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Post by Xypher on Oct 24, 2019 9:04:50 GMT -8
Merrill is V 17, with no initiative.
He waited quietly at the abandoned warehouse. Swords drawn, hovering around him, he waited, rereading the challenge email he had accepted.
“You’re going to get burn-urned.” It said.
He chuckled. He knew his opponent wasn’t Zane, or Rosso eother, which meant this was a different type of fire. He wondered if he could put this fire down.
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Post by xoDeathy on Oct 24, 2019 12:48:55 GMT -8
Hyenard is V12 with Level 3 Init
And show up the opponent did. In fact, Merrill had already been able to hear him in the distance.
"...n.. ...n.. ..rn... burn.. BuRn... BURN.. BURN, BURN--BURN--B--TO THE GROUND!--AHHH--BURN--AHH!"
In fact, there were multiple of his opponent already running towards him. All screaming. Yes, all of them.
|Defense Phase|
|Recuperation Phase|
[Summoning Hyenarda, Hyenardb, Hyenardc] -<TRI-FORMATION!!>- A-Tier "Arise!" -Upon use, Flame Hyenard summons a Flame Hyenard that can intercept with 40% Max HP, 100% Damage, and 2 Attack Slots- -3 Uses-0 left
-<YOU TWO!!>- S-Tier, 4 Skills "Give em a triple dose of blaze!" -Flame Hyenard's clones have 40% Max HP instead- -Flame Hyenard's clones deal 100% Damage instead- -Flame Hyenard's clones gain 1 AS- -Flame Hyenard's clones can intercept- -Passive- -<NEVER ENDING BLAAAZE!!>- S-Tier "BURN! BURN! BURN TO THE GROUND, BURN TO THE GROUND!" =Burn Augment: Inferno (Treated as Burn)= `For 3 turns, the afflicted combatant loses 50 HP per turn, and on the turn of infliction, afflicted combatant loses 50 Damage. Shuts off Undershirt. A combatant may have up to three stacks of Inferno at once, must be cleansed separately and share the duration of the oldest stack. Once ended, that combatant can't be Infernoed for 2 turns. -Flame Hyenard's flames are so strong that Inferno can be inflicted onto any target that can be damaged, including Barriers Objects Clones and Virii, excluding Auras and those with Status Immunity or Immunity to Burn- -If a combatant under the effects of Inferno would be inflicted by Burn from a source that isn't Flame Hyenard's attacks, it is stacked separately from Inferno- -Passive-
[TriFormation summons Hyenardd]
[Bonuses: 1/3] [+1 Skill use to Tri Formation]
< WWW> The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other. ° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below. ° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle. ☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks ☉ +20 Armor and +200 Regen ☉ +1 Use to One Skill of choice ☉ +1 Use to One Actived Program (including Undershirt) ☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns. ☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack ☉ Ignore 50% of All Unavoidable Damage on a Single Turn ☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets. Custom B-Tier Status: OVERHEAT `For 2 turns, while inflicted by Inferno(/Burn) and OVERHEAT at the same time, the victim will retain the Damage Reduction of their Inferno(/Burn) stacks. Once ended, a Navi cannot be OVERHEATED for 2 turns.
B-Tier Status Damage: Inferno (Treated as Burn) `For 3 turns, the afflicted combatant loses 50 HP per turn, and on the turn of infliction, afflicted combatant loses 50 Damage. Shuts off Undershirt. A combatant may have up to three instances of Inferno at once. Once ended, that combatant can't be Infernoed for 2 turns.
Flame Hyenard's HP: 2100/2100
Hyenarda: 840 Hyenardb: 840 Hyenardc: 840 Hyenardd: 840
Armor: 0
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots
+20% Init Kappa
1:|Charging BURN TO THE GROUND (1)
2:| < TRI-FORMATION ARISE!> S-Range, "YOU TWO! LET'S GO NO SLACKING!"415 Damage Undodgeable, Breaks Shields -If hits, Flame Hyenard gains +1 Skill Use- 10 Uses 80% Damage
3:| < TRI-FORMATION ARISE!> S-Range, "YOU TWO! LET'S GO NO SLACKING!"415 Damage Undodgeable, Breaks Shields -If hits, Flame Hyenard gains +1 Skill Use- 10 Uses 80% Damage
4:| < TRI-FORMATION ARISE!> S-Range, "YOU TWO! LET'S GO NO SLACKING!"415 Damage Undodgeable, Breaks Shields -If hits, Flame Hyenard gains +1 Skill Use- 10 Uses-- 7 left 80% Damage
a:| < BUURN!> S-Range, "BURN!", but with a distant jab.360 Damage Undodgeable, Breaks Shields -If hits, inflicts OVERHEAT, Inferno- 1 CD 70% Damage
a:| < BUUURN!> C-Range, "BURN!", but with a burning uppercut.360 Damage Undodgeable, Breaks Shields -If hits, inflicts OVERHEAT, Inferno- 1 CD 70% Damage
b:| < BURN! BURN!> S-Range, "BURN! BURN!"360 Damage Undodgeable, Breaks Shields -If hits, inflicts Inferno, Confuse- 1 CD 70% Damage
b:| < BURN UP!> C-Range, "BUURN!" Flame Hyenard also soaks them with napalm.360 Damage Undodgeable, Breaks Shields -If hits, inflicts Inferno, Soak- 1 CD 70% Damage
c:| < BURN DOWN!> C-Range, "BURN--BURN! BURN TO THE GROUND!"360 Damage Undodgeable, Breaks Shields -If hits, inflicts Inferno, Shock- 1 CD 70% Damage
c:| < TRI-FORMATION ASSAULT!> C-Range, "BURN--BURN--BURN--BURN--BURN!!"310 Damage Undodgeable, Breaks Shields -If hits, inflicts Confuse, Shock, Soak- 2 CD 60% Damage
d:| < TRI-FORMATION RANGED ASSAULT!> S-Range, "BURN--BURN--BURN--BURN--BURN!!", but from farther away.310 Damage Undodgeable, Breaks Shields -If hits, inflicts Blind, Berserk, Confuse- 2 CD 60% Damage
d:| < TRI-FORMATION SOAKER ASSAULT!> S-Range, "THIS ISN'T WATER, THIS IS NAPALM!"310 Damage Undodgeable, Breaks Shields -If hits, inflicts Blind, Berserk, Soak- 2 CD 60% Damage
|Summary Phase|
3,975 Fire Damage @ Merrill
Flame Hyenard's HP: 2100/2100 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Burn Attacks (Except BURN) (0/1) Tri Attacks (Except Broadcast) (0/2)
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Post by Xypher on Oct 25, 2019 14:42:15 GMT -8
That was... a lot of loud burn noises. Merrill stood his ground.
{Skills to Note} Blood Energy Passive Defense || Type: Armor As Merrill takes damage, his body reacts, the blood and energy taken away building up into a stronger defense. To Death, it excites him, making him tougher to defeat. ° When Merrill is struck by an attack, he gains 34 armor, to a max of 340 [20XV] Armor.
Life and Death: Synergy Passive Merrill's ability to utilize the powers of Life and Death allow him to grow stronger whenever opponents touch him: When Struck with an attack, Merrill gains 170 Max HP, and 34 Regen, to a max of 1700 HP/340 Regen Passive
Merrill has equipped Bixbite Star instead of Onyx Cross. My B, meant to put that in first post.]
Defense Phase:
Merrill's HP: 6710/6710 [Armor 95, 20% DR] Strength to Fire
Tri-Formation 1: 415 - 95 * 80% * 70% = 179 Damage, + 170 Max HP, 34 Armor and 34 Regen
Tri-Formation 2: 415 - 129 * 80% * 70% = 160 Damage, + 170 Max HP, 34 Armor and 34 Regen
Tri-Formation 3: 415 - 163 * 80% * 70% = 141 Damage, + 170 Max HP, 34 Armor and 34 Regen
BUUURN: 360 - 197 * 80% * 70% = 91 Damage, + 170 Max HP, 34 Armor and 34 Regen, Inferno'ed.
BUURN BURN: 360 - 231 * 80% * 70% = 72 Damage, + 170 Max HP, 34 Armor and 34 Regen, Inferno'ed, Confused
BURN UP: 360 - 265 * 80% * 70% = 53 Damage, + 170 Max HP, 34 Armor and 34 Regen, Soak
BURN UP: 360 - 299 * 80% * 70% = 34 Damage, + 170 Max HP, 34 Armor and 34 Regen, Shock
Tri-Formation Assault: 310 - 333 * 80% * 70% = 0 Damage, + 170 Max HP, 34 Armor and 34 Regen, Soak, Confuse and Shock
Tri-Formation Ranged Assault: 310 - 367 * 80% * 70% = 0 Damage, + 170 Max HP, 34 Armor and 34 Regen, Blind, Berserk, Confused
Tri-Formation Soaker Assault: 310 - 401 * 80% * 70% = 0 Damage, + 170 Max HP, 34 Armor and 34 Regen, Soak, Confuse and Blind
Total Damage taken: 730,
Energetic Defense Activated Defense || Type: Shield/Status Merrill blocks one attack, by WITHDRAWING and expanding energy from around him. ° Blocks One Attack ° By Sacrificing an Attack Slot, Merrill can natural Block a Second Attack ° Optionally, Merrill can use skill or an AS to remove one status instead 7 Uses [2 Base + 1 at v4/7/10/13/16] [6/7] Remain
First use to cleanse inferno, sacrifices an attack slot to cure Confusion
Uses Firewall Nu to Cleanse Soak
Merrill Activates his Bixite Star. Becomes immune to Burn/Inferno.
M HP: 5980/8580 [ Armor 435, 20% DR] Blind, Berserk, Shocked 0/2 Subtank HP: [0/1700] Damnation [10]
Support Phase
Merrill Regenerates 2270 HP
M HP: 8250/8580 [ Armor 435, 20% DR] Blind, Berserk, Shocked 0/2 Subtank HP: [0/1700] Damnation [10] SB: [5]
Summons Lumena To the field!
Lumena summons her Candle:
Trait Candle Activated Trait *Candevil creates a large candle that burns brightly. Restoring hope and health to allies.* --- Creates a [90+20*Version] "Candle" object that can be used for intercept. While active "Candle" heals all allies for [20+Version*10] each turn. Only one "Candle" may be active at a time per Candevil. [x1 use]
M HP: 8250/8580 [ Armor 435, 20% DR] Blind, Berserk, Shocked 0/2 L HP: 700/700 Candle HP: 110/110 Subtank HP: [0/1700] Damnation [10] SB: [5]
Merrill heals 39 HP from the Candle:
M HP: 8289/8580 [ Armor 435, 20% DR] Blind, Berserk, Shocked 0/2 L HP: 700/700 Candle HP: 110/110 Subtank HP: [0/1700] Damnation [10] SB: [6]
Attack Phase
Merrill has 6 Attack slots [7 Base - 1 from Energetic Defense] Lumena has 1 Attack Slot
Can't Auto-Charge [or Charge] due to Shock and Berserk!
Merrill
Death’s Spell @ Clone A C Attack Light Merrill calls upon the power of Death to encase his hands and feet to absorb energy from the opponent upon contact. He proceeds to attack the enemy with a flurry of Punches and Kicks 80% [420] Damage, Undodgeable, Cuts Auras, If hits, Merrill gains 50 HP 1 Turn CD
Hope @ Clone A Solar/Blade C attack Merrill materializes Hope, his massive 2-hand Claymore, to cleave through his opponent! The blade glows with the power of the sun as it slices down, a shockwave blasting outward at the impact! 420 Dmg [70%] Cuts Auras, Breaks Shields, If avoided, Irradiates 1 turn CD
Sakurekuzen @ Clone B C-attack Normal Element Merrill grabs the MZKeyZoth’s out of the air and then attacks the opponent with a quick 1,2 Slash! 90% [540] dmg, undodgeable, breaks shields,
Sakurekuzen @ Clone B C-attack Normal Element Merrill grabs the MZKeyZoth’s out of the air and then attacks the opponent with a quick 1,2 Slash! 90% [540] dmg, undodgeable, breaks shields,
Sakurekuzen @ Clone C C-attack Normal Element Merrill grabs the MZKeyZoth’s out of the air and then attacks the opponent with a quick 1,2 Slash! 90% [540] dmg, undodgeable, breaks shields,
Sakurekuzen @ Clone C C-attack Normal Element Merrill grabs the MZKeyZoth’s out of the air and then attacks the opponent with a quick 1,2 Slash! 90% [540] dmg, undodgeable, breaks shields,
Lumena:
Light Breath S-attack --- element *Candevil shoots a stream of pure energy from its mouth!* --- 30 damage, cuts auras.
Total Damage: 3030 [from Merrill, 30 from Lumina] Merrill takes 300 Damage from Berserk M HP: 7989/8580 [ Armor 435, 20% DR] Blind, Berserk, Shocked 0/2 L HP: 700/700 Candle HP: 110/110 Subtank HP: [0/1700] Damnation [10] SB: [6]
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Post by xoDeathy on Oct 26, 2019 14:26:44 GMT -8
The Hyenards all looked at each other. Being unable to dent Merrill any longer, they collapsed, holding up white flag on top of their chests.
[Flame Hyenard forefeits]
[Merrill: +75/+750] [Flame Hyenard: +30/+300]
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