Post by Deleted on Jul 24, 2006 23:43:00 GMT -8
Okay, I'm starting a new event made just for the summer!
Basically there'll be two teams of navis (Bosses and viruses are welcome). Team A will start out with the ball and serve it to the other team. The order of the sign up list is who serves the ball. The ball has 10,000 HP, and can be healed by hitting it with one of the three elements the ball has. Also like in normal Volleyball, the same person can't hit the ball twice in succession.
The ball will start with three Normal Element slots and will change depending upon who hits the ball. All players are limited to one attack per turn (When the ball comes at you.). When you hit the ball, the element changes to the element of your attack.
Each side can hit the ball three times until they have to hit it over to the opposing side or else the other team scores a point. To prevent this, they have to deal more than amount of damage dealt to the ball as the person who threw it over. Once it's over, the team has to deal the remaining damage.
If one team reduces the ball's HP to zero and manages to hit it over to the other side, the other side would have to either heal the ball, or the other team scores a point. When the ball is healed, no matter how much damage would be dealt to it, resets to 0 and the person who heals it has to choose who on THEIR team they're going to hit it to.
If a hit by you would "kill" the ball, you have the option of using one of your Speed or Defense moves to get out of the way.
Shield Moves bounce the ball to a team mate of your choice.
Barriers take damage and then bounce the ball to a team mate or an enemy or your choice. When the barrier is hit, damage on the ball is reduced to 0.
Auras drop the damage on the ball to zero and hits it to a team mate or enemy of your choice.
Counter/Curses hit the ball for a set number of damage and then hits it to an enemy of your choice, meaning that instead of having to deal so much damage back onto the ball, it just goes back over.
By dodging the ball, you simply give up one your teams three hits to bring the ball over. After dodging assign a team mate to hit the ball.
As a last resort from not wanting to deflate the ball, you can let it hit you, and you take the damage on the ball. If you're KO'ed then you're out until your team scores a point.
You may also use your three hits to hit it to a team mate so that the other team would have to deal more damage. Here's an example of what the scoring of one point could look like.
Remember, Auto Attacks and re occuring attacks DO NOT work for this event. That would make the game VERY hard.
P Odd Numbers VS P Even Numbers
The next post is the sign up list. Any questions?
Oh and one more thing, special panels will be used in this match.
Basically there'll be two teams of navis (Bosses and viruses are welcome). Team A will start out with the ball and serve it to the other team. The order of the sign up list is who serves the ball. The ball has 10,000 HP, and can be healed by hitting it with one of the three elements the ball has. Also like in normal Volleyball, the same person can't hit the ball twice in succession.
The ball will start with three Normal Element slots and will change depending upon who hits the ball. All players are limited to one attack per turn (When the ball comes at you.). When you hit the ball, the element changes to the element of your attack.
Each side can hit the ball three times until they have to hit it over to the opposing side or else the other team scores a point. To prevent this, they have to deal more than amount of damage dealt to the ball as the person who threw it over. Once it's over, the team has to deal the remaining damage.
If one team reduces the ball's HP to zero and manages to hit it over to the other side, the other side would have to either heal the ball, or the other team scores a point. When the ball is healed, no matter how much damage would be dealt to it, resets to 0 and the person who heals it has to choose who on THEIR team they're going to hit it to.
If a hit by you would "kill" the ball, you have the option of using one of your Speed or Defense moves to get out of the way.
Shield Moves bounce the ball to a team mate of your choice.
Barriers take damage and then bounce the ball to a team mate or an enemy or your choice. When the barrier is hit, damage on the ball is reduced to 0.
Auras drop the damage on the ball to zero and hits it to a team mate or enemy of your choice.
Counter/Curses hit the ball for a set number of damage and then hits it to an enemy of your choice, meaning that instead of having to deal so much damage back onto the ball, it just goes back over.
By dodging the ball, you simply give up one your teams three hits to bring the ball over. After dodging assign a team mate to hit the ball.
As a last resort from not wanting to deflate the ball, you can let it hit you, and you take the damage on the ball. If you're KO'ed then you're out until your team scores a point.
You may also use your three hits to hit it to a team mate so that the other team would have to deal more damage. Here's an example of what the scoring of one point could look like.
Remember, Auto Attacks and re occuring attacks DO NOT work for this event. That would make the game VERY hard.
P Odd Numbers VS P Even Numbers
- P1 serves the ball for 320 Aqua Damage to P4
- P4 uses an Aura to drop the damage to 0 and hits it to P6
- P6 uses a Hyper attack and smacks the ball for 650 to P7
- P7 refuses to hit the ball and uses a speed move to get out of the way so that P9 could get a hit.
- P9 Hits the ball for 310 Fire (Fire Aqua Normal on the ball.), but because it wasn't enough to bring it over, P1 gets ready to hit it. (2 Hits used)
- P1 uses a Hyper Attack and hits it for 400 Plasma(Plasma/Fire/Aqua) to P8 (Must deal 60 Damage)
- P8 wasn't paying attention and is hit for 60 Damage (Damage on the ball is now 0) and the ball bounces off of him to P2
- P2 uses Beta Sword and hits it for 150 Normal (Normal/Plasma/Fire) (Last hit) to P9
- P9 hits it for 210 Fire (Damage droped to zero, ball healed for 210,) (Fire/Normal/Plasma), to P1
- P1 Hits the ball for 410 Aqua his team mate P7
- P7 smacks the ball for 870 Spike (Spike, Aqua, Fire) to P8
- P8 STILL isn't paying attention and is hit for 1270 and is KO'd and the ball bounces to P6
- P6 Unfortunately wasn't paying attention either, but is hit for 0 Damage (P8 droped the damage to because he got hit) and the ball goes over to P2
- P2 isn't paying attention either, and as such, he's hit for 0 damage and team Odd scores a point.
The next post is the sign up list. Any questions?
Oh and one more thing, special panels will be used in this match.