Post by xoDeathy on Aug 22, 2019 18:53:36 GMT -8
Keksis has Initiative
==Simplified Researcher's Plight Format==
+10% Multiple Element Damage
Immune to Negative Stage Effects
Ignores Dark Chip Glitches
No defense necessary
+10% Multiple Element Damage
Immune to Negative Stage Effects
Ignores Dark Chip Glitches
No defense necessary
[0/5]
<Ring of the Dark Adviser>
A ring with strange powers, said to increase the user's speed and offensive powers....
° User has +2 Attack Slots
° Glitch: User deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
A ring with strange powers, said to increase the user's speed and offensive powers....
° User has +2 Attack Slots
° Glitch: User deals -50 Damage with all attacks
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
<Celestial Sky>
Advanced
With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm.
-[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration-
-[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten-
-[=]Cannot add a duplicate stage to itself-
-[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)-
-Passive-
-<Chip Mastery>-
S-Tier
Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them.
-User counts their version twice when calculating Chip Damage-
-Passive-
-<Celestial Coins>-
A-Tier
Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later.
-Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn-
-Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so-
-Passive-
-<Fatebringer Armor: Convergent Force MK.I>-
C-Tier
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through.
-+90 Regen-
-Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Armor. A stack of Stacking Armor is lost upon taking a full attack-
-Passive-
-<Fatebringer Armor: Convergent Force MK.II>-
C-Tier
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing.
-+45 Armor-
-Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Regen. A stack of Stacking Regen is lost upon taking a full attack-
-Passive-
Advanced
With a new breakthrough in Keksis's research, Keksis tears away at the reality of data on the field, causing an indirect, and unstable, connection to the Celestial Realm.
-[+]If the current field is not Normal or Locked, once per turn Keksis may summon a Field and combine it with the current Field, adding all Elements and Effects. Does not extend the duration-
-[=]If the opponent or Keksis place a field normally, all currently combined fields are overwritten-
-[=]Cannot add a duplicate stage to itself-
-[-]Keksis may not benefit from positive stage effects to himself (his attacks still gain benefits)-
-Passive-
-<Chip Mastery>-
S-Tier
Keksis has made a significant breakthrough in his understanding of chip data, allowing him to masterfully use them.
-User counts their version twice when calculating Chip Damage-
-Passive-
-<Celestial Coins>-
A-Tier
Striking Keksis causes small blue flames to form a halo around the back of his head, in which he uses to quickly conjure chip data, or else they dissipate a few moments later.
-Each time Keksis is struck by an attack, he gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn-
-Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so-
-Passive-
-<Fatebringer Armor: Convergent Force MK.I>-
C-Tier
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.I features small sustaining bonuses for those looking more towards spending resources for tactical victories rather than brute forcing their way through.
-+90 Regen-
-Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Armor. A stack of Stacking Armor is lost upon taking a full attack-
-Passive-
-<Fatebringer Armor: Convergent Force MK.II>-
C-Tier
While normally not looking for upgrades to his own self, his interest in the armor created by his friend's operator has peaked. Convergent Force Mk.II further advances the sustaining bonuses granted by the first edition when spending resources, allowing greatly increased survive-ability while tactically advancing.
-+45 Armor-
-Whenever Keksis consumes a Chip Use, he gains 1% of his Max HP as Stacking Regen. A stack of Stacking Regen is lost upon taking a full attack-
-Passive-
Keksis summons Abusis, Fire Ratty
Keksis: 2400
AS: 5
Nat Barrier: 4/4 Ready
Nat Shield: 0/0 1/turn
Armor: 45
Regen: 90
Stacking Armor: 0 Stacks, 0 Armor
Stacking Armor: 0 Stacks, 0 Armor
Stacking Regen: 0 Stacks, 0 Regen
Chip Uses: 7, 0 used this turn
Field: Normal
-50 Damage
1)>DarkThunder<
485 Elec/Dark S-Damage
Breaks Shields
A Inflicts Paralyze
★ If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits, but only one instance of the attack may be in effect at a time
° Glitch: User's Avoidances are locked for 1 Turn upon use
485 Elec/Dark S-Damage
Breaks Shields
A Inflicts Paralyze
★ If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits, but only one instance of the attack may be in effect at a time
° Glitch: User's Avoidances are locked for 1 Turn upon use
[Sacrifices use from Dark Chip Reader]
>Color Point<
-Fiesta-
Attack Skill || Costs 1 Skill Use to activate
° Adds +30 Damage per hit to the user's next 3 Battle Chip Attacks
° Upgrades extend the buff duration by 1 Attack (Base 1)
>Color Point<
-Fiesta-
Attack Skill || Costs 1 Skill Use to activate
° Adds +30 Damage per hit to the user's next 3 Battle Chip Attacks
° Upgrades extend the buff duration by 1 Attack (Base 1)
DCE) >DarkDrill<
225 Metal/Dark C-Damage * 2 Hits (Total: 570 with Weakness)
Breaks Shields
C This Chip's Damage is divided equally among both hits
B Ignores Armor
S Ignores Damage Mitigating effects
S If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
225 Metal/Dark C-Damage * 2 Hits (Total: 570 with Weakness)
Breaks Shields
C This Chip's Damage is divided equally among both hits
B Ignores Armor
S Ignores Damage Mitigating effects
S If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn
° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
2) >DarkTornado<
80 Wind/Dark/Sand S-Damage * 8 Hits (Total: 1300 with 1 Weakness)
Breaks Shields
★ This Chip's Damage is divided equally among all hits
C If the Panels are not normal, this chip adopts their Element in addition to its own
B Inflicts x2.0 Damage to enemies per element of this chip that they are weak to
B This chip disregards Elemental Strengths against it
C Can target an additional enemy per 5% of their Max HP that the user is missing
° Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle
80 Wind/Dark/Sand S-Damage * 8 Hits (Total: 1300 with 1 Weakness)
Breaks Shields
★ This Chip's Damage is divided equally among all hits
C If the Panels are not normal, this chip adopts their Element in addition to its own
B Inflicts x2.0 Damage to enemies per element of this chip that they are weak to
B This chip disregards Elemental Strengths against it
C Can target an additional enemy per 5% of their Max HP that the user is missing
° Glitch: User loses Elemental Strengths and takes +30% Damage from Elemental Weaknesses for the rest of battle
3)>DarkSword<
530 Blade/Dark C-Damage
Breaks Shields
B Upon use of this attack, may adopt one of the following effects:
Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
° Glitch: Locks all S-Attacks
530 Blade/Dark C-Damage
Breaks Shields
B Upon use of this attack, may adopt one of the following effects:
Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
° Glitch: Locks all S-Attacks
4)>DarkSword<
485 Blade/Dark C-Damage
Breaks Shields
B Upon use of this attack, may adopt one of the following effects:
Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
° Glitch: Locks all S-Attacks
485 Blade/Dark C-Damage
Breaks Shields
B Upon use of this attack, may adopt one of the following effects:
Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
★ This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips
° Glitch: Locks all S-Attacks
5) >Bug Riser Sword<
1485 Bug/Blade C-Damage
° Hits All || Fully Undodgeable || Cuts UnCuttable Auras
° This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle.
° Each use of this chip puts it on a 1-Turn Cooldown
° Can gain Damage from external sources, but cannot otherwise be augmented
1485 Bug/Blade C-Damage
° Hits All || Fully Undodgeable || Cuts UnCuttable Auras
° This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle.
° Each use of this chip puts it on a 1-Turn Cooldown
° Can gain Damage from external sources, but cannot otherwise be augmented
Abusis: 300/300
AS: 1
Nat Shield: 4/4 Ready
1)
CDs
==============
Everything wiped, +1 GreenMD