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Post by Warrior on Dec 29, 2018 2:06:07 GMT -8
{ BUGRISER NPC BATTLE Name: BugRiser Difficulty: 8/10 (Click to Reveal/Hide Stats)} HP: 10,000 Armor: 0 Regeneration: 0 Type: NPC Element: Bug Strengths: None Weaknesses: None [ Skill - Preeminence] [ Bug Riser has no visible weakness and does not flinch when struck] ° Bug Riser's Elemental Strengths and Weaknesses are set to "None" ° Bug Riser has no Natural Avoidance [ Passive] [ Skill - Predominance] [ Bug Riser stands tall over its opponent in pity over their futile attempts to harm it] ° Bug Riser's Max HP is set to 10,000 ° Bug Riser has unpiercable immunity to all Status Ailments ° Bug Riser has immunity to Stage Effects ° Bug Riser has no means of avoidance or damage mitigation ° Bug Riser cannot be affected by Status Buffs [ Passive] [ Skill - Preemptive] [ An ordinary navi is no match for Bug Riser; it cleaves them away before they find the courage to strike] ° Bug Riser has Initiative 25 ° Opponents with Initiative Omega trump this effect, but not their allies [ Passive] [ Skill - Prevalence] [ Bug Riser can endure even the most powerful of attacks and continue fighting.] ° Bug Riser cannot lose more than 2000 HP per turn ° Bug Riser will survive a fatal turn of damage with 1 HP ° Bug Riser's survival mechanic cannot be cut by any source [ Passive] [ Skill - Premonition] [ Even the strongest of fortifications are subdued by Bug Riser's might.] ° If Bug Riser fails to deal damage to a target for a turn, it's attacks gain +100 Damage for the rest of battle against that target [ Passive] [ Attack - Bug Death Thunder] [ Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits [ Attack - Bug Rise Sword] [ The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 Bug/Blade C-Damage ° Hits All
Attack Pattern Bug Riser Battle Rewards° Rewards: 3 Bug Frag for each navi ° One-Time Only Rewards (Solo Win): Choice of Bug Death Thunder or Bug Rise Sword Giga Chips Pattern Versus Opponents Total V5 and Below° Bug Death Thunder (aimed at highest-HP target)° Bug Riser Sword (aimed at all enemies)° When below 3000 HP: Bug Rise Sword (aimed at all enemies)° When at 1 HP: Bug Rise Sword (aimed at all enemies)Pattern Versus Opponents Total V6~V10° Bug Death Thunder (aimed at highest-HP target)° Bug Death Thunder (aimed at highest-HP target)° Bug Riser Sword (aimed at all enemies)° When below 3000 HP: Bug Rise Sword (aimed at all enemies)° When at 1 HP: Bug Rise Sword (aimed at all enemies)Pattern Versus Opponents Total V11~V15° Bug Death Thunder (aimed at highest-HP target)° Bug Death Thunder (aimed at highest-HP target)° Bug Death Thunder (aimed at highest-HP target)° Bug Riser Sword (aimed at all enemies)° When below 5000 HP: Bug Death Thunder (aimed at highest-HP target)° When below 3000 HP: Bug Rise Sword (aimed at all enemies)° When at 1 HP: Bug Rise Sword (aimed at all enemies)Pattern Versus Opponents Total V15 and above° Bug Death Thunder (aimed at highest-HP target)° Bug Death Thunder (aimed at highest-HP target)° Bug Death Thunder (aimed at highest-HP target)° Bug Riser Sword (aimed at all enemies)° Bug Riser Sword (aimed at all enemies)° When below 10000 HP: Bug Death Thunder (aimed at highest-HP target)° When below 5000 HP: Bug Death Thunder (aimed at highest-HP target)° When below 3000 HP: Bug Rise Sword (aimed at all enemies)° When at 1 HP: Bug Rise Sword (aimed at all enemies)
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Post by Warrior on Dec 29, 2018 2:13:35 GMT -8
T U R N 1
((Click the ::(+):: next to any action to reveal more information about that action))
Preemptive
Bug Riser
{Preemptive: Lv25 Initiative ::(+)::}
[Skill - Preemptive] [An ordinary navi is no match for Bug Riser; it cleaves them away before they find the courage to strike] ° Bug Riser has Initiative 25 ° Opponents with Initiative Omega trump this effect, but not their allies [Passive]
[HP=10000/10000]
Status: Normal
Supportive
N/A
[HP=10000/10000]
Status: Normal
Offensive
Bug Riser
{1 ° Bug Death Thunder @ Shine: 400 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
{2 ° Bug Death Thunder @ Shine: 400 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
{3 ° Bug Rise Sword @ Shine: 1000 S-Bug/Blade Damage ::(+)::}
[Attack - Bug Rise Sword] [The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 Bug/Blade C-Damage ° Hits All
End Turn
[HP=10000/10000]
Status: Normal
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Post by Warrior on Dec 29, 2018 2:32:44 GMT -8
T U R N 1
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::shnport:: Shine
{1 ° Bug Death Thunder: Negated by Anti Damage ::(+)::}
Anti Damage Passive Program Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
{ 2 ° Bug Death Thunder: Avoided twice with Dark Resident ::(+)::} Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses (5 Left) 3 ° Bug Rise Sword: Taken for 1000 965 1255 Damage (35 Armor / Weak to Blade/Bug)
::shnport:: [HP=245/1500]
Status: Normal
Supportive
::shnport:: Shine
{ Garnet Star: Shine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
{ Quick Assault: Shine has +1 Attack Slot ::(+)::} Quick Assault - A-Tier Shine attacks quickly when she finds an enemy's weak point. ° Shine gains +1 attack slot for 1 turn ° This skill gives +1 more attack slot if she wasn't hit by an attack this turn ° Shine may add an omni aimer of choice to the additional attack(s) 2 Uses (1 Left)
::shnport:: [HP=245/1500]
Status: Normal
Offensive Shine: 6 AS || 1 Auto Charge
::shnport:: Shine
{1 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips ::°:: Glitch: Locks all S-Attacks
{2 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{3 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{4 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{5 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{6 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{A ° Auto Charge: Hub Batch ::(+)::}
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
End Turn
::shnport:: [HP=245/1500] -Status: Glitch (∞)
-Cooldowns: N/A
-Charges: Hub Batch (1)
-Use Limits: Total Chips (4 Left) Mega Chips (3 Left) Giga Chips (1 Left) Dark Resident (5 Left) Quick Assault (1 Left) Anti Damage (Used)
-Outgoing Damage: 2340 Damage @ Bug Riser
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Post by Warrior on Dec 29, 2018 2:42:49 GMT -8
T U R N 2
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Bug Riser
Anti Damage: Taken for 240 Damage
1 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
2 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
3 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
4 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
5 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
6 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
{Prevalence: Bug Riser ceases to take damage this turn ::(+)::}
[Skill - Prevalence] [Bug Riser can endure even the most powerful of attacks and continue fighting.] ° Bug Riser cannot lose more than 2000 HP per turn ° Bug Riser will survive a fatal turn of damage with 1 HP ° Bug Riser's survival mechanic cannot be cut by any source [Passive]
[HP=8000/10000]
Status: Normal
Supportive
N/A
[HP=8000/10000]
Status: Normal
Offensive
Bug Riser
{1 ° Bug Death Thunder @ Shine: 400 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
{2 ° Bug Death Thunder @ Shine: 400 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
{3 ° Bug Rise Sword @ Shine: 1000 S-Bug/Blade Damage ::(+)::}
[Attack - Bug Rise Sword] [The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 Bug/Blade C-Damage ° Hits All
End Turn
[HP=8000/10000]
Status: Normal
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Post by Warrior on Dec 29, 2018 2:48:25 GMT -8
T U R N 2
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::shnport:: Shine
{ 1 ° Bug Death Thunder: Avoided twice with Dark Resident ::(+)::} Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses (4 Left)
{ 2 ° Bug Death Thunder: Avoided twice with Dark Resident ::(+)::} Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses (3 Left)
{ 3 ° Bug Rise Sword: Avoided with Dark Resident ::(+)::} Dark Resident - B-Tier Shine's reflexes and agility make her adept at evading attacks. ° Shine activates her innate natural avoidance twice for free 6 Uses (2 Left)
::shnport:: [HP=245/1500]
Status: Glitch (∞)
Supportive
::shnport:: Shine
{ Garnet Star: Shine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
{ Quick Assault: Shine has +2 Attack Slots ::(+)::} Quick Assault - A-Tier Shine attacks quickly when she finds an enemy's weak point. ° Shine gains +1 attack slot for 1 turn ° This skill gives +1 more attack slot if she wasn't hit by an attack this turn ° Shine may add an omni aimer of choice to the additional attack(s) 2 Uses (0 Left)
{Hub Batch: Activated ::(+)::}
::HubBatchCode:: Special Emulation Skill: ::°:: User is immune to Negative Panel Effects for the rest of battle ::°:: User's Basic Attacks deal +20% Damage for the rest of battle ::°:: User gains +3 Total Chip Uses and +1 Use to One Skill ::°:: For this turn only, gain an Undershirt that procs before all other Survival Effects ::°:: This Chip can only be used during the Supportive Phase ::°:: This Chip requires a 1 Turn Non-Preemptive Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
(+1 Use to Quick Assault)
::shnport:: [HP=245/1500]
Status: Hub Batch (∞), Glitch (∞)
Offensive Shine: 7 AS || 1 Auto Charge
::shnport:: Shine
{1 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips ::°:: Glitch: Locks all S-Attacks
{2 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{3 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{4 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{5 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{6 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{7 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Breaks Shields ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
A ° Auto Charge: Unused
End Turn
::shnport:: [HP=245/1500] -Status: Hub Batch (∞), Glitch (∞)
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (5 Left) Mega Chips (3 Left) Giga Chips (0 Left) Dark Resident (2 Left) Quick Assault (1 Left) Anti Damage (Used) Hub Batch (Used)
-Outgoing Damage: 2485 Damage @ Bug Riser
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Post by Warrior on Dec 29, 2018 2:50:42 GMT -8
T U R N 3
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Bug Riser
1 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
2 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
3 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
4 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
5 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
6 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
{Prevalence: Bug Riser ceases to take damage this turn ::(+)::}
[Skill - Prevalence] [Bug Riser can endure even the most powerful of attacks and continue fighting.] ° Bug Riser cannot lose more than 2000 HP per turn ° Bug Riser will survive a fatal turn of damage with 1 HP ° Bug Riser's survival mechanic cannot be cut by any source [Passive]
[HP=6000/10000]
Status: Normal
Supportive
Bug Riser
{Premonition: Bug Riser deals +100 Damage for the rest of battle ::(+)::}
[Skill - Premonition] [Even the strongest of fortifications are subdued by Bug Riser's might.] ° If Bug Riser fails to deal damage to a target for a turn, it's attacks gain +100 Damage for the rest of battle against that target [Passive]
[HP=6000/10000]
Status: Premonition (∞)
Offensive
Bug Riser
{1 ° Bug Death Thunder @ Shine: 500 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 500 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
(+100 Damage from Premonition)
{2 ° Bug Death Thunder @ Shine: 500 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 500 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
(+100 Damage from Premonition)
{3 ° Bug Rise Sword @ Shine: 1100 S-Bug/Blade Damage ::(+)::}
[Attack - Bug Rise Sword] [The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 1100 Bug/Blade C-Damage ° Hits All
(+100 Damage from Premonition)
End Turn
[HP=6000/10000]
Status: Premonition (∞)
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Post by Warrior on Dec 29, 2018 2:57:05 GMT -8
T U R N 3
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::shnport:: Shine
1 ° Bug Death Thunder: Taken for 500 465 Damage (35 Armor / Strong to Elec)
{ Hub Batch ° Undershirt Activated ::(+)::} Hub Batch ° For this turn only, gain an Undershirt that procs before all other Survival Effects 2 ° Bug Death Thunder: Taken for 500 465 Damage (35 Armor / Strong to Elec)
3 ° Bug Rise Sword: Taken for 1100 1065 1385 Damage (35 Armor / Weak to Blade/Bug)
::shnport:: [HP=1/1500]
Status: Hub Batch (∞), Glitch (∞)
Supportive
::shnport:: Shine
{ Garnet Star: Shine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
{ Quick Assault: Shine has +1 Attack Slot ::(+)::} Quick Assault - A-Tier Shine attacks quickly when she finds an enemy's weak point. ° Shine gains +1 attack slot for 1 turn ° This skill gives +1 more attack slot if she wasn't hit by an attack this turn ° Shine may add an omni aimer of choice to the additional attack(s) 2 Uses (0 Left)
::shnport:: [HP=1/1500]
Status: Hub Batch (∞), Glitch (∞)
Offensive Shine: 6 AS || 1 Auto Charge
::shnport:: Shine
{1 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips ::°:: Glitch: Locks all S-Attacks
{2 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{3 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{4 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{5 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{6 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Undodgeable ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
A ° Auto Charge: Unused
End Turn
::shnport:: [HP=1/1500] -Status: Hub Batch (∞), Glitch (∞)
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (4 Left) Mega Chips (3 Left) Giga Chips (0 Left) Dark Resident (2 Left) Quick Assault (0 Left) Anti Damage (Used) Hub Batch (Used)
-Outgoing Damage: 2130 Damage @ Bug Riser
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Post by Warrior on Dec 29, 2018 3:00:49 GMT -8
T U R N 4
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Bug Riser
1 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
2 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
3 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
4 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
5 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
6 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
{Prevalence: Bug Riser ceases to take damage this turn ::(+)::}
[Skill - Prevalence] [Bug Riser can endure even the most powerful of attacks and continue fighting.] ° Bug Riser cannot lose more than 2000 HP per turn ° Bug Riser will survive a fatal turn of damage with 1 HP ° Bug Riser's survival mechanic cannot be cut by any source [Passive]
[HP=4000/10000]
Status: Premonition (∞)
Supportive
N/A
[HP=4000/10000]
Status: Premonition (∞)
Offensive
Bug Riser
{1 ° Bug Death Thunder @ Shine: 500 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 500 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
(+100 Damage from Premonition)
{2 ° Bug Death Thunder @ Shine: 500 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 500 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
(+100 Damage from Premonition)
{3 ° Bug Rise Sword @ Shine: 1100 S-Bug/Blade Damage ::(+)::}
[Attack - Bug Rise Sword] [The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 1100 Bug/Blade C-Damage ° Hits All
(+100 Damage from Premonition)
End Turn
[HP=4000/10000]
Status: Premonition (∞)
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Post by Warrior on Dec 29, 2018 3:04:44 GMT -8
T U R N 4
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::shnport:: Shine
1 ° Bug Death Thunder: Taken for 500 465 Damage (35 Armor / Strong to Elec)
{Undershirt ⇪ Nu ° Activated ::(+)::}
Undershirt ⇪ Nu Activated Program User survives a fatal turn of damage with 1 HP ⦗Uses per battle: 1/1⦘ (0 Left)
2 ° Bug Death Thunder: Taken for 500 465 Damage (35 Armor / Strong to Elec)
3 ° Bug Rise Sword: Taken for 1100 1065 1385 Damage (35 Armor / Weak to Blade/Bug)
::shnport:: [HP=1/1500]
Status: Hub Batch (∞), Glitch (∞)
Supportive
::shnport:: Shine
{ Garnet Star: Shine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
{Skill Addition ⇪ Zeta: +2 Uses to Quick Assault ::(+)::}
Skill Addition ⇪ Zeta (Rose Quartz) Activated Program
+1 +2 use to One Activated Skill when activated ⦗Uses per battle: 2/2⦘ (1 Left)
{ Quick Assault: Shine has +1 Attack Slot ::(+)::} Quick Assault - A-Tier Shine attacks quickly when she finds an enemy's weak point. ° Shine gains +1 attack slot for 1 turn ° This skill gives +1 more attack slot if she wasn't hit by an attack this turn ° Shine may add an omni aimer of choice to the additional attack(s) 2 Uses (1 Left)
::shnport:: [HP=1/1500]
Status: Hub Batch (∞), Glitch (∞)
Offensive Shine: 6 AS || 1 Auto Charge
::shnport:: Shine
{1 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips ::°:: Glitch: Locks all S-Attacks
{2 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{3 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{4 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{5 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{6 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
A ° Auto Charge: Unused
End Turn
::shnport:: [HP=1/1500] -Status: Hub Batch (∞), Glitch (∞)
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (3 Left) Mega Chips (3 Left) Giga Chips (0 Left) Dark Resident (2 Left) Quick Assault (1 Left) Anti Damage (Used) Hub Batch (Used) Undershirt ⇪ Nu (Used) Skill Addition ⇪ Zeta (1 Left)
-Outgoing Damage: 2130 Damage @ Bug Riser
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Post by Warrior on Dec 29, 2018 3:06:52 GMT -8
T U R N 5
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Bug Riser
1 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
2 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
3 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
4 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
5 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
6 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
{Prevalence: Bug Riser ceases to take damage this turn ::(+)::}
[Skill - Prevalence] [Bug Riser can endure even the most powerful of attacks and continue fighting.] ° Bug Riser cannot lose more than 2000 HP per turn ° Bug Riser will survive a fatal turn of damage with 1 HP ° Bug Riser's survival mechanic cannot be cut by any source [Passive]
[HP=2000/10000]
Status: Premonition (∞)
Supportive
N/A
[HP=2000/10000]
Status: Premonition (∞)
Offensive
Bug Riser
{1 ° Bug Death Thunder @ Shine: 500 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 500 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
(+100 Damage from Premonition)
{2 ° Bug Death Thunder @ Shine: 500 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 500 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
(+100 Damage from Premonition)
{3 ° Bug Rise Sword @ Shine: 1100 S-Bug/Blade Damage ::(+)::}
[Attack - Bug Rise Sword] [The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 1100 Bug/Blade C-Damage ° Hits All
(+100 Damage from Premonition)
{4 ° Bug Rise Sword @ Shine: 1100 S-Bug/Blade Damage ::(+)::}
[Attack - Bug Rise Sword] [The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 1100 Bug/Blade C-Damage ° Hits All
(+100 Damage from Premonition)
End Turn
[HP=2000/10000]
Status: Premonition (∞)
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Post by Warrior on Dec 29, 2018 3:18:26 GMT -8
T U R N 5
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::shnport:: Shine
1 ° Bug Death Thunder: Taken for 500 465 Damage (35 Armor / Strong to Elec)
{ Noir Remnant DS ° Activated ::(+)::} Noir Remnant - Dark Soul When Shine falls to being overwhelmed by her opponent, her shadow rises up and continues to fight in her stead while she recovers. ° Automatically activates when Shine would reach 0 HP ° Shine endures a fatal turn of attacks with 1 HP ° Shine is invincible except against Aimed Attacks ° Shine has +1 Attack Slot for the duration 2 Turns 2 ° Bug Death Thunder: Immune via Noir Remnant DS
3 ° Bug Rise Sword: Immune via Noir Remnant DS
4 ° Bug Rise Sword: Immune via Noir Remnant DS
::shnport:: [HP=1/1500]
Status: Noir Remnant DS (1/2), Hub Batch (∞), Glitch (∞)
Supportive
::shnport:: Shine
{ Garnet Star: Shine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
::shnport:: [HP=1/1500]
Status: Noir Remnant DS (1/2), Hub Batch (∞), Glitch (∞)
Offensive Shine: 6 AS || 1 Auto Charge
::shnport:: Shine
{1 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided ::★:: This chip can be re-used any number of times until the end of the turn. Each subsequent use still costs an Attack Slot, but does not deduct from the user's Chip Uses and does not consume additional Sword chips ::°:: Glitch: Locks all S-Attacks
{2 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{3 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{4 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{5 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
{6 ° Dark Sword ⇪ Alpha @ Bug Riser: 355 C-Blade/Dark Damage ::(+)::}
::darkswordcode:: 355 Blade/Dark C-Damage (⇪ Alpha) ::C:: Cuts Auras ::B:: Upon use of this attack, may adopt one of the following effects: Cannot be Intercepted || Cannot be Countered || Cannot be Naturally Avoided
A ° Auto Charge: Unused
End Turn
::shnport:: [HP=1/1500] -Status: Noir Remnant DS (1/2), Hub Batch (∞), Glitch (∞)
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (2 Left) Mega Chips (3 Left) Giga Chips (0 Left) Dark Resident (2 Left) Quick Assault (1 Left) Anti Damage (Used) Hub Batch (Used) Undershirt ⇪ Nu (Used) Skill Addition ⇪ Zeta (1 Left)
-Outgoing Damage: 2130 Damage @ Bug Riser
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Post by Warrior on Dec 29, 2018 3:23:28 GMT -8
T U R N 6
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Bug Riser
1 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
2 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
3 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
4 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
5 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
6 ° Dark Sword ⇪ Alpha: Taken for 355 Damage
{Prevalence: Bug Riser ceases to take damage this turn ::(+)::}
[Skill - Prevalence] [Bug Riser can endure even the most powerful of attacks and continue fighting.] ° Bug Riser cannot lose more than 2000 HP per turn ° Bug Riser will survive a fatal turn of damage with 1 HP ° Bug Riser's survival mechanic cannot be cut by any source [Passive]
[HP=1/10000]
Status: Premonition (∞)
Supportive
N/A
[HP=1/10000]
Status: Premonition (∞)
Offensive
Bug Riser
{1 ° Bug Death Thunder @ Shine: 500 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 500 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
(+100 Damage from Premonition)
{2 ° Bug Death Thunder @ Shine: 500 S-Bug/Elec Damage ::(+)::}
[Attack - Bug Death Thunder] [Surges of black electricity surge from Bug Riser's left hand, coming together to form a ball of lightning that chases down its target until it hits them] ° 400 500 Bug/Elec S-Damage ° Inflicts Paralyze ° Paralyze Ignores Immunity and disregards post-infliction immunity ° If Avoided, auto-strikes again the following turn at full damage. This effect repeats every turn until it hits
(+100 Damage from Premonition)
{3 ° Bug Rise Sword @ Shine: 1100 S-Bug/Blade Damage ::(+)::}
[Attack - Bug Rise Sword] [The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 1100 Bug/Blade C-Damage ° Hits All
(+100 Damage from Premonition)
{4 ° Bug Rise Sword @ Shine: 1100 S-Bug/Blade Damage ::(+)::}
[Attack - Bug Rise Sword] [The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 1100 Bug/Blade C-Damage ° Hits All
(+100 Damage from Premonition)
{5 ° Bug Rise Sword @ Shine: 1100 S-Bug/Blade Damage ::(+)::}
[Attack - Bug Rise Sword] [The immense black sword on Bug Riser's right arm has been the bane of countless foes and strikes fear in the hearts of those the stand against it] ° 1000 1100 Bug/Blade C-Damage ° Hits All
(+100 Damage from Premonition)
End Turn
[HP=1/10000]
Status: Premonition (∞)
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Post by Warrior on Dec 29, 2018 3:32:17 GMT -8
T U R N 6
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
::shnport:: Shine
1 ° Bug Death Thunder: Immune via Noir Remnant DS
2 ° Bug Death Thunder: Immune via Noir Remnant DS
3 ° Bug Rise Sword: Immune via Noir Remnant DS
4 ° Bug Rise Sword: Immune via Noir Remnant DS
5 ° Bug Rise Sword: Immune via Noir Remnant DS
::shnport:: [HP=1/1500]
Status: Noir Remnant DS (2/2), Hub Batch (∞), Glitch (∞)
Supportive
::shnport:: Shine
{ Garnet Star: Shine has +2 Attack Slots ::(+)::} Garnet Star of PowerA shining star forged of garnet, sparkles with an otherworldly power° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
::shnport:: [HP=1/1500]
Status: Noir Remnant DS (2/2), Hub Batch (∞), Glitch (∞)
Offensive Shine: 6 AS || 1 Auto Charge
::shnport:: Shine
{1 ° Gun Del Sol @ Bug Riser: 170 S-Light Damage ::(+)::}
::GunDelSolCode:: 170 Light S-Damage ::C:: Breaks Shields ::S:: Cuts Dark Soul ::°:: Costs 1 Use from a Skill or S-Tier Attack to activate
(-1 Use from Quick Assault [0 Left])
2 ° Pass
3 ° Pass
4 ° Pass
5 ° Pass
6 ° Pass
A ° Auto Charge: Unused
End Turn
::shnport:: [HP=1/1500] -Status: Noir Remnant DS (2/2), Hub Batch (∞), Glitch (∞)
-Cooldowns: N/A
-Charges: N/A
-Use Limits: Total Chips (1 Left) Mega Chips (3 Left) Giga Chips (0 Left) Dark Resident (2 Left) Quick Assault (0 Left) Anti Damage (Used) Hub Batch (Used) Undershirt ⇪ Nu (Used) Skill Addition ⇪ Zeta (1 Left) Noir Remnant DS (Used)
-Outgoing Damage: 170 Damage @ Bug Riser
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Post by Warrior on Dec 29, 2018 3:39:28 GMT -8
T U R N 7
((Click the ::(+):: next to any action to reveal more information about that action))
Defensive
Bug Riser
1 ° Gun Del Sol: Taken for 170 Damage
[HP=0/10000]
B U G R I S E R D E F E A T E D
Bug Riser Rewards Regular Clear: +3 Bug Frag Solo Clear: Bug Riser Sword
::BugRiserSwordCode:: 400 + (V*40) Bug/Blade C-Damage ::°:: Hits All || Fully Undodgeable || Cuts UnCuttable Auras ::°:: This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle. ::°:: Each use of this chip puts it on a 1-Turn Cooldown ::°:: Can gain Damage from external sources, but cannot otherwise be augmented
{::templatecodeblock::}
:BugRiserSwordCode:: 400 [font color="99FF99"]+ (V*40)[/font] Bug/Blade C-Damage :°:: Hits All || Fully Undodgeable || Cuts UnCuttable Auras :°:: This Chip can be used multiple times per battle, regardless of restriction. Additional uses beyond the first do not count against the user's total number of Chip Uses per battle. :°:: [font color="FFBBBB"]Each use of this chip puts it on a 1-Turn Cooldown[/font] :°:: [font color="FFBBBB"]Can gain Damage from external sources, but cannot otherwise be augmented[/font]
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