Post by Kman on Nov 7, 2019 8:36:49 GMT -8
#s://images~smash~gg/images/character/633/image-3c57e7c24ec12a160c9fb1bbaba51f7e~png
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Crescendo Turn Eight
====================
Pre-Phase:
JunkMan & Cube took 4 attacks last turn. Crescendo gains +64 damage from Resonance! Capped at 160 (440 Total)
Defense Phase:
Reuse - Dodged via Sonic Boom
AS sacrificed to negate RoS effect!
Element Flare - Blocked via Vibranium
Junk Press- Taken for 65 | 8 Resonance gained
Junk Barrage - Taken for 200 Damage
====================
HP: 714/1900
Damage: 265
HP: 449/1900
Status: Fine
Base Damage: 380
====================
Attack:
7 AS (7 Base +1 First turn/even turns -1 Sonic Boom)
56 Damage removed from Resonance to add 7 Aimers this turn. (392 Remaining)
Name: Harmonic Spear @ JunkMan & CompactCubeB
Range: Combat
Element: Sonic
Description: A pair of spears made of raw sonic energy, one pulsing at a low octave and and the other at a high, directed at two foes.
Effects: 90% | 345 Damage | Can be aimed at 1 Additional Target | Breaks Shields
Name: Harmonic Spear @ JunkMan & CompactCubeB
Range: Combat
Element: Sonic
Description: A pair of spears made of raw sonic energy, one pulsing at a low octave and and the other at a high, directed at two foes.
Effects: 90% | 345 Damage | Can be aimed at 1 Additional Target | Breaks Shields
Name: Piercing Note @ JunkMan
Range: Shot
Element: Sonic
Description: Even the most stalwart armor cannot protect from raw sound, and if too much, Crescendo.exe can use that against his foe, leaving a sampling of his resonance within the armor itself.
Effects: 90% | 345 Damage | Ignores Armor | Breaks Shields
Cooldown: 0 (Reduced from 1 by Normal Type)
4 AS sacrificed to destroy Timebomb 1
Cacophany used 2x to gain 4 AS
4 AS gained. 4 AS sacrificed to destroy Timebomb 2
AutoCharge: Discordance
AutoCharge: Adagio
AutoCharge: Frequency Alpha
====================
HP: 449 / 1900
Status: Fine
Panels: Metal
Cooldowns:
Harsh Noise: 0
Natural Aura: 2
Pulse: 0
Piercing Note: 0
Crescendo Turn Eight
====================
Pre-Phase:
JunkMan & Cube took 4 attacks last turn. Crescendo gains +64 damage from Resonance! Capped at 160 (440 Total)
{>Click For Info}Name: Resonance
Rank: C
Description: Crescendo.exe cannot interpret data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it.
Effects:
[+]Upon hitting an opponent with an attack, Crescendo gains +16 Damage. While this skill will continue to gather damage beyond 160, Crescendo can only benefit from a maximum of 160 Damage.
[+]Crescendo may remove 8 damage from this skill to add 1 aimer to an attack this turn.
[-]Crescendo cannot add aimers to his attacks in any way except for this skill, and may never benefit from Omni-Aimers.
[-]Crescendo cannot benefit from STAB
Passive Effect
====================Rank: C
Description: Crescendo.exe cannot interpret data in any other method than sound. In that, his entire world, to him, has been reduced to sound in order for him to effectively fight within it.
Effects:
[+]Upon hitting an opponent with an attack, Crescendo gains +16 Damage. While this skill will continue to gather damage beyond 160, Crescendo can only benefit from a maximum of 160 Damage.
[+]Crescendo may remove 8 damage from this skill to add 1 aimer to an attack this turn.
[-]Crescendo cannot add aimers to his attacks in any way except for this skill, and may never benefit from Omni-Aimers.
[-]Crescendo cannot benefit from STAB
Passive Effect
Defense Phase:
Reuse - Dodged via Sonic Boom
AS sacrificed to negate RoS effect!
{>Click for Details}Name: Sonic Boom
Rank: C
Description: Crescendo.exe moves at a sudden, breakneck speed, or if he can See his opponent, simply raises a wall of sound against it.
Effects:
[+] Dodge 1 attack.
[+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this dodge to a Natural Aura.
[-] Cannot be used if Crescendo has no bonus damage from Resonance.
Uses: 4/6
Rank: C
Description: Crescendo.exe moves at a sudden, breakneck speed, or if he can See his opponent, simply raises a wall of sound against it.
Effects:
[+] Dodge 1 attack.
[+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this dodge to a Natural Aura.
[-] Cannot be used if Crescendo has no bonus damage from Resonance.
Uses: 4/6
Element Flare - Blocked via Vibranium
{>Click for Details}Name: Vibranium
Rank: C
Description: Forming a shield of pure sound, Crescendo.exe deflects an attack, or if he can See his opponent, simply raises a wall of sound against it.
Effects:
[+]Block 1 Attack.
[+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this block to a Natural Aura.
[-] Cannot be used if Crescendo has no bonus damage from Resonance.
Uses: 4/6
Rank: C
Description: Forming a shield of pure sound, Crescendo.exe deflects an attack, or if he can See his opponent, simply raises a wall of sound against it.
Effects:
[+]Block 1 Attack.
[+] Can sacrifice an Attack Slot to Naturally Aura a second attack, or change this block to a Natural Aura.
[-] Cannot be used if Crescendo has no bonus damage from Resonance.
Uses: 4/6
Junk Press- Taken for 65 | 8 Resonance gained
Junk Barrage - Taken for 200 Damage
====================
HP: 714/1900
Damage: 265
HP: 449/1900
Status: Fine
Base Damage: 380
====================
Attack:
7 AS (7 Base +1 First turn/even turns -1 Sonic Boom)
56 Damage removed from Resonance to add 7 Aimers this turn. (392 Remaining)
Name: Harmonic Spear @ JunkMan & CompactCubeB
Range: Combat
Element: Sonic
Description: A pair of spears made of raw sonic energy, one pulsing at a low octave and and the other at a high, directed at two foes.
Effects: 90% | 345 Damage | Can be aimed at 1 Additional Target | Breaks Shields
Name: Harmonic Spear @ JunkMan & CompactCubeB
Range: Combat
Element: Sonic
Description: A pair of spears made of raw sonic energy, one pulsing at a low octave and and the other at a high, directed at two foes.
Effects: 90% | 345 Damage | Can be aimed at 1 Additional Target | Breaks Shields
Name: Piercing Note @ JunkMan
Range: Shot
Element: Sonic
Description: Even the most stalwart armor cannot protect from raw sound, and if too much, Crescendo.exe can use that against his foe, leaving a sampling of his resonance within the armor itself.
Effects: 90% | 345 Damage | Ignores Armor | Breaks Shields
Cooldown: 0 (Reduced from 1 by Normal Type)
4 AS sacrificed to destroy Timebomb 1
Cacophany used 2x to gain 4 AS
{>Click for Details}Name: Cacophany
Rank: B
Description: Crescendo's rhythms are constantly going, to the point where some sounds will overlay, forming stronger and stronger effects, restricting an opponent's ability to react.
Effects: Gain 1 Attack Slot for 1 round. Gain 2 Attack slots instead if Resonance is above its maximum damage.
Uses: 2/4
Rank: B
Description: Crescendo's rhythms are constantly going, to the point where some sounds will overlay, forming stronger and stronger effects, restricting an opponent's ability to react.
Effects: Gain 1 Attack Slot for 1 round. Gain 2 Attack slots instead if Resonance is above its maximum damage.
Uses: 2/4
4 AS gained. 4 AS sacrificed to destroy Timebomb 2
AutoCharge: Discordance
AutoCharge: Adagio
AutoCharge: Frequency Alpha
====================
HP: 449 / 1900
Status: Fine
Panels: Metal
Cooldowns:
Harsh Noise: 0
Natural Aura: 2
Pulse: 0
Piercing Note: 0