Post by Gaia on Dec 25, 2019 11:12:41 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Defense Phase
[N/A]
Support Phase
[Joker's Version-Based Scaling effects have x2 Efficiency]
[Efficiency] [S-Tier, Custom]
Crimson Data replicates incredibly efficiently, and is capable of compacting energy in a way that the amount released is more than 10x as dense as that absorbed. Connected to his satellite, Joker generates more energy the more data parameters he has to consider.
- Dread Joker's Skills with Version-Scaling Calculations gain an additional 25% efficiency per enemy unit fought beyond the first, to a maximum of twice their effective scaling.
-- An enemy unit is defined as any entity on the opposing team with a version.
--- Joker cannot use naturally triggered passives that rely on version.
---- [Passive]
[Joker HP=5100/5100]
[Damage] - 855
[Armor] - 280
[Regen] - 600
[Persistence] [A-Tier, Attack Slot+]
Dread Joker's satellite allots specialized information for each target, allowing him to formulate ideas on how to best eliminate them.
- Dread Joker gains +1 Attack Slot per additional enemy unit fought beyond the first, to a maximum of +2.
-- An enemy unit is defined as any entity on the opposing team with a version.
--- [Passive]
[Buster Pack]
Passive hidden program
- Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered.
- Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio.
- Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Initiative ⇪ Kappa]
Initiative grants +20% Damage to all attacks on first turn as well as +3 Initiative.
Offense Phase6 AS [+2 First Turn] | 6 Auto-Charges
1. [Bug Channel]
The simplest form of Joker's life essence, quickly generated and quickly utilized.
[0] Laser C-Damage [100%]
::A:: Joker grants his next attack this turn 100% of his Base Damage.
::°:: 1-Turn Charge
2. [Satellite Laser]
Dread Joker charges the energy of his signature attack into his hands, but doesn't access his satellite for the additional, destructive force of the attack. Thrusting forward with both fists, he punches his foe with the force, rather than firing it like a beam.
[5,915] Laser C-Damage [70%]
::C:: Breaks Shields, Undodgeable [-20%]
::C:: Can be Optionally Charged for 4 Turns [-20%]
::A:: Upon use, damage can be reduced to 0 to add 50% of this attack's Damage to another attack following it. (+2,960) [-10%]
::°:: 1-Turn Charge
::°:: Optional 1 Turn Charge: Instead of gaining Damage from the charge or using the attack, the user gains HP equal to the attack's Damage.
3. [Dread Satellite Laser]
Kneeling back, Dread Joker charges up a massive amount of crimson energy, and releases a powerful laser of pure corrupted power.
[685 +(50%) -(85%)]
[13,588] Bug S-Damage [45%]
::C:: Undogeable, Breaks Shields [-20%]
::C:: Can be Optionally Charged for 4 Turns [-20%]
::C:: Can be aimed at up to 2 Additional Targets [-10%]
::B:: Cannot be Naturally Avoided [-5%]
::A:: Multiple strikes can be aimed at a single target, each counting as an additional hit dealing 25% of this attack's damage. These additional hits are avoided separately (up to 5 hits to a single target) [-40%]
::°:: 4-CD
Summary Phase
13,588 Damage @ The Tree
[Joker HP=5,100/5,100]
[Status]
- Fine
[Cooldown]
- [N/A]
[Stage]
- Null Panels