Post by "Bill" on Nov 29, 2019 17:04:06 GMT -8
HAPPY HOLIDAYS MEGAMAN MELEE!
It's that wonderful time of year where we can all gather round, and exchange gifts and write cards! Unlike those cards, we have something different in mind! Think of these like your old-school e-reader cards you apply to your net-navi!
For the next month, (and maybe some of January...) we are unlocking the expansion units and opening up the virus card system for wacky fun!
All navis start with 100 MB + 10 per version. Intel types gain an additional +5 MB per version, and you MUST fill all of your available MB!
Now, the simplest thing that I recommend to all of you is copy your stats, and then add in the card effects you have, to make card edition stats quickly approvable. This is not a requirement, but just know these two important things: Your approval may take longer, and YOUR STATS CANNOT INTERACT WITH THESE CARDS! THIS IS A ONE-WAY INTERACTION With that being said, I have one more optional gift to make this treasure trove more accessible:
Memory Card:
Passive Program
User has +50 MB, can be equipped two times. This program cannot be affected by other effects
You can equip this program in exchange for up to two program slots to use more cards!
AVAILABLE CARDS:
0 MB Cards:
----------------------------------------
Rock cube [0 MB]
+: +30 MB.
-: DMG-10
-: HP-100
----------------------------------------
10 MB Cards:
Mettaur [10 MB]
+: HP+100
-: Damage-10
----------------------------------------
Canodumb [10 MB]
+: Damage+10
-: HP-100
----------------------------------------
Canoguard [10 MB]
+: User is allowed to switch a natural dodge out for a normal shield twice per battle
-: Natural Dodges may only be used 1/2 as often.
----------------------------------------
Gunner [10MB]
+: +10 DMG
+: + 100 HP
-: -1 attack on starting turn.
----------------------------------------
Deetle [10MB]
+:S-Attacks +30 DMG
-: HP-200
-: C-Attacks -10 DMG
----------------------------------------
Quaker [10MB]
+: C-Attacks +30 DMG
-HP-200
-: S-Attacks -10 DMG
----------------------------------------
Beetank [10MB]
+: S-Attacks +30 DMG
-: C-Attacks -30 DMG
----------------------------------------
Swordy [10MB]
+: C-Attacks +30 DMG
-: S-Attacks -30 DMG
----------------------------------------
Bunny [10MB]
+: Elec elemental attacks +30 DMG.
-: User gains a weakness to Wood elemental attacks.
----------------------------------------
Shrimpey [10MB]
+: Aqua elemental attacks +30 DMG
-: User gains a weakness to Elec.
----------------------------------------
Spikey [10MB]
+: Fire elemental attacks +30 DMG
-: User gains a weakness to Aqua.
----------------------------------------
Shrubby [10MB]
+: Wood elemental attacks +30 DMG
-User gains a weakness to Fire
----------------------------------------
15 MB Cards:
----------------------------------------
Billy [15MB]
+: User is allowed to adopt Electric element at LV1, if already Electric element: all Electric attacks +50 DMG.
-: User's elemental weaknesses deal 2x dmg.
-: Cannot be used with other element-adding cards.
----------------------------------------
Paranah [15MB]
+: User is allowed to adopt Aqua element at LV1, if already Aqua element: all Aqua attacks +50 DMG.
-: User's elemental weaknesses deal 2x dmg.
-: Cannot be used with other element-adding cards.
----------------------------------------
Killplant [15MB]
+: User is allowed to adopt Wood element at LV1, if already Wood element: all Wood attacks +50 DMG.
-: User's elemental weaknesses deal 2x dmg.
-: Cannot be used with other element-adding cards.
----------------------------------------
OldStove [15MB]
+: User is allowed to adopt Fire element at LV1, if already Fire element: all Fire attacks +50 DMG.
-: User's elemental weaknesses deal 2x dmg.
-: Cannot be used with other element-adding cards.
----------------------------------------
Mushy [15MB]
+: Auto-counter 20 DMG/turn while GrassPanels are active.(cannot be raised)
+: All Wood/Toxic attacks +20 DMG.
-: HP-100
-: All non-Toxic/Wood attacks -20 DMG.
----------------------------------------
Armadillo [15 MB]
+: HP+400
-: DMG-40
----------------------------------------
Flappy [15MB]
+:On one turn of the user's choosing, gain one omni-breaking status (Fully undodgable, breaks unbreakable shields or cuts uncuttable auras) on one attack. Cannot be used to make unavoidable.
-: -2 attacks on the turn the afforementioned effect is used.
----------------------------------------
Cloudy [15MB]
+: User gains "Rain Cloud", an Aqua-elemental auto-strike attack (50 DMG (+10/V), gains the breakers of the next attack used (breaks shields, cuts auras etc. Cannot gain effects other than breakers)
-:HP-100
-: DMG-10
----------------------------------------
Fishy [15MB]
+:On one turn of the user's choosing, gain one omni-breaking status (Fully undodgable, breaks unbreakable shields or cuts uncuttable auras) on one attack. Cannot be used to make unavoidable.
+: +1 attack on one turn of the user's choosing.
-: -1 attack one turn after the +1 attack effect is used.
-: Negative panel effects are doubled against the user.
----------------------------------------
Flamey [15MB]
+: Once every 3 turns, the user is allowed to return panels to normal without use of a Repair chip.
-: All negative panel effects are doubled against the user.
----------------------------------------
Apple Sam [15MB]
+: When the user is deleted, all other Navis on the field fully recover. Cannot be used to over-heal beyond a Navi's starting HP.
-: User cannot be revived in battle.
----------------------------------------
Moloko [15MB]
+: User is immune to non-conditional auto-strike attacks.
-: User cannot use any form of non-conditional auto-strike attacks.
-: No effects from this card may be edited/negated via any forces, including this effect.
----------------------------------------
Fighter Plane [15MB]
+:On one turn of the user's choosing, gain one omni-breaking status (Fully undodgable, breaks unbreakable shields or cuts uncuttable auras) on one attack. Cannot be used to make unavoidable.
-: -1 attack every 3rd turn (starting with 1st)
----------------------------------------
Flashy [15MB]
+ User is allowed to add "Blinds" to 3 seperate attacks. Can be used on any attack (save unavoidables) at any point.
-: User starts the battle in "blind" status, cannot be negated as long as this card remains active.
----------------------------------------
Puffy [15MB]
+: When the user is at 40% HP or lower, gain +1 attack slot/turn. Remains active even if the user recovers.
-: HP-200
-: DMG-20
----------------------------------------
20 MB Cards:
----------------------------------------
Ratty [20 MB]
+: +1 attack on any turn the user takes an attack. (No more than +1 per turn)
-: HP-200
-: Damage-20
----------------------------------------
Skeeter [20MB]
+: Every time an attack lands on the enemy, heal 50 HP.
-: DMG-50
----------------------------------------
Gaia [20MB]
+: User can add "attacks all" to one attack every 2 turns
+: User can sacrifice one attack slot on a turn and take 90% DMG from all enemy attacks for the turn. Does not effect the damage of unavoidable attacks.
-: When the 90% effect isn't used, user takes 105% DMG. Does not effect the damage of unavoidable attacks.
-: -1 use to all speed moves.
----------------------------------------
Slimey [20MB]
+: User Cannot lose Attack slots other then by Self inflicted effects.
+: User cannot be frozen/paralyzed/shocked.
-: All of the users attacks with cooldowns have +1 turn of cooldown.
-: Natural dodge is disabled.
----------------------------------------
Shellgeek [20MB]
+: Once per battle, the user may choose a single avoid skill and avoids from that skill become omni/uncuttable/unbreakable for one use.
-: Each time the chosen avoid skill is used on that turn, it loses an additional use.
----------------------------------------
Red U.F.O. [20MB]
+: User is allowed to negate one card - effect (Max of a 30MB card, cannot negate this card's effects)
-: One - effect on a card currently equipped has its effects doubled (Effect must be 30MB or lower, cannot be applied on this card)
-: Cannot be used with any other "U.F.O." cards. This negative effect cannot be negated in any way/shape/form.
----------------------------------------
Blue U.F.O. [20MB]
+: User is allowed to negate one card - effect (Max of a 30 MB effect, cannot negate this card's effects)
-: One + effect on a card currently equipped has its effects negated (Effect must be 30 MB or higher)
-: Cannot be used with any other "U.F.O." cards. This negative effect cannot be negated in any way/shape/form.
----------------------------------------
Popper [20 MB]
+: The user is allowed to change the types of up to three skills.
-: Elemental weaknesses deal 2x damage.
----------------------------------------
Wood Nose [20 MB]
+: HP+400
+: Armor+20
-: DMG-20
-: -1 attack slot on the user's first turn.
----------------------------------------
25 MB Cards:
----------------------------------------
Cragger [25MB]
+: User takes 95% damage from enemy attacks
+: HP+200
-: User cannot natural avoid in any way/shape/form.
----------------------------------------
Drillroll [25MB]
+: 5% of the user's damage cannot be negated via armor/damage reduction.
+: One additional attack is allowed to ignore armor, normal cooldown still applies.
-: Armor-20
-: HP-300
----------------------------------------
Satelite [25MB]
+: One omni-aimer of choice is allowed to be added to one attack of choice once per battle. Counts as if an "aiming speed move" was used. Aimer/attack may be chosen mid-battle.
+: Aimed attack deals an additional 50 DMG (to final total).
-: Aimed attack takes two attack slots to use.
-: Aimed attack costs 100 HP to use.
----------------------------------------
Boomer[/b] [25MB]
+: Once per battle, one normal attack is allowed to auto-strike once after use on the next turn. Cannot be used on any attack with an existing "Auto-Strike" effect.
+: One attack with no status damage/reduction/attack-specific damage additions is allowed to gain a second hit at 75% DMG, block/dodge separately. Added hit loses all in-battle damage additions. This attack becomes 1x use/turn if it has no existing cooldown without counting against cooldown limitations.
-: DMG-70
-: In-battle damage additions are applied at 50%.
----------------------------------------
Handy [25MB]
+: Once every three turns, the user is allowed to deal his/her version*10+50 unavoidable damage to all enemies on the field. Cannot be used until the user's 3rd turn.
-: The user loses 100 HP/turn.
----------------------------------------
Volgear [25 MB]
+: HP+400
+: DMG+40
+: +1 attack on starting turn
-: The users first attack used with cooldown has +2 CD
-: -4 Total Attacks
-: -1 program slot.
----------------------------------------
30 MB Cards:
----------------------------------------
Lark [30 MB]
+: HP+300
+: Once per battle, one attack is allowed to gain attacks all.
+: Once per battle, one attack is allowed to gain ignores armor.
+: Once per battle, one attack is allowed to gain cannot be countered.
-: Whenever one of this card's attack additions are used, the attack chosen deals -20 DMG.
-: Whenever one of this card's attack additions are used, the user must sacrifice 100 HP.
-: DMG-10
----------------------------------------
Hard Head [30 MB]
+: HP+800
-: -2 attack slots on turn 1
-: DMG-50
-: Natural avoidance is disabled
----------------------------------------
Champy [30MB]
+: DMG+70
+: +1 attack slot/turn
-: -500 HP
-: -1 use to all skills.
-: All natural avoids become locked.
----------------------------------------
Dominerd [30MB]
+: User takes 90% damage.
+: Every time the user takes an attack, a 20 DMG counter is used against the one who used the attack to a max of 100 DMG/turn.
+: Once every 3 turns, the user is allowed to take 50% damage from a single attack.
-: Damage dealt to the user from panels is tripled.
-: DMG-40
-: -1 program slot
----------------------------------------
Haunted Candle [30MB]
+: User is allowed to add "Burns" to one attack regardless of element. Said attack must have an existing 1 turn cooldown or more.
+:Once every three turns, the user is allowed to add "Attacks All" to one single-hit, non unavoidable attack.
+: Auto-recover 200 HP/turn.
-: DMG-20
-: Armor-10
-: Natural dodge wait time +1 turn
-: -1 attack slot on starting turn
-: Healing effects not connected to this card are applied at 95%.
-: On any turn the "Attacks All" effect is used, this card's healing effects are disabled.
----------------------------------------
Skullabia [30MB]
+: One attack is allowed to gain "Confuses" once every 4 turns. Cannot be added to multi-hit, unavoidable or auto-strike attacks.
+: The attack chosen for the "Confuse" effect is allowed to auto-strike a second time next turn if avoided minus all status damage/reduction save "Confuse", and at 50% DMG.
+: User takes 90% DMG from all attacks after the first to hit each turn.
-: The first attack to hit the user on any given turn deals 110% DMG.
-: Should the second hit of the "Confuse" attack miss, the user instantly becomes confused.
-: HP-400
----------------------------------------
Cattank [30MB]
+: Every 3 turns, one normal attack without required cooldown is allowed to auto-strike on the following turn if avoided with "attacks all" added. This attack cannot have any other effects added to it.
+: The attack with the previously mentioned effect deals +50 DMG.
-: -1 attack slot on starting turn.
-: HP-200
-: DMG-10
-: -1 use to three skills.
----------------------------------------
35 MB Cards:
----------------------------------------
Candevil [35 MB]
+: Auto-recover 5% of the user's max HP every turn.
+: Max HP+10%
+: Recovery effects on self, save the one mentioned in this card, are applied at 110%.
-: DMG-20%
-: -1 element level
----------------------------------------
Puffball [35 MB]
+: Deal 50 unavoidabale damage to everything on the field once per turn.
+: A single shield use is allowed to be made unbreakable once per battle.
+: All avoidance skills gain a 50 DMG counter per use, to a max of 100 DMG/turn.
-: Damage taken from counters and unavoidable damage is applied at 120%.
-: When using the unbreakable shield effect of this card, 2 shield uses must be subtracted from the skill chosen.
-: DMG-20
-: HP-100
4,500z
----------------------------------------
Elebee [35 MB]
+: One dodge-based avoidance are raised to the omni-level
+: +1 attack on starting turn
-: All defense moves have -1 use
-: All support moves have -1 use
-: Passive support/defense moves are unusable. This effect may not be disabled/changed.
-: No shield/aura based defenses may be used in any function. This effect may not be disabled/changed.
-: HP-200
----------------------------------------
Honey Bomber [35 MB]
+: User is allowed to own/summon one additional virus to the field.
+: Virus EXP gain is applied at 110%
+: A single Virus gains +5 DMG/+50 HP * the owner's version. (chosen on purchase)
-: HP-200
-: DMG-20
-: -2 attack slots on the user's first turn.
5,000z
----------------------------------------
Sand worm [35 MB]
+: +1 attack slot/turn
+: +1 program slot
-: DMG-20%
-: DMG-100
-: Recovery effects are applied at 50%
----------------------------------------
Polar [35 MB]
+: Object HP+40%
+: +1 use to a single object-creating skill
+: Twice per battle, an object may be used to block in spite of "attacks all".
-: -1 use to one avoidance skill.
-: DMG-40
-: HP-200
----------------------------------------
Starfish [35 MB]
+: The first attack to strike the user is negated
+: HP+200
+: Armor+20
+: Auto-recover 100 HP/turn
+: +1 element level
-: -1 attack on starting turn
-: -30 DMG
-: -1 program slot
-: All damage-addition effects not provided by version or type that take place in-stats are counted at 75%
----------------------------------------
40 MB Cards:
----------------------------------------
Trumpy [40 MB]
+: Every even turn, the user's armor increases by 30 for the turn.
+: Every even turn, the user has +1 attack slot for the turn.
+: Every even turn, the user recovers 200 HP.
+: Every even turn, the user is allowed to add "cannot be countered" to one attack.
-: DMG-10%
-: HP-10%
----------------------------------------
Twisty [40 MB]
+: The user is allowed to create one additional non-conditional auto-strike attack that attacks every turn.
+: The user is allowed to turn panels to normal once every 3 turns regardless of panel-lock.
+: HP+400
-: DMG-10%
-: -1 attack slot/turn
-: Natural avoidance is disabled
----------------------------------------
Megalian [40 MB]
+: The first attack to strike the user is negated
+: Aura HP rises by 30%
+: Barrier HP rises by 50%
+: One aura or barrier-based support move becomes uncuttable.
-: Dodges and shields are all locked/unusable.
-: -1 use to all speed (AS, dodge, Stage) skills
-: -1 use to all defense (armor, shield, status cleanse) skills
-: Passive speed/defense moves become unusable.
-: The negative effects of this card cannot be negated/changed in any way/shape/form, including this effect.
----------------------------------------
Snapper [40 MB]
+: The first of the user's non-unavoidable attacks to strike the opponent inflicts an unavoidable 100 HP drain for the rest of the battle.
+: Every attack of the user's that the opponent avoids inflicts 10 unavoidable damage, to a max of 50/turn.
+: Start every battle with a 400 HP object on the field that can be used to block.
+: When the object breaks, the user has +2 attack slots for the turn.
-: HP-300
-: DMG-50
-: Element level -1
-: Damage from panels is applied at 150% on the user.
-: Recovery drops by 200/turn.
----------------------------------------
Elemporer [40 MB]
+: +2 element levels
+: If one of the user's elements match the element of the panels, then the user deals +5% DMG and recovers 300 HP/turn. Does not count the normal-element of normal panels.
-: Panels matching the user's element can stay active for a max of 2 turns, at which time they return to normal. Does not count the normal-element of normal panels.
-: -1 program slot
-: When panels do not match one of the user's elements, the user loses 200 HP/turn and deals -5% damage.
----------------------------------------
Glitch Program [40 MB]
+:Once every 2 turns, one attack MUST gain "attack all".
+: DMG+70
+: +1 attack slot/turn
+: Deal 50 unavoidable damage to all opponents on the field every turn.
-: "Attacks all" added to attacks via this card causes the attack to hit everything on the field, not just all opponents.
-: HP drops by 200/turn
-: Recovery is applied at 50%
-: -1 element level
-: Armor -50
----------------------------------------
Spidy [40 MB]
+: Every time the opponent avoids one of the user's attacks, a 20 damage counter is released to a maximum of 100 DMG/turn.
+: Every time the user avoids an attack, a 20 damage counter is released to a maximum of 80 DMG/turn.
+: Every turn that the opponent recovers HP, a 100 DMG counter is released. Once per turn max.
-: Every single avoidance used by the user costs 20 HP to a maximum of 100 DMG/turn.
-: DMG-30
-: All unavoidable damage effects on other virus cards are disabled.
----------------------------------------
45 MB Cards:
----------------------------------------
Mettfire [45 MB]
+: One normal attack with "block/dodge separately" as an effect gains two additional hits.
+: User is allowed to create one additional attack with "Attacks All".
+: The first attack to hit the user is negated.
-: The user is allowed to make a maximum of one normal attack with "block/dodge separately".
-: Cooldown time on the user's "block/dodge separately" attack(s) is increased by 1 turn, non-negatable.
----------------------------------------
Volcano[/b] [45 MB]
+: Every 3 turns, starting with turn 3, the user gains the following effects for 2 turns:
*DMG+80*
*+1 attack slot/turn*
*-1 turn cooldown on all attacks.
+: On the turn that the previous effect is used, all negative effects of this card are negated. They become re-enabled after 2 turns.
-: -1 attack slot/turn
-: Natural dodge cooldown +2 turns.
-: One of the user's programs becomes locked.
-: +1 turn cooldown on all attacks.
-: HP drops by 100/turn
----------------------------------------
Zomon [45 MB]
+: HP+500
+: DMG+50
+: User's attack slots cannot be reduced/locked in-battle by any non-self-inflicted effect without consent.
-: This card's holder cannot avoid in any way/shape/form.
-: The effects of this card cannot be changed in any way/shape/form.
----------------------------------------
Buffy [45 MB]
+: HP+800
+: Armor+20
-: User’s attack slots are locked at a maximum of 1 on his/her first turn.
-: -1 Attack slot each turn after the first
-: Charge attacks take 1 more turn to Charge
----------------------------------------
50 MB Cards:
----------------------------------------
Null [50MB]
+: User is allowed to make one undershirt/darksoul-cutting attack. This attack has a base damage of 50 and a 2 turn non-negatable cooldown.
+: Auto-recover 50 HP/turn.
-: DMG-20
-: HP-200
-: Elemental weaknesses are raised to 2x damage.
-: -1 use to 3 skills.
-: User cannot avoid on his/her first turn.
----------------------------------------
Spooky [50MB]
+The first natural dodge used on a turn avoids one additional attack. This effect has a non-negatable 1 turn cooldown.
+: Natural dodge cooldown -2 turns.
-: All avoidance skills avoid one less attack per use to a minimum of 0.
-: User takes 110% damage.
-: HP-300
-: Armor-30
----------------------------------------
60 MB Cards:
----------------------------------------
Pulse Bulb [60 MB]
+: The holder of this attack is allowed to create one new attack. This attack is incapable of dealing damage, but confuses/paralyzes if successful and is allowed to ignore immunity to both. This attack has a non-negatable/reducable 4 turn cooldown and does not take up an attack slot when used.
(Note: Immunity ignore effects the status damages, not the attack itself)
+: Status damage on attacks does not reduce damage
-: The attack made cannot have any cooldown-required effects added to it.
-: DMG-80
-: -1 attack slot on the user's starting turn
-: HP drops by 250/turn
----------------------------------------
Totem [60 MB]
+: +1 Accessory slot.
-: -1 Program slot.
DMG-10
HP-100
----------------------------------------
80 MB Cards:
----------------------------------------
Draggin [80 MB]
+: One DMG- effect on one other virus card is negated.
+: The first attack to otherwise hit the user is negated.
+: Once per battle, a single avoidance skill of the user's choice is allowed to avoid one extra attack. Cannot be used with skills that avoid a single attack.
-: Natural avoidance is disabled.
-: One HP- effect on one virus card is tripled. If no other HP- effect is present, then the HP- effect on this card must be used.
-: HP-300
----------------------------------------
90 MB Cards:
----------------------------------------
Anaconda [90 MB]
+: User is allowed to own/summon one additional virus to the field.
-: All other equipped cards take an additional 10 MB
----------------------------------------
100 MB Cards:
----------------------------------------
Protecto [100 MB]
+: Once per battle, the user is allowed to recover 100% of the damage that he/she recieved this turn and negate all status damage/reduction. This recovery effect cannot be augmented in any way/shape/form, and cannot raise the user to an HP state higher than he/she had on the previous turn.
+: Once per battle, the user is allowed to survive a fatal turn of damage with [1] HP. Does not stack with "Undershirt" programs or related effects and cannot be re-activated.
-: -1 program slot
-: -1 program slot
-: HP-100
-: DMG-10
-: Armor-10
----------------------------------------
Scutz [100 MB]
+: DMG+40
+: +1 attack slot/turn
+: Every time the opponent avoids an attack, a 50 DMG counter is released, to a max of 100 DMG/turn.
+: The user is immune to Burn and the negative effects of Lava panels.
+: The user begins each battle with a 100 HP uncuttable aura. This aura lasts 2 turns maximum and cannot be augmented.
-: HP-300
-: Armor-20
-: One other card with 40 MB or higher is disabled entirely, but still takes up the required MB. This card cannot be used unless an appropriate card is disabled.
-: This card may only be used by a Navi that lists Fire as his/her first element. This effect cannot be negated.
----------------------------------------
Scuttle [100 MB]
+: HP+200
+: Armor+30
+: Once every 3 turns, the user is allowed to create a 500 HP object that lasts 1 turn and can be used for avoidance.
+: The user is immune to Burn, Soak, and Bubble, as well as the negative effects of Ocean and Ice panels.
+: The user begins each battle with a 100 HP uncuttable aura. This aura lasts 2 turns maximum and cannot be augmented.
-: DMG-20
-: -1 attack slot/turn for the first three turns of the battle.
-: One other card with 40 MB or higher is disabled entirely, but still takes up the required MB. This card cannot be used unless an appropriate card is disabled.
-: This card may only be used by a Navi that lists Aqua as his/her first element. This effect cannot be negated.
----------------------------------------
Scuttler [100 MB]
+: +2 attack slots/turn
+: The user is immune to the effects of Shock and Paralyze, as well of the negative effects of Magnet and Metal panels.
+: The user begins each battle with a 100 HP uncuttable aura. This aura lasts 2 turns maximum and cannot be augmented.
-: The user degenerates 200 HP/turn
-: DMG-20
-: One other card with 40 MB or higher is disabled entirely, but still takes up the required MB. This card cannot be used unless an appropriate card is disabled.
-: This card may only be used by a Navi that lists Elec as his/her first element. This effect cannot be negated.
----------------------------------------
Scuttzer [100 MB]
+: HP+400
+: Armor+20
+: Auto-recover 200 HP or 5% HP/turn.
+:The user is immune to the negative effects of Grass panels.
+: The user begins each battle with a 100 HP uncuttable aura. This aura lasts 2 turns maximum and cannot be augmented.
-: DMG-20
-: -1 attack slot/turn for the first 2 turns of the battle.
-: One other card with 40 MB or higher is disabled entirely, but still takes up the required MB. This card cannot be used unless an appropriate card is disabled.
-: This card may only be used by a Navi that lists Wood as his/her first element. This effect cannot be negated.
I excitedly look forward to the crazy strategies you all can pull off! I will have a board set up for stats, battles, and logs over the weekend, but get those brains storming, guys, and happy holidays!
It's that wonderful time of year where we can all gather round, and exchange gifts and write cards! Unlike those cards, we have something different in mind! Think of these like your old-school e-reader cards you apply to your net-navi!
For the next month, (and maybe some of January...) we are unlocking the expansion units and opening up the virus card system for wacky fun!
All navis start with 100 MB + 10 per version. Intel types gain an additional +5 MB per version, and you MUST fill all of your available MB!
Now, the simplest thing that I recommend to all of you is copy your stats, and then add in the card effects you have, to make card edition stats quickly approvable. This is not a requirement, but just know these two important things: Your approval may take longer, and YOUR STATS CANNOT INTERACT WITH THESE CARDS! THIS IS A ONE-WAY INTERACTION With that being said, I have one more optional gift to make this treasure trove more accessible:
Memory Card:
Passive Program
User has +50 MB, can be equipped two times. This program cannot be affected by other effects
You can equip this program in exchange for up to two program slots to use more cards!
AVAILABLE CARDS:
Virus Cards
0 MB Cards:
----------------------------------------
Rock cube [0 MB]
+: +30 MB.
-: DMG-10
-: HP-100
----------------------------------------
10 MB Cards:
Mettaur [10 MB]
+: HP+100
-: Damage-10
----------------------------------------
Canodumb [10 MB]
+: Damage+10
-: HP-100
----------------------------------------
Canoguard [10 MB]
+: User is allowed to switch a natural dodge out for a normal shield twice per battle
-: Natural Dodges may only be used 1/2 as often.
----------------------------------------
Gunner [10MB]
+: +10 DMG
+: + 100 HP
-: -1 attack on starting turn.
----------------------------------------
Deetle [10MB]
+:S-Attacks +30 DMG
-: HP-200
-: C-Attacks -10 DMG
----------------------------------------
Quaker [10MB]
+: C-Attacks +30 DMG
-HP-200
-: S-Attacks -10 DMG
----------------------------------------
Beetank [10MB]
+: S-Attacks +30 DMG
-: C-Attacks -30 DMG
----------------------------------------
Swordy [10MB]
+: C-Attacks +30 DMG
-: S-Attacks -30 DMG
----------------------------------------
Bunny [10MB]
+: Elec elemental attacks +30 DMG.
-: User gains a weakness to Wood elemental attacks.
----------------------------------------
Shrimpey [10MB]
+: Aqua elemental attacks +30 DMG
-: User gains a weakness to Elec.
----------------------------------------
Spikey [10MB]
+: Fire elemental attacks +30 DMG
-: User gains a weakness to Aqua.
----------------------------------------
Shrubby [10MB]
+: Wood elemental attacks +30 DMG
-User gains a weakness to Fire
----------------------------------------
15 MB Cards:
----------------------------------------
Billy [15MB]
+: User is allowed to adopt Electric element at LV1, if already Electric element: all Electric attacks +50 DMG.
-: User's elemental weaknesses deal 2x dmg.
-: Cannot be used with other element-adding cards.
----------------------------------------
Paranah [15MB]
+: User is allowed to adopt Aqua element at LV1, if already Aqua element: all Aqua attacks +50 DMG.
-: User's elemental weaknesses deal 2x dmg.
-: Cannot be used with other element-adding cards.
----------------------------------------
Killplant [15MB]
+: User is allowed to adopt Wood element at LV1, if already Wood element: all Wood attacks +50 DMG.
-: User's elemental weaknesses deal 2x dmg.
-: Cannot be used with other element-adding cards.
----------------------------------------
OldStove [15MB]
+: User is allowed to adopt Fire element at LV1, if already Fire element: all Fire attacks +50 DMG.
-: User's elemental weaknesses deal 2x dmg.
-: Cannot be used with other element-adding cards.
----------------------------------------
Mushy [15MB]
+: Auto-counter 20 DMG/turn while GrassPanels are active.(cannot be raised)
+: All Wood/Toxic attacks +20 DMG.
-: HP-100
-: All non-Toxic/Wood attacks -20 DMG.
----------------------------------------
Armadillo [15 MB]
+: HP+400
-: DMG-40
----------------------------------------
Flappy [15MB]
+:On one turn of the user's choosing, gain one omni-breaking status (Fully undodgable, breaks unbreakable shields or cuts uncuttable auras) on one attack. Cannot be used to make unavoidable.
-: -2 attacks on the turn the afforementioned effect is used.
----------------------------------------
Cloudy [15MB]
+: User gains "Rain Cloud", an Aqua-elemental auto-strike attack (50 DMG (+10/V), gains the breakers of the next attack used (breaks shields, cuts auras etc. Cannot gain effects other than breakers)
-:HP-100
-: DMG-10
----------------------------------------
Fishy [15MB]
+:On one turn of the user's choosing, gain one omni-breaking status (Fully undodgable, breaks unbreakable shields or cuts uncuttable auras) on one attack. Cannot be used to make unavoidable.
+: +1 attack on one turn of the user's choosing.
-: -1 attack one turn after the +1 attack effect is used.
-: Negative panel effects are doubled against the user.
----------------------------------------
Flamey [15MB]
+: Once every 3 turns, the user is allowed to return panels to normal without use of a Repair chip.
-: All negative panel effects are doubled against the user.
----------------------------------------
Apple Sam [15MB]
+: When the user is deleted, all other Navis on the field fully recover. Cannot be used to over-heal beyond a Navi's starting HP.
-: User cannot be revived in battle.
----------------------------------------
Moloko [15MB]
+: User is immune to non-conditional auto-strike attacks.
-: User cannot use any form of non-conditional auto-strike attacks.
-: No effects from this card may be edited/negated via any forces, including this effect.
----------------------------------------
Fighter Plane [15MB]
+:On one turn of the user's choosing, gain one omni-breaking status (Fully undodgable, breaks unbreakable shields or cuts uncuttable auras) on one attack. Cannot be used to make unavoidable.
-: -1 attack every 3rd turn (starting with 1st)
----------------------------------------
Flashy [15MB]
+ User is allowed to add "Blinds" to 3 seperate attacks. Can be used on any attack (save unavoidables) at any point.
-: User starts the battle in "blind" status, cannot be negated as long as this card remains active.
----------------------------------------
Puffy [15MB]
+: When the user is at 40% HP or lower, gain +1 attack slot/turn. Remains active even if the user recovers.
-: HP-200
-: DMG-20
----------------------------------------
20 MB Cards:
----------------------------------------
Ratty [20 MB]
+: +1 attack on any turn the user takes an attack. (No more than +1 per turn)
-: HP-200
-: Damage-20
----------------------------------------
Skeeter [20MB]
+: Every time an attack lands on the enemy, heal 50 HP.
-: DMG-50
----------------------------------------
Gaia [20MB]
+: User can add "attacks all" to one attack every 2 turns
+: User can sacrifice one attack slot on a turn and take 90% DMG from all enemy attacks for the turn. Does not effect the damage of unavoidable attacks.
-: When the 90% effect isn't used, user takes 105% DMG. Does not effect the damage of unavoidable attacks.
-: -1 use to all speed moves.
----------------------------------------
Slimey [20MB]
+: User Cannot lose Attack slots other then by Self inflicted effects.
+: User cannot be frozen/paralyzed/shocked.
-: All of the users attacks with cooldowns have +1 turn of cooldown.
-: Natural dodge is disabled.
----------------------------------------
Shellgeek [20MB]
+: Once per battle, the user may choose a single avoid skill and avoids from that skill become omni/uncuttable/unbreakable for one use.
-: Each time the chosen avoid skill is used on that turn, it loses an additional use.
----------------------------------------
Red U.F.O. [20MB]
+: User is allowed to negate one card - effect (Max of a 30MB card, cannot negate this card's effects)
-: One - effect on a card currently equipped has its effects doubled (Effect must be 30MB or lower, cannot be applied on this card)
-: Cannot be used with any other "U.F.O." cards. This negative effect cannot be negated in any way/shape/form.
----------------------------------------
Blue U.F.O. [20MB]
+: User is allowed to negate one card - effect (Max of a 30 MB effect, cannot negate this card's effects)
-: One + effect on a card currently equipped has its effects negated (Effect must be 30 MB or higher)
-: Cannot be used with any other "U.F.O." cards. This negative effect cannot be negated in any way/shape/form.
----------------------------------------
Popper [20 MB]
+: The user is allowed to change the types of up to three skills.
-: Elemental weaknesses deal 2x damage.
----------------------------------------
Wood Nose [20 MB]
+: HP+400
+: Armor+20
-: DMG-20
-: -1 attack slot on the user's first turn.
----------------------------------------
25 MB Cards:
----------------------------------------
Cragger [25MB]
+: User takes 95% damage from enemy attacks
+: HP+200
-: User cannot natural avoid in any way/shape/form.
----------------------------------------
Drillroll [25MB]
+: 5% of the user's damage cannot be negated via armor/damage reduction.
+: One additional attack is allowed to ignore armor, normal cooldown still applies.
-: Armor-20
-: HP-300
----------------------------------------
Satelite [25MB]
+: One omni-aimer of choice is allowed to be added to one attack of choice once per battle. Counts as if an "aiming speed move" was used. Aimer/attack may be chosen mid-battle.
+: Aimed attack deals an additional 50 DMG (to final total).
-: Aimed attack takes two attack slots to use.
-: Aimed attack costs 100 HP to use.
----------------------------------------
Boomer[/b] [25MB]
+: Once per battle, one normal attack is allowed to auto-strike once after use on the next turn. Cannot be used on any attack with an existing "Auto-Strike" effect.
+: One attack with no status damage/reduction/attack-specific damage additions is allowed to gain a second hit at 75% DMG, block/dodge separately. Added hit loses all in-battle damage additions. This attack becomes 1x use/turn if it has no existing cooldown without counting against cooldown limitations.
-: DMG-70
-: In-battle damage additions are applied at 50%.
----------------------------------------
Handy [25MB]
+: Once every three turns, the user is allowed to deal his/her version*10+50 unavoidable damage to all enemies on the field. Cannot be used until the user's 3rd turn.
-: The user loses 100 HP/turn.
----------------------------------------
Volgear [25 MB]
+: HP+400
+: DMG+40
+: +1 attack on starting turn
-: The users first attack used with cooldown has +2 CD
-: -4 Total Attacks
-: -1 program slot.
----------------------------------------
30 MB Cards:
----------------------------------------
Lark [30 MB]
+: HP+300
+: Once per battle, one attack is allowed to gain attacks all.
+: Once per battle, one attack is allowed to gain ignores armor.
+: Once per battle, one attack is allowed to gain cannot be countered.
-: Whenever one of this card's attack additions are used, the attack chosen deals -20 DMG.
-: Whenever one of this card's attack additions are used, the user must sacrifice 100 HP.
-: DMG-10
----------------------------------------
Hard Head [30 MB]
+: HP+800
-: -2 attack slots on turn 1
-: DMG-50
-: Natural avoidance is disabled
----------------------------------------
Champy [30MB]
+: DMG+70
+: +1 attack slot/turn
-: -500 HP
-: -1 use to all skills.
-: All natural avoids become locked.
----------------------------------------
Dominerd [30MB]
+: User takes 90% damage.
+: Every time the user takes an attack, a 20 DMG counter is used against the one who used the attack to a max of 100 DMG/turn.
+: Once every 3 turns, the user is allowed to take 50% damage from a single attack.
-: Damage dealt to the user from panels is tripled.
-: DMG-40
-: -1 program slot
----------------------------------------
Haunted Candle [30MB]
+: User is allowed to add "Burns" to one attack regardless of element. Said attack must have an existing 1 turn cooldown or more.
+:Once every three turns, the user is allowed to add "Attacks All" to one single-hit, non unavoidable attack.
+: Auto-recover 200 HP/turn.
-: DMG-20
-: Armor-10
-: Natural dodge wait time +1 turn
-: -1 attack slot on starting turn
-: Healing effects not connected to this card are applied at 95%.
-: On any turn the "Attacks All" effect is used, this card's healing effects are disabled.
----------------------------------------
Skullabia [30MB]
+: One attack is allowed to gain "Confuses" once every 4 turns. Cannot be added to multi-hit, unavoidable or auto-strike attacks.
+: The attack chosen for the "Confuse" effect is allowed to auto-strike a second time next turn if avoided minus all status damage/reduction save "Confuse", and at 50% DMG.
+: User takes 90% DMG from all attacks after the first to hit each turn.
-: The first attack to hit the user on any given turn deals 110% DMG.
-: Should the second hit of the "Confuse" attack miss, the user instantly becomes confused.
-: HP-400
----------------------------------------
Cattank [30MB]
+: Every 3 turns, one normal attack without required cooldown is allowed to auto-strike on the following turn if avoided with "attacks all" added. This attack cannot have any other effects added to it.
+: The attack with the previously mentioned effect deals +50 DMG.
-: -1 attack slot on starting turn.
-: HP-200
-: DMG-10
-: -1 use to three skills.
----------------------------------------
35 MB Cards:
----------------------------------------
Candevil [35 MB]
+: Auto-recover 5% of the user's max HP every turn.
+: Max HP+10%
+: Recovery effects on self, save the one mentioned in this card, are applied at 110%.
-: DMG-20%
-: -1 element level
----------------------------------------
Puffball [35 MB]
+: Deal 50 unavoidabale damage to everything on the field once per turn.
+: A single shield use is allowed to be made unbreakable once per battle.
+: All avoidance skills gain a 50 DMG counter per use, to a max of 100 DMG/turn.
-: Damage taken from counters and unavoidable damage is applied at 120%.
-: When using the unbreakable shield effect of this card, 2 shield uses must be subtracted from the skill chosen.
-: DMG-20
-: HP-100
4,500z
----------------------------------------
Elebee [35 MB]
+: One dodge-based avoidance are raised to the omni-level
+: +1 attack on starting turn
-: All defense moves have -1 use
-: All support moves have -1 use
-: Passive support/defense moves are unusable. This effect may not be disabled/changed.
-: No shield/aura based defenses may be used in any function. This effect may not be disabled/changed.
-: HP-200
----------------------------------------
Honey Bomber [35 MB]
+: User is allowed to own/summon one additional virus to the field.
+: Virus EXP gain is applied at 110%
+: A single Virus gains +5 DMG/+50 HP * the owner's version. (chosen on purchase)
-: HP-200
-: DMG-20
-: -2 attack slots on the user's first turn.
5,000z
----------------------------------------
Sand worm [35 MB]
+: +1 attack slot/turn
+: +1 program slot
-: DMG-20%
-: DMG-100
-: Recovery effects are applied at 50%
----------------------------------------
Polar [35 MB]
+: Object HP+40%
+: +1 use to a single object-creating skill
+: Twice per battle, an object may be used to block in spite of "attacks all".
-: -1 use to one avoidance skill.
-: DMG-40
-: HP-200
----------------------------------------
Starfish [35 MB]
+: The first attack to strike the user is negated
+: HP+200
+: Armor+20
+: Auto-recover 100 HP/turn
+: +1 element level
-: -1 attack on starting turn
-: -30 DMG
-: -1 program slot
-: All damage-addition effects not provided by version or type that take place in-stats are counted at 75%
----------------------------------------
40 MB Cards:
----------------------------------------
Trumpy [40 MB]
+: Every even turn, the user's armor increases by 30 for the turn.
+: Every even turn, the user has +1 attack slot for the turn.
+: Every even turn, the user recovers 200 HP.
+: Every even turn, the user is allowed to add "cannot be countered" to one attack.
-: DMG-10%
-: HP-10%
----------------------------------------
Twisty [40 MB]
+: The user is allowed to create one additional non-conditional auto-strike attack that attacks every turn.
+: The user is allowed to turn panels to normal once every 3 turns regardless of panel-lock.
+: HP+400
-: DMG-10%
-: -1 attack slot/turn
-: Natural avoidance is disabled
----------------------------------------
Megalian [40 MB]
+: The first attack to strike the user is negated
+: Aura HP rises by 30%
+: Barrier HP rises by 50%
+: One aura or barrier-based support move becomes uncuttable.
-: Dodges and shields are all locked/unusable.
-: -1 use to all speed (AS, dodge, Stage) skills
-: -1 use to all defense (armor, shield, status cleanse) skills
-: Passive speed/defense moves become unusable.
-: The negative effects of this card cannot be negated/changed in any way/shape/form, including this effect.
----------------------------------------
Snapper [40 MB]
+: The first of the user's non-unavoidable attacks to strike the opponent inflicts an unavoidable 100 HP drain for the rest of the battle.
+: Every attack of the user's that the opponent avoids inflicts 10 unavoidable damage, to a max of 50/turn.
+: Start every battle with a 400 HP object on the field that can be used to block.
+: When the object breaks, the user has +2 attack slots for the turn.
-: HP-300
-: DMG-50
-: Element level -1
-: Damage from panels is applied at 150% on the user.
-: Recovery drops by 200/turn.
----------------------------------------
Elemporer [40 MB]
+: +2 element levels
+: If one of the user's elements match the element of the panels, then the user deals +5% DMG and recovers 300 HP/turn. Does not count the normal-element of normal panels.
-: Panels matching the user's element can stay active for a max of 2 turns, at which time they return to normal. Does not count the normal-element of normal panels.
-: -1 program slot
-: When panels do not match one of the user's elements, the user loses 200 HP/turn and deals -5% damage.
----------------------------------------
Glitch Program [40 MB]
+:Once every 2 turns, one attack MUST gain "attack all".
+: DMG+70
+: +1 attack slot/turn
+: Deal 50 unavoidable damage to all opponents on the field every turn.
-: "Attacks all" added to attacks via this card causes the attack to hit everything on the field, not just all opponents.
-: HP drops by 200/turn
-: Recovery is applied at 50%
-: -1 element level
-: Armor -50
----------------------------------------
Spidy [40 MB]
+: Every time the opponent avoids one of the user's attacks, a 20 damage counter is released to a maximum of 100 DMG/turn.
+: Every time the user avoids an attack, a 20 damage counter is released to a maximum of 80 DMG/turn.
+: Every turn that the opponent recovers HP, a 100 DMG counter is released. Once per turn max.
-: Every single avoidance used by the user costs 20 HP to a maximum of 100 DMG/turn.
-: DMG-30
-: All unavoidable damage effects on other virus cards are disabled.
----------------------------------------
45 MB Cards:
----------------------------------------
Mettfire [45 MB]
+: One normal attack with "block/dodge separately" as an effect gains two additional hits.
+: User is allowed to create one additional attack with "Attacks All".
+: The first attack to hit the user is negated.
-: The user is allowed to make a maximum of one normal attack with "block/dodge separately".
-: Cooldown time on the user's "block/dodge separately" attack(s) is increased by 1 turn, non-negatable.
----------------------------------------
Volcano[/b] [45 MB]
+: Every 3 turns, starting with turn 3, the user gains the following effects for 2 turns:
*DMG+80*
*+1 attack slot/turn*
*-1 turn cooldown on all attacks.
+: On the turn that the previous effect is used, all negative effects of this card are negated. They become re-enabled after 2 turns.
-: -1 attack slot/turn
-: Natural dodge cooldown +2 turns.
-: One of the user's programs becomes locked.
-: +1 turn cooldown on all attacks.
-: HP drops by 100/turn
----------------------------------------
Zomon [45 MB]
+: HP+500
+: DMG+50
+: User's attack slots cannot be reduced/locked in-battle by any non-self-inflicted effect without consent.
-: This card's holder cannot avoid in any way/shape/form.
-: The effects of this card cannot be changed in any way/shape/form.
----------------------------------------
Buffy [45 MB]
+: HP+800
+: Armor+20
-: User’s attack slots are locked at a maximum of 1 on his/her first turn.
-: -1 Attack slot each turn after the first
-: Charge attacks take 1 more turn to Charge
----------------------------------------
50 MB Cards:
----------------------------------------
Null [50MB]
+: User is allowed to make one undershirt/darksoul-cutting attack. This attack has a base damage of 50 and a 2 turn non-negatable cooldown.
+: Auto-recover 50 HP/turn.
-: DMG-20
-: HP-200
-: Elemental weaknesses are raised to 2x damage.
-: -1 use to 3 skills.
-: User cannot avoid on his/her first turn.
----------------------------------------
Spooky [50MB]
+The first natural dodge used on a turn avoids one additional attack. This effect has a non-negatable 1 turn cooldown.
+: Natural dodge cooldown -2 turns.
-: All avoidance skills avoid one less attack per use to a minimum of 0.
-: User takes 110% damage.
-: HP-300
-: Armor-30
----------------------------------------
60 MB Cards:
----------------------------------------
Pulse Bulb [60 MB]
+: The holder of this attack is allowed to create one new attack. This attack is incapable of dealing damage, but confuses/paralyzes if successful and is allowed to ignore immunity to both. This attack has a non-negatable/reducable 4 turn cooldown and does not take up an attack slot when used.
(Note: Immunity ignore effects the status damages, not the attack itself)
+: Status damage on attacks does not reduce damage
-: The attack made cannot have any cooldown-required effects added to it.
-: DMG-80
-: -1 attack slot on the user's starting turn
-: HP drops by 250/turn
----------------------------------------
Totem [60 MB]
+: +1 Accessory slot.
-: -1 Program slot.
DMG-10
HP-100
----------------------------------------
80 MB Cards:
----------------------------------------
Draggin [80 MB]
+: One DMG- effect on one other virus card is negated.
+: The first attack to otherwise hit the user is negated.
+: Once per battle, a single avoidance skill of the user's choice is allowed to avoid one extra attack. Cannot be used with skills that avoid a single attack.
-: Natural avoidance is disabled.
-: One HP- effect on one virus card is tripled. If no other HP- effect is present, then the HP- effect on this card must be used.
-: HP-300
----------------------------------------
90 MB Cards:
----------------------------------------
Anaconda [90 MB]
+: User is allowed to own/summon one additional virus to the field.
-: All other equipped cards take an additional 10 MB
----------------------------------------
100 MB Cards:
----------------------------------------
Protecto [100 MB]
+: Once per battle, the user is allowed to recover 100% of the damage that he/she recieved this turn and negate all status damage/reduction. This recovery effect cannot be augmented in any way/shape/form, and cannot raise the user to an HP state higher than he/she had on the previous turn.
+: Once per battle, the user is allowed to survive a fatal turn of damage with [1] HP. Does not stack with "Undershirt" programs or related effects and cannot be re-activated.
-: -1 program slot
-: -1 program slot
-: HP-100
-: DMG-10
-: Armor-10
----------------------------------------
Scutz [100 MB]
+: DMG+40
+: +1 attack slot/turn
+: Every time the opponent avoids an attack, a 50 DMG counter is released, to a max of 100 DMG/turn.
+: The user is immune to Burn and the negative effects of Lava panels.
+: The user begins each battle with a 100 HP uncuttable aura. This aura lasts 2 turns maximum and cannot be augmented.
-: HP-300
-: Armor-20
-: One other card with 40 MB or higher is disabled entirely, but still takes up the required MB. This card cannot be used unless an appropriate card is disabled.
-: This card may only be used by a Navi that lists Fire as his/her first element. This effect cannot be negated.
----------------------------------------
Scuttle [100 MB]
+: HP+200
+: Armor+30
+: Once every 3 turns, the user is allowed to create a 500 HP object that lasts 1 turn and can be used for avoidance.
+: The user is immune to Burn, Soak, and Bubble, as well as the negative effects of Ocean and Ice panels.
+: The user begins each battle with a 100 HP uncuttable aura. This aura lasts 2 turns maximum and cannot be augmented.
-: DMG-20
-: -1 attack slot/turn for the first three turns of the battle.
-: One other card with 40 MB or higher is disabled entirely, but still takes up the required MB. This card cannot be used unless an appropriate card is disabled.
-: This card may only be used by a Navi that lists Aqua as his/her first element. This effect cannot be negated.
----------------------------------------
Scuttler [100 MB]
+: +2 attack slots/turn
+: The user is immune to the effects of Shock and Paralyze, as well of the negative effects of Magnet and Metal panels.
+: The user begins each battle with a 100 HP uncuttable aura. This aura lasts 2 turns maximum and cannot be augmented.
-: The user degenerates 200 HP/turn
-: DMG-20
-: One other card with 40 MB or higher is disabled entirely, but still takes up the required MB. This card cannot be used unless an appropriate card is disabled.
-: This card may only be used by a Navi that lists Elec as his/her first element. This effect cannot be negated.
----------------------------------------
Scuttzer [100 MB]
+: HP+400
+: Armor+20
+: Auto-recover 200 HP or 5% HP/turn.
+:The user is immune to the negative effects of Grass panels.
+: The user begins each battle with a 100 HP uncuttable aura. This aura lasts 2 turns maximum and cannot be augmented.
-: DMG-20
-: -1 attack slot/turn for the first 2 turns of the battle.
-: One other card with 40 MB or higher is disabled entirely, but still takes up the required MB. This card cannot be used unless an appropriate card is disabled.
-: This card may only be used by a Navi that lists Wood as his/her first element. This effect cannot be negated.
I excitedly look forward to the crazy strategies you all can pull off! I will have a board set up for stats, battles, and logs over the weekend, but get those brains storming, guys, and happy holidays!