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Post by stefjenova on Aug 6, 2006 8:13:40 GMT -8
(OOC: Your choice who goes first; Ochre is V5, Intel, non-Card, Virus; Min challenger version 3, max challenger version 9)
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Post by Deleted on Aug 8, 2006 19:50:04 GMT -8
Vash stands before Ochre and looks at the navi as Vash taps his shoulder with his halberd.
"When you are ready, let's begin."
(>.> You go first)
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Post by stefjenova on Aug 9, 2006 9:48:54 GMT -8
"So you're Vash? Good to meet you... I'm Ochre. Let's get this party started, shall we?"
Ochre draws his daggers and launches himself at Vash!
Hyper Mode: Temporal Warrior - HP+30% regardless of limit - Gains an additional action slot per turn - Defense Moves gain an additional use and is Unbreakable/Uncuttable - (Wind)-Elemental attacks final damage increases by 40 - Multi-Hit nature of opponent's attacks is negated at will (Can work on some attacks while ignoring others)
Wind Drill (S-Type) (Wind) (Cuts Auras) (Breaks Shields) Creates a swirl of sparkling points; They spin faster and faster, then Ochre pushes his hand forth, thrusting the spinning point into his foe! Damage: 200 240 Recharge: 1
Rushing Slice (C-Type) (Blade) (Undodgeable) Closes in on enemy and slashes! Effect: - Enemy loses one action slot next turn if this attack deals damage - If used after an (S-Type)-Attribute attack, next attack deals damage +50 Damage: 140 Recharge: 1
Frenzied Stab (C-Type) (Blade) (Cuts Auras) (Multi-Hit 6) Stabs in a furious rage! Effect: - 6 hits, must be dodged/blocked separately - When used after a (C-Type)-Attribute attack, damage increases by 2 extra hits Damage: 30 x6 8 +50 Recharge: 1 Recharge: 3 if used after a (C-Type)-Attribute attack
Wind Sphere (C-Type) (Wind) (Breaks Shields) Dashes forward, summoning wind energy to his hand, which explodes into a whirling sphere! Damage: 200 240 Recharge: 1
His virus joins in, trying to wrap up Vash!
Green Rope (S-Type) (Wood) (Blinds) Green vine attacks the enemy! Effect: - Leaves enemy able to attack once per turn for two turns Blind Effect: - Enemy can not dodge for two turns Damage: 150 Recharge: 3
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Post by Deleted on Aug 10, 2006 16:46:15 GMT -8
Vash [80 MB]
Defensive Skill: Vash is allowed to create one more Defense Move. Strength of Energy: Aura type defenses are Uncuttable Power of Light: Vash takes 1/2 DMG from dark chips Synched With Nature: Can once per battle change panels to grass Protective Armor: Vash is uneffected by Elemental Status Dmgs (like burn, Soak, ect.) Sharp Weaponry: All of Vash's attacks gain +20 DMG Kind Soul: Vash's support move has +1 use Dedication to Defense: Halberdier Shield cannot be broken by breaks shields attacks. Guardian's Spirit: Once a battle, Vash can block all attacks for an ally (except attacks all), taking only 50% of the total damage (after all bonuses from Hyper Modes, panels, programs, ect. are figured into the attack) Strong Seal: Holy Needles 'Seals the opponents ability to use darkchips for 1 turn' effect lasts for two turns.
Chaos OR Hyper: If Vash uses a Chaos Union, he cannot use his other Hyper Modes or Hyper Attacks (and vice versa) Armor Damage: -1 Attack slot on every turn that Vash takes 500 or more damage. Laser Susceptibility: User gains a weakness to laser element. (If user has a weakness to the laser element, they take 1.7x dmg from laser element attacks) Slow Start: Vash has -1 attack on his first turn. Attack Recharge: Attacks with cooldown gain an extra turn of cooldown Heavy Armor: Vash cannot use non-HyperMode Natural Dodge Hesitation: Vash cannot call a virus into battle untill the third round. It's a Reaction: When Vash uses Guardian's Spirit, he cannot use any defense moves to stop the attacks aimed at the ally he is blocking for. Double Edged Sword...er... Seal: Vash cannot use SEs the turn he uses Holy Needles or the turn after.
Although struck by the first attack, the halberd warrior doesn't allow it to bother him and creates an energy field around him. He quickly jumps out of the way of the other two.
Guardian Aura Aura Type Defense Vash Sets up an energy field around him to block attacks. 180 HP, 115 counter damage when Aura is broken, Uncuttable due to Card Useable 2 times per battle (Used Once)
Aerial dodge Dodging type Speed move Vash Leaps high into the air performign a backflip to dodge attacks Dodges up to 2 attacks Useable 3 times per battle (Used Once)
HP: 1940/2180
"So you know who I am... Nice to meet you Ochre."
Spirit Knight
Vash becomes more in tune with the light element within him.
- All Light attacks Deal +50 DMG - Gains the ability to make one light attack deal X2 DMG once in battle - Vash recovers 50 HP a turn while HM is active - Vash Can naturaly dodge one attack a turn (Omnidodge if attack is dark element/dark chip) - Can attack once more a turn
Lasts 3 turns
Wooden Slash C-attack Wood Element A wood elemental attack designed to be unable to be blocked. 230 dmg, undodgeable Cuts auras
Energy Shot S-attack Normal Element Vash releases an energy ball at the opponent. 220 dmg, undodgeable, Breaks Shields
Fire Strike C-attack Fire Element Vash utilizes the Elemental Force to cover the Halberd's head with fire and strikes 230 dmg, Breaks shields, Undodgable
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Post by stefjenova on Aug 11, 2006 19:37:43 GMT -8
Taking the first, Ochre raises his dual-blade, smacking the shot to the side. Grinning a bit at the deflection, he fails to notice Vash smack him with the fire halbert.
"Ow, that smarts..."
Defense Moveset:
Dagger Interpose "Shield"-Type Defense ("Unbreakable" due to HM) Stops an attack with a dagger-projected shield! Blocks 1 Attack Uses: 5 (6 as per HM effect) (5 left)
"I see I'll have to step it up a notch... Let's roll!"
Stabbing the air, a small sonic boom flies at Vash. He slices twice in a cross with his dual-blade, sending a cross of sonic energy at him, then he swings rapidly in parallel strikes, surrounding Vash in sonic walls! Then he spins the blade in the air after the slashes and plunges the blade into the ground, spreading a shockwave around the room!
Offense Moveset:
Sonic Stab (S-Type) (Sonic) (Breaks Shields) (Cuts Auras) Stabs with a sonic thrust! Damage: 160
Sonic Cross (S-Type) (Sonic) (Cuts Auras) (Undodgeable) Slices to cut a wide swath! Effect: - If used following Sonic Stab, this attack is UnOmniDodgeable Damage: 160
Sonic Side Wall (S-Type) (Sonic) (Breaks Shields) (Undodgeable) Slices to surround enemy in energy! Effect: - If used following Sonic Cross, enemy is unable to dodge (Natural, Speed Move and HM Ability included) all next turn - If used following Sonic Stab and Sonic Cross in that order, Damage +50; Combo attacks gain Recharge: 1 for 1 turn Damage: 140 190
Sonic Shockwave (S-Type) (Sonic) (Attacks All) (Undodgeable) (Breaks Shields) Attacks with a shockwave of sound! Effect: - All enemies struck by this attack lose one action slot next turn Damage: 140
Ochre.EXE: Status: HP: 1498/1820 (Hyper 2)[/i]
The little Viney virus squeaks as it reaches out to thwack Vash on the noggin.
Spike Rope (S-Type) (Wood) Spiked vine attacks the enemy! Damage: 200
Rip.VIR: Status: HP: 300/300[/i][/color]
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Post by Deleted on Aug 16, 2006 22:05:02 GMT -8
Vash grins as the first two sonic attacks bounce harmlessly off the energy field. The energy field shrinks and Vash releases energy from his halberd. The energy creates a dome around Vash and solidifies. It holds off the sonic walls and disperses. The energy field expands again and deflects the shockwave. Vash sidesteps the virii's attempt to wack him on the head.
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack -Unbreakable due to Card- Useable 6 times per battle (Used once)
HM Dodge
HP: 2180/2180, 180 HP Aura
"Let's roll? I never heard that before..."
Light radiates from Vash and his right arm starts to glow. He swings it, releasing a wave of light energy at Ochre and his virus. Vash throws several spheres of energy at Ochre.
Programs Used: Dual Speed (2/3 left)
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys
140 190 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn )
Light Wave S-attack Light Element Vash releases a wave of light energy. 335 dmg attacks all, undodgeable 5 Turn Cooldown
Energy Shot S-attack Normal Element Vash releases an energy ball at the opponent. 200 dmg, undodgeable, Breaks Shields
Energy Shot S-attack Normal Element Vash releases an energy ball at the opponent. 200 dmg, undodgeable, Breaks Shields
Energy Shot S-attack Normal Element Vash releases an energy ball at the opponent. 200 dmg, undodgeable, Breaks Shields
Energy Shot S-attack Normal Element Vash releases an energy ball at the opponent. 200 dmg, undodgeable, Breaks Shields
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Post by stefjenova on Aug 17, 2006 14:07:11 GMT -8
Defense Moves: Dagger Interpose "Shield"-Type Defense Stops an attack with a dagger-projected shield! Blocks 1 Attack Uses: 5 (2 left) (Light Wave, 2 Energy Shots)
"You don't look that old, figured you'd have heard of it..."
Wind Cutter (S-Type) (Wind) (Cuts Auras) (Undodgeable) Ochre slashes with a dagger, sending a crest of wind at an enemy Damage: 160 200
Wind Cutter (S-Type) (Wind) (Cuts Auras) (Undodgeable) Ochre slashes with a dagger, sending a crest of wind at an enemy Damage: 160 200
Wind Cutter (S-Type) (Wind) (Cuts Auras) (Undodgeable) Ochre slashes with a dagger, sending a crest of wind at an enemy Damage: 160 200
Wind Drill (S-Type) (Wind) (Cuts Auras) (Breaks Shields) Creates a swirl of sparkling points; They spin faster and faster, then Ochre pushes his hand forth, thrusting the spinning point into his foe! Damage: 200 240 Cooldown: 1
Ochre.EXE: Status: HP: 1058/1820 (Hyper 1)[/i]
Rip.VIR: Status: KO[/i][/color]
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Post by Deleted on Aug 18, 2006 12:22:34 GMT -8
OOC: Light Wave is an 'attacks all' attack. Rip.VIR would be dead.
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Post by stefjenova on Aug 19, 2006 10:45:33 GMT -8
(OOC: Edited.)
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Post by Deleted on Aug 20, 2006 16:40:55 GMT -8
Energy spreads across Vash's left forearm. It starts to glow brightly and a pure silver shield forms. The shield holds off the wind and drill attack with ease. The shield vanishes as Vash sighs.
Omega Shield Shield Type Defense Move Vash creates a powerful shield to stop all attacks. Blocks all attacks for one turn, Unbreakable 1x Use per battle, usage cannot be raised by anything
HP: 2180/2180, 180 HP Aura
"I just never heard anyone use that before."
Light radiates from Vash one more as flames shoot from his halberd. Vash quickly swings it twice and water replaces the fire. With two quick thrusts does Vash attack again. His armor reverts to normal.
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys
140 190 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn )
Fire Strike C-attack Fire Element Vash utilizes the Elemental Force to cover the Halberd's head with fire and strikes 230 dmg, Breaks shields, Undodgable
Fire Strike C-attack Fire Element Vash utilizes the Elemental Force to cover the Halberd's head with fire and strikes 230 dmg, Breaks shields, Undodgable
Aqua Thrust C-Attack Aqua Element Vash thrusts the halberd at the opponent while the lance tip is surrounded by aqua energy. 240 dmg Undodgable
Aqua Thrust C-Attack Aqua Element Vash thrusts the halberd at the opponent while the lance tip is surrounded by aqua energy. 240 dmg Undodgable
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Post by stefjenova on Aug 20, 2006 16:55:12 GMT -8
Raising his dagger, Ochre deflects the first attack, as the others come so fast that he gets knocked around and sent to his backside, hood flapping over his head. He says nothing as he gets to his feet, as his daggers merge into his hands and he seems a lot more fluid in his movement.
Defense Moves: Dagger Interpose "Shield"-Type Defense Stops an attack with a dagger-projected shield! Blocks 1 Attack Uses: 5 (1 left)
<<Hyper Mode: Temporal Warrior ended voluntarily>>
Hyper Mode: Tuned Air - Can OmniDodge one attack naturally per turn - Recharges can be ignored entirely, though attacks with recharges can only be used once per turn. After expiration, attacks in recharge are reset to Recharge 0 and may instantly be used again. - Gains an additional action slot per turn - (Sonic)-Elemental attacks final damage increases by 40 - (Blade)-Elemental attacks final damage increases by 40
Getting a burst of energy, Ochre unleashes his most powerful attacks!
Cyclone Blast (C-Type) (Wind) (Undodgeable) (Attacks All) (Cuts Auras) Radiates a cyclone from him Damage: 240 Recharge: 5
Teleport Rush (S-Type) (Blade) (Undodgeable) Dashes in close to attack! Effect: - If next attack is a (C-Type)-Attribute attack, next attack is Damage +50 Damage: 150
Sonic Rush (C-Type) (Sonic) (Undodgeable) (Cuts Auras) Dashes back and forth, slashing Damage: 120 140 175 x2 Recharge: 4
Winddoken (S-Type) (Wind) (Breaks Shields) (Cuts Auras) Fires an immense beam at the enemy Effect: - When used as the final attack in the sequence, deals Damage +100 - When used as the final attack in the sequence, removes enemy's ability to use (C-Type)-Attribute Attacks for one full turn - If target would be reduced to <50 HP, this attack deals Damage +50 and gains (Cuts Undershirt)-Attribute Damage: 200 Recharge: 4
Status: HP: 348/1400[/i][/color]
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Post by Deleted on Aug 20, 2006 17:31:02 GMT -8
Vash creates a shield of energy with his halberd to stop the first attack, the second and third are blocked by his aura, and Vash creates another shield to stop the last attack.
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack -Unbreakable due to Card- Useable 6 times per battle (Used Twice. 3 left)
HP: 2180/2180, 180 HP Aura
"Shall we take it up a notch?"
Programs Used:
Dual Speed (2/3 uses left)
Forest Halberdier
Vash becomes more in tune with his wood element
- All DMG taken by Vash is -50 - Gains one extra use to his shield and dodge move - healing on grass panels is doubled
Lasts 5 2 Turns
Sand Panels Element: Sand Attrabutes: -All non-sand Navis lose the ability to naturaly dodge alltogether -If an aqua-element attack is used, all Navis lose the power to use speed moves for 2 turns (Does not effect the Navi who used the aqua-attack). -Wind-element attacks deal +100 DMG (Damage added to final total)
Radiant Light S-Attack Light Element Auto Strike Vash Radiants Light energy around him damaging all near by enemys 140 DMG Cuts Auras, Undodgable If a Dark Navi is hit by this attack, all their attacks get -30 Dmg this turn. [Dark= Karma less than -49 or dark element] ( can only effect them every other turn )
Aqua Thrust C-Attack Aqua Element Vash thrusts the halberd at the opponent while the lance tip is surrounded by aqua energy. 240 dmg Undodgable
Guardian Strike EX C-attack Light Element The halberd's lance tip and axe head are surrounded by energy during the strike, causing more damage than a normal strike. 300 dmg, breaks shields, cuts auras, blinds 4 Turn Cooldown
Piercing Thrust C-attack Light Element Vash thusts the halberd at the opponent while the lance tip has a point of light, making it able to break through shields. 320 dmg, breaks shields, cuts auras 5 turn Cooldown
Falzer-Sonic Whirlwind S-Attack Sonic element Falzer's main attack: releases a scream so powerful, that it creates a sonic whirlwind across the battlefield 600 DMG, breaks shields, cuts auras, cannot be dodged via omni-dodge, attacks all.
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Post by stefjenova on Aug 20, 2006 17:37:37 GMT -8
Ochre jumps back from the light, but takes all the rest of the attacks, falling backwards... but he digs his daggers into the floor and pushes himself to his feet!
<<PROGRAM: UNDERSHIRT ACTIVATED>>
"We shall take it up a notch."
Sonic Distortion Unleashes sonic waves, distorting enemy specs! - Two of the enemy's Hyper Mode effects are negated - All of the enemy's attacks lose all secondary effects. This does not affect Undodgeable, Breaks Shields, Cuts Auras or Attacks All. Duration - 2 turns Uses: 1 (HM Effects Locked: - All DMG taken by Vash is -50 - Gains one extra use to his shield and dodge move)
Ochre unleashes the powerful wind attacks at his disposal.
Howling Storm (S-Type) (Hyper) (Wind) (Sonic) (Undodgeable) (Attacks All) (Breaks Shields) (Confuses) Ochre unleashes a howling wind storm upon the area! Confuse Effect: - Every other attack hurts self as if the attack was used against them - All action slots must be used Damage: 350 450
Cyclone Blast (C-Type) (Wind) (Undodgeable) (Attacks All) (Cuts Auras) Radiates a cyclone from him Damage: 240 340 Recharge: 5
Wind Sphere (C-Type) (Wind) (Breaks Shields) Dashes forward, summoning wind energy to his hand, which explodes into a whirling sphere! Damage: 200 300 Recharge: 1
Winddoken (S-Type) (Wind) (Breaks Shields) (Cuts Auras) Fires an immense beam at the enemy Effect: - When used as the final attack in the sequence, deals Damage +100 - When used as the final attack in the sequence, removes enemy's ability to use (C-Type)-Attribute Attacks for one full turn - If target would be reduced to <50 HP, this attack deals Damage +50 and gains (Cuts Undershirt)-Attribute Damage: 200 300 400 Recharge: 4
Dropping a chip into the sand, it clears away as if it was never there.
Repair (Normal) Attrabutes: None
Status: HP: 1/1400[/i][/color]
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Post by Deleted on Aug 20, 2006 17:43:47 GMT -8
Vash blocks the first three with his shield and his aura takes the last. It shatters and damages Ochre, defeating him (>.> 100 dmg from the aura's counter).
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack -Unbreakable due to Card- Useable 6 times per battle (Used Three times. No uses left)
"Nice battle, Ochre. If you ever want to fight again let me know."
Vash turns and walks out of the arena.
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Post by stefjenova on Aug 20, 2006 17:47:08 GMT -8
Coming out of Hyper as he hits the ground, he pushes himself up and leans against the wall he'd landed by.
"Sure... Anytime..."
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