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Post by demoa on Dec 13, 2008 16:08:16 GMT -8
Paladin's sense of holiness and justice is actually slightly skewed. His life before becoming what he is now alters his sense of what's right and wrong. He thinks that as a whole, violence is useless, but he has no problem killing even with the smallest threats.
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Post by demoa on Dec 13, 2008 16:34:58 GMT -8
Ok, Topic has been CLEANED of all spam posts.
I would like to take this time to remind EVERYONE that this thread is for posting facts about CURRENTLY MADE navis that the rest of the members might not know.
Do NOT talk about navis currently in production. (several posts with this have been deleted, mine included) Do NOT talk about facts about ANOTHER member's navis. Do NOT talk about ANYTHING other than your navis. Response posts without any of your own facts about your navi WILL be deleted by myself.
Staff, if I missed anything, please let me know.
<DM>
P.S. FoL, Toxin, and Raven's last posts are being kept as an example of HOW posts that attack staff will be dealt with in the future
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Post by Raven8 on Dec 13, 2008 16:36:47 GMT -8
OK, that's it. To address your statements:
My choice to keep Napalm's strategy hidden was because I wanted to have it shown in-battle first; which is the reason I'm currently fighting Quick. Beyond that; the stats were approved by Toxin before I even started using them; they're fully legal as I intend to demonstrate.
To answer your complaints as they were listed: there is no version limitation... however I've made it public knowledge that I keep Napalm at or one version above the otherwise highest Navi on the site for story reasons; I don't always have time to fight, yet Napalm holds a fairly high rank in-story so he has to be kept at that level... if you want to call that cheating, I can show you where given general bonuses of my being a member of the staff he could easily be V30 or higher by now, yet I've chosen not to take that level ... not only that, but I've never taken EXP or Zenny from any of my fights based on this reason. If you still feel this is unfair, call it the "First Navi on the site" bonus.
Unavoidables are allowed to have Attacks All for a 10 DMG penalty, though this is THE ONLY thing they are allowed in terms of added effects.
The turn-skip skill is something of my own personal design, and something I had no idea would have such massive potential at the time. The reason the skill is locked to other users is due to the fact that it's undergoing some moderation; working on ways to make it more fair before it's released for public use. By that token, we at times allow strats to be used 'till the audits are complete, which is what's happening now.
The "bias" you see is for one reason: they aren't respected because they're staff, they're staff because they're respected... all of the staff members began as players with high potential and have been honored for it.... they're not demanding honor because they're staff, they're staff because they're worth being honored. Also; the E-12 was chosen BY VOTE; the members picked who went where and we had no say in it.
Now I've got to say that; I'm getting very tired of seing posts like this; quit complaining about other players having advantages and word to get your own advantages. Very few if any members of the current staff started with any advantages at all that you don't currently have; in fact less due to the more constricted systems most started with. I'd very much appreciate it if you would stop attempting to point out flaws in others, even more so with unfounded statements and complaints.
(Also; I know Tox pointed out several of these things, just saying them anyway >_>)
(Also, Demoa; thank you for cleaning up the topic and I'm sorry for the added fact-less post)
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Post by K-$uk on Dec 15, 2008 10:57:19 GMT -8
Hey members of the MMM I agree with Raven... He is the HEAD ADMIN... He could easily do ANYTHING he *bleep* wishes... Anyhow... Yeah give him a break, Raven you are doing a good job as an admin... OK now the facts:
Fact Uno: Shiak was actually a slave for a former extremist group... *Points at hints in the Crusading Shield* Fact Dous: Shikaku means assassin in Japanese... and is also a famous world war two battle ship, by a different spelling; Shikoku.... Shikaku = Shikoku... Fact Tres: I don't know how to spell spanish... Fact Quattro: This post has two navi related facts... Fact Scinco: I can't create anymore facts in spanish because I forgot the rest... Randomness... Fact Six (Sayes I think): Shiak survived a turn against a v12, (well more like a V9 without his defense and GP) Fact Seven: Bio-man was actually first a Toxin like navi... His strat was based around a Toxic figure, he then leaned towards ElecMan...
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Post by ScourgeXLVII on Dec 26, 2008 12:33:54 GMT -8
New stuff for new navi: Vendix means avenger in latin. Why? short story: she avenges` the oppressed. Long story? well you will just have to wait and see. Vendix is my first on site female navi, however she was originally an off site navi named Primal (I passed the name to another off-site navi, who I like as an Idea, but is way to complex) Vendix is my first speed type navi on site to be approved, but I made alot off-site when I was working on V20 Ideas. Vendix was originally going to be evil, but I realized I can't rp as evil characters, so I changed her.
New Pyro facts: He V-uped to v4 (and nearly v5) almost only by training in the gym.
Sandstorm facts: I made his RP sample based on the first scene in The Dark Knight, but then changed it slightly, after I realized how sue-ably similar it was. (like for example I included Wackoman, and Clownman as robbers, and other such stuff)
I could not think of a name for him, so I spent more time coming up with a name for him than making his stats.
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Post by Opera Staccato on Mar 11, 2009 13:35:29 GMT -8
Opera will have no elemental weakness once I scrounge up the zenny for an element plus.
Opera is quite possibly the least sane navi on the site, possibly even eclipsing Coldman.
Opera holds the record for most appearances outside the RP and Battle boards. I think.
Opera is just a music related name I decided on for no reason at all really.
Opera is going to shoot me for the grammar in that last sentence.
*shot, of course*
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Post by nightwalker on Mar 11, 2009 14:01:02 GMT -8
[bgcolor=black]Nightwalker is actually the revamped form of a Transcendant I "tried" on Megaman Transcendance called, "Umbra Batwing" or something like that. *will not go into details as to why he isn't any more*
Faust was originally going to be a hacker who gets his soul trapped in the net when he is double crossed by his partner (Geist).
Raeth is actually the only navi that was solely made by her Operator.
Nightwalker's core data is derived from another navi that will be introduced at a much later date (that doesn't count as referencing a navi not made right? Cause I mean it to be a fact about Nightwalker >.>)Odd fact by Toxin: AHAHAHAHAHA, WHAT!? GET OUT, LOSER. |Navi Information| - Navi Name: VoltMan - RP Information: --Operator: None
--Faction: None
--Appearance: Voltman stands at 5' 6", has a thin frame, and the a faint smell of burning (of who knows what) lingers about him. His hair is short and singed, but electric blue put up in small spikes. His eyes are amber, and his skin seems almost... cooked in its tanness. There are various burn scars across his body which cut clean and sharp streaks through the soot, and an insane smile always plays on his face. There also seems to be something missing on his nose, but only a close inspection would reveal the chunks missing from the sides of his nostrils. His hands are bright, bright yellow, and a bit too mechanical for a human type navi: but this is explained by his odd weapon. He utilizes black, cordlike whips, with a three fingered claw on the end. These claws are yellow, and directly implanted into his hand (thumb, forefinger, middle finger), where the whips store themselves. He can discharge high amounts of viciously high voltage, high ampherage electricity which he seems somewhat unable to control. His suit consists of a black leather jacket without any buttons, and charcoal black work jeans.
--Personality: Wild, vicious, feral, and "insane" have all been used to describe him. Shark-like smiles and hyena laughter leave most saner folk less than comfortable in his presence.
--Background: Victim to an electrical shock to his framework during creation, VoltMan rapidly developed mind-altering glitches which sent him on impulsive murdering sprees and spurred his creator/operator to get rid of him... by releasing him onto the net. Now, years later, he's still insane, turned thief, remains moderately homicidal, and has emerged from the hidden places in the net to wreak havoc once again.
--RP Sample: - Version/Experience: [1; 500/1001] - Funds: -- Zenny: 1,801 -- Bugfrags: 1 - Achievements: -- Level: |Statistical Information| - Type: Resource -- Effects: x1.5 EXP/Zenny from battles, +1 BF every odd V, +1 Accessory/Prog slot, +1 Virus slot - Karma: 0 -- Effects: +1 Total Attack/CD/Charge, +5 MB - Elements: Elec(Fire) 5/Normal(Ice) 1-- Effects: +100 Damage, +1 Attack/turn, Burn, Shock, Paralyze, Immune to Burn, +20 Armor -- Modifiers: Elec2/Normal1 (Base); +2 Elec (Programs), +1 Elec (Kaizou); Elec->Fire, Normal->Ice -- Net Strengths x[0.7]: Plasma, Aqua, Sand, Blade, Elec -- Net Weaknesses x[2.0]: Wood, Dark, Stone, Sniper, Bug - HP: 800 -- Armor: 20 -- Regeneration: 0 -- Modifiers: +700 (Program), -500 (+50 Damage), -400 (Kaizou) - Natural Dodge CD: -- Modifiers: Locked |Skills| - Defense Skills: [ Electric Recoil]-[Defense]-[Shield] - Blocks [1] attack. If an ally has been deleted in the past turn, counters for [30] Damage. [3/3] - Speed Skills: [ Electric Lightning]-[Speed]-[Dodge] - Dodges [1] attack. If an ally has been deleted in the past turn, counters for [30] Damage. [3/3] - Support Skills: [ Electric Buffer]-[Support]-[Aura] - Auras [1] attack. If an ally has been deleted in the past turn, counters for [30] Damage. [3/3] [ Electric Sensation]-[Support]-[HP+] Every death is a fresh experience and a new sensation. - Whenever an ally is deleted, VoltMan gets +[200] HP - Offense Skills: |Attacks| - Base Damage: 310 (Elec) / 260 -- Modifiers: 100 base, +50 (HP), +10 (Kaizou), +100 (Element), +50 Elec ( - Attacks per Turn: 4, -2 first turn -- Modifiers: +1 (Element), +1, -2 first turn (Kaizou) - Total Attacks: 12 -- Modifiers: +1 (Karma), +1 (Kaizou) - Total CD/Charge: [/10] -- Modifiers: +1 (Karma), +1 (Kaizou) [Electric Claw]-[C-Attack]-[Elec Element] A single swipe, painful and devastating. - [290] Damage, Breaks Shields, Cuts Auras[Electric Cross]-[C-Attack]-[Elec Element] Double-strike across your face! - [290] Damage, Cuts Auras - If used as the last attack and Electric Slash was used this turn, gets +[1] hit, +[30] Damage, and deals [1/2] Damage.[Electric Madness]-[C-Attack]-[Elec Element] Wild gyrations leave the battlefield in crackling ribbons. - [260] Damage, Undodgable, Cuts Auras - Shock - May be used as an auto-attack each turn for [1/2] Damage.[Electric Reel]-[?-Attack]-[Elec Element] The whip-like claws distend and swing! - [280] Damage, Undodgable, Cuts Auras - VoltMan may choose the range of this attack on use.[Electric Resurgence]-[S-Attack]-[Elec Element] The spark of data gives new life to the berserker! - [150] Damage, Cuts Auras - Auto-attacks whenever an ally or an opponent is deleted.[Electric Shred]-[C-Attack]-[Elec Element] With a raking blow, VoltMan tries to use you like a guitar. - [250] Damage, Undodgable, Breaks Shields - Burn, Shock - Auto-attacks for [1] turn after use at [1/2] Damage CD: 1[Electric Slash]-[C-Attack]-[Elec Element] Like the other attacks! But better! - [0] Damage, Breaks Shields, Cuts Auras, Ignores Armor, Can't be countered - Blind, Paralyze - Regardless of Success, opponent has -[50] Armor CD: 3[Electric Spin]-[S-Attack]-[Elec Element] Spinning in crazed circles, VoltMan lets his claws loose upon the world without a care. - [220] Damage, Undodgable, Destroys Objects - Hits all (including allies) - If avoided, avoiding opponent is Berserked and Shocked - Deals +[50] Damage to allies. CD: 2[Electric Virulence]-[S-Attack]-[Elec Element] One, two, four, three - eyes, throat, arms, legs. - [0] Damage, [4] Hits, Cuts Auras, Undodgable, Avoid Separately. - Hit opponents can't add omni-aimers to attacks next turn. - Blind, Burn, Paralyze, Shock CD: 2|Navigator Hyper Repertoire| - Hyper Damage: -- Modifiers: - Hyper Modes: - Hyper Attacks: |Navigator Programs| - Program Slots: 6 -- Modifiers: +1 (Type) Elemental Adapter x2 (Normal->Ice) [Equipped x1] Elemental Adapter Beta (Elec->Fire) **Elemental Expansion x2 (+2 Elec)\ Life Force Omega Expansion (x2) [Unequipped] Expansion Omega |Navigator Items| - Accessory Slots: 3 - Crest Slots: 3 -- Modifiers: |Navigator Kaizou Cards| - Memory: [155/155] MB -- Modifiers: +50 (Prog), +5 (Karma) Astrapos, Master of Thunder [40MB] +: Mastering LightningLV4: +1 Skill. -: Wild ForceLV4: -40 damage. Finaliiii, more i's then Wii [30MB] +W00T[LV3]: +1 Element level -Whyyyy![LV3]: -30 Base DMG [ Viral Toxin]-[10 MB]-[Lvl1] Virulence1: User has +1 Max Attack and +1 Max CD.Payment of Poison1: The effects from Virulence must be used together and the created attack does 0 Damage, regardless of other effects.Billy [15MB] +: User is allowed to adopt Electric element at LV1, if already Electric element: all Electric attacks +50 DMG. -: User's elemental weaknesses deal 2x dmg. -: Cannot be used with other element-adding cards. Champy [30MB] +: DMG+70 +: +1 attack slot/turn -: -500 HP -: -1 use to all skills.-: All natural avoids become locked. Gunner [10MB] +: +10 DMG +: + 100 HP -: - 1 2 attacks on starting turn. U.F.O. [20MB] +: User is allowed to negate one card - effect (Max of a LV3 effect, cannot negate this card's effects) -:One - effect on a card currently equipped has it's effects doubled (Effect must be LV3 or lower, cannot be applied on this card) ---- Beetank [10MB] +: S-Attacks +30 DMG -: C-Attacks -30 DMG |Chip Folder| - Size: 10 Chips -- Modifiers: |Tamed Viruses| - Stable: 5 - Summonable: 1 -- Modifiers:
Growth: Normal Level/EXP: [1; 500/801] Element: Elec2 (Shock, +1 attack slot even turns) HP: 500 Damage: 50 Attacks: 1 base, +1 on Even turns
[Thunder]-[S-Family]-[Elec Element] *Bob-omb shoots an orb of pure electricity at an opponent and it homes in on them.* [30] damage, Cuts Auras -Shock -If avoided auto attacks next turn at [1/2]. CD: 1
[Zap]-[C-Family]-[Elec element] *Bob-omb prods an opponent with one of its needle arms.* - [40] damage, Cuts Auras
[Overload]-[Family Trait]-[Tier 0] *Bob-omb builds up power as the battle drags on, and once it reaches a certain point... pop!* - +[1] elec element level. - At any point, if Bob-omb has received more than [400] total damage this battle, it gets +[300] HP and is paralyzed for one turn, or KO's itself and explodes, performing a 300 damage hits all attack to everyone on the field(including allies); 'total damage' resets after use. This skill may only occur twice per battle.
[Conductor]-[Defense] *Bob-omb raises both rods up and draws various types of energy to itself, both good and bad.* - Bob-omb gets +[30] armor this turn, and all enemy Elec, Fire, Aqua, Plasma, Laser, and Sonic attacks this turn are redirected to it. [2/2]
Programs: [Shocker] [1/1] (HP->Damage, max 200) [Sacrificial Life] (+100 HP to owner on death)
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Spark
MMM Warrior
The Flash
Shocking
Posts: 330
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Post by Spark on Mar 17, 2009 22:38:00 GMT -8
A few facts more to come as I get them together... >__<
1: I chose the name Spark, while being a tiny electrical form, thats all it takes to get something big started.
2: (unless you haven't noticed yet, though its fairly obvious) Spark was based on Starman.exe, him being my all time favorite navi, and in mabey some form or fashon, he is related to him (still trying to figure out how, if at all possible)
3:Spark was not just a spur of the moment idea, designed specifically for MMM, I imagined Spark ever since I first saw Starman.exe.(me not wanting to be a copier of starman, and the love of elec based navis, I created Spark)
4. Spark has never been in an active RP (T__T)
5. Spark is a HUGE Rockman.exe fan.
(ADDITION 1) To my knoweldge, though just in custom mode, Spark is the firs MMM navi to under go true cross-fusion (aka. Op Navi fusion in dimensional area) though again, it is in Custom mode and for fun.
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Post by stefjenova on Mar 19, 2009 4:02:30 GMT -8
- Rave.EXE still has not won a battle since being named to the Elite 12. Thanks guys! d(^_^) *knows he needs to fight more*
- Ar Loria was the first Navi to increase his C/S-Defense via a Support Move.
- At one point, even with having a Diamond Cross, Ar Loria had 900 HP. Yay Scarface card!
- Divis is the first V1 Navi I made that used the HP Sacrifice for Damage.
- Surge is my first Navi to be created specifically for using DarkSoul. Surge is also my 13th Navi; hence, the attack Triskadekaphobia (fear of the number 13). This attack has thirteen different effects possible on thirteen different turns. It should probably be made to do 13 damage too. >_>
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Post by Warrior on Mar 19, 2009 11:01:41 GMT -8
-Warrior's Kaizou Card [Lv5] is the only one NOT in the shop, that is approved [*Shoots Admins*]
-Currently, all 6 of my Navi's are in the approval phase >_>. . .
-Warrior [And RG] are apparently the first to have ever Rp'ed a Double Soul in Story mode, and definitely the first to have done so against a major Story-Boss, namely Forte.
-Warrior's never died in-story
-All of my Navis, save Warrior, enter/exit Story at my will, and usually spontaneously appear in places after months at a time. . . None are in factions.
-Warrior is the only one of my Navis that has beaten another Navi >_<
-Warrior is the first, and is currently the only, to face CrystalMan 1-on-1
-Warrior is one of the 2 Navis on the site with a Regenerating "Turn Barrier", and the only with it below V10
-Warrior's appearance has changed several times while being on this site, and didn't even exist before I came to the site. He was a "Spur of the moment" idea, and has grown since. Obviously, he's my main Navi now. His 'arch-nemesis' was originally Zeta, but. . . Bleh >_>.
-Warrior has never had more than 20,000 Zenny in his hands at one time, and never longer than an hour >_>.
-It's taken me 2 years to get Warrior to V8, whereas it's only taken some other memebers a few months to get any of their Navis to V8.
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Post by Twon on Mar 19, 2009 11:13:35 GMT -8
Blademan: Is mostly modeled from my own personality. Is probably the only navi with an attack from every element on the board. (Well almost >_<) Is the first to have 6 elements by normal means. (Meaning no special items earned from bosses)
Dusk: Is the most mature of the siblings despite being the middle child. Has not been updated since last year. >_< Is very formal and stiff when addressing others.
Dawn: Is the most childish of the siblings despite being the oldest. Also hasn't been updated since last year. Has a bit of a split personality just not enough where she's a completely different person.
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Post by Havoc on Mar 29, 2009 16:48:46 GMT -8
just gonna throw this at warrior, umm Digit has beaten Tunnelman before, im pretty sure oh, and for me, tunnelman was designed way before i was on the site, and miser was designed by me and mirror from this equation vacation+nothing to do=Miser <.<;
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Post by Xypher on Mar 30, 2009 15:33:35 GMT -8
Merrill's K card is the only other card that is approved but not in the Shop Merrill Has always been a healer Cypher, V1 can do more damage than Merrill on the first turn of a battle
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RockGirl
MMM Member
?The only person you are destined to become is the person you decide to be.?[C01:pink]
Posts: 133
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Post by RockGirl on Apr 16, 2009 18:02:55 GMT -8
[glow=blue,2,300]Papillone's name is supposed to have an accent mark on the e. Unfortunately, I do not know how to make that....
Because she came from a human body, and therefore a human soul, MegaGirl is probably the easiest suseptable to falling to darkness.
Symphony's Hyper Mode was inspired from watching Pokemon movies.
She was built originally as a playmate for Trill way back, but somehow evolved from that.
She bears a crest on her forehead similar to Sailor Cosmos.[/glow]
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Post by Raven8 on Apr 27, 2009 3:26:23 GMT -8
Selah was inspired by a single conversation with Diamond about stats. Beyond this, his stats were done in record time: one night, start to finish.
Selah is the first Navi I've ever spirited from scratch.
Selah is the first Navi to (after some mid-battle changes) have no elemental weakness, and be strong to all elements; bug included.
Selah is the first (and only) Navi who has NO activated skills; all are passive.
Selah is the first and only Navi currently capable of not taking damage from unavoidable attacks and counters.
Selah is the first Navi incapable of using normal attacks AND dodges/shields/barriers.
Selah is the first of my Navis who is unable to speak.
In spite of his inability to speak, Selah is highly intelligent and very thoughtful.
Selah is bound to the one who awakens him; even if he disagrees with the orders his master gives him.
Selah has a sub-boss form, but it's power is STRICTLY defensive.
Selah's story powers are almost strictly defensive/regenerative.
Selah is, story-wise, one of the oldest Navis on the MMM.
Selah is heavily based on the ancient Hebrew legend of the Golem.
Selah stands at a towering twelve feet tall, and his component parts weigh roughly seven tons. This, however, is not the case while he's active; as his energy-based form lightens his heavy components to roughly 300 lbs.
Selah's body is in six parts: his main body/head, his two arms, his two legs, and the life-energy that he generates to hold the pieces together.
Selah is capable of bending energy and cloaking his body, rendering him invisible. This effect comes from the legend of the golem.
When left to his own devices, Selah is a literal gentle giant; he is VERY kind-hearted, and would gladly put himself on the line for those he's bound to.
Selah has a LOOOONG list of Navi facts >_>
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