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Post by 🆃ʀɪɴɪᴛʀᴏᴛᴏʟᴜᴇɴᴇ 🅼ᴏɴᴏᴍᴀɴɪᴀ on Dec 22, 2019 18:24:12 GMT -8
Event details. 1,980 to 2,000 Damage only for this thread please. Thanks.
E:
Christmas Tree Cutting Event Special Set-up Phase [ Alexandrite Star of Regeneration] - Accessory [ A shining star forged of alexandrite, sparkles with an otherworldly power.] ■ User regenerates 100 HP per turn. ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 400 Regeneration ■ All Attacks Fully Charged for one use. ■ Up to +3 to Augmented Damage effects. [Grade HP=2,400/2,400]2,400/2,400 Attack Phase Attack Slots: 3 4 (First Turn) Auto Charge Slots: 1 [Attack Concentration] - ?-Tier Skill [Focusing a wide attack on a single target. Situationally helpful.] ■ Upon use of a Hits All attack, Hits All may be removed for that use to increase the damage as if it had been Optionally Charged for 1 Additional Turn. ■ Multi-Targeting effects cannot be added to the converted attack during use. ■ A 5-turn Optional Charge becomes a 7.0× multiplier when used this way. [Passive] Attack Slot 1: ■ Attack Slots passed up until this point in battle: 2 ■ Attack Concentration [ Classical Handgun: Heartbreaker] - Hyper Attack [ Grade points a finger-gun at you and... fires? Seriously, how is this damaging?] 0 2,000 S-Damage, increased by 250 1,000 for every Attack Slot passed up until this point in battle. Resets upon use. ■ Unomnidodgeable. Cuts Uncuttable Auras and Dark Soul. Cannot be Countered or Naturally Avoided. Hits All Lv3 Optionally Charged: 4.0× Damage. [ 1 Required Charge | 2 Optional Charge | 1 Hyper CD] Attack Slots 2-4: N/A Auto Charge 1: N/A Status 2,000 Damage @ Evergreen[Grade HP= 2,400/2,400]2,400/2,400
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Post by xoDeathy on Dec 22, 2019 19:38:12 GMT -8
Keksis has Level 3 Init
|Defense Phase|
[Cured]
<Ring of the Dark Adviser> A ring with strange powers, said to increase the user's speed and offensive powers.... ° User has +2 Attack Slots ° Glitch: User deals -50 Damage with all attacks ° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
|Recuperation Phase|
[Keksis is immune to Dark Chip Glitches]
[90 Regen]
-<Chip Mastery>- S-Tier Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them. -User counts their version twice when calculating Chip Damage- -Passive-
[Resource Typing Summons Dankis, Mushy Virus]
Keksis's HP: 2400/2400
Darnkis HP: 850/850
Armor: 45
Field: Normal Nat. 1 CD:// Ready Status(es):
|Unleash Phase| 5 Attack Slots +10% Multi-Elem
Dark Plus° User's next Attack gains damage equal to their base Dark Chip Damage (+390) ° Glitch: Whenever User adds damage to an attack (including the one affected by this Chip), that attack loses (and cannot gain) 1 Aiming Effect
::ColorPointCode:: -Fiesta- Attack Skill || Costs 1 Skill Use to activate ::°:: Adds +30 Damage per hit to the user's next 3 Battle Chip Attacks ::°:: Upgrades extend the buff duration by 1 Attack (Base 1)
1:|::BugRiserSwordCode:: 1606 Bug/Blade C-Damage ::°:: Hits All || Fully Undodgeable || Cuts UnCuttable Auras ::°:: This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle. ::°:: Each use of this chip puts it on a 1-Turn Cooldown ::°:: Can gain Damage from external sources, but cannot otherwise be augmented
2:|::ZSaberCode:: 130 x3 Blade C-Damage Breaks Shields, Cuts Auras/Barriers ::°:: Hits 3 Times. Each hit deals 10% of the Target's Max HP ::°:: Each hit Executes the victim if they are below 10% of their Max HP ::°:: Each Hit must be avoided separately ::°:: A different pair of aimers may be set for each hit ::°:: Cannot be Augmented
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|Summary Phase|
Total Damage: 1996
Keksis's HP: 2400/2400 Field: Normal B-Chip Folder: 3/7 [1/3 Mega, 0/1 Giga] (+0/2 this turn, 0 used, 1 Sealing Fate) Cooldowns:
Chips Used: BugRiserSword Dark Plus Color Point x1
Z-Saber
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Post by Shast on Dec 23, 2019 7:48:05 GMT -8
Out of Character Baxter rises to the challenge! Fear the B-crew!
{Setup} Summons Belarus and Gaston
Belarus summons a mike and lays down a sweet beat boxing rhythm (This has no statistical changes except for morale)
Empower Weapon Activated Trait *Gaston temporarily augments his pipe with incredible power, making each blow extremely painful.* --- +[Version*10] damage to 1 attack this turn. That attack gains a status damage from Swordy's element if able. If Swordy's element is does not possess a status damage or is unable to utilize one then that attack gets an additional +[Version*10] damage instead. [x2 uses] -1 use, 1 left, +60 damage to Pipercut
Offense Bax 5 Gaston 2 Bel 2
Wax Pipe C-attack Normal element *Belarus takes out his OWN pipe made of wax and bashes a dudes kneecaps in.* --- 110 damage, breaks shields, cuts auras, berserk, +20%(15) damage if Belarus' stats are boosted by [Da Boss] skill. [1 turn cooldown]
Fire Sword C-attack Fire element *NO ONE BEATS YOU WITH A PIPE LIKE GASTON!* --- 155 damage, cuts auras.
Pipercut C-attack Fire element *You thought it was a papercut? Nope. It's an uppercut with a pipe.* ---
110 170 damage, undodgeable, breaks shields, ignores armor, can't be countered. [1 turn cooldown]
Gangup x5 C-attack Normal element *Baxters Book of Facts fact #6: "You came to the wrong neighborhood, kid."* ---
220 310, +20% damage for each owned virus currently attacking the same target(s) as this attack.
Totals 1,985
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Post by Genesis on Dec 23, 2019 18:51:10 GMT -8
Offense Phase:
Hounding Crescent S-Combat Light Element An attack with the arm or leg that surges with crimson light, a crescent that cuts through in the end. Damage: 70%: 660 Effects of Attack: Undodgeable, Cuts Auras, Hits Three Additional Targets.
x 3 Used.
Total Damage: 1,980
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Post by Warrior on Dec 23, 2019 20:07:06 GMT -8
#s://i~imgur~com/EodXWY3~jpg
T U R N     1
Supportive
Event Bonus: You may begin the battle with all attacks fully charged
Event Bonus: Any conditional effects are automatically triggered
{ Hide: 1 Turn Optional Charge Multiplier to All Attacks ::(+)::} Hide - Advanced Shine retreats to the shadows causing her enemies to lose track of her so that she can attack them by surprise. ° Shine can charge a Full Turn of Attack Slots for up to 5 consecutive turns ° When released, all of her attacks that turn gain a multiplier as if they had been optionally charged for the duration ° Shine cannot Optionally Charge Attacks normally (or outside abilities that say they can be Optionally Charged; they still benefit from this skill for Damage, but nothing else) Passive
{ Garnet Star: +2 Attack Slots (3 -> 5) ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[HP:1,300/1,300] +2 Attack Slots (1/1)
Offensive Shine: 5 AS
{ 1 ° Dark Sword ⇪ Alpha: 555 C-Blade/Dark Damage @ Tree ::(+)::} ::DarkSwordCode:: ⇪ Alpha 150 + (15 × V) + 100 × 1.5 Blade/Dark C-Damage ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips ::°:: Glitch: Locks all S-Attacks
Modifiers Shine's Version: 8 Base Damage: 150 + (15 * V) Alpha Upgrade: +100 Damage Hide: x1.5 Damage
{ 2 ° Dusk Edge: 338 C-Shadow Damage @ Tree ::(+)::} Dusk Edge - Shadow Element || C-Range Shine slashes at her enemy with her sword. 225 × 1.5 Damage (90%) ° Undodgeable, Cuts Auras Modifiers Hide: x1.5 Damage
{ 3 ° Dusk Edge: 338 C-Shadow Damage @ Tree ::(+)::} Dusk Edge - Shadow Element || C-Range Shine slashes at her enemy with her sword. 225 × 1.5 Damage (90%) ° Undodgeable, Cuts Auras Modifiers Hide: x1.5 Damage
{ 4 ° Double Corruption: 375 C-Shadow Damage @ Tree ::(+)::} Double Corruption - Shadow Element || X-Range Shine feigns an attack, allowing a shadow of her to finish the strike for her. She siphons half of the shadow-copy's strength from the strike to utilize later for herself. 250 × 1.5 Damage (100%) ° Shine can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to her last Attack Slot of the turn (Not Used) 2 Uses per Battle (1 Left) Modifiers Hide: x1.5 Damage
{ 5 ° Double Corruption: 375 C-Shadow Damage @ Tree ::(+)::} Double Corruption - Shadow Element || X-Range Shine feigns an attack, allowing a shadow of her to finish the strike for her. She siphons half of the shadow-copy's strength from the strike to utilize later for herself. 250 × 1.5 Damage (100%) ° Shine can reduce the damage of this attack and every attack that follows it this turn by 50% to add that amount to her last Attack Slot of the turn (Not Used) 2 Uses per Battle (0 Left) Modifiers Hide: x1.5 Damage
End Turn
Outgoing Damage: 1,981
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
[HP:1,300/1,300]
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Post by Gaia on Dec 24, 2019 20:27:47 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/645317831897907200/Jokers~png
Joker.DB
Defense Phase
[N/A]
Support Phase
[Joker's Version-Based Scaling effects have x2 Efficiency] [Efficiency] [S-Tier, Custom] Crimson Data replicates incredibly efficiently, and is capable of compacting energy in a way that the amount released is more than 10x as dense as that absorbed. Connected to his satellite, Joker generates more energy the more data parameters he has to consider. - Dread Joker's Skills with Version-Scaling Calculations gain an additional 25% efficiency per enemy unit fought beyond the first, to a maximum of twice their effective scaling. -- An enemy unit is defined as any entity on the opposing team with a version. --- Joker cannot use naturally triggered passives that rely on version. ---- [Passive]
[Joker HP=5100/5100] [Damage] - 855 [Armor] - 280 [Regen] - 600
[Persistence] [A-Tier, Attack Slot+] Dread Joker's satellite allots specialized information for each target, allowing him to formulate ideas on how to best eliminate them. - Dread Joker gains +1 Attack Slot per additional enemy unit fought beyond the first, to a maximum of +2. -- An enemy unit is defined as any entity on the opposing team with a version. --- [Passive]
[Buster Pack] Passive hidden program - Attack Max: Basic Attacks (Aimer-Only or No Effects) gain Cannot be Countered. - Charge Max: Basic Attacks can be optionally charged for 1 Turn following the standard Damage:Charge Ratio. - Rapid Max: Navi may use two Basic Attacks per turn at 50% Damage without spending an attack slot
[Initiative ⇪ Kappa] Initiative grants +20% Damage to all attacks on first turn as well as +3 Initiative.
Offense Phase6 AS [+2 First Turn] | 6 Auto-Charges
1. [Density Burst] [1/2 Charges] An ample amount of Crimson is capable of bursting into quantities of bugged data many dozens of times denser than that which was collected for immense amounts of damage. [1,770] Plasma S-Damage [85%] ::C:: Breaks Shields, Cuts Auras [-20%] ::C:: Hits 2 Additional Targets [-10%] ::C:: Can be Optionally Charged for 2 Turns [-10%] ::B:: Cannot be Countered [-5%] ::°:: Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
2. [Gigaton Building] Smashing his fist into the ground, Dread Joker causes a massive structure to suddenly appear in the space around an enemy, crushing them beyond hope. [210] Laser S-Damage ::°:: Unavoidable ::°:: Hits All ::°:: Cannot be Augmented ::°:: 1-Turn Unadjustable CD
Summary Phase
1,980 Damage @ The Tree
[Joker HP=5,100/5,100] [Status] - Fine [Cooldown] - [N/A] [Stage] - Null Panels
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Post by "Bill" on Dec 25, 2019 5:48:34 GMT -8
Graceful GAINS (4 skills) +dmg +atk +HP +regen Embera’s flames continually build as the battle rages on, her vitality and power a beacon to all who can see her. Whenever Embera avoids an attack, she gains +40 base damage, +40 armor,+40 Max HP +84 Regeneration up to a max of +400/+400/+400/+840
Stacked to +200/200/200/420
Embera summons Scruffy, and Cloaks is moral support.
Sunbeam Solar-element S-range
540 740damage (80%) Undodgable, cuts auras, Irradiates 1 turn CD
Sunblast Solar-element S-range
540 740damage (80%) Undodgeable, breaks shields, Irradiates 1 turn CD
Embera damage 1480
Scruffy: Signature Attack HeatShot x2 S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 250 damage, undodgeable, Upon use, All allies(self included) Heal 500 HP for 1 turn. This effect only occurs 1x/turn
Scruffy: 500 dmg
total damage: 1980
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Post by Warrior on Dec 25, 2019 8:09:06 GMT -8
#s://i~imgur~com/EodXWY3~jpg
Most Damage: 2,000 Least Damage: 1,980 Difference: 20 (1.00%)
Total Damage: 13,902
REWARDS
* Counts toward quests that require Stat Battle completions +30 Exp +300 Zenny +1 Red MD +1 Red MD if your team overkilled the tree by 10,000 Damage Red MD Rewards are multiplied for each ally with you (6 Allies = x6 Red MD)
Total RMD: 12
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