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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 1, 2020 19:53:25 GMT -8
Christmas Tree Cutting Event Special Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 Regeneration ■ You may begin the battle with all attacks fully charged (first use only) ■ Any conditional effects are automatically triggered (as desired) ■ Any sacrificial effects are freely paid for up to 3 times (each) ■ Augmented Damage effects are freely paid for up to 3 times (each) ■ Damage Over Time effects deal their full damage instantly■ Non-Looping Triggering Effects trigger freely and instantly ("If Hits") ■ Ally-Emulating Attacks are not allowedGrade 2,750/2,750 [HP=2,750/2,750] Attack Phase Attack Slots: 4 Auto Charge Slots: 1 Attack Slots 1-3: N/A [Attack Concentration] - ?-Tier Skill [Focusing a wide attack on a single target. Situationally helpful.] ■ Upon use of a Hits All attack, Hits All may be removed for that use to increase the damage as if it had been Optionally Charged for 1 Additional Turn. ■ Multi-Targeting effects cannot be added to the converted attack during use. ■ A 5-turn Optional Charge becomes a 7.0× multiplier when used this way. [Passive] [Psycho Drive] - ?-Tier Skill [A faux synthesis of psychic powers. Attack through anything.] ■ Charged Attacks gain "Cannot be Reduced below 10%" for every Attack Slot passed while they were charging and/or passed on the same turn before they're released, to a maximum of 50%. [Passive] Attack Slot 4: ■ Charged for 2 Turns ■ Attack Slots passed up until this point in battle: 6 ■ Attack Concentration, Psycho Drive [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and fires a highly destructive, yet invisible shot.] 0 9,600 S-Damage, 🅰 increased by 200 1,600 Damage for every Attack Slot passed up until this point in battle. Resets upon use. 🅰 Unomnidodgeable. Cuts Uncuttable Auras. Hits All Lv3 Optionally Charged: ×4 Damage. 🅱 Cannot be Countered or Naturally Avoided. 🅲 If no other attack was used this turn, this attack deals ×2 Damage. ■ Cannot be Reduced below 50%[ 2 Optional Charge | 1 Hyper CD] Auto Charge 1: N/A Status 9,600 Damage @ EvergreenGrade 2,750/2,750 [HP=2,750/2,750]
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Post by Gaia on Jan 3, 2020 14:58:41 GMT -8
StrifeMan.EXE
"Bully? StrifeMan prefers to eviscerate."
Defense Phase
[StrifeMan HP=20400/20400]
[Malignant Veil] [S-Tier, Barrier Augment] The void does not pull back, but, rather, exudes out. This energy forms rapidly around his body, and he may collapse this energy to empower himself further. - If StrifeMan already has an Alpha Barrier active, the most recently formed barrier can merge with the currently active one, adding all health together. -- Once two or more Barriers are merged, Alpha Barrier becomes Uncuttable. -- At any time, StrifeMan may destroy an active Alpha Barrier to add its HP as damage to a single attack this turn.
[⇪ Alpha Barrier SP] Passive Mega Program. At the start of every Defensive Phase, user spawns a 10-HP Natural Barrier. User is capable of having multiple Alpha Barriers active at once from this effect.
[Creator] Passive program +(10 * Version) health to barriers created by holder.
[StrifeMan has 1 360-HP Alpha Barrier]
[StrifeMan HP=20,400/20,400]
Support Phase
[StrifeMan HP=20,400/20,400]
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - He does not benefit from any Survival or Revival Effects, except for Final Weapon. Whenever Final Weapon activates, any additional benefits of Endure and his Darksoul also trigger. - StrifeMan cannot reduce incoming damage. -- [Passive]
[Reject Death] Dark-Soul His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. Alight in his own fury, StrifeMan does not truly benefit from even this most primal survival instinct - instead, he draws power from this source of calamity and pushes forward. ° Automatically activates when StrifeMan's Final Weapon activates. ° StrifeMan has +1 Attack Slot for the duration. ° Whenever StrifeMan destroys an Alpha Barrier, the damage of that Alpha Barrier is applied to all attacks this turn, rather than just one. ° Lasts for 2 Turns
[Final Weapon] A brilliant last stand. Once per battle, after all other Undershirt-like and revive effects have triggered, an otherwise fatal turn of attacks leaves the user at 1 HP. They regain 50% of their Max HP, all attacks in CD are cooled down, all statuses on them are healed, and for that turn they have +5 Attack slots, deal x2 Damage, and can use attacks with required charge 2 or less once each. This effect cannot be negated.
[Endure] Active hidden program The first lethal attack the user receives each battle leaves them with 1HP until the end of their current defense (like Undershirt). When this program is activated the user has +1 attack slot and +50 damage for the remainder of the battle. Note: This program can be cut like any other undershirt.
[Samhain's Talisman] Dark Dimension Colony Governor Was instrumental in the invasion of Creamland by the Dark Dimension. ° DMG+30 ° HP+300 ° +1 Element Level ° +1 attack on the user’s starting turn ° Once per battle the user is allowed to change all attacks in a turn to “Pure Dark”, gaining +1 attack slot for the turn and causing them to deal +20% damage to the final total.
[StrifeMan breaks his Alpha Barrier, adding +360 Damage to all attacks!]
[StrifeMan HP=20,400/20,400]
Offense Phase 13 AS
1. [Flaying Strike] StrifeMan's claws form out of his hands, his body releasing a mixture of fur and feathers as he comes upon his prey, inflicting upon them his frenzied mind. [1,250] Shadow C-Damage [60%] ::C:: Undodgeable, Breaks Shields ::B:: Cannot be Intercepted, Berzerk ::A:: If Hits: Opponent suffers -120 Regen for 3 turns. ::°:: 1-Turn Charge, 3-CD
2. [Weighted Shadow] The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it. [1,870] Shadow S-Damage [60%] ::C:: Undodgeable, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once.
3. [Weighted Shadow] The monstrosity's shadow moves around and falls under his enemy, StrifeMan's suffering falling upon those unlucky enough to find themselves within it. [1,870] Shadow S-Damage [60%] ::C:: Undodgeable, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once.
4. [Spaded Strike] StrifeMan's strange, multi-spaded tail strikes like a blur, the design gnashing and gnawing in agonizing glee to the maniac. [1,870] Shadow C-Damage [60%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once.
5. [Misfortune's Spurn] StrifeMan's power over misfortune is only so powerful, but he can manipulate even his own bad luck to influence others. Striking out, StrifeMan empowers his strike with his own malevolent energy. [0] ::A:: Grants +100% of StrifeMan's Base Damage to his next three attacks used, this turn. ::°:: 2-Turn Required Charge ::°:: -1 Required Charge from Turquoise Star
6. [Spaded Strike] StrifeMan's strange, multi-spaded tail strikes like a blur, the design gnashing and gnawing in agonizing glee to the maniac. [2,755] Shadow C-Damage [60%] ::C:: Cuts Auras, Breaks Shields ::C:: Can be optionally charged for 1 turn, dealing 1.5x damage or gaining a single effect up to B-Tier from an avoided attack this turn. ::C:: Multiple instances of this attack can be manually charged at once.
Summary Phase
9,615 Damage @ The Tree
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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Jan 3, 2020 16:23:32 GMT -8
0.15625% difference, 10,000 overkill
30 Exp, 300 Zenny, 2 RMD
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