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Post by Warrior on Nov 21, 2018 23:28:38 GMT -8
STATISTICAL INFORMATION
Name: Rockman Class: Boss Type: Normal Element: Adaptive
Strengths: Adaptive Weaknesses: Adaptive
Abilities ° Basic Initiative ° Boss-Tier Undershirt ° Boss-Tier Guarding ° Boss-Tier Immunity to Skill Augments ° Boss-Tier Immunity to Attack Augments ° Boss-Tier Immunity to S/W Modifications ° Boss-Tier Immunity to Percentile HP Damage ° Boss-Tier Resistance to Execution Abilities
SKILL
[Transformation Specialist] [Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ Transformation Specialist Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Transformation Specialist[/b]] [[i]Rockman has access to a countless selection of forms that enable him to adapt to any situation.[/i]] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to[/font]
ATTACKS
[Rock Buster] [The signature weapon that has brought about the demise of countless foe.] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v10+ Target: Requires 2 Instances of any avoidance to avoid ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ Rock Buster Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Rock Buster[/b]] [[i]The signature weapon that has brought about the demise of countless foe.[/i]] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° [font color="ffff99"]Against a v7+ Target[/font]: Cannot be Status Healed ° [font color="ffff99"]Against a v10+ Target[/font]: Requires 2 Instances of any avoidance to avoid ° [font color="ffff99"]Against a v13+ Target[/font]: Requires 3 Instances of any avoidance to avoid[/font]
[Battle Chip Specialist] [Rockman has mastered the utilization of supplementary weaponry.] ° Adaptive Element || Dual Range ° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle
{ Battle Chip Specialist Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][[b]Battle Chip Specialist[/b]] [[i]Rockman has mastered the utilization of supplementary weaponry.[/i]] ° Adaptive Element || Dual Range ° Inherits the combined damage and effects of all Battle Chips that hit Rockman up to this point in battle[/font]
{
COMBAT PATTERN (Click to Reveal/Hide)
} ° 1 - Rock Buster (aimed at Highest HP target)° 2 - Rock Buster (aimed at Highest HP target)If a Battle Chip has been used at all during the battle° 3 - Battle Chip Specialist (Prioritizes Highest HP targets)If a Battle Chip has not been used at all during the battle° 3 - Rock Buster (aimed at Highest HP target)° 4 - Rock Buster (aimed at Lowest HP target)If Opponents Total Version is at least V3° 5 - Rock Buster (aimed at Lowest HP target)If Opponents Total Version is at least V5 and a Battle Chip was used this turn° 6 - Battle Chip Specialist (Prioritizes Lowest HP targets)If Opponents Total Version is at least V5 and a Battle Chip was not used this turn° 6 - Rock Buster (aimed at Highest HP target)° 7 - Rock Buster (aimed at Lowest HP target)If Opponents Total Version is at least V17 and a Battle Chip was used this turn° 8 - Battle Chip Specialist (Prioritizes Lowest HP targets)° 9 - Battle Chip Specialist (Prioritizes Highest HP targets)If Opponents Total Version is at least V17 and a Battle Chip was not used this turn° 8 - Rock Buster (aimed at Highest HP target)° 9 - Rock Buster (aimed at Lowest HP target)° 10 - Rock Buster (aimed at Highest HP target)° 11 - Rock Buster (aimed at Lowest HP target)
Base Stats
HP: 45,500 Damage: 375 @ Rime || 1305 @ Warrior
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Post by Warrior on Nov 22, 2018 0:27:34 GMT -8
T U R N 1
((Click the portrait next to any action to reveal more information about that action))
Supportive
{ ° Warrior has Lv6 Initiative } InitiativePassive Effect: User has +1 Initiative Lv, increasing their chance to go first in battle Initiative ⇪ Omega Passive Program User has +5 Initiative Lv, increasing their chance to go first in battle
{ ° Warrior uses Guardian Oath on Rime 1 Use Left } Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't die, they share all of Warrior's Damage buffs as he gains them until either they or Warrior die ° Cannot be used on allies under the influence of symbiotic/fusion effects ° Warrior can only bind himself to one ally at a time 2 Uses
{ ° Warrior uses Ice Stage 4 Total Chip Uses Left || 2 Mega Uses Left } Ice Panels Ice Element ° Elec Element and Ice Element attacks deal +50 damage ° Navis may natural dodge an extra time every even turn ° Ice and Aqua Element S-Attacks gain "Freeze" ° Lasts 2 turns
{ ° Warrior uses Temporal Pause on Rockman 0 Uses Left || Warrior deals -800 Damage for 2 Turns } Temporal Pause (+)} When Activated: Leaves all opponents unable to attack next turn, piercing immunity. Raises all of the Warrior's attack breakers to the omni level for the turn as if used by an aiming skill, and negates all enemy auto-strikes and counters for the turn. However, attacks performed under this effect cannot drop the target below 1 HP regardless of effects, status damage/reduction is removed from all attacks, and the opponents are allowed to continue on their next turn without any ill effects from missing a turn. Uses per Battle: 1 Drawback: Drops Warrior's damage by 20 * V (-400) on turn used 40 * V (-800) for 2 Turns, applying before multipliers. Blade Oath -- Advanced ° Debuffs on Warrior are twice as potent for twice the duration
° 10 AS | 9 Auto Chg | +1 AS Turn1 | +1 AS EvenTurns | 1 Preemptive
{ ° Warrior preemptively charges Reciprocate (1) } Reciprocate - Wind Element || S-Range To give or take mutually; interchange. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Augmented Damage: Warrior can sacrifice HP to fuel damage for this attack at a rate of +8 Damage per -20 HP 1 Turn Charge
[Warrior HP=1995/1995]
Status: Normal Charges: Reciprocate (1)
Offensive Warrior: 11 AS
{ 1 ° Reciprocate aimed at Rockman for 58 Damage Warrior loses -1980 HP Wind/Ice-S || Breaks Shields, Cuts Auras } Reciprocate - Wind/Ice Element || S-Range To give or take mutually; interchange.
0 842 42 58 Damage (0%) ° Breaks Shields, Cuts Auras ° Augmented Damage: Warrior can sacrifice HP to fuel damage for this attack at a rate of +8 Damage per -20 HP 1 Turn Charge (-1980 HP exchanged for +792 Damage) (Multi Element: Gained Ice Element from Ice Panels) (+50 Damage from Ice Panels) (-800 Damage from Temporal Pause) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) Wind Lv3 ° Wind Attacks acquire the Panel Element in addition to their own Ice Panels ° Elec Element and Ice Element attacks deal +50 damage Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage
2-11 ° Pass
{ A ° Auto Charges: Embolden (1) | Oath Breaker (1) | Flourish of Steel (1) | Release (1) Rest unused } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Oath Breaker - Temporal Element || C-Range Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing. 0 Damage (0%) ° Lock 1 Attack upon use and add 50% of its current damage to 1 attack this turn ° Can be optionally charged up to 4 times to Lock 1 Additional Attack per additional turn charged. Gains 1 CD per turn optionally charged. ° Locked Attacks remain locked until this attack comes out of CD 1 Turn Charge | 1 Turn Cooldown Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance. 670 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown Release - Wind Element || C-Range To move, act, or flow freely; set free. 0 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge
End Turn
[Warrior HP=15/1995]
-Status: Last Stand (∞), Temporal Pause (1/2) -Stage: Ice (1/2) -Cooldowns: N/A
-Charges: Embolden (1) Oath Breaker (1) Flourish of Steel (1) Release (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Temporal Pause (0 Left) Guardian Oath (1 Left)
-Outgoing Damage: 58 Damage @ Rockman
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Post by Rime on Nov 22, 2018 13:54:04 GMT -8
Defense Step
N/A Set up Step
UndeterredPassive Triggered armor Skill The Hunter can be relentless, not stopping even against unlikely odds. Any time Rime Spends an attack other than to actually attack an enemy, he gains 20 Armor for the remainder of the battle, to a maximum of 120.Omni-Unit Effect; Regen 100 HP Omni-Unit Effect; +1 Attack slot on first turn. Offensive Step
Auto Charge 1 used on Reaping Claw Auto Charge 2 used on Icicle Spire 4 Attack slots spent on Charging; Frost Nova, Laying Rime, Strike SE, and Dark Meteor. Status
Rime:1300/1300 HP Armor; 120 Cooling DownChargingStrike SE: Charge 1/1 Dark Meteor: Optional Charge 1/2 REaping Claw: Optional Charge 1/5 Icicle Spire: Optional Charge 1/3 Frost Nova: Charge 1/1 Optional Charge 0/2 Laying Rime: Charge 1/1
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Post by Warrior on Nov 22, 2018 14:03:11 GMT -8
T U R N 1
((Click the portrait next to any action to reveal more information about that action))
Defensive
° Temporal Pause taken Rockman cannot Attack this turn
{ ° Reciprocate taken for 58 17 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
Rockman HP: 45,483/45,500 [HP=45483/45500]
Supportive
° N/A
Offensive
{° N/A} { 1 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 2 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 3 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 5 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 6 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 7 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 8 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 9 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 10 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed { 11 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
End Turn
[HP = 45483/45500] Rockman HP: 45,483/45,500 Status: Temporal Pause (1/1)
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Post by Warrior on Nov 22, 2018 14:54:37 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
N/A
Supportive
{ ° Warrior Guardian Oath to Rime is complete Rime benefits from Warrior's Damage Buffs } Guardian Oath -- S-Tier A defender, protector, or keeper. ° Warrior chooses one ally during his Supportive Phase ° If they die before next Supportive Phase, they revive with 20% of their Max HP ° If they don't die, they share all of Warrior's Damage buffs as he gains them until either they or Warrior die ° Cannot be used on allies under the influence of symbiotic/fusion effects ° Warrior can only bind himself to one ally at a time 2 Uses
{ ° Both of Warrior's Last Stand ⇪ Alphas are in effect Warrior's Current HP: 15 || Total Multiplier: x2.197 } Last Stand ⇪ Alpha Passive Program User deals +30% +69% Damage while below 15% of their Max HP
Last Stand ⇪ Alpha Passive Program User deals +30% Damage while below 15% of their Max HP
{ ° Warrior uses Residuum four times 0 Uses Left || Warrior deals +1260 Damage for 2 Turns } Residuum -- S-Tier Small left-over quantity or surviving trace; remainder. ° Warrior gains 315 Damage to All Attacks for 1 Turn 4 Uses Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
° 10 Attack Slots | 9 Auto Chg | +1 AS EvenTurns
[Warrior HP=15/1995]
Status: Normal
Offensive Warrior: 11 AS
{ 1 ° Embolden aimed at Rockman for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ A ° Temporal Flux used to repeat Embolden Cooldown: 0 } Temporal Flux: Allows Warrior to use an attack an additional time, retaining all effects of the previous use. Cooldown: 4 Turn 0 Turn CD (Once per turn)
{ A ° Embolden aimed at Rockman for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ 2 ° Flourish of Steel aimed at Rockman for 9249 Damage C-Blade || Breaks Shields, Cuts Auras || Hit: +50 Damage for 6 Turns } Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance.
670 9249 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge | 4 0 Turn Cooldown (+1119 Damage from 1 ° Embolden) (+1119 Damage from A ° Embolden) (+1260 Damage from Residuum) (-800 Damage from Temporal Pause) (x2.197 Damage from Last Stand) (+25% Damage from Plasma Element) Plasma Lv2 ° Charged attacks deal +25% Total Damage
{ 3 ° Oath Breaker aimed at Rockman for 4336 Damage C-Temporal Locked: Release || Add 11,585 to Two Attacks } Oath Breaker - Temporal Element || C-Range Warrior steps seconds into the past to undo an attack and rechannel its energy into another swing.
0 4336 Damage (0%) ° Lock 1 Attack upon use and add 50% of its current damage to 1 attack this turn ° Can be optionally charged up to 4 times to Lock 1 Additional Attack per additional turn charged. Gains 1 CD per turn optionally charged. ° Locked Attacks remain locked until this attack comes out of CD 1 Turn Charge | 1 Turn Cooldown (+1119 Damage from A ° Embolden) (+1260 Damage from Residuum) (-800 Damage from Temporal Pause) (x2.197 Damage from Last Stand) (+25% Damage from Plasma Element)Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive Attack Locked:Release - Wind Element || C-Range To move, act, or flow freely; set free.
0 23,170 Damage (0%) ° Breaks Shields, Cuts Auras ° Attack Slots can be sacrificed upon use of this attack to increase its damage in increments of (80% of Warrior's Base) ° Can be Optionally Charged for up to 1 Additional Turn 1 Turn Charge (Multi Element: Gained Ice Element from Ice Panels) (8 Attack Slots spent for +7160 Damage) (+1260 Damage from Residuum) (+50 Damage from Ice Panels) (-800 Damage from Temporal Pause) (x2.197 Damage from Last Stand) (+10% Damage from Wind Element) (+25% Damage from Plasma Element) Wind Lv3 ° Wind Attacks acquire the Panel Element in addition to their own Ice Panels ° Elec Element and Ice Element attacks deal +50 damage Wind Lv3 ° Attacks with multiple elements deal +10% Total Damage Plasma Lv2 ° Charged attacks deal +25% Total Damage
{ A ° Auto Charges: Embolden (1) | Flourish of Steel (1) Rest unused } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Flourish of Steel - Blade Element || C-Range To move forward in a purposeful way; advance. 670 Damage (60%) ° Breaks Shields, Cuts Auras ° Can be aimed at up to 2 Additional Targets ° If any target is hit, Warrior gains 50 Damage for 5 Turns 1 Turn Charge |
End Turn
° Rime benefits from Warrior's 1 ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's A ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's 3 ° Oath Breaker Gains Damage: +11,585 for 2 Consecutive Attacks
° Rime benefits from Warrior's Residuum Gains Damage: +1260 for 2 Turns
° Rime benefits from Warrior's Last Stand ⇪ Alphas Gains Multiplier: x2.197
[Warrior HP=15/1995]
-Status: Last Stand (∞), Temporal Pause (2/2) -Stage: Ice (2/2) -Cooldowns: Oath Breaker (0/1) Temporal Flux (0/0)
-Charges: Embolden (1) Flourish of Steel (1)
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Temporal Pause (0 Left) Guardian Oath (1 Left)
-Outgoing Damage: 13,585 Damage @ Rockman
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Post by Rime on Nov 22, 2018 15:33:17 GMT -8
OOC: Oh man, that is a lot. You weren't kidding when you told me I would be strong this turn. Defense Step
N/A Set up Step
Skill Addition Zeta Activated twice, +2 uses to Going for the Kill Going for the KillA-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for 3 turns by 1 when used x5 uses per battleUsed 7 times for +7 attack slots for 3 turns. Omni-Unit Effect; Regen 100 HP Warrior's Embolden Gains Damage: +1119 for 2 Attacks Warrior's Embolden Gains Damage: +1119 for 2 Attacks Warrior's Oath Breaker Gains Damage: +11,585 for 2 Attacks Warrior's Residuum Gains Damage: +1260 for 2 Turns Warrior's Last Stand ⇪ Alphas Gains Multiplier: x2.197 Offensive Step
Auto Charge 1 used on Reaping claw Auto Charge 2 used on Icicle Spire 1 Attack slot spent to Charge Frost Nova Dark Kunai 110 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage Dark Circle 3295 Seeking/Dark S-Damage ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
2 hits aimed at Rockman, Undodgable Breaks unbreakable shields
Dark Thunder 3295 Elec/Dark S-Damage ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Cannot be augmented ° Glitch: User's Avoidances are locked for 1 Turn upon use
Laying Rime S-Range, Ice Element Layers of ice covering the area to chill to the core. 2 hits of 1603 Damage Cuts Auras, Undodgable, Can not be Naturally Avoided, Avoid separately If Hits; Increases the effects of one skill that grants Rime Armor by 50% (Undeterred chosen) 1 Turn Charge 1 Use Per battle | 1 Turn Cooldown
Dark Meteors 16,833 Fire/Dark S-Damage * 2 3 Hits ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Dark Vulcan 1678 Normal/Dark S-Damage * 24 Hits ° This Chip's Damage is divided equally among 24 Hits ° Damage Additions applied to this attack are divided by 20, then applied to every hit (unless the damage addition already applies to every hit) ° Glitch: On their next Defensive Phase, User must spend 2 Uses of their avoidance skills to active them
last 3 Attack slots passed
Status
Rime:1195/1245 HP Armor; 140
Cooling Down
Charging
Reaping Claw: Optional Charge 2/5 Icicle Spire: Optional Charge 2/3 Frost Nova: Charge 1/1 Optional Charge 1/2
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Post by Warrior on Nov 23, 2018 1:26:49 GMT -8
T U R N 2
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° Embolden taken for No Damage
A ° Embolden taken for No Damage
{ 2 ° Flourish of Steel taken for 9249 2775 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ 3 ° Oath Breaker taken for 4336 1301 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ Dark Kunai taken for 110 143 Damage x1.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ Dark Circle taken for 6590 8567 Damage x1.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ Dark Thunder taken for 3295 4284 Damage x1.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ Laying Rime taken for 3206 962 Damage x0.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ Dark Meteors taken for 50,499 65,649 Damage x1.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
{ Dark Vulcan taken for 40,272 52,354 Damage x1.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
Guarding triggered 50% Damage Taken for the rest of battle
Rockman HP: 22,678/45,357 [HP=22678/45357]
Supportive
° N/A
Offensive
{ 1 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 2 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 3 ° Battle Chip Specialist aimed at All for 4,199 Damage * 2 Hits S-Weakness || Unavoidable || See Spoiler for more info } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 4,199 Damage * 24 Hits ° Adaptive Element || Dual Range ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Hits can be divided among multiple targets with no more than 2 hits per target ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Avoid Separately ° This Chip's Damage is divided equally among 24 Hits ° Auto Attacks for 2 Turns after use with full damage and effects
{ 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 5 ° Battle Chip Specialist aimed at All for 4,199 Damage * 2 Hits S-Weakness || Unavoidable || See Spoiler for more info } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 4,199 Damage * 24 Hits ° Adaptive Element || Dual Range ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Hits can be divided among multiple targets with no more than 2 hits per target ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Avoid Separately ° This Chip's Damage is divided equally among 24 Hits ° Auto Attacks for 2 Turns after use with full damage and effects
{ 5 ° Battle Chip Specialist aimed at All for 4,199 Damage * 2 Hits S-Weakness || Unavoidable || See Spoiler for more info } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 4,199 Damage * 24 Hits ° Adaptive Element || Dual Range ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Hits can be divided among multiple targets with no more than 2 hits per target ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Avoid Separately ° This Chip's Damage is divided equally among 24 Hits ° Auto Attacks for 2 Turns after use with full damage and effects
{ 5 ° Battle Chip Specialist aimed at All for 4,199 Damage * 2 Hits S-Weakness || Unavoidable || See Spoiler for more info } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 4,199 Damage * 24 Hits ° Adaptive Element || Dual Range ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Hits can be divided among multiple targets with no more than 2 hits per target ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Avoid Separately ° This Chip's Damage is divided equally among 24 Hits ° Auto Attacks for 2 Turns after use with full damage and effects
End Turn
[HP=22678/45357] Rockman HP: 22,678/45,357 Status: Guarding (∞)
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Post by Warrior on Nov 23, 2018 1:47:08 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
Defensive
3 ° Battle Chip Specialist taken for 8398 10,917 Damage Warrior is immune to Max HP Reduction
4 ° Rock Buster taken for 1305 1697 Damage
5 ° Battle Chip Specialist taken for 8398 10,917 Damage Warrior is immune to Max HP Reduction
6 ° Battle Chip Specialist taken for 8398 10,917 Damage Warrior is immune to Max HP Reduction
7 ° Battle Chip Specialist taken for 8398 10,917 Damage Warrior is immune to Max HP Reduction
{ Saito Batch: Undershirt triggered 0 Uses Left } Saito Batch Passive hidden program Raises damage by 20%, increases attack slots by 1, grants +1 use to two skills of choice, +1 element level, grants the same effects as "Undershirt", "Super Armor", and "Firewall", but lowers HP by 50% and forces the user to take 100% damage from all enemy attacks that connect regardless of all existing damage reduction/armor effects. Only equippable/usable by a Navi with neutral karma range. Takes up one normal program slot along with the Navi's hidden program slot.
Undershirt Activated Program User survives a fatal turn of damage with 1 HP. ⦗Uses per battle: 1⦘
[Warrior HP=1/1995]
Supportive
{ ° Both of Warrior's Last Stand ⇪ Alphas are in effect Warrior's Current HP: 1 || Total Multiplier: x2.197 } Last Stand ⇪ Alpha Passive Program User deals +30% +69% Damage while below 15% of their Max HP
Last Stand ⇪ Alpha Passive Program User deals +30% Damage while below 15% of their Max HP
° Warrior's Residuum is still in effect Warrior deals +1260 Damage for 1 more turn
° 10 Attack Slots | 9 Auto Charges
[Warrior HP=1/1995]
Status: Erupted Rage (∞)
Offensive Warrior: 10 AS
{ 1 ° Embolden aimed at Rockman for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
{ A ° Temporal Flux used to repeat Embolden Cooldown: 0 } Temporal Flux: Allows Warrior to use an attack an additional time, retaining all effects of the previous use. Cooldown: 4 Turn 0 Turn CD (Once per turn)
{ A ° Embolden aimed at Rockman for No Damage Next 2 Attacks gain +1119 Damage } Embolden - Temporal Element || S-Range Encourage, fortify, or strengthen; invigorate. 0 Damage (0%) ° Next Attack gains +1119 Damage 1 Turn Charge Blade Oath -- Advanced A fighter, combatant, or soldier. ° Buffs to Warrior's Attack Slots, Damage, and Natural Avoidances last for 1 Additional Turn (single-instance damage buffs last for +1 Attack instead) Passive
2-10 ° Pass
A ° Auto Charges: All unused
End Turn
° Rime benefits from Warrior's 1 ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's A ° Embolden Gains Damage: +1119 for 2 Consecutive Attacks
° Rime benefits from Warrior's Residuum Gains Damage: +1260 for 1 more turn
° Rime benefits from Warrior's Last Stand ⇪ Alphas Gains Multiplier: x2.197
[Warrior HP=1/1995]
-Status: Last Stand (∞) -Stage: Normal -Cooldowns: Oath Breaker (1/1) Temporal Flux (0/0)
-Charges: N/A
-Use Limits: Total Chips (4 Left) Mega Chips (2 Left) Temporal Pause (0 Left) Guardian Oath (1 Left) Saito Batch: Undershirt (0 Left)
-Outgoing Damage: N/A
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Post by Rime on Nov 24, 2018 9:45:35 GMT -8
Defense Step
Rime is hit by all attacks, as it would be lethal turn of attacks, his Dark Soul activates. Set up Step
Dark Soul; Frosted Hunter Frost and ice no longer swirls around the hunter, rather coating his entire form to protect him. ° Automatically activates when the user would reach 0 HP ° Rime endures a fatal turn of attacks with 1 HP ° Rime is invincible except against Aimed Attacks ° Rime has +1 Attack Slot for the duration Lasts for 3 Turns
Offensive Step
Dark Meteors 16,833 Fire/Dark S-Damage * 2 3 Hits ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Pass on the rest of the attack slots.
Status
Rime:1/1 HP Dark Soul'd Turn 1 Armor; 140
Cooling Down
Charging
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Post by Warrior on Nov 24, 2018 13:12:25 GMT -8
T U R N 3
((Click the portrait next to any action to reveal more information about that action))
Defensive
1 ° Embolden taken for No Damage
A ° Embolden taken for No Damage
{ Dark Meteors taken for 50,499 65,649 Damage x1.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
Undershirt triggered
Rockman HP: 1/45,357 [HP=1/45357]
Supportive
° N/A
Offensive
{ 1 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 2 ° Rock Buster aimed at Rime for 375 Damage S-Weakness || Hit: Weakness +10% } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 3 ° Battle Chip Specialist aimed at All for 4,199 Damage * 2 Hits S-Weakness || Unavoidable || See Spoiler for more info } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 4,199 Damage * 24 Hits ° Adaptive Element || Dual Range ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Hits can be divided among multiple targets with no more than 2 hits per target ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Avoid Separately ° This Chip's Damage is divided equally among 24 Hits ° Auto Attacks for 2 Turns after use with full damage and effects
{ 4 ° Rock Buster aimed at Warrior for 1305 Damage S-Weakness || Hit: Weakness +10% || Cannot be Cleansed } [ Rock Buster] [ The signature weapon that has brought about the demise of countless foe.] ° 180 + (Target's Version * 20) * 1.5) Damage || Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed
{ 5 ° Battle Chip Specialist aimed at All for 4,199 Damage * 2 Hits S-Weakness || Unavoidable || See Spoiler for more info } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 4,199 Damage * 24 Hits ° Adaptive Element || Dual Range ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Hits can be divided among multiple targets with no more than 2 hits per target ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Avoid Separately ° This Chip's Damage is divided equally among 24 Hits ° Auto Attacks for 2 Turns after use with full damage and effects
{ 5 ° Battle Chip Specialist aimed at All for 4,199 Damage * 2 Hits S-Weakness || Unavoidable || See Spoiler for more info } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 4,199 Damage * 24 Hits ° Adaptive Element || Dual Range ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Hits can be divided among multiple targets with no more than 2 hits per target ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Avoid Separately ° This Chip's Damage is divided equally among 24 Hits ° Auto Attacks for 2 Turns after use with full damage and effects
{ 5 ° Battle Chip Specialist aimed at All for 4,199 Damage * 2 Hits S-Weakness || Unavoidable || See Spoiler for more info } [ Battle Chip Specialist] [ Rockman has mastered the utilization of supplementary weaponry.] ° 4,199 Damage * 24 Hits ° Adaptive Element || Dual Range ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Hits can be divided among multiple targets with no more than 2 hits per target ° Inflicts Paralyze ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° Avoid Separately ° This Chip's Damage is divided equally among 24 Hits ° Auto Attacks for 2 Turns after use with full damage and effects
End Turn
[HP=1/45357] Rockman HP: 1/45,357 Status: Guarding (∞)
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Post by Warrior on Nov 24, 2018 13:13:42 GMT -8
T U R N 4
((Click the portrait next to any action to reveal more information about that action))
Defensive
3 ° Battle Chip Specialist taken for 8398 10,917 Damage Warrior is immune to Max HP Reduction
4 ° Rock Buster taken for 1305 1697 Damage
5 ° Battle Chip Specialist taken for 8398 10,917 Damage Warrior is immune to Max HP Reduction
6 ° Battle Chip Specialist taken for 8398 10,917 Damage Warrior is immune to Max HP Reduction
7 ° Battle Chip Specialist taken for 8398 10,917 Damage Warrior is immune to Max HP Reduction
Warrior defeated!
[Warrior HP=0/1995]
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Post by Rime on Nov 24, 2018 13:16:45 GMT -8
Defense Step
Dark Soul is active, no damage taken. Set up Step
N/A Offensive Step
Dark Meteors 16,833 Fire/Dark S-Damage * 2 3 Hits ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto StrikesStatus
Rime:1/1 HP Cooling DownCharging
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Post by Warrior on Nov 24, 2018 13:17:51 GMT -8
T U R N 4
((Click the portrait next to any action to reveal more information about that action))
Defensive
{ Dark Meteors taken for 50,499 65,649 32,824 Damage x1.3 Damage Taken } [ Transformation Specialist] [ Rockman has access to a countless selection of forms that enable him to adapt to any situation.] ° Rockman is always treated as "Strong" to all enemy damage ° Enemies are always treated as "Weak" to Rockman's attacks ° Rockman always benefits from any Element related effect ° Rockman takes 30% Damage from Navi sources that he is Strong to ° Rockman takes 130% Damage from Chip sources that he is Strong to
Rockman HP: 0/29,750 [HP=1/29750]
R O C K M A N D E F E A T E D
Rockman Rewards First Clear: +100 Exp || +5000 Zenny (200 * Total Version)
If Rockman is defeated by his opponent(s) whose Total Version is 17 or higher, all members are awarded the Hub Batch Giga Chip
Hub Batch Special Emulation Skill: ° User is immune to Negative Panel Effects for the rest of battle ° User's Basic Attacks deal +20% Damage for the rest of battle ° User gains +3 Total Chip Uses and +1 Use to One Skill ° For this turn only, gain an Undershirt that procs before all other Survival Effects ° This Chip can only be used during the Supportive Phase ° This Chip requires a 1 Turn Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use
{ Template Code (Click to Reveal/Hide) } [font color="DDDDDD" size="1" face="arial"][img style="width:60px;height:55px;margin-bottom:0.15em;border:solid #FF8888 1px;" src="https://tinyurl.com/ybkmfcay"] [img style="max-width:100%;" src="https://tinyurl.com/y78p93mh"] [b][font color="FF8888"]Hub Batch[/font][/b] Special Emulation Skill: ° User is immune to Negative Panel Effects for the rest of battle ° User's Basic Attacks deal +20% Damage for the rest of battle ° User gains +3 Total Chip Uses and +1 Use to One Skill ° For this turn only, gain an Undershirt that procs before all other Survival Effects ° [font color="FFBBBB"]This Chip can only be used during the Supportive Phase[/font] ° [font color="FFBBBB"]This Chip requires a 1 Turn Charge before activation. If the charge is interrupted, this chip is disabled for the rest of battle and its user suffers -1 Giga Chip Use[/font][/font]
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