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Post by Gaia on Feb 14, 2021 18:05:12 GMT -8
[Note: For efficiency purposes, Faith moved before Joker]
[Skill - Impossible Agility] [Agile moves at speeds that seem not only unlikely, but flat-out impossible.] ° Agile always attacks first, no matter what Initiative programs a navi may have. ° If an ally is reduced to 1-HP, or is defeated, Agile immediately takes his turn. ° Agile cannot have his attack slots reduced with unpierceable immunity. ° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity. ° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage. [Passive]
[Skill - Proto Shield] [An impeccable shield to deflect any attack.] ° Blues will attempt to omni-block all incoming attacks ° Charged Attacks with "Breaks Shields" may bypass Proto Shield, but will only deal 50% Damage ° When Blues is at 1 HP, only attacks that have been charged for at least 2 Turns can bypass Proto Shield, regardless of Aimers or Effects. ° The number of required charges per turn increases by 1 with each defeated Ally.
[Burn] - Destroys Blues 2.
[All Attacks are considered aimed. All attacks bypass Undershirts and Darksousl]
[Agile]
[Attack - Blade Beam] @ Faith [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 2,600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Blade Beam] @ Joker [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 2,600 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Blade Beam] @ Altair [Agile leaps upward, creating a wave of energy launched at his foe.] ° Damage Dealt: 1,200 ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 48 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 48 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 48 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 48 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Altair [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 48 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Joker [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 48 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
[Attack - Bladeflurry] @ Faith [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 85 * 48 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle ° Number of total hits are doubled each time an ally is defeated.
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Post by Gaia on Feb 14, 2021 18:33:40 GMT -8
Joker.DB
Defensive Phase
[Joker has 575 Armor. Perfected Reality has 3015-HP.]
[Reality Loop] [Advanced Barrier Augment] Dread Joker moves reality in his favor, causing his powerful will with it to intensify further against impossible odds. - The Perfected Reality Barrier has 2 Endures. - Endures are consumed whenever the Reality Barrier would be destroyed from a full attack with augmented damage, leaving the Barrier undamaged. - So long as it has endures, Attacks or effects that would bypass the Barrier instead strike the Barrier twice. [-- Dread Joker cannot Block, Dodge, or use Survival Effects. [-- Dread Joker's mitigation cap is .00001%. -- [Passive]
[All Attacks] - Interceted. Barrier is broken at some point, but Joker's armor is too high to care about the 85 damage hits.
[Firewall ⇪ Nu] - Joker cleanses all the damage debuffs with this. Activated Program Upon activation of this program, user can remove one negative status of choice. This does not take up a program slot. ⦗Uses per battle: 1/2⦘
[Delta Ray Edge - "Hits All"] - Spatial Flux. Delayed.
Supportive Phase
[N/A]
Offensive Phase 6 AS
[Joker releases the flow of reality as an unending reverb - 21 Attacks, no attack slots necessary]
[Piercing Reality Reverb] An echo of a rewritten reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, to pierce through any defense. [2,520] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. [-10%, +1-CD] ::°:: Absolutism: Ignores Armor [No Cost] ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Empowered Time Reverb] An echo of a rewound time, a phantom of what could've been but was passed by, given purpose and form to strike at those that came to be, with incredible force. [3,780] Temporal S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. [-10%, +1-CD] ::°:: Absolutism: Deals x1.5 Joker's Base Damage as allowed. Cannot be augmented further. [No Cost] ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Confounding Reality Reverb] An echo of a warped reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its anamolies confused to those that view it. [2,520] Spatial C-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. [-10%, +1-CD] ::°:: Absolutism: Confuse. [No Cost] ::°:: 1-CD ::°:: -1 CD from Normal Type. -1 CD from Seal. Useable 4/Turn via Spatial/Temproal Lv 5.
[Distorted Time Reverb] An echo of a broken time, a phantom of what could've been but was passed by, given purpose and form to strike at those that came to be, without any warning or time for response. [2,520] Temporal C-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. [-10%, +1-CD] ::°:: Absolutism: Cannot be Countered. [No Cost] ::°:: 1-CD ::°:: -1 CD from Normal Type. Useable 3/Turn via Spatial/Temproal Lv 5.
[Fractured Reality Reverb] An echo of a fractured reality, a phantom of what might've been but never was, given purpose and form to strike at those that came to be, its echoes far reaching. [2,520] Spatial S-Damage [100%] ::S:: This attack does half damage, but is used without expending an attack slot as an auto-attack. [-10%, +1-CD] ::°:: Absolutism: Hits 1 additional target at full damage. [No Cost] ::°:: 1-CD ::°:: -1 CD from Normal. -1 CD from Seal. Useable 4/Turn via Spatial/Temproal Lv 5.
[Accelerated Time Reverb] An echo of a speeding time, a phantom of what might've been but was passed by, given purpose and form to strike at those that came to be, its impact exhausting. [5% of Max-HP as Damage] Temporal S-Damage [0%] ::B:: Deals 5% of the Target's Max-HP as Damage. [-110%, +1-CD] ::°:: Absolutism: This attack does half damage, but is used without expending an attack slot as an auto-attack. [No Cost] ::°:: 1-CD ::°:: -1 CD from Spatial. Useable 3/Turn via Spatial/Temproal Lv 5.
[Paradox Reverb] An echo of an uncertain paradox, without meaning or form, but infinitely mutable. [2,520] ? S-Damage [100%] ::B:: Non-Hidden Element chosen on use. [-10%, +1-CD] ::°:: Absolutism: This attack does half damage, but is used without expending an attack slot. [No Cost] ::°:: 1-CD ::°:: -1 CD from Spatial. Useable 3/Turn via Spatial/Temproal Lv 5.
Summary Phase
Way more Damage than Necessary @ Agile
[DreadJoker HP=2,890/2,890] [Base Damage | Armor - 5,040 | 575] [Cooldowns] - Temporal Control (2/5 CD) - Spatial Control (1/5 CD) [Status] - Standard [Durations] -
[Rewards - +12 RMD, +1 Version for Altair]
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Post by Warrior on Feb 15, 2021 2:10:14 GMT -8
#s://i~imgur~com/stQVi94~png Faith: +16 Red MD || Access to "Very Hard" Base Red MD: 6 Null Avoider: +1 No Special Attacks: +1 Little One Onboard: ×2
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