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Post by Warrior on May 29, 2021 8:17:17 GMT -8
#s://tinyurl.com/y6dd48w4
[::Spawn:HordeZ5::]
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Post by Warrior on May 29, 2021 8:17:42 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z5
No Defense (Initiative)
[::Virus:Stats:Rare MettaurV9:5000HP::] [::Virus:Stats:CanGuardV9:5000HP::] [::Virus:Stats:Kill PlantV9:5000HP::]
[::Virus:Attack:All::]
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Post by Warrior on May 29, 2021 8:26:35 GMT -8
#s://i.imgur.com/U4Xclbh.png
W A V E 5 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Sonic Wave: -432 HP; Intercepted Dynamo Wave: -432 HP Shock Wave: -432 HP Shock Wave: -432 HP Cannon Shot: -1296 HP Set Grass: -302 HP Tree Bomb: -302 HP Tree Bomb: -302 HP Tree Bomb: -302 HP
[HP: 4868/9100] Normal (∞), Basic Attack Lock (1/1), Attack Augment Lock (1/1), ::Effect:Shock::(2/2)
Supportive
Regeneration: Feint restores 4622 HP Jericho: +1 Attack Use
{ - ° Feint was struck by 1 Attack that dealt >810 Damage (+1 Attack) ::(+):: - ° Total Damage dealt by Attacks Taken: 6600 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Normal (∞), Basic Attack Lock (1/1), Attack Augment Lock (1/1), ::Effect:Shock::(2/2)
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Grass (1/1) ::(+)::}
[::BattleChip:GrassPanelsLv0:v21::]
{ [HP: 9100/9100] Normal (∞), Basic Attack Lock (1/1), Attack Augment Lock (1/1), ::Effect:Shock::(2/2) } Charges: ° N/A Cooldowns: ° N/A Attack Uses Left: 4 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on May 29, 2021 9:10:03 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=680/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[Vanguard HP=680/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +24 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] +12 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Aqua Star of Peace] [-1 to Testing Blow] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
[Last Stand ⇪ Alpha] Passive Program User deals +382.68% Damage while below 15% of their Max HP.
[Vanguard HP=680/2,500]
Offense Phase 38 AS | 2 DCE | 13/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Charged Barrel] @ All A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [1,146 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge. ::o:: Hits All
[Burning Reticle] [B-Tier, Aiming/Damage+] His ability to focus intense amounts of energy into a tiny point allows him to place reticles on his opponents that his blasts can funnel into for intensified damage. - Vanguard adds [15 * V] 210 Damage to all hits and "Reticle" to the selected attack. -- [Active, 8/9 Uses]
2. [Testing Blow] @ Rare Mettaur Releasing a bout of fire from his cannon, Vanguard tests the mettle of his foes, the recoil of his blast empowering his future assault. [1,335 * 2] Break C-Damage [70%] ::C:: Undodgeable, Breaks Shields ::B:: Non-Hidden Element Chosen upon use. Hits 1 Additional target at full damage. ::°:: 2-Turn Cooldown
[Burning Reticle] [B-Tier, Aiming/Damage+] His ability to focus intense amounts of energy into a tiny point allows him to place reticles on his opponents that his blasts can funnel into for intensified damage. - Vanguard adds [15 * V] 210 Damage to all hits and "Reticle" to the selected attack. -- [Active, 7/9 Uses]
3. [::BattleChip:Elemental RageLv1:v21:&Laser:+210 Burning Reticle:x3.82.68:"Breaks Shield"::]
Summary Phase
[Vanguard HP=680/2500] [Status] [Cooldown] - [Testing Blow] - [0/2] [Stage] - [Durations] - [Use Tracker]
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Post by Gaia on May 29, 2021 9:12:40 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z5
After weaknesses, all viruses are defeated.
[::Virus:Stats:Rare MettaurV9:0::] [::Virus:Stats:CanGuardV9:0::] [::Virus:Stats:Kill PlantV9:0::]
[::Virus:Attack:All::]
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Post by Gaia on May 29, 2021 9:16:49 GMT -8
#s://tinyurl.com/y6dd48w4
Vanguard and Feint expend 5 GMDs to engage Loc Enemy
[::Spawn:HordeZ6::]
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Post by Gaia on May 29, 2021 9:23:30 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
No Defense (Initiative)
[::Virus:Stats:BladiaV10:10000::]
[::Virus:Attack:All::]
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Post by Gaia on May 29, 2021 10:11:29 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=680/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[Vanguard expends 3 uses from Discharge to avoid all attacks directed at him]
{ Discharge B+-Tier, Barrier ::(+):: } Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 Attack. -- Vanguard Absorbs 1 additional attack per consecutive use, to a max of three additional avoidances. Excess avoids from this skill are transferred to the next avoidance type, but are treated as Natural. -- [Active, 5/8]
[Vanguard HP=680/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +24 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] +12 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Aqua Star of Peace] [-1 to Crippling Strike] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
[Last Stand ⇪ Alpha] Passive Program User deals +382.68% Damage while below 15% of their Max HP.
[Vanguard HP=680/2,500]
Offense Phase 38 AS | 2 DCE | 13/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Charged Barrel] x28 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [95 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
2. [Zealot's Ultimatum] - [1/2 Charges]
3. [Charged Barrel] - [1/3 Charges]
4. [Aiming Gaze] - [1/1 Charges]
5. [Overwhelming Strike] - [1/1 Charges]
6. [Crippling Strike] - [1/1 Charges]
7. [Dirty Strike] - [1/1 Charges]
8. [Taunting Strike] - [1/1 Charges]
9. [Super Vulcan] - [1/5 Charges]
10. [Bug Death Thunder] - [1/1 GIGA Charges]
11. [Zealot's Conviction] - [1/5 Charges]
Summary Phase
[Vanguard HP=680/2500] [Status] [Cooldown] - [Testing Blow] - [2/2] [Stage] - [Durations] - [Use Tracker]
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Post by Warrior on May 29, 2021 18:09:03 GMT -8
#s://i.imgur.com/U4Xclbh.png
W A V E 6 | | T U R N 1
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Blade Beam: -1000 HP Purifier: Naturally Absorbed Malefic Oath: -504 HP Blade Beam: -720 HP Malefic Oath: -504 HP
[HP: 6372/9100] Normal (∞), Non-Regular Attack Lock (1/1)
Supportive
Regeneration: Feint restores 4622 HP Jericho: +4 Attack Uses
{ - ° Feint was struck by 4 Attacks that dealt >810 Damage (+4 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 4000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Normal (∞), Non-Regular Attack Lock (1/1)
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Grass (1/1) ::(+)::}
[::BattleChip:GrassPanelsLv0:v21::]
{ [HP: 9100/9100] Normal (∞), Non-Regular Attack Lock (1/1) } Charges: ° N/A Cooldowns: ° Natural Barrier (0/5)Attack Uses Left: 8 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Warrior on May 29, 2021 18:09:50 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
Is struck more than enough times to trigger Guts
[::Virus:Stats:BladiaV10:7500HP::]
[::Virus:Attack:All::]
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Post by Warrior on May 29, 2021 19:56:52 GMT -8
#s://i.imgur.com/U4Xclbh.png
W A V E 6 | | T U R N 2
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Titanic Cleaver: -1440 HP Titanic Cleaver: -2160 HP Malefic Oath: -504 HP; Intercepted Malefic Oath: -504 HP
[HP: 4,492/9100] Normal (∞), Non-Regular Attack Lock (1/1)
Supportive
Regeneration: Feint restores 4622 HP Dauntless Provoker: HM Activated
Dauntless Provoker - Hypermode Feint's presence on the field is most demanding for her enemies as she tends to be rather insulting. While ignoring her only aggravates her more and causes her to intensify her vexing, enemies that tune her out are at least able to remain unaffected by her provocation. ° All avoidable attacks aimed at Feint's allies are fully redirected to her instead, regardless of effects ° Allies cannot intercept for Feint during this Hyper Mode ° Hyper Mode ends immediately if all enemies forego a turn of Attacking and Charging 3 Turns
Jericho: +4 Attack Uses
{ - ° Feint was struck by 4 Attacks that dealt >810 Damage (+4 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 7000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Dauntless Provoker (1)3, Non-Regular Attack Lock (1/1)
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9100/9100] Dauntless Provoker (1)3, Non-Regular Attack Lock (1/1) } Charges: ° N/A Cooldowns: ° Natural Barrier (1/5)Attack Uses Left: 12 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (10 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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Post by Gaia on May 30, 2021 8:30:32 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=680/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[Blade Beam] - Avoided from 2 uses of Discorporate. 1 Avoidance in overflow. [Titanic Cleaver] - Avoided with the overflow. [Titanic Cleaver] - Avoided with 1 use of Discharge. [Malefic Oath] - Avoided with 1 use of Discharge. 1 Avoidance in overflow. [Malefic Oath] - Avoided with the overflow.
{ Discharge B+-Tier, Barrier ::(+):: } Vanguard releases a burst of darklight energy from his verniers, creating a barrier between him and attacks. - Absorbs 1 Attack. -- Vanguard Absorbs 1 additional attack per consecutive use, to a max of three additional avoidances. Excess avoids from this skill are transferred to the next avoidance type, but are treated as Natural. -- [Active, 3/8] { Discorporate B+-Tier, Dodge ::(+):: } Vanguard breaks down into the energy that makes up his body, reducing himself to little more than a walking pyre that allows him to move around freely. - Dodges 1 Attack. -- Vanguard Dodges 1 additional attack per consecutive use, to a max of three additional avoidances. Excess avoids from this skill are transferred to the next avoidance type, but are treated as Natural. -- [Active, 6/8]
[Vanguard HP=680/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +24 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] +12 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Aqua Star of Peace] [-1 to Crippling Strike] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
[Last Stand ⇪ Alpha] Passive Program User deals +382.68% Damage while below 15% of their Max HP.
[Vanguard HP=680/2,500]
Offense Phase 38 AS | 2 DCE | 13/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Charged Barrel] x38 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [95 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
Summary Phase
[Vanguard HP=680/2500] [Status] [Cooldown] - [Stage] - [Durations] - [Use Tracker]
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Post by Gaia on May 30, 2021 8:46:42 GMT -8
#s://tinyurl.com/y6dd48w4
W A V E Z6
Takes 2,500 Damage again.
[::Virus:Stats:BladiaV10:5000::]
[::Virus:Attack:All::]
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Post by Gaia on May 30, 2021 8:50:42 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=680/2,500]
[Vanguard has 0 Armor and is weak to Blade]
[All Attacks handled by Feint]
[Vanguard HP=680/2,500]
Support Phase
{ Pinpoint Offensive Advanced ::(+):: } Vanguard's power is in his eyes, a powerful gift that allows him to stare into a target's code and see the critical point within which it flows. This power is not easily raised against an enemy that he has not extensively studied, and has grown more powerful as Vanguard has learned to control it. - Up to 5 of Vanguard's Passive Attack Slots are converted into stacks of Constant Charge. - Constant Charge can be spent to apply a multiplier to one Attack's Damage per turn (proportionate to an Optional Charge Multiplier, corresponding to the Constant Charge spent) - Constant Charge resets at the end of every turn [- Constant Charge does not substitute Required Charge [- Interruption removes all stacks of Constant Charge for 1 Turn -- [Passive] { Adrenaline A-Tier, Passive Attack Slots ::(+):: +24 } His life blood burns brighter and flows faster with the roaring tempo of adrenaline. As his flames are drained and put in danger, they burn stronger to roar in power. - Vanguard gains +1 Attack Slot per 20% of his maximum health missing. - This skill does not gain any additional procs on any turn that Vanguard is forced to use a Survival effect. -- [Passive]
[Garnet Star of Power] +12 A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Aqua Star of Peace] [-1 to Crippling Strike] A shining star forged of aquamarine, sparkles with an otherworldly power ° Each "setup/support" phase, user applies -1 cooldown to an attack.
[Last Stand ⇪ Alpha] Passive Program User deals +382.68% Damage while below 15% of their Max HP.
[Vanguard HP=680/2,500]
Offense Phase 38 AS | 2 DCE | 13/12 Chip Uses
::Element:Seeking:: Lv5 ° The first damaging attack landed onto each foe in a turn deals x2.5 Damage. ° User's Aiming Skills apply to 1 Additional (consecutive) Attack.
1. [Charged Barrel] x38 A burst of heat exuded from his barrel blazes forward, not to harm, but to increase future fire power. [95 * 10] Fire C-Damage [60%] ::C:: Breaks Shields, Cuts Auras ::C:: Can be optionally charged for up to three turns, granting 30% Damage to one attack following this one per total turn of charge.
Summary Phase
[Vanguard HP=680/2500] [Status] [Cooldown] - [Stage] - [Durations] - [Use Tracker]
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Post by Warrior on May 30, 2021 8:54:32 GMT -8
#s://i.imgur.com/U4Xclbh.png
W A V E 6 | | T U R N 3
Defensive
Mitigation: Feint takes 72% Damage --Net Strengths: Dark, Elec, Ice, Wood, Metal, Toxic, Break --Net Weaknesses: Stone, Fire, Light, Sonic, Wind, Bug
Dauntless Provoker: All Attacks redirected to Feint (including Hits All/CBI)
Static Shift -- B Tier || Support Feint engulfs herself in a static-esque aura to warp a short distance and evade incoming attacks. ° Feint Barrier-Avoids Two Attacks 10 Uses (9 Left)
Rampart -- A Tier Feint's suit is made of a material as strong as steel and as light as fabric; a staple fantasy garb, no doubt. ° Feint's instance-based Barriers apply to 3 additional attacks ° Feint takes 50% Damage from attacks that bypass her Barriers/Auras (multiple can be spent against the same attack to stack the effect) Passive
Static Shift: Feint Absorbs/Mitigates 5 Attacks
Purifier: Absorbed Titanic Cleaver: -1440 HP Blade Beam: Absorbed Malefic Oath: -360 HP Malefic Oath: Absorbed; Redirected
[HP: 7300/9100] Normal (∞), Non-Regular Attack Lock (1/1)
Supportive
Regeneration: Feint restores 4622 HP
Jericho: +2 Attack Uses
{ - ° Feint was struck by 2 Attacks that dealt >810 Damage (+2 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 7000 (+0 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 9100/9100] Dauntless Provoker (1)3, Non-Regular Attack Lock (1/1)
Offensive Feint: 5 AS
1-5 ° Pass ×5: No Action
End Turn
{Stage: Normal (∞) ::(+)::}
[::BattleChip:NormalPanelsLv0:v21::]
{ [HP: 9100/9100] Dauntless Provoker (1)3, Non-Regular Attack Lock (1/1) } Charges: ° N/A Cooldowns: ° Natural Barrier (2/5)Attack Uses Left: 14 Use Limits: ° Total Chips (5 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (10 Left)° Static Shift (9 Left)° Countermeasure (10 Left)° Static Shield (7 Left)° Eminence (7 Left)° Aspiration (4 Left)° Revivify (4 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)
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