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Post by Gaia on Jul 2, 2020 16:08:17 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Dread Joker
He was taken aback by the longwinded nature of his answer, and further set at odds by the fact that he did not only answer his question, he provided an alternative route to the final problem. Aeon was previously curt and to the point, and had very rarely responded with what was unnecessary to Joker's questions. The fact that he provided so much made Joker very weary of his next choice of words, but he had to also admit that the opportunity intrigued him.
There was not only a way to circumvent the need of the necklace that the girl possessed, but also a way to further increase the power they possessed before taking an attempt at the last piece. Still, some of the ways that Aeon discussed the information put Joker at odds, and he had a few questions to ask before he went forward.
"That was a much more . . . helpful answer than I was expecting, I am going to be honest with you. I'm going to start by first making a serious request of you.
"If you respect me for no other reason, respect me enough for what I can accomplish by answering my next question truthfully. If I were to allow you to subject me to this process to transform me into the Mind portion of the complete Eon, would I still have enough of my base self and thoughts to maintain a sense of individuality separate from yours? Would I still be able to control my own actions? Would I still be able to have goals that ultimately accomplished your goals, but could be for alternative reasons?"
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Post by Raven8 on Jul 2, 2020 16:14:36 GMT -8
Once again, Eon returns to his more curt response style, giving it without looking back.
Aeon: I won't allow you to be used for this. While your goals seem to line-up with my own, your will is too strong. When the end-game of this comes about, even a well-meaning choice on your part could be catastrophic if it's not done so under my power; this is why Eon proper never overtly fought against me beyond attempting to delay. The mind could impose safe-guards, but program ultimately prevailed over his own will. Your involvement in this system would inevitably destroy us both.
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Post by Gaia on Jul 2, 2020 17:03:17 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Dread Joker
Joker narrowed his gaze. In some ways, the answer that Aeon provided sounded almost concerned, but he knew it was not necessarily concern directed at him. He imagined Aeon was just looking towards his own self-preservation, and if Joker's presence in that equation would make things complicated, then it only made sense for him to be pointedly out of it. It appeared that, while a strong will was suited for the task, Joker's strong will was too much.
That being said, it also made it very clear that the ultimate goal still maintained that, by the end of it all, Joker would not be a part of the final Eon. With the eternal endgame reborn, they planned to have Joker destroyed by then.
He didn't like this viewpoint of Aeon's, but he did respect the intent. He would just have to make it very clear what his own intentions were.
"Very well. If that is what needs to be done to find an appropriate host, then I will begin looking for options. Using the satellite server, I should be able to single out individuals that at least match the minimum version requirement - the lower on that totem pole, I presume, the better suited it would be for you. Meanwhile, I am also going to look for methods to not only increase the finalized Eon's processing output, but processing efficiency and data referencing. Power alone will not suffice to overcome the obstacles before us; you need to have better efficiency of your output, and be able to consider the legitimate threats your enemies possess beyond just being able to overwhelm them in strength. If we can increase your efficiency and data analysis and response, you won't need to increase your strength by too much.
"With that said - does the sword, Polaris, have any purposes beyond just being a sword? Can I use it to complete any particular tasks?"
He turned and with a free thought set the satellite to the tasks that he explained, looking for entities that met the power parameters Aeon needed within the scope of its searches - the whole world, if necessary, starting with prioritizing the v10 Navis closest to Electopia and branching out.
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Post by Zane on Jul 10, 2020 21:34:38 GMT -8
"Joker, you should be hearing this about now for your orders.
It was an unfamiliar voice with no source at all that he was aware of. Like a whisper in the air or a small water droplet touching into an empty bucket. It was silent, yet booming all at once. And yet it wasn't part of his imagination, as it was here that, while faint, it was as if something else was with him then. Why it felt as if it was barely there, yet unable to be pushed away was hard to say, but it continued all the same. Even more than that he saw a roadmap to detail the exact specifications of what he was about to be tasked to do.
"Head to Creamland. Destroy anywhere between six to eight islands as well as Pride Castle. Do away with any resistance that would get between you and the job at hand.
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Post by Gaia on Jul 10, 2020 22:52:32 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Dread Joker
He paused in his questions to Aeon, suddenly looking distracted. Turning about, he clicked his tongue, sighing that so much time had gone by so quickly. The power to bend it he may have possessed, but to steal more of it - that seemed the more difficult matter.
"Well, this is unfortunate - for the time being, Aeon, both of our agendas must come to a halt. I must follow through with the contract that is permitting my continued existence." He answered this with distaste, but, at least had something to point his new power at for testing purposes. In truth, the idea, in some way, excited him.
He thought about Unity on the other side of the reality rift for a moment, and decided it may be best for Unity if he thought Joker was just having a really long conversation with Aeon. He set the Satellite Server to not allow any passage in or out, and to ensure that Unity could not spy on him, locked all outside transmissions. The only one with the keys were him.
The attempts made at keeping Unity under lock and key were not out of malicious intent, but, rather, to protect Unity from the blame of not being able to stop him, as he knew Unity would attempt to try. These were trying times, and Joker had to be able to do what Unity - and others - were too weak to.
He had to do what was necessary to survive. He turned from Aeon, sighing underneath his breath, and ripped open a portal to Creamland.
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Post by Gaia on Jul 30, 2020 9:39:24 GMT -8
Within the Crimson Satellite, as soon as the last of Creamland's Pride Castle were absorbed, the transformation began. More and more data had been flooding into its systems as Joker snuffed out millions of lives, and, with each passing moment, the density of the crimson satellite became more feral, the energy it held more compacted, the weight it pressed down on little Unity feeling more crushing, and, yet, somehow, by Joker's pure control over it alone, it did not destroy him.
A sudden, screeching pressure radiated from within the satellite, however, as the core lit up with new life. Seemingly without meaning to, Unity found his own code intertwined with the satellite's, and he felt his own OS and the Satellite Server's to begin to synchronize. The core began spinning rapidly as the intensity of the Network became too much to bear, and Unity was suddenly dragged in by the gravity exerted by its size. His screams would be heard by no one, his cries of fear and worry as the satellite exerted a will of its own, as his own programming fought against him, and as unintentional treachery put the nail in his coffin.
In a flash of crimson light, Unity was sucked away, all of his freedom dragged from his body, as the density of the crimson within the satellite shifted its allegiance to a new master. The core of the satellite, animated by absorbing the Unity OS and subjugating it to its own malevolence, surged with incredible power as it took on its new and terrible form, and commanded full control of its systems from the OS that had previously ran it from below, and from the database that commanded its functions . . .
The Crimson Dragon.
It roared a terrible, screeching, staticy sound that reverberated through the Server to announce its awakening, feeling the strands of other beings connected to its presence and willing to destroy them outright. It knew not anything but its own will to survive, its own will to command the Crimson power that was its very being.
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Post by Gaia on Jul 30, 2020 9:48:53 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Dread Joker
The way the Server responded as he entered the very edge of it - a difficult thing to do for a constantly expanding satellite - was already off. He knew that he was too late. More intense tendrils of Crimson arced within the air, crashing against the platinum energy that was the power of the generational, trying to claim all of the power within its server as its own.
It only made sense, that the satellite would become predatory. Any energy within the server that didn't listen to it would confuse it, and cause it to lash out. What's more, its incredible power would make it near overbearing; it wouldn't have any time to mature, or even to consider, it would only know to continue growing. Crimson was a volatile substance that did just that; given a sentience, it would follow what was the most natural for it to do.
He didn't just see the crimson arcing across the black, solidified noise, or the platforms of crimson recreating and realigning themselves, he noticed that his own data analytics were in a mess; it was like it was running a million different parameters at once, but refusing to run them to fruition, knowing he was still connected to it but not knowing how to disconnect him. He followed this train of thought to its natural execution:
He'd be executed.
Joker could feel its power even from here, the might of the Crimson Satellite never a threat to him before. Even now, he could walk along the Server without harm, but, he could feel the power, the presence, racing towards him, intent on destroying him. With the control over the Server, it was rewriting the pathways, guiding him on a path towards it, shortening the distance and dragging itself - its own dense mass - closer to him. Even standing still, he could see the core getting closer.
Until he saw it.
The Crimson Dragon.
Grimacing, Dread Joker imagined, for just a moment, trying to force his will upon it - but knew that it was too late for such machinations. All there was at this time was his power, slowly fleeting away from him as the Crimson Dragon commanded it, and the Crimson Dragon, willing to tear him apart for the small crime of existing in its Server.
There were no words to be shared. Only execution and survival.
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Post by Gaia on Jul 30, 2020 9:59:15 GMT -8
Having rewritten the alignment of its own server, the Crimson Dragon had dragged the intruder closer and closer to it, and, each moment, it knew that this being, whatever it was, was the leech feeding off of its own magnificence. As the little ant came into sight, the Crimson Dragon roared to declare its own dominance, roared and screeched, twisting its claws, to assert its intentions.
It was the master of the Crimson Satellite. No other. It would not compete over this territory: It would slaughter for it.
[Beast of Myth] The Crimson Dragon's signature ability stands a story to a beast of myth, raising its power with each that dares to rise against it. - This Skill is active against any opponent with a Hyper Attack or Giga Special, or any number of targets with a total version above 20. -- The Crimson Dragon is immune to Percentile Health HP Damage and Executes. -- The Crimson Dragon's max health and armor are multiplied by x2. -- The Crimson Dragon's damage reduction effects apply twice against Non-Hyper, Non-Giga Special attacks. -- Any attack that destroys the Main head in a single hit while this skill is active causes the Crimson Dragon to spawn 2 Main Heads the next time it would spawn 1. Each Main Head spawns 2 Sub-Heads whenever destroyed.
[Beast of Legend] Fashioned after a beast of legend, the Crimson Dragon stands as a monumental force of power against any who would rise against it. The monstrosity can only be stood against by a similar being of legend. - The Crimson Dragon ignores the damage mitigation effects of any target. - The Crimson Dragon's damage mitigation effects are twice as effective, and only an attack's base (unaugmented) damage applies against it. - The Crimson Dragon's damage mitigation effects ignore any effect that would prevent him from reducing damage. - The Crimson Dragon's attacks require twice as many avoidances to avoid, and automatically bypass any Non-Advanced HP-Based avoidance unless two of the same effect are active at once. - Any foe brought to an Undershirt, Darksoul or Survival Effect by the Crimson Dragon must expend a use from another Survival Effect to avoid deletion. -- These effects are ignored by any entity in an Advanced Form, any target that triggered an Undershirt/Survival effect in the past 3 turns, and by Hyper or Giga Special Attacks that have been charged for 4 or more turns.
[Protected Core] The massive dragon head looms ever in front of the powerful core at its center, a powerful assailer and protector both. Destroying one allows you to reach its center, but you must then deal with two - which is easier? - The Crimson Dragon has 1 Main Head. The Main Head has 75% of the Crimson Dragon's Max Health. It does not benefit from any damage mitigation or other unique effects applied to the Crimson Dragon's defenses. Whenever the Main Head is destroyed, 2 Sub-Heads spawn. - Each Sub-Head has 50% of the Crimson Dragon's Max Health, but otherwise function as its Main Head. - Each time a Head is destroyed, the Crimson Dragon suffers 10% of its Max-Health as damage that cannot be restored until a new head of the same type is spawned. This effect can never defeat the Crimson Dragon. - While the Main Head is active, the Crimson Dragon cannot be damaged or targeted by any source. Attacks used by the Main Head deal 100% of the Crimson Dragon's attack damage. - While the Sub-Heads are active, the Crimson Dragon can be damaged and targeted independently of his heads. Attacks used by the Sub-Heads deal 25% of the Crimson Dragon's attack damage. Three turns after the Main Head is destroyed, the Main Head regrows. - All C-Attacks with "Head" in the name are used an additional time per active head whenever used.
[Force of the Stars] A primeval force that comes with the threat of rending all that we hold dear to pieces, the Crimson Dragon carries with it an auspicious power that allows heroes and villains alike to raise their strength in order to stand against it. - Advanced Forms can be reactivated any number of times for the duration of the fight against the Crimson Dragon, with a mandatory cooldown between uses equal to the form's total duration. This Cooldown does not tick down on any turn that the user fails to land an attack against the Crimson Dragon or its Heads. - DarkSouls do not retain their survival effect with each activation, and users may instead activate their DarkSoul against the Crimson Dragon as though it were a Hyper Mode. - Hyper Attacks can be optionally charged for any number of turns, so long as their total charge time does not exceed 5. They gain damage per turn of optional charge, as appropriate.
[CrimsonDragon HP=75,460/75,460] [MainHead HP=56,595/56,595] [Armor: 2,100] [Initiative: 0]
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Post by Gaia on Jul 30, 2020 12:38:26 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Dread Joker
His start-up systems activated, and it seemed that the Crimson Dragon's own temporal dominance wasn't as strong; he must not have been able to assimilate Aeon entirely, yet, but he knew that, while he controlled it, time was not entirely on his side in this fight.
He had to move quickly. Surging the power of Aeon through his very being, he amplified both his temporal reactivity and his spatial pressure, increasing his speed and power, alongside his already efficient start-up parameters. If it was his duty to tame the Crimson Satellite, he would do his best to quell it before the rest of this trap came crashing down around him.
If not, well . . .
As one moved, an after image copied him, doubling the power of his primary assault. Two Red Gaia Erasers ripped forward, followed by a compression of Crimson that further empowered his Crimson Cloud. Using the dense pockets of Crimson in the air, the Dread Joker did what he could to force what little control he had left over it and caused them to erupt, forcing even the crimson within the Dragon's core alight to attack it from within.
Then, in a wild feat of strength and speed, the Dread Joker did perhaps the most insane thing he could think of: He charged the Crimson Dragon head on, stomped his foot down on the ground, and used the momentum to just swing. Time and time again, his maul-like fist smashed into the Dragon's core, trying to weaken it for everything he was worth, his after image spinning right along side him.
After his assault, he channeled some noise into his next attack, sending forth his amplified Crimson Cloud's energy, the same force that tore apart Creamland, screeching towards the Crimson Dragon. Dialing them back through time, the Dread Joker forced it all upon the dragon again, and waited for the aftermath to see what was left.
Preemptive Phase
[Cloud of Crimson] [Advanced] The red armor that coats his form, and the mist of crimson energy wisping away from it, is fueled by the bugged data generator within his Joker program. The hyper-specialized bugged data was first condensed into Noise and then crystallized into Crimson, creating an iron wall that eats away lesser forces thrown into its whirlwind, and has bared even the wrath of a Titan. - At the start of battle, Dread Joker creates an aura with 2,125 Power. - Defensive Locks: Null Dodge, Shield, Mitigation, Heal - May not have multiple Clouds of Crimson active at once - Sources that would bypass/instantly destroy the Aura are partially absorbed (Deal Damage to Aura instead of Joker, but still inflict Effects) - These sources treat the Aura like a Barrier, but do not reduce its Power for other attacks. This damage resets at the end of the turn. - Joker may respawn the Aura once it has been broken by applying a healing effect to it, restoring it to the HP of the Recovery Amount - Joker may overheal the Aura beyond its Max once per active opponent. This healing resets at the end of the turn. -- [Passive]
[Relativity] - Dread Joker's initiative exceeds Crimson Dragon's Initiative by more than double. Dread Joker's first 2 Turns occur concurrently.
[Preemptive Charges] - Dread Joker has 9, 2 applied as desired -- [Red Gaia Eraser] - [3/5 Charges] -- [Dread Satellite Laser] - [1/5 Charges] -- [Generational Channel] - [1/5 Charges] -- [Satellite Laser] - [1/5 Charges] -- [Gigant Swing] - [1/1 Charges] -- [Oppressive Remembrance] - [1/1 Charges] -- [Noise Channel] - [1/2 Charges]
Defense Phase
[Joker HP=2890/2890]
Turn 1: [N/A]
Turn 2: [N/A]
[Joker HP=2890/2890]
Support Phase
[Spatial/Temporal Lv5] - Any effect with a limited number of uses per turn can be used two additional times per turn.
Turn 1:
[The Endgame's Might] [Advanced Form, Hyper Format] Dread Joker taps into the nigh unlimited power produced by the Eternal Endgame within his core, finalizing into his signature armor, but channeling the power of the reality monger to shift his armor into a deep, chromatic black with platinum outlines. - Dread Joker can use charged attacks the turn they complete charging. - If Joker takes damage from any avoidable attack, he is immediately ejected from this hyper mode. --- [1/2]-Turn Duration
x8. +8 AS. [Speed Addition ⇪ Omega] Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. ⦗Uses per battle: 8. +1 Use at Versions 4, 7, 10, 13, 16, and 19.⦘
x13. +13 AS. [Absolution] [C-Tier, Attack Slot+] A determination and resolve that affords him additional brutality and finality. - +1 Attack Slot this turn. -- [Acitve, 13/13 Uses]
x2. +2 Uses to Spatial Eminence. [Skill Use ⇪ Zeta] Activated Program +1 use to One Activated Skill when activated. Has +1 Use. ⦗Uses per battle: 2/2⦘
x6. +2,520 Damage to all attacks, this turn. [Spatial Eminence] [S-Tier, Damage+] His systems have been overflowed with the power of the generational, granting Joker an incredible strength fueled by his own energy. - Dread Joker adds +420 Damage to all attacks, this turn. -- [Active, 6/6 Uses MAX/Battle]
[The Joker] The mark of the navi fueled by powers unknown, powered by a program from which he gets his name. ° +1 Attack on 1st turn. ° Does not take up a crest slot.
[Garnet Star of Power] A shining cross of garnet, emanates a powerful force. ° +1 Attack Slot ° +1 More Attack Slot on the starting turn.
[Ruby Cross of the Flame] A shining cross of ruby, emanates a powerful force. ° +60 Base Damage ° +1 Attack Slot on starting turn.
[Initiative ⇪ Kappa] Passive Program Grants +3 Initiative Levels. Grants +20% Damage to all attacks on first turn as well.
Turn 2:
[The Endgame's Might] [Advanced Form, Hyper Format] Dread Joker taps into the nigh unlimited power produced by the Eternal Endgame within his core, finalizing into his signature armor, but channeling the power of the reality monger to shift his armor into a deep, chromatic black with platinum outlines. - Dread Joker can use charged attacks the turn they complete charging. - If Joker takes damage from any avoidable attack, he is immediately ejected from this hyper mode. --- [2/2]-Turn Duration
Offense Phase
[Turn 1: 6 AutoCharges] [Dread Satellite Laser] - [2/5 Charges] [Generational Channel] - [2/5 Charges] [Satellite Laser] - [2/5 Charges] [Jamming Channel] - [1/4 Charges] [Noise Channel] - [2/2 Charges] [Crimson Cloud's Reverb] - [1/1 Charges]
[Turn 1: 34 AS, +2,520 Damage, x1.2 Damage] 1. [Red Gaia Eraser] - [4/5 Charges]
[Temporal Pause] - Dread Joker applies 1 immediate charge to Red Gaia Eraser. 5/5 Charges.
2. [Red Gaia Eraser] [Giga Special] The height of the Crimson Titan's power, the Red Gaia Eraser starts as a minuscule bead of crimson that he charges into his palm, before erupting into a stream of crimson-powered lasers that shriek with radioactive potency, the culminating force of his power enabling him to rend worlds with the massive nuclear explosion that signifies its end. All will melt before it. [41,960] Plasma S-Damage [150%] ::★:: Destroys: All summoned entities and HP-Defenses. ::★:: If Hits: Executes, regardless of remaining HP. ::★:: Surpasses all Survival Effects, including Final Weapon. ::★:: If Hits: Dread Joker permanently doubles the power of his Aura. ::★:: If Hits: +1 Use One Skill, bypasses Use Hardcaps. ::S::+ This attack's Triggered-Effects proc per target hit. ::A:: Hits All ::B:: Fully Undodgeable, Breaks Unbreakable Shields ::B:: Cannot be Countered, Cannot be Naturally Avoided ::C:: This attack can be optionally charged for up to 4 Turns. ::°:: 5-CD, 1-Turn Required Charge
[Temporal Flux: Fires an additional time, on use] 3. [Gigant Swing] Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [+6,995 Health] Plasma C-Damage [150%] ::°:: Can be optionally charged for 1 turn. Instead of using the attack or gaining damage, Joker restores health equal to the damage it would deal.
4. [Conditioning Cancellation] x3 Bugged data naturally collects within and slowly builds up in a Navi. Joker can utilize this close-proximity weapon to pierce right through whatever defenses his enemies may have. [4,010] Temporal C-Damage [90%] ::C:: Cuts Auras, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: Cannot be Intercepted ::B:: Ignores Armor ::°:: 2-CD ::°:: -1 CD from Normal Type, -1 CD from Spatial element. Usable 3/Turn via Spatial/Temporal Lv5.
6. [Gigant Swing] x26 Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [4,660] Plasma C-Damage [150%] ::°:: Can be optionally charged for 1 turn. Instead of using the attack or gaining damage, Joker restores health equal to the damage it would deal.
32. [Noise Channel] His life essence just before it crystalizes, Joker can use this static energy to empower his strikes. [0] Plasma C-Damage [100%] ::A:: Joker grants his next two attacks this turn 100% of his Base Damage. ::°:: 2-Turn Charge
x1. [Amplify] [S-Tier, Aura Multiplier] Dread Joker wields the reality bending might of the generational to flood power into his aura, reaching into the unknown to increase its strength. - Multiplies the current health of his Crimson Cloud by x2. This does not stack with the same aura on multiple uses. -- [Active, 3/6 Uses MAX/Battle]
33. [Crimson Cloud's Reverb] The brunt force of the sheer crimson energy held within his crimson cloud, forced into the palm of his hand and released as a maelstrom of power. [38,080] Plasma S-Damage [70%] ::B:: Breaks Unbreakable Shields, Fully Undodgeable ::A:: Deals damage equal to 55% of the health of Joker's Crimson Cloud. ::°:: 1-Turn Required Charge, 2-CD
34. [Opressive Remembrance] Twisting the fabric of time around his palm, Dread Joker forces an opponent to deal with some of the brunt force of all his attacks thus far. [26,260] Temporal S-Damage [70%] ::B:: Fully Undodgeable, Breaks Unbreakable Shields ::A:: Deals 39% of Joker's Base Damage per attack used before it this turn. ::°:: 1-Required Charge, 2-CD ::°:: -1 CD via Spatial Element, -1 CD via Normal Type. 0-CD.
[Turn 2: 6 Auto-Charges] [Dread Satellite Laser] - [3/5 Charges] [Generational Channel] - [3/5 Charges] [Satellite Laser] - [3/5 Charges] [Jamming Channel] - [2/4 Charges] [Crimson Channel] - [1/3 Charges] [Noism Axe] - [1/3 Charges]
[Temporal Control] - Reuse a previous turn of attacks slots. 5-CD between uses.
[Turn 1: 34 AS, +2,520 Damage, x1.2 Damage] 1. [Red Gaia Eraser] - [4/5 Charges]
[Temporal Pause] - Dread Joker applies 1 immediate charge to Red Gaia Eraser. 5/5 Charges.
2. [Red Gaia Eraser] [Giga Special] The height of the Crimson Titan's power, the Red Gaia Eraser starts as a minuscule bead of crimson that he charges into his palm, before erupting into a stream of crimson-powered lasers that shriek with radioactive potency, the culminating force of his power enabling him to rend worlds with the massive nuclear explosion that signifies its end. All will melt before it. [41,960] Plasma S-Damage [150%] ::★:: Destroys: All summoned entities and HP-Defenses. ::★:: If Hits: Executes, regardless of remaining HP. ::★:: Surpasses all Survival Effects, including Final Weapon. ::★:: If Hits: Dread Joker permanently doubles the power of his Aura. ::★:: If Hits: +1 Use One Skill, bypasses Use Hardcaps. ::S::+ This attack's Triggered-Effects proc per target hit. ::A:: Hits All ::B:: Fully Undodgeable, Breaks Unbreakable Shields ::B:: Cannot be Countered, Cannot be Naturally Avoided ::C:: This attack can be optionally charged for up to 4 Turns. ::°:: 5-CD, 1-Turn Required Charge
[Temporal Flux: Fires an additional time, on use] 3. [Gigant Swing] Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [+6,995 Health] Plasma C-Damage [150%] ::°:: Can be optionally charged for 1 turn. Instead of using the attack or gaining damage, Joker restores health equal to the damage it would deal.
4. [Conditioning Cancellation] x3 Bugged data naturally collects within and slowly builds up in a Navi. Joker can utilize this close-proximity weapon to pierce right through whatever defenses his enemies may have. [4,010] Temporal C-Damage [90%] ::C:: Cuts Auras, Undodgeable ::C:: Can be Optionally Charged for 2 Turns ::B:: Cannot be Intercepted ::B:: Ignores Armor ::°:: 2-CD ::°:: -1 CD from Normal Type, -1 CD from Spatial element. Usable 3/Turn via Spatial/Temporal Lv5.
6. [Gigant Swing] x26 Coating his fist in solidified crimson, Dread Joker swings his large limb like a maul to smash into his opponent. [4,660] Plasma C-Damage [150%] ::°:: Can be optionally charged for 1 turn. Instead of using the attack or gaining damage, Joker restores health equal to the damage it would deal.
32. [Noise Channel] His life essence just before it crystalizes, Joker can use this static energy to empower his strikes. [0] Plasma C-Damage [100%] ::A:: Joker grants his next two attacks this turn 100% of his Base Damage. ::°:: 2-Turn Charge
33. [Crimson Cloud's Reverb] The brunt force of the sheer crimson energy held within his crimson cloud, forced into the palm of his hand and released as a maelstrom of power. [50,290] Plasma S-Damage [70%] ::B:: Breaks Unbreakable Shields, Fully Undodgeable ::A:: Deals damage equal to 55% of the health of Joker's Crimson Cloud. ::°:: 1-Turn Required Charge, 2-CD
34. [Opressive Remembrance] Twisting the fabric of time around his palm, Dread Joker forces an opponent to deal with some of the brunt force of all his attacks thus far. [26,260] Temporal S-Damage [70%] ::B:: Fully Undodgeable, Breaks Unbreakable Shields ::A:: Deals 39% of Joker's Base Damage per attack used before it this turn. ::°:: 1-Required Charge, 2-CD ::°:: -1 CD via Spatial Element, -1 CD via Normal Type. 0-CD.
Summary Phase
A Lot of Damage @ Crimson Dragon
[Joker HP=2,780/2,780] [Status] - Fine [Cooldown] - [Temporal Pause] - [1/2] - [Red Gaia Eraser] - [0/5] [Stage] - Null Panels
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Post by Gaia on Jul 30, 2020 14:15:56 GMT -8
#s://cdn~discordapp~com/attachments/340189121500938240/738499488108380281/latest~png The eraser surged forward and blasted through its primary head, leaving just the main core exposed, but also making way for two more heads to appear in its place. As Dread Joker continued to hammer away at its outer core, and eventually also erase its baser heads, the Crimson Dragon seemed undaunted; its pulsating core rose in power as quickly as it fell, the energy of Joker's attacks and the ambient data in the air being used to refuel it as quickly as Joker could smash it down.
At the end, the Crimson Dragon still stood, and it was generating its own massive stores of crimson on all sides. Without any heads hanging in front of its core, it looked rather strange, and perhaps even vulnerable - but to think this would be folly, as its wings crested a powerful wave of energy that roiled towards Dread Joker, time and time again, the extreme power flooding from it threatening to overwhelm any opposition.
Compression Codes u R A l r r, B d r R r r, B d u B d B. ° In addition to their initial Hidden Program, user may equip more Hidden Programs as though they were Mega Programs ° User may equip Mega-programs as though they were normal program ° All programs may possess as many non-overlapping or pre-requisite upgrades as desired ° User has +2 program slots -- Expansion: Customizable
Paladin's Spirit ⇪ Alpha Beta Activated Program [3/4 Uses] User takes 75% Damage for 4 Turns.
[Damage Mitigation: - 2,100, - 20% Innate Mitigation, - 75% Mitigation, -- applied twice against Non-Hyper Non-Giga Special Attacks]
[Red Gaia Eraser] - Destroys Main Head. 10% Max-Health Taken. [Gigant Swing] - 0 Damage taken from 2 Charged Attacks.
[Growing Prominence] The crimson tide of energy roiling from the dragon continues to swell without ceasing. - The Crimson Dragon's Energy Force Hidden Program does not have an inherent cap, and increases by its current total damage each turn. - The Crimson Dragon's E-Tank Hidden Program regains up to 10% of the Dragon's Maximum Health each time the Crimson Dragon is dealt damage by a charged attack.
[Conditioning Cancellation] - Taken for 1,440 Damage, each. [Gigant Swing] - Taken for 165 Damage, each. [Crimson Cloud's Reverb] - Taken for 12,200 Damage. Charged Attack. [Oppressive Remembrance] - Taken for 9,450 Damage. Charged Attack.
[CrimsonDragon HP=27,654/75,460]
[Red Gaia Eraser] - Destroys two Sub-Heads. 20% Max-Health Taken. Cannot restore above 52,822 Damage for [1/3] turns. Taken for 29,895 Damage. Charged Attack.
[CrimsonDragon HP=3,738/75,460]
[Gigant Swing] - 0 Damage taken from 2 Charged Attacks.
[ETank: 75,460 - 40,000 HP = 35,460]
[Conditioning Cancellation] - Taken for 1,440 Damage, each. [Gigant Swing] - Taken for 165 Damage, each. [Crimson Cloud's Reverb] - Taken for 16,590 Damage. Charged Attack. [Oppressive Remembrance] - Taken for 9,450 Damage. Charged Attack.
[CrimsonDragon HP=810/75,460] [ETank: 35,460]
[Regen] - +4,040 HP. [Energy Force] - 100 Unavoidable Damage.
[The Ultimate Server] A server and database beyond compare, the Crimson Satellite's systems are beyond comprehension, adapting and evolving with each absorbed source of energy. - When an opponent's Skill, Program or Attack with uses reaches 0 uses, a copy of that skill, program or attack with full uses becomes available to the Crimson Dragon for the remainder of the battle. [Crimson Dragon gains Skill Addition Zeta, Speed Addition Omega, Absolution, and Spatial Eminence]
[The Joker Program] A powerful experimental program that allowed for access to the Satellite Server, this program absorbs bugged energy from the environment and regulates it in a way that allows the user to access monumental force, creating a field of energy that no assault can hope to breach against and create nuclear blasts from irradiated crimson energy. - While active, The Ace Program cannot be active. At any time after using Obliteration, the Crimson Dragon may trade out this skill for The Ace Program. - Aiming skills are twice as effective, and automatically double the damage of any attack they effect. Aimed Attacks cannot have their damage reduced below 75%, nor any temporary modifiers removed from them. Expending half of the total uses from any one defensive skill/program will always be sufficient to fully mitigate any attack affected in this way. - The Crimson Dragon ignores any attack with Status Effects or Reductions on them, as well as any attack that deals less damage than the attacker's Base Damage. - Obliteration: At any time, the Crimson Dragon can Obliterate his opposition. Any Non-Navi entity is immediately destroyed, and additional Non-Navi entities cannot be summoned for 5 turns. Any attack or effect that relies on summoned entities fail. Barriers/Auras are not affected, but are instead unavoidably destroyed at the end of each turn while active. Any mid-battle statistical increase that has occurred is reset unless the opponent expends three skill uses from any skill. This effect cannot be used again until the Crimson Dragon regains this skill.
[Crimson Dragon triggers Obliteration]
Attacks per Turn: 9 AS, 6 Auto-Charges per turn, 5 Preemptive Charges
- Preemptives: [Dragon Wing Buffet] - [1/1 Charges] [Dragon Tail Sweep] - [1/2 Charges] [Dragon Claw Slash] - [1/2 Charges] [Dragon Claw Slash] - [1/2 Charges] [Dragon Claw Slash] - [1/2 Charges]
[Uses Absolution x11 for +11 Attack Slots.]
[Crimson Missile] - [6 Instances, Charged 1/1 Turns - Auto]
[Crimson Missile] - [10 Instances, Charged 1/1 Turns - Attack Slots] [Dracon Claw Slash] - [3 Instances, Charged 2/2 Turns] [Dragon Tail Sweep] - [2/2 Charges] [Dragon Wing Buffet] - [5 Instances, Charged 1/1 Turns]
x4. Joker Program activates. [Satellite Analytics] The massive stores of information available to the Crimson Dragon allow it to bypass any defense with ease. - The affected attack gains two Omni-Aimers of choice, as well as Destroys: Objects, Barriers, Auras. This is an aiming effect. - If used on the same attack twice, it also adds "Cannot be Naturally Avoided" and "Cannot be Intercepted." If Used on the same attack thrice, it also adds "Cannot be Countered" and "Ignores Armor." If used four times, it adds "This attack must be avoided with a skill separate from the attacks before and after it." -- 17 Uses/Battle
x1. Joker Program Activates. [Rain of Extinction] A meteoric presence within the sky, the Crimson Dragon attains its massive power through the force of energy that it collects overtime, and can release its power in a catastrophic, extinction-level event. - The selected attack strikes an additional time per head that has been destroyed throughout the course of the battle. This is an aiming effect. -- 6 Uses/Battle
1. [Dragon Wing Buffet] [C-Range, Plasma] - Restrikes 6 times. The Crimson Dragon flaps its powerful wings, battering foes with the crimson energy radiating from their verniers. - 13,440 Damage * 2 Hits -- Fully Undodgeable, Cuts Uncuttable Auras, Ignores Armor -- Destroys: Objects, Barriers, Auras, Cannot be Naturally Avoided, Cannot be Intercepted, Cannot be Countered, This Attack must be Avoided with a skill separate from the attacks before and after it. -- Can be optionally charged for 1 turn. Multiple instances of this attack can be charged at once. -- Cannot have their damage reduced below 75%, nor any temporary modifiers removed from them. Expending half of the total uses from any one defensive skill/program will always be sufficient to fully mitigate any attack affected in this way. -- Damage Modifiers apply to each hit of this attack. Getting struck by this attack triggers Energy Force, but only affecting the hit target. -- 1-Turn Required Charge.
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Post by Gaia on Jul 30, 2020 17:25:43 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Dread Joker
His entire assault rang true, but it became clear that the Crimson Dragon had a lot of fortitude, and just being able to kill it outright wouldn't be enough. Eradicating it would be more difficult than just blasting it time and time again, but, in some ways, he knew that already. His own aura, empowered by his continuous supply of incoming energy, allowed him to withstand the Crimson Dragon's fury, but, the rate at which it was gathering power, and the ominous sensation in the air - that predatory zeal - told him that the end was nigh.
Defense Phase
[Joker HP=2890/2890]
[Red Gaia Eraser] - Red Gaia Eraser struck 4 targets. x16 Base Aura Health. Has 515,680 HP. +4 uses to Absolution. [Obliteration] - Cloud of Crimson resists effects that would destroy it immediately, instead taking damage. Takes 0 Damage. Expend 3 uses from Endurance to negate Mid-Battle Reset. [Energy Force] - 100 Unavoidable Damage to Aura. [Dragon Wing Buffet] - 161,280 Damage to Aura.
[Joker HP=2890/2890]
Support Phase
[N/A]
Offense Phase
[Dread Satellite Laser] - [3/5 Charges] [Generational Channel] - [3/5 Charges] [Satellite Laser] - [3/5 Charges] [Jamming Channel] - [2/4 Charges] [Crimson Channel] - [1/3 Charges] [Gigant Swing] - [1/1 Charges]
1. [Gigaton Building] - Charges 10 instances of it. [1/5]
Summary Phase
Not a Lot of Damage @ Crimson Dragon
[Joker HP=2,780/2,780] [Status] - Fine [Cooldown] - [Temporal Pause] - [2/2] - [Crimson Cloud's Reverb] - [2/2] - [Endgame's Might] - [1/2] - [Red Gaia Eraser] - [2/5] [Stage] - Null Panels
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Post by Gaia on Jul 30, 2020 18:19:08 GMT -8
#s://cdn~discordapp~com/attachments/340189121500938240/738499488108380281/latest~png The Crimson Dragon watched as its assault was eaten by some strange force surrounding the ant before it - a force not unlike what it commanded.
Then, the cretin had the nerve to stand before him and prepare an assault, as if it meant anything to be worth the time to wait. It surged up its power, raised its claws, and blinding began swiping at it, the very ground falling out from underneath him as the Crimson Dragon would eradicate him.
[Damage Mitigation: - 2,100, - 20% Innate Mitigation, - 75% Mitigation [2/4], -- applied twice against Non-Hyper Non-Giga Special Attacks]
[CrimsonDragon HP=4,850/75,460] [ETank: 35,460]
[Regen] - +4,040 HP. [Energy Force] - 200 Unavoidable Damage.
[The Ultimate Server] A server and database beyond compare, the Crimson Satellite's systems are beyond comprehension, adapting and evolving with each absorbed source of energy. - When an opponent's Skill, Program or Attack with uses reaches 0 uses, a copy of that skill, program or attack with full uses becomes available to the Crimson Dragon for the remainder of the battle. [Crimson Dragon gains Skill Addition Zeta, Speed Addition Omega, Absolution, and Spatial Eminence]
Uses Skill Addition Zeta x4 on Absolution (+1 Use Reboot SP, +1 Use Resource)
x2 used on Data Evolution. Skill Addition ⇪ Zeta Delta Activated Program [4/4 Uses] +1 use to One Activated Skill when activated. Can bypass the hardcap of specific skills. This program can no longer gain uses mid-battle.
x6 used on The Ace Program. [Data Evolution] The Crimson Dragon enhances its power over its essential processes through its own ability to grow and evolve. - The Crimson Dragon doubles the effect of a single Skill. - If used twice on a single passive skill, it doubles all numerical effects that are beneficial to the Crimson Dragon for one turn. -- 8 Uses/Battle.
[The Ace Program] A powerful experimental program that allowed for access to the Satellite Server, this program absorbs bugged energy from the environment and regulates it in a way that allows the user to compile intensive information to annihilate foes, allow for rapid aerial movement, and create singularities using hyper-condensed crimson energies. - While active, The Joker Program cannot be active. At any time, after using Annihilation, the Crimson Dragon may trade out this skill for The Joker Program. - Aiming skills are twice as effective, and automatically double the damage of any attack they effect. Aimed Attacks gain +2 Hits per aiming skill effect applied. All hits of all aimed attacks must be avoided separately, and separate aimers can be applied to each. Expending half of the total uses of any one avoidance skill/program will always be sufficient to fully avoid any attack affected in this way. - The Crimson Dragon has Panel Immunity that cannot be removed by any source, and is further immune to any attack that interacts with panels or panel immunity. - Annihilation: At any time, the Crimson Dragon can Annihilate the Panels. All Panel Effects are removed from the battle, and Panels cannot be interacted with for 5 turns. Any attack or effect that relies on panels fails. The next turn of attacks used by the affected opponents miss and the next turn of attacks against the affected opponents ignore all avoidance effects unless the opponent expends 3 skill uses from any skills. This effect cannot be used again until the Crimson Dragon regains this skill.
[Crimson Dragon triggers Annihilation - Requires 24 Skill Uses, or miss 8 turns of attacks and 8 turns of avoidances]
Attacks per Turn: 9 AS, 6 Auto-Charges per turn, 5 Preemptive Charges
[Uses Spatial Eminence x6 for +2,520 Damage.]
[Crimson Missile] - [6 Instances, Charged 1/1 Turns - Auto]
x1. Ace Program activates. [Rain of Extinction] A meteoric presence within the sky, the Crimson Dragon attains its massive power through the force of energy that it collects overtime, and can release its power in a catastrophic, extinction-level event. - The selected attack strikes an additional time per head that has been destroyed throughout the course of the battle. This is an aiming effect. -- 4 Uses/Battle
x1. Ace Program activates. [Wing Vernier] The wings generate a vernier of high-density noise, spraying the field of battle with its energy and allowing the Crimson Dragon to focus his efforts all at the same time. - The affected attack gains Hits All, and targets a single opponent an additional time at 25% Damage per target of the attack. This is an aiming effect. - Multiple instances of this skill on a single attack cause the attack to target all enemies an additional time at 25% Damage, and one additional target an additional time at 25% Damage per target of the attack. -- 11 Uses/Battle
x3. Ace Program Activates. [Satellite Analytics] The massive stores of information available to the Crimson Dragon allow it to bypass any defense with ease. - The affected attack gains two Omni-Aimers of choice, as well as Destroys: Objects, Barriers, Auras. This is an aiming effect. - If used on the same attack twice, it also adds "Cannot be Naturally Avoided" and "Cannot be Intercepted." If Used on the same attack thrice, it also adds "Cannot be Countered" and "Ignores Armor." If used four times, it adds "This attack must be avoided with a skill separate from the attacks before and after it." -- 10 Uses/Battle
[Dragon Claw Slash] [C-Range, Plasma] Restrikes 48 times. Raising its powerful claws, the Crimson Dragon performs a series of powerful slashes that must be avoided with care. - 366,930 * 96 Hits -- Cuts Uncuttable Auras, Breaks Unbreakable Shields, Cannot be Naturally Avoided, Cannot be Intercepted, Cannot be Countered, Ignores Armor. -- Hits All, Targets Joker 8 additional times at 200% Damage -- Each hit must be avoided separately. This attack can target up to two targets, and may distribute its hits among enemies. Any target that intercepts for this attack still causes the previous target to be struck. Every two interceptors changes the targets to the two most recent interceptors. -- Avoiding this attack causes Dragon Head Snap to Auto-Strike against the target, if Heads are Active. -- 2-Turn Required Charge. Multiple instances of this attack can be charged at once.
x1. Ace Program activates. [Rain of Extinction] A meteoric presence within the sky, the Crimson Dragon attains its massive power through the force of energy that it collects overtime, and can release its power in a catastrophic, extinction-level event. - The selected attack strikes an additional time per head that has been destroyed throughout the course of the battle. This is an aiming effect. -- 3 Uses/Battle
x1. Ace Program activates. [Wing Vernier] The wings generate a vernier of high-density noise, spraying the field of battle with its energy and allowing the Crimson Dragon to focus his efforts all at the same time. - The affected attack gains Hits All, and targets a single opponent an additional time at 25% Damage per target of the attack. This is an aiming effect. - Multiple instances of this skill on a single attack cause the attack to target all enemies an additional time at 25% Damage, and one additional target an additional time at 25% Damage per target of the attack. -- 10 Uses/Battle
x3. Ace Program Activates. [Satellite Analytics] The massive stores of information available to the Crimson Dragon allow it to bypass any defense with ease. - The affected attack gains two Omni-Aimers of choice, as well as Destroys: Objects, Barriers, Auras. This is an aiming effect. - If used on the same attack twice, it also adds "Cannot be Naturally Avoided" and "Cannot be Intercepted." If Used on the same attack thrice, it also adds "Cannot be Countered" and "Ignores Armor." If used four times, it adds "This attack must be avoided with a skill separate from the attacks before and after it." -- 7 Uses/Battle
[Dragon Claw Slash] [C-Range, Plasma] Restrikes 48 times. Raising its powerful claws, the Crimson Dragon performs a series of powerful slashes that must be avoided with care. - 366,930 * 96 Hits -- Cuts Uncuttable Auras, Breaks Unbreakable Shields, Cannot be Naturally Avoided, Cannot be Intercepted, Cannot be Countered, Ignores Armor. -- Hits All, Targets Joker 8 additional times at 200% Damage -- Each hit must be avoided separately. This attack can target up to two targets, and may distribute its hits among enemies. Any target that intercepts for this attack still causes the previous target to be struck. Every two interceptors changes the targets to the two most recent interceptors. -- Avoiding this attack causes Dragon Head Snap to Auto-Strike against the target, if Heads are Active. -- 2-Turn Required Charge. Multiple instances of this attack can be charged at once.
x1. Ace Program activates. [Rain of Extinction] A meteoric presence within the sky, the Crimson Dragon attains its massive power through the force of energy that it collects overtime, and can release its power in a catastrophic, extinction-level event. - The selected attack strikes an additional time per head that has been destroyed throughout the course of the battle. This is an aiming effect. -- 2 Uses/Battle
x1. Ace Program activates. [Wing Vernier] The wings generate a vernier of high-density noise, spraying the field of battle with its energy and allowing the Crimson Dragon to focus his efforts all at the same time. - The affected attack gains Hits All, and targets a single opponent an additional time at 25% Damage per target of the attack. This is an aiming effect. - Multiple instances of this skill on a single attack cause the attack to target all enemies an additional time at 25% Damage, and one additional target an additional time at 25% Damage per target of the attack. -- 9 Uses/Battle
x3. Ace Program Activates. [Satellite Analytics] The massive stores of information available to the Crimson Dragon allow it to bypass any defense with ease. - The affected attack gains two Omni-Aimers of choice, as well as Destroys: Objects, Barriers, Auras. This is an aiming effect. - If used on the same attack twice, it also adds "Cannot be Naturally Avoided" and "Cannot be Intercepted." If Used on the same attack thrice, it also adds "Cannot be Countered" and "Ignores Armor." If used four times, it adds "This attack must be avoided with a skill separate from the attacks before and after it." -- 4 Uses/Battle
[Dragon Claw Slash] [C-Range, Plasma] Restrikes 48 times. Raising its powerful claws, the Crimson Dragon performs a series of powerful slashes that must be avoided with care. - 366,930 * 96 Hits -- Cuts Uncuttable Auras, Breaks Unbreakable Shields, Cannot be Naturally Avoided, Cannot be Intercepted, Cannot be Countered, Ignores Armor. -- Hits All, Targets Joker 8 additional times at 200% Damage -- Each hit must be avoided separately. This attack can target up to two targets, and may distribute its hits among enemies. Any target that intercepts for this attack still causes the previous target to be struck. Every two interceptors changes the targets to the two most recent interceptors. -- Avoiding this attack causes Dragon Head Snap to Auto-Strike against the target, if Heads are Active. -- 2-Turn Required Charge. Multiple instances of this attack can be charged at once.
[Joker Cannot Fight. Joker is not deleted.]
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Post by Gaia on Jul 30, 2020 18:21:06 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Dread Joker
Its furious slashes were too much for him to bear, and, yet, something kept him from dying. He felt that its might should have rent him from existence, but, Joker found himself kneeling, and somehow clinging on to some definition of life, even despite the claws having hacked through his ultimate defense time and time again. He didn't have the strength to stand, nor to even comment his feelings, only to stare at it in distaste and fury. How could he have been so blind that his own power source would become his downfall?
He felt only bitter resentment for those that lead him to the actions that brought him to this moment. He put his head down and stared at the abyss that he floated in, not even having a place to kneel within the void that the dragon had created.
He was defeated.
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Post by Zane on Jul 30, 2020 18:54:01 GMT -8
"Quite the amusing display. It was always going to end this way, of course. Meager as you are in the grand scheme of things, blinded by your proud hubris you can't even kneel properly in the end."
The voice was filled with its own static, but different than what was proceeded by the legendary beast. And in the depths did a strange, static-like being appear, Joker's descent halting as he floated beside him. There was no physical features to distinguish from it as he looked up at the dragon, hovering up to be more level with the beast. His very presence felt foreign, like an anomaly that existed that was trying to be processed by the ultimate server and its ilk. Just as planned, it was formed for them to have and no one else. He had only asked for a little run of interference because it would be quite amusing to see how the one who lived in checkmate from the beginning planned to accomplish anything from here. He wanted to see that kind of squirming from the Dread Joker. But he supposed before all of that he had to take care of things here. He had somewhere else to be at the time, so there was no reason for him to waste any time here. He would end this in a moment's notice and return, as he was expecting a few guests somewhere rather soon.
"This is nothing personal, little insect. Just like your instinct guides you, this is just a matter of course. You belong to us, and this is simply a formality to show how that is the reality of it all. Before my Atrocitas, all is meaningless."
As if the word itself was forbidden, the entirety of the server began to tremble. As if something that wasn't meant to exist formed in the space, there were two looming shadows that floated beside the static being now. It was difficult to discern exactly what they were at the time, simply that the presence that came from each one was no less than the Crimson Dragon itself. Joker had never felt anything like it before despite the two Titans he had engaged with already, as if they threatened to swallow all that existed with but a mere notion. A one-sided massacre that was without resistance, utter annihilation awaiting whatever laid on the opposing side of the force. The static being looking to Joker then as the navi would find himself ejected from the satellite. He would be back in Electopia, unable to witness the battle that would unfold here, for better or worse.
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Post by Gaia on Jul 31, 2020 7:58:23 GMT -8
#s://cdn~discordapp~com/attachments/340189121500938240/738499488108380281/latest~png The Crimson Dragon turned its attention on the new force, walking through the void as if nothing phased it. Shrieking its primeval fury, the beast regrew its main head to stare down at it, as if daring it to come closer.
Its eyes were a predator's, understanding only that this was its territory, and that this was its home, and that no one else had a right to be here. What would this new comer do, to put it in check?
. . . The world would never know. The Crimson Satellite, not long after, erupted into a massive maelstrom of energy, what remained of the Crimson Satellite destabilized by the removal of its core programming. The Crimson Dragon commanded the majority of the crimson, and the alien force, that which shouldn't exist, must have dragged out every byte of crimson and noise it could muster before leaving the rest to destroy itself. Unless those that moved the pieces in order would stop the world from down below from knowing of it, it would release a red explosion into the night sky, followed by a hail fire of burning satellite parts for the world to know that something had occurred.
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