Post by Gaia on Nov 8, 2018 18:31:35 GMT -8
Forte
[Forte HP=22050/22050]
Base Damage = 1,200
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Darkness Overload]
[Forte releases a massive burst of darkness leaving no trace of what it envelops.]
° Dark Element || S-Range
° Hits All
° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
° This attack deals 2x Forte's Base Damage
Vanguard
Defensive Phase
[Vanguard HP=2500/2500]
Vanguard has 0 Armor
[All] - Taken!
[Undershirt] - Procs!
[Vanguard HP=1/2500]
Support Phase
[Vanguard HP=1/2500]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [2/2 AS]
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
Offensive Phase
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
1. [Scattershot] Fire | Variable
Vanguard releases a powerful blaze of darklight energy directly from his palm.
- 240 Damage [60%]
-- Breaks Shields, Undodgeable
--- Hits 2 Additional Targets
2. Dark Circle VI [Seeking, 5/5 CC]
[
° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use
° Deals up to 7 hits at full damage
° Hits can divided among multiple targets with no more than 2 hits per target
° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Summary Phase
16,020 Damage @ Forte
[Vanguard HP=1/2500]
[Status] -
[Stage] - Null
[CoolDown] -
-
Forte
[Forte HP=22050/22050]
[Black Barrier]
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[Scattershot] - Destroys [Black Barrier]!
[Dark Circle] - Taken! Boss-Tier Guarding caps damage at 50%!
[Black Barrier] - Reforms with 240-HP!
[Forte HP=11025/22050]
Base Damage = 1,200
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Darkness Overload]
[Forte releases a massive burst of darkness leaving no trace of what it envelops.]
° Dark Element || S-Range
° Hits All
° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
° This attack deals 2x Forte's Base Damage
Vanguard
Defensive Phase
[Vanguard HP=1/2500]
Vanguard has 0 Armor
[All] - Taken!
[Tactical Reprieve] - [Advanced Form]
Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat.
° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP
° Vanguard is invincible except against Aimed Attacks
° Vanguard has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Vanguard HP=1/2500]
Support Phase
[Vanguard HP=1/2500]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [2/2 AS]
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
Offensive Phase
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
1. [Vernier Assault] Fire | Shot
A single, pin-point accurate blow against an opponent's weak spot, surging with Vanguard's latent energy.
- 280 Damage [70%]
-- Breaks Shields, Cuts Auras
--- Hits 2 Additional Targets
[Burning Reticle] [A-Tier, Aimer]
The reticles on his opponents burn hot, searing away at his opposition in response to his own strikes.
- Vanguard upgrades the aimers on an attack to Omni-Aimers, and adds (30 + 30 * V) 660 Damage to the selected attack attack, this turn.
-- [Active, 4/9 Uses]
2. Dark Cannon VI
[
° Breaks Shields
° If no other attack was used this turn, this chip deals x3 Damage
° Glitch: Locks all C-Attacks
Summary Phase
83,350 Damage @ Forte
[Vanguard HP=1/2500]
[Status] -
[Stage] - Null
[CoolDown] -
-
Forte
[Forte HP=11025/22050]
[Black Barrier]
[An impenetrable protection surrounds Forte.]
° Forte starts the battle with a 100 HP Uncuttable Aura
° Forte takes 50% Damage from attacks that cut the aura
° When destroyed, Forte is vulnerable to 1 Attack before the Aura reforms
° The Aura Reforms with HP equal to the damage of the attack that broke it
° Against a v7+ Target: This Aura is immune to "Destroys Auras" and Northwind effects
[Vernier Assault] - Destroys [Black Barrier]!
[Dark Cannon] - Taken! Boss-Tier Guarding caps damage at 50%! Undershirt procs!
[Black Barrier] - Reforms with 280-HP!
[Forte HP=1/22050]
Base Damage = 1,200
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Air Burst]
[Forte floods the enemies space with bursts of green energy.]
° Dark Element || S-Range
° Each use of this attack requires an additional instance of any avoidance to avoid it than the previous use this turn
[Darkness Overload]
[Forte releases a massive burst of darkness leaving no trace of what it envelops.]
° Dark Element || S-Range
° Hits All
° If the target was hit by any use of Air Burst this turn, this attack is Unavoidable
° This attack deals 2x Forte's Base Damage
Vanguard
Defensive Phase
[Vanguard HP=1/2500]
Vanguard has 0 Armor
[All] - Taken!
[Tactical Reprieve] - [Advanced Form]
Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat.
° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP
° Vanguard is invincible except against Aimed Attacks
° Vanguard has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Vanguard HP=1/2500]
Support Phase
[Vanguard HP=1/2500]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [2/2 AS]
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
Offensive Phase
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
1. Dark Kunai VI
560 Shadow/Dark S-Damage
° Unavoidable
° This damage will affect the Victim's Max HP for the rest of battle as well
° Cannot be augmented in any way/shape/form
° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Summary Phase
Just enough Damage @ Forte
[Vanguard HP=1/2500]
[Status] -
[Stage] - Null
[CoolDown] -
-
Gonezo!
[REWARDS] - 6,300z, and the Air Burst Giga Chip! Woot.