Post by Gaia on Jan 9, 2020 23:09:42 GMT -8
StrifeMan.EXE
CMT
[Massimo]
[Massimo HP=30000/30000]
[N/A]
[Massimo HP=30000/30000]
[Attack - Massive Lance] - Once @ Each Target
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,100
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[N/A]
[Cinnamon HP=20000/20000]
[Attack - Angel Hand] - Once @ Each Target
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 530
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino]
[Marino HP=10000/10000]
[N/A]
[Marino HP=10000/10000]
[Skill - Hyper Drive] - +1 AS, +1 Dodge Total
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
[Attack - Beam Knife] - Twice @ Each Target
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 750
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp] Once @ Each Target
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 750
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive] @ All
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 750
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Defense Phase
[StrifeMan HP=37,200/37,200]
[⇪ Alpha Barrier SP]
Passive Mega Program.
At the start of every Defensive Phase, user spawns a 10-HP Natural Barrier. User is capable of having multiple Alpha Barriers active at once from this effect.
[Massive Lance] - Avoided with Alpha Barrier!
[All other Attacks] - Taken for 2,780 damage!
[StrifeMan HP=34,420/37,200]
Support Phase
[StrifeMan HP=34,420/37,200]
[Accursed Resilience] [Advanced]
StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony.
- StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses.
- He does not benefit from any Survival or Revival Effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger.
- StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health.
-- [Passive]
[Calm before the Storm] [S-Tier, Offense]
His power builds up within him, roiling with energy as it waxes into a calamitous tide. The piercing sensation of the static negative follows him as he strides, his power at a standstill for only a season.
- Whenever StrifeMan passes passive (natural) attack slots, he may choose to store them for later.
- These stored attack slots can be spent to grant himself additional attack slots, or to add damage to an attack instead. StrifeMan grants 10% of the total health he restored this turn per attack slot sacrificed as damage to an attack. Overheal is not counted in this amount.
- Attack slots stored in this skill, or exchanged in for additional attack slots, cannot interact with other skills or effects that increase attack slots or grant benefits for sacrificed attack slots.
[Regen] - StrifeMan restores 7,810-HP!
[StrifeMan HP=37,200/37,200]
Offense Phase
7 AS
7 AS
1. StrifeMan stores 7 AS!
Summary Phase
0 Damage @ The Group
[StrifeMan rinse, washes and repeats this for 48 turns, shoring up a total of 295 stored attack slots]
CMT
[Massimo]
[Massimo HP=30000/30000]
[N/A]
[Massimo HP=30000/30000]
[Attack - Massive Lance] - Once @ Each Target
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 2,100
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[N/A]
[Cinnamon HP=20000/20000]
[Attack - Angel Hand] - Once @ Each Target
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 530
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino]
[Marino HP=10000/10000]
[N/A]
[Marino HP=10000/10000]
[Skill - Hyper Drive] - +49 AS, +49 Dodges Total
[Marino moves tremendously fast; enemies have a hard time keeping up with her.]
° Marino Dodges the first attack aimed at her every turn
° Every Turn, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
° When an ally is defeated, Marino gains +1 Attack Slot and +1 Dodge for the rest of battle
[Passive]
[Attack - Beam Knife] - 17 @ Each Target
[Marino slices quickly at her opponent with a saber-esque knife]
° Damage Dealt: 750
° Blade Element || C-Range
° Undodgeable || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Marino Stamp] 16 @ Each Target
[Marino leaps at her opponent to deliver an aerial kick]
° Damage Dealt: 750
° Normal Element || C-Range
° Breaks Shields || Cuts Auras
° Damage cannot be reduced below 50%
[Attack - Mirage Dive] 16 @ All
[Marino summons illusions to strike alongside her as she jumps up and dives at each opponent, stomping onto them with her landings]
° Damage Dealt: 750
° Shadow Element || C-Range
° Undodgeable || Breaks Shields || Hits All
° Damage cannot be reduced below 50%
Defense Phase
[StrifeMan HP=37,200/37,200]
[⇪ Alpha Barrier SP]
Passive Mega Program.
At the start of every Defensive Phase, user spawns a 10-HP Natural Barrier. User is capable of having multiple Alpha Barriers active at once from this effect.
[Massive Lance] - Avoided with Alpha Barrier!
[All other Attacks] - Taken for 37,280 Damage!
[Endure]
Active hidden program
The first lethal attack the user receives each battle leaves them with 1HP until the end of their current defense(like Undershirt). When this program is activated the user has +1 attack slot and +50 damage for the remainder of the battle.
Note: This program can be cut like any other undershirt.
[Reject Death] Dark-Soul
His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. Alight in his own fury, StrifeMan does not truly benefit from even this most primal survival instinct - instead, he draws power from this source of calamity and pushes forward.
° Automatically activates when StrifeMan's Final Weapon activates.
° StrifeMan has +1 Attack Slot for the duration.
° StrifeMan may reduce the damage of his attacks by 50% to treat those attack slots as "passed," even if he uses them.
° Converting passed attack slots into damage using [Calm of the Storm] grants StrifeMan's attacks +10% of his current health as damage, in addition to all other benefits.
° Lasts for 2 Turns
[Final Weapon]
A brilliant last stand.
Once per battle, after all other Undershirt-like and revive effects have triggered, an otherwise fatal turn of attacks leaves the user at 1 HP. They regain 50% of their Max HP, all attacks in CD are cooled down, all statuses on them are healed, and for that turn they have +5 Attack slots, deal x2 Damage, and can use attacks with required charge 2 or less once each. This effect cannot be negated.
[Last Stand]
Passive Program
The first time the user's HP falls below 15% in battle, they recover 20% of their Max HP.
[StrifeMan HP=26,040/37,200]
Support Phase
[StrifeMan HP=26,040/37,200]
[Accursed Resilience] [Advanced]
StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony.
- StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses.
- He does not benefit from any Survival or Revival Effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger.
- StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health.
-- [Passive]
[Calm before the Storm] [S-Tier, Offense]
His power builds up within him, roiling with energy as it waxes into a calamitous tide. The piercing sensation of the static negative follows him as he strides, his power at a standstill for only a season.
- Whenever StrifeMan passes passive (natural) attack slots, he may choose to store them for later.
- These stored attack slots can be spent to grant himself additional attack slots, or to add damage to an attack instead. StrifeMan grants 10% of the total health he restored this turn per attack slot sacrificed as damage to an attack. Overheal is not counted in this amount.
- Attack slots stored in this skill, or exchanged in for additional attack slots, cannot interact with other skills or effects that increase attack slots or grant benefits for sacrificed attack slots.
[Regen] - StrifeMan restores 4,090-HP!
[Samhain's Talisman] - [Equipped]
Dark Dimension Colony Governor
Was instrumental in the invasion of Creamland by the Dark Dimension.
° DMG+30
° HP+300
° +1 Element Level
° +1 attack on the user’s starting turn
° Once per battle the user is allowed to change all attacks in a turn to “Pure Dark”, gaining +1 attack slot for the turn and causing them to deal +20% damage to the final total.
[StrifeMan HP=30,130/37,200]
Offense Phase
14 AS
14 AS
1. [Misfortune's Spurn]
StrifeMan's power over misfortune is only so powerful, but he can manipulate even his own bad luck to influence others. Striking out, StrifeMan empowers his strike with his own malevolent energy.
[0]
::A:: Grants +100% of StrifeMan's Base Damage to his next three attacks used, this turn.
::°:: 2-Turn Required Charge
::°:: -1 Required Charge from Turquoise Star
[StrifeMan converts 1 AS into additional damage, granting +6,024 Damage]
2. [Weighted Shadow] @ Marino
The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it.
[1,535 * 10] Shadow S-Damage [50%]
::C:: Undodgeable, Breaks Shields
::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn.
::C:: Multiple instances of this attack can be manually charged at once.
::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
[StrifeMan converts 10 AS into additional damage, granting +60,240 Damage]
3. [Weighted Shadow] @ Massimo
The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it.
[14,490 * 10] Shadow S-Damage [50%]
::C:: Undodgeable, Breaks Shields
::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn.
::C:: Multiple instances of this attack can be manually charged at once.
::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
[StrifeMan converts 2 AS into additional damage, granting +12,048 Damage]
4. [Weighted Shadow] @ Cinnamon
The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it.
[2,980 * 10] Shadow S-Damage [50%]
::C:: Undodgeable, Breaks Shields
::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn.
::C:: Multiple instances of this attack can be manually charged at once.
::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
Summary Phase
Enough Damage @ The Group
CMT
[Massimo]
[Massimo HP=30000/30000]
[All Attacks] - Taken! Reduced to 1-HP!
[Massimo HP=9001/30000]
[Skill - Vengeful Counter]
[Massimo strikes back when attacked]
° When struck by an attack, Massimo counters for 200 Unavoidable Damage
° If struck by a counter, Massimo will still retaliate, but at half damage
° This counter can trigger any number of times per turn
[Passive]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance] - Twice @ Each Target
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 4,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[All Attacks] - Taken! Reduced to 1-HP!
[Skill - Angelic Aide]
[Cinnamon constantly keeps her allies topped off with health.]
° Cinnamon and her allies restore 30% of their Max HP every turn
[Passive]
[Hyper Mode - Iron Maiden]
[Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.]
° Cinnamon takes 50% Damage in this Hyper Mode
° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn
[Activates when an ally dies -- Lasts 3 Turns]
[Cinnamon HP=6001/20000]
[Attack - Angel Hand] - Twice @ Each Target
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 530
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Marino]
[Marino HP=10000/10000]
[All Attacks] - Frakken Ded
Defense Phase
[StrifeMan HP=37,200/37,200]
[⇪ Alpha Barrier SP]
Passive Mega Program.
At the start of every Defensive Phase, user spawns a 10-HP Natural Barrier. User is capable of having multiple Alpha Barriers active at once from this effect.
[Massive Lance] - Avoided with Alpha Barrier!
[Massive Lance] - Avoided with Natural Avoid!
[Cinnamon] - Avoided with 2 uses of Misguided fate!
[Reject Death] Dark-Soul
His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. Alight in his own fury, StrifeMan does not truly benefit from even this most primal survival instinct - instead, he draws power from this source of calamity and pushes forward.
° Automatically activates when StrifeMan's Final Weapon activates.
° StrifeMan has +1 Attack Slot for the duration.
° StrifeMan may reduce the damage of his attacks by 50% to treat those attack slots as "passed," even if he uses them.
° Converting passed attack slots into damage using [Calm of the Storm] grants StrifeMan's attacks +10% of his current health as damage, in addition to all other benefits.
° Lasts for [2/2] Turns
[StrifeMan HP=30,140/37,200]
Support Phase
[StrifeMan HP=30,140/37,200]
[Accursed Resilience] [Advanced]
StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony.
- StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses.
- He does not benefit from any Survival or Revival Effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger.
- StrifeMan cannot reduce incoming damage. StrifeMan cannot benefit from outside sources of healing. StrifeMan cannot benefit from any outside effects that would increase his max-health.
-- [Passive]
[Calm before the Storm] [S-Tier, Offense]
His power builds up within him, roiling with energy as it waxes into a calamitous tide. The piercing sensation of the static negative follows him as he strides, his power at a standstill for only a season.
- Whenever StrifeMan passes passive (natural) attack slots, he may choose to store them for later.
- These stored attack slots can be spent to grant himself additional attack slots, or to add damage to an attack instead. StrifeMan grants 10% of the total health he restored this turn per attack slot sacrificed as damage to an attack. Overheal is not counted in this amount.
- Attack slots stored in this skill, or exchanged in for additional attack slots, cannot interact with other skills or effects that increase attack slots or grant benefits for sacrificed attack slots.
[Regen] - StrifeMan restores 4,090-HP!
[StrifeMan HP=30,830/37,200]
Offense Phase
14 AS
14 AS
[StrifeMan converts 20 AS into additional damage, granting +76,580 Damage]
2. [Weighted Shadow] @ Massimo
The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it.
[76,580] Shadow S-Damage [50%]
::C:: Undodgeable, Breaks Shields
::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn.
::C:: Multiple instances of this attack can be manually charged at once.
::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
[StrifeMan converts 20 AS into additional damage, granting +76,580 Damage]
3. [Weighted Shadow] @ Cinnamon
The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it.
[76,580] Shadow S-Damage [50%]
::C:: Undodgeable, Breaks Shields
::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn.
::C:: Multiple instances of this attack can be manually charged at once.
::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
Summary Phase
Enough Damage @ The Group
CMT
[Massimo]
[Massimo HP=9001/30000]
[All Attacks] - Taken! Reduced to 1-HP!
[Massimo HP=1/30000]
[Skill - Vengeful Counter]
[Massimo strikes back when attacked]
° When struck by an attack, Massimo counters for 200 Unavoidable Damage
° If struck by a counter, Massimo will still retaliate, but at half damage
° This counter can trigger any number of times per turn
[Passive]
[Hyper Mode - Glint Armor]
[Massimo's armor turns golden and his strength is immensely increased for a short time]
° Massimo's Armor, Counter Damage, and Attack Damage are doubled
° Massimo is immune to Negative Statuses and removes any that are present upon entering this Hyper Mode
[Activates when an ally dies -- Lasts 3 Turns]
[Attack - Massive Lance] - Thrice @ Each Target
[Massimo cleaves his opponent with a massive axe]
° Damage Dealt: 4,200
° Blade Element || C-Range
° Damage Cannot be Reduced
° If Avoided: The skill used to avoid this skill is locked until the end of the turn. (Spending a second avoidance on this attack will negate this effect).
[Cinnamon]
[Cinnamon HP=20000/20000]
[All Attacks] - Frakken dedded
[Cinnamon HP=0/20000]
[Attack - Angel Hand] - Twice @ Each Target
[Cinnamon slaps her opponent with her gloves]
° Damage Dealt: 530
° Light Element || C-Range
° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
[Next turn, Massimo also dies horribly by a very sadistic, very fed StrifeMan]
° Rewards: 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD