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Post by Gaia on Oct 16, 2021 19:56:53 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z3
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:SpikeyV7:0::] [::Virus:Stats:ShrimpyV7:0::] [::Virus:Stats:ShrimpyV7:0::]
[::Virus:Attack:All::]
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Post by Gaia on Oct 16, 2021 19:59:23 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ4::]
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Post by Gaia on Oct 16, 2021 19:59:50 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z4
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:RattyV8:4000::] [::Virus:Stats:SpikeyV8:4000::] [::Virus:Stats:ShrimpyV8:4000::]
[::Virus:Attack:All::]
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Post by Warrior on Oct 16, 2021 20:04:56 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 4 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Ratton Seeker: -355 HP Heat Shot: -462 HP Heat Side: -462 HP Heat Side: -462 HP Bubble Side: -355 HP Bubble-V: -355 HP Bubbler: -355 HP
[HP: 6394/9200] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP Jericho: +0 Attack Uses
{ - ° Feint was struck by 0 Attacks that dealt >810 Damage (+0 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 3500 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 1 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 16, 2021 20:07:36 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1,375/2500]
[Vanguard has 0 Armor]
[Countermeasure] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 11/13]
[All Attacks] - Handled by Feint. [Ratton Seeker] - Negated.
[Vanguard HP=1,375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[Vanguard HP=1,375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
[Diluted Essence] [B-Tier, Chip Imbue] His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 10/12 Uses]
Vanguard imbues +520 Damage and Elemental Fury's "Gains Non-Hidden Element of choice upon use" to two attacks, this turn.
[Crown of the Fallen Monarch] [::BattleChip:Dark CircleLv7:v21:@ Shrimpy2 Ratty2 Spikey2:"Cuts Uncuttable Auras, Breaks Shields":&Elec:x6 CC:+520 Imbue::]
1. [::BattleChip:Dark SwordLv7:v21:@ Spikey:"Undodgeable":&Aqua:+520 Imbue::]
Summary Phase
[Vanguard HP=1,375/2,500] [Cooldown]
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Post by Gaia on Oct 16, 2021 20:08:42 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z4
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:RattyV8:0::] [::Virus:Stats:SpikeyV8:0::] [::Virus:Stats:ShrimpyV8:0::]
[::Virus:Attack:All::]
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Post by Gaia on Oct 16, 2021 20:09:23 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ5::]
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Post by Gaia on Oct 16, 2021 20:10:19 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z5
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:RattyV9:5000::] [::Virus:Stats:GaiaV9:5000::] [::Virus:Stats:GaiaV9:5000::]
[::Virus:Attack:All::]
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Post by Warrior on Oct 16, 2021 20:18:44 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 5 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Ratton Piercer: -432 HP Ratton Seeker: -432 HP Ratton Seeker: -432 HP Big Hammer: -302 HP God Hammer: -600 HP Big Hammer: -302 HP Big Hammer: -302 HP God Hammer: -600 HP Big Hammer: -302 HP Big Hammer: -302 HP
[HP: 5194/9200] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP Jericho: +0 Attack Uses
{ - ° Feint was struck by 0 Attacks that dealt >810 Damage (+0 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 6000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Normal (∞)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Normal (∞) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 1 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 16, 2021 20:19:37 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1,375/2500]
[Vanguard has 0 Armor]
[Countermeasure] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 9/13]
[All Attacks] - Handled by Feint. [Ratton Seeker] - Negated. [Gaia Quake] - Two uses of Countermeasure avoids.
[Vanguard HP=1,375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[Vanguard HP=1,375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
[Diluted Essence] [B-Tier, Chip Imbue] His ability to expand his arsenal beyond normal margins has only grown more potent, allowing Vanguard to splice chips together with his normal weapons system flawlessly. - Vanguard expends uses from this skill to imbue their attacks with the effect of a Standard or Dark Chip of choice. Does not affect Mega or Giga Chips. -- When imbuing a chip, increase the attack's damage by the damage of the chip alongside adding the effect. -- Expend 1 Use to add a C-Tier or B-Tier effect from the chip to the attack. -- Expend 2 Uses to add an A-Tier or S-Tier effect from the chip to the attack. -- Cannot Copy ★ Tier Effects. -- Only 1 S-Tier effect can be imbued onto an attack at a time. The chip is still consumed, and all costs associated with using the chip must be paid. --- [Active, 7/12 Uses]
Vanguard imbues +2,650 Damage and "Gains Non-Hidden Element of choice upon use", "Hits All," and "Ignores Armor" to two attacks, this turn.
[Tactical Acumen] [S-Tier, Multiplier] His signature system of reticles, overlayed either over his own vision, the opponent's body, or his weapons as he strikes. This reticle empowers any other that follows it. - Vanguard doubles the temporary modifiers added to the selected attack. This can only be applied once per attack. -- [Active, 4/5 Uses MAX/Battle]
1. [Zealot's Conviction] [4/5 Charges] A blazing decision, that all in his way must fall. [60,940] Fire/Poison C-Damage [60%] ::S::+ After use, applies one temporary effect affecting this attack to an attack next turn. (x11 Damage, chosen) ::C:: Can be optionally charged for up to four turns, applying this effect for an additional turn per charge. This attack gains 1-CD per additional turn charged. ::A:: Hits All ::B:: Ignores Armor ::°:: -1 Total Attacks/Use, 1-Turn Required Charge. ::°:: 2 Uses/Battle
[Crown of the Fallen Monarch] [::BattleChip:Dark CircleLv7:v21:@ Ratty:"Undodgeable":+2,650 Imbue:"Hits All":"Ignores Armor"::]
Summary Phase
[Vanguard HP=1,375/2,500] [Cooldown]
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Post by Gaia on Oct 16, 2021 20:20:48 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z5
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:RattyV9:0::] [::Virus:Stats:GaiaV9:0::] [::Virus:Stats:GaiaV9:0::]
[::Virus:Attack:All::]
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Post by Gaia on Oct 16, 2021 20:21:09 GMT -8
#s://tinyurl.com/y6dd48w4
Loc Enemy
[::Spawn:HordeZ6::]
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Post by Gaia on Oct 16, 2021 20:23:21 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
MANUALLY PERFORM THE VIRUS DEFENSIVE PHASE HERE
[::Virus:Stats:BladiaV10:10000::]
[::Virus:Attack:All::]
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Post by Warrior on Oct 16, 2021 20:38:41 GMT -8
#s://i.imgur.com/8w4a7DV.png
W A V E 6 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage Perfect Immunity: Feint is immune to negative effects --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Malefic Oath: -504 HP Demon's Domain: Feint is immune Malefic Oath: -504 HP Blade Beam: -1000 HP Blade Beam: -1000 HP
[HP: 6192/9200] Normal (∞)
Supportive
Regeneration: Feint restores 4493 HP
{ Dauntless Provoker: Hyper Mode Activated ::(+):: } Feint's presence on the field is most demanding for her enemies as she tends to be rather insulting. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All avoidable attacks aimed at Feint's allies are fully redirected to her instead, regardless of effects ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking and Charging 3 Turns Jericho: +4 Attack Uses
{ - ° Feint was struck by 4 Attacks that dealt >810 Damage (+4 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 4000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9200/9200] Dauntless Provoker (1/3)
Offensive Feint: 5 AS
1-5 ° Pass
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9200/9200] Dauntless Provoker (1/3) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 5 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on Oct 16, 2021 21:00:27 GMT -8
#s://cdn~discordapp~com/attachments/182286591325110283/414432031947227148/Van~png
Vanguard.EXE
Defense Phase
[Vanguard HP=1,375/2500]
[Vanguard has 0 Armor]
[Countermeasure] [C-Tier, Shield] Vanguard uses intensified darklight energy as a shield, creating energy to cancel out another's. - Blocks 1 Attack. -- [Active, 8/13]
[Stalwart Prominence] [A-Tier, Barrier] An incredible blaze of darklight energy that stands strong against any assault. - 420-HP Barrier. If destroyed in a single hit, Vanguard chooses one of the following effects: -- Add 50% of the Barrier's HP to the next Barrier created. -- Add 100% of the Barrier's HP to one attack's damage, this turn. -- [Active, 8/9]
[All Attacks] - Handled by Feint. [Malefic Oath] - Hits Prominence; 50% to next barrier formed. [Blade Beam] - Hits Prominence, avoided by Countermeasure. 50% to next barrier formed. [Blade Beam] - Hits prominence. +735 Damage to two attacks, this turn.
[::BattleChip:Bug FixLv1:v21:"Cleanse Hack"::]
[Vanguard HP=1,375/2500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive]
[BattleChip:Dark DrillLv7:v21::] [Folder Unison] - [Advanced Form] The culminated power of his focus on his chips, Vanguard channels his arsenal directly through his being, merging body and soul with a chip. ° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form ° During Unison, user gains the Lv5 Effects of the Chip's first natural Element ° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage ° Lasts for 3 Turns
[Vanguard HP=1,375/2,500]
Offense Phase 2 + 4 AS, 5 CC || 2 DCE
::Element:Seeking:: Lv6 ::o:: The first damaging attack landed onto each foe in a turn deals x2.5 Damage. Aiming skills apply to two consecutive attacks. ::o:: Power Up and Power Up Variants apply to the next damaging attack, rather than the next attack.
[Checkmate] [A-Tier, Attack Slot+] As Vanguard's tactical expertise comes to fruition, his speed increases to further his goals. - Vanguard gains +1 Attack Slot per 2 completed charges he is holding at the start of the offensive phase. -- This stacks up to 4 times. --- [Passive]
[Tactical Eye] [A-Tier, Offensive Augment] His ability to lock reticles onto any point on the battlefield allows him to create assaults from wild and diverse arrays, his eyes making any assault with the correct intent lethal. - Up to four times per turn, any effect that augments Vanguard's attacks can be treated as an aiming skill. -- [Passive]
::Laser:: Piercing ::o:: Cuts Uncuttable Auras added to 2 attacks, this turn.
1. [Charged Barrel] A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [65 * 10] Fire/Metal S-Damage [50%] ::C:: Cuts Uncuttable Auras, Breaks Shields ::C:: Can be optionally charged for up to five turns, granting 30% Damage to one attack following this one per total turn of charge.
2. [Dark Drill] Vanguard aims his sights at a new target, his eyes blazing, his piercing vision casting reticles into the air that strike true to his target. [510 * 2] Fire/Metal S-Damage [80%] ::C:: Can be optionally charged for 1 turn to gain "Interrupt" ::B:: Reticle ::A:: Avoid Separately ::°:: 2-CD
2. [Dark Drill] A specialized round adapts to the flow of battle, dismantling opposing defensive measures. [170 * 5] Fire/Metal S-Damage [50%] ::B:: 5 Hits, Avoided Separately ::A:: 1 A-Tier destruction effect chosen upon use - Barriers chosen ::A:: Cannot be mitigated below base damage. ::o:: 2-Turn Required Charge, 5-CD
3. [Burning Conviction] His eyes blazing powerfully, Vanguard releases a myriad of reticles into the air around him. [165 * 6] Fire C-Damage [60%] ::A:: Avoid Separately ::°:: 5-CD
4. [Dark Drill] Locking onto his target, Vanguard unleashes a round that curves about to keep up with them. [430 * 2] Fire/Metal S-Damage [50%] ::C:: Cuts Uncuttable Auras, Breaks Unbreakable Shields ::C:: Can be optionally charged for up to two turns, choosing one omni-aimer of choice per turn of charge applied. ::B:: Cannot be Intercepted, Cannot be Naturally Avoided ::°:: 2-CD
6. [Disruptive Pulse] A blast more like shotgun fire than a cannon burst, Vanguard unleashes energy that disrupts his adversaries. [430 * 2] Fire/Metal X-Damage [50%] ::C:: Cuts Uncuttable Auras, Breaks Unbreakable Shields ::C:: Can be optionally charged for up to two turns, choosing one omni-aimer of choice per turn of charge applied. ::B:: Interrupts ::°:: 1-CD
Summary Phase
[Vanguard HP=1,375/2,500] [Cooldown]
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