now 2uses/turn.
Warrior's Armour negated the rest of the damage of `Attack1`, but is blind and has -1 Atk Slot.
The second aura of `Unyeilding Passion` is now broken, and Warrior heals 150 HP.
HP: 264/900
\|OFFENSIVE PHASE|/
Attack Slots: 3 [Base] -1 [`Attack1`] = 2
Lightning Slash C-Attack Elec Warrior's blade becomes charged with electricity as he slashes in a flash of light-- too quick to be seen by the naked eye. 140 Damage UnDodgeable, Cuts Auras, Shocks
Lightning Slash C-Attack Elec Warrior's blade becomes charged with electricity as he slashes in a flash of light-- too quick to be seen by the naked eye. 140 Damage UnDodgeable, Cuts Auras, Shocks
\|END TURN|/
HP: 264/ 900 Status: Blind Nat. Dodge: Readyx2 CoolDown: Swift Slash [1/1--Ready], Plasma Finish [1/1--Ready], Corrupted Presence [1/3]
***NOTE: The bonus multiplier [x1.5] from `Soak` was NOT calculated into the above attacks-- that you must do for yourself.
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Post by That Guy on Jun 17, 2010 14:41:27 GMT -8
(( W00t. Anthem's V2 as well.
We'll see then. ))
[DEFENSIVE PHASE]
Lightning Slash: 126 RESISTANT DAMAGE; SHOCK
Lightning Slash: 126 RESISTANT DAMAGE
Anthem.EXE [403 / 770 HP | SOAK 1, BLIND 1, SHOCK 3]: "......"
Regeneration: 139 REGENERATION
Anthem.EXE [542 / 770 HP | SOAK 1, BLIND 1, SHOCK 3]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [542 / 770 HP | SOAK 1, BLIND 1, SHOCK 3]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 35 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 75 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 65 + 25 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」
Attack 4 – Planned to Hit for Full Force Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; IGNORES ARMOUR, UNDODGABLE, BREAKS SHIELDS, 1 RECHARGE TIME
Anthem.EXE [542 / 770 HP | SOAK 1, BLIND 1, SHOCK 3]: "......"
POTENTIAL DAMAGE: 270 DAMAGE
[RECHARGE QUEUE]
Attack 1: 1 TURN
Attack 4: 1 TURN
Attack 5: READY
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Post by Warrior on Jun 22, 2010 9:08:26 GMT -8
[[Clearly you've won this match XD!! You still haven't hit darksoul yet, and my defenses are wearing out... I'm gunna keep going, though. Sorry for the persistence ^_^ ]]
\|DEFENSIVE PHASE|/
Armor 55
All Attacks Taken
Attack2: 0 Dmg Attack11: 20 Attack10: 35 Attack4: 70 Dmg
Total Damage: 125
HP: 139/900
\|OFFENSIVE PHASE|/
Attack Slots: 3 [Base] +1 [Wind Elem] = 4
Lightning Fang C-Attack Elec Warrior strikes with his thunder-infused blade to open for a combo 150 Damage UnDodgeable, Breaks Shields, +50 Damage to next 'Elec' Element Attack 1 Turn CoolDown ***`+50 Dmg` has already been calculated into the next attack
Thunder Claw C-Attack Elec Warrior slashes with his lightning-infused sword, creating sparks everywhere upon impact 200 Damage UnDodgeable, Cuts Auras, +50 Damage to next 'C-Attack' 1 Turn Cooldown *** `+50 Dmg` has already been calculated into the next attack
Death Strike C-Attack Shadow Warrior's blade turns completely black as he uses it to slash his victim 220 Damage UnDodgeable
Plasma Finish C-Attack Elec Warrior finishes a brutal combo with a crushing blow from his blade 150 Damage Cuts Auras, Breaks Shields, +50 Damage to first attack next turn, if this was the last attack this turn 1 Turn Cooldown
\|END TURN|/
HP: 139/ 900 Status: Blind [2/2--Ended] Nat. Dodge: [0/0--Ready] [0/0--Ready] CoolDown: Corrupted Presence [2/3], Lightning Fang[0/1], Thunder Claw[0/1], Plasma Finish[0/1]
***NOTE: The bonus multiplier [x1.5] from `Soak` was NOT calculated into the above attacks-- that you must do for yourself. ***NOTE: Strength/Weaknesses were not calculated either
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Post by That Guy on Jun 23, 2010 0:26:33 GMT -8
(( xP Actually, if you didn't initially overestimate your armour... It'd already have been over several turns ago since the HP you should have lost would have resulted in your deletion this turn. ))
[DEFENSIVE PHASE]
Lightning Fang: 137 RESISTANT SOAK DAMAGE
Thunder Claw: 189 RESISTANT SOAK DAMAGE
Death Strike: 140 RESISTANT DAMAGE
Plasma Finish: NATURAL DODGE; 23 SHOCK DAMAGE
Anthem.EXE [53 / 770 HP | SOAK IMMUNITY 2, BLIND IMMUNITY 2, SHOCK 2]: "......"
Regeneration: 139 REGENERATION
Anthem.EXE [192 / 770 HP | SOAK IMMUNITY 2, BLIND IMMUNITY 2, SHOCK 2]: "......"
[OFFENSIVE PHASE]
Anthem.EXE [192 / 770 HP | SOAK IMMUNITY 2, BLIND IMMUNITY 2, SHOCK 2]: "......"
Attack 2 – Autoattack Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 70 DAMAGE; BREAKS SHIELDS, CUTS AURAS/BARRIERS, AUTOATTACK
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Attack 10 – Auras/Barriers Only, C Edition Combat (C-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 130 + 50 DAMAGE; UNDODGABLE, BREAKS SHIELDS, +50 DAMAGE IF USED AFTER「Attack 11」
Attack 11 – Auras/Barriers Only, S Edition Shot (S-Attack) Dark Element Anthem demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 150 DAMAGE; UNDODGABLE, BREAKS SHIELDS
Anthem.EXE [192 / 770 HP | SOAK IMMUNITY 2, BLIND IMMUNITY 2, SHOCK 2]: "......"
POTENTIAL DAMAGE: 550 DAMAGE
[RECHARGE QUEUE]
Attack 1: READY
Attack 4: READY
Natural Dodge: 5 TURNS
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Post by Warrior on Jun 24, 2010 8:26:14 GMT -8
[[ Lol, true enough XD ]]
END BATTLE!!!
HP: 0/900
Good game-- you win XD
Winning are:
Anthem: 50/500
Warrior: 30/300
... That correct? =p
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