Post by Warrior on Nov 8, 2018 16:22:23 GMT -8
#s://i~imgur~com/stQVi94~png
Adjusted (01/07/2023)
{-Faith Nymphra:
(Click Image to Reveal/Hide Stats)}
-Version / Experience:
--Version: 21
--Experience: 14,276
--To Next Version: -4,876
-Available Funds:
--Zenny: 41,555z
--Bugfrags: 121
-Achievements: Lv84
--Napalm Silver (Lv+2 || BF+3)
--Shadow Gold (Lv+4 || BF+6)
--Quick Gold (Lv+4 || BF+6)
--Knight Gold (Lv+4 || BF+6)
--Gate Bronze (Lv+2 || BF+2)
--Shade Bronze (Lv+1 || BF+1)
--King Gold (Lv+4 || BF+6)
--Number Gold (Lv+4 || BF+6)
--Magnet Bronze (Lv+4 || BF+2)
--Flash Gold (Lv+8 || BF+12)
--Proto Silver (Lv+4 || BF+6)
--Pharaoh Gold (Lv+12 || BF+7)
--Duo Silver (Lv+8 || BF+9)
--Yamato Gold (Lv+10 || BF+12)
--Snake Bronze (Lv+1 || BF+1)
--Drill Gold (Lv+12 || BF+9)
-Karma: Light
° V1: Gain a Hyper Mode
° V6: Gain a Hyper Attack
° V12: Gain a Hyper Attack
° V18: Gain a Chaos/Soul Unison
-Elements: 13 Element Levels
° 3 Lvs (Base) + 2 (Crest) + 1 (V10) + 1 (V16) + 6 (Skill)
° 2 Elemental Adapters in use
--Net Strengths: Fire, Wood, Laser(3), Wind(2), Sonic, Light(2), Blade
--Net Weaknesses: Aqua, Stone, Toxic, Sand,Seeking, Plasma (2), Shadow(2), Bug(3)
-Armor: 0
-Natural Avoid: Dodge | 5 Turn CD
-Immunities: 3
° Reductions of: N/A
° Locks for: N/A
° Named Effects: Burn | Darken
-Total Attacks: 30/30
° STAB Elements are: Blade | Light | Normal
° Attacks automatically have "5 Turn Optional Charge" on creation
° B-Tier Attack Effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1
-Crest Slots: 3
-Accessory Slots: 2
-Crests Equipped: 3
Emotional Enlightenment The depths of one's emotion can decide one's Fate. No one escapes the thorns of Life unscathed. This crest is granted to those who defied the Rosen Warrior.
° +1 Element Level
° Regenerate 5% of Max HP per turn
MMM Fest Medallion (Crest) Proof that you enjoyed the MMM Fest of 2023!
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
Santa Hat A warm holiday hat that keeps the spirit of Christmas alive all year round.
° Once per battle Faith may add "Ice Element" to all attacks for one turn
° Faith 's Ice Element Attacks gain +20 Damage per Battle Chip she's used/sacrificed up to that point in battle
-- Joy Bringer: +1 Ice Element Level
-- Snow Day: At any time, Faith may sacrifice any Mega Chip to augment the current Stage for 1 Turn, changing its element to Ice, all conditional positive effects to Ice, and all conditional negative effects to Non-Ice
Magnificent Seal of Fortune The seal of the Gates of Fortune. Brings luck to those who display it proudly!
° When rolling a Mystery Data of any kind save Giga, type this Crest's name at the top of the post to triple the results, but you may only choose one of them to keep.
° HP+100
° DMG+10
° Does not take up a Crest slot when equipped
° Cannot be equipped with any other Seal of Fortune crest
-Unequipped Crests: 3
Nymphra's Crest
Navi Crest
+40 Base Damage
Silver Cross Emblem
Crest
The silver cross of the defensive fighter; enhances defensive capability.
HP+300
° +100 HP
° +10 Damage
Mantle of The Ultimate Fighter A special award for those able to defeat The Ultimate Fighter.
° Once per battle, Faith may Unavoidably inflict Interrupt on all opponents
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots
° +100 HP
° +10 Damage
Cupid's Bow The power of affection imbued into the form of an arm-mounted bow.
° At will, Faith may imbue any of her Charged Attacks to Roll Arrow upon use
° The Attack's Name becomes "Roll Arrow" and it gains the (310) Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° This Crest has 2 Upgrade Slots
° +100 HP
° +10 Damage
-Accessories Equipped: 2
Sapphire Cross of the Shadows
A shining cross of sapphire, emanates a powerful force.
° +1 Use to All Skills
Omni-Cross of the Holy Seal
A mythic cross that is said to have the power of all other crosses combined.
° Faith is allowed to choose the effects of any other Gem Cross and assign those to this cross.
° Increases Faith's damage by 20 and HP by 200.
° Amber: +2 Mega Chip Uses. Faith can use multiple copies of the same Mega Chip.
-Program Slots: 7/7
° Exp Memory (+1 Program Slot)
° Exp Memory (+1 Program Slot)
Status Reflect
Activated Hidden Program
Allows the user to Unavoidably Reflect all Negative Statuses (including Interrupt) that he/she is inflicted with on a turn back to their source. Reflected Negative Statuses do not affect the user when this program is activated. Cannot be used reactively, must be announced during the user's Offense Phase.
⦗Uses per battle: 4⦘ (0 Base +1 at v6/11/16/21)
Undershirt ⇪ Nu
Activated Program
User survives a fatal turn of damage with 1 HP. No Effect.
Does not cost a Program Slot.
⦗Uses per battle: 1/1⦘
Auto Charge ⇪ Alpha
Passive Program
Faith automatically charges one attack per turn
Faith begins the Battle with 1 Charge intact as well.
Speed Addition ⇪ Omega
Activated Program
Upon activation of this program, user gains +1 Attack Slot for one turn.
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
⦗Uses per battle: 8⦘
Anti Pierce ⇪ Omega
Activated Program
Faith recovers damage after each instance of Unavoidable Damage this turn.
⦗Uses per battle: 2/2⦘
Life Force SP
Passive Program
Faith has +2000 HP
Skill Addition ⇪ Delta
Activated Program
+1 Use to One Activated Skill when activated
Can bypass the hardcap of specific skills.
This program can no longer gain uses mid-battle.
⦗Uses per battle: 1/1⦘
Regenerator ⇪ Omega
Passive Program
Faith regenerates 5% HP per turn
Air Shoes ⇪ Nu
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn.
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Firewall ⇪ Nu
Activated Program
Upon activation of this program, Faith can remove one negative status of choice
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Element Adapter (Blade Lv5 → Laser Lv5)
Element Adapter (Ice Lv3 → Normal Lv3)
Head:
Top:
Torso:
Bottom:
Hands: War's Grip
Feet:
Mantle:
Weapon:
Core:
Name: War's Grip
Equip Type: Hands
Description: A piece channeling the grip of Var, who holds the weight of war.
Effects: One charged attack is used an additional time on use per turn.
-Total Limit: 6/Battle
-Mega Limit: 6/Battle
-Giga Limit: 2/Battle
Refer to Public Records for Inventory
(Click Image to Reveal/Hide Stats)}
{--Titles & RP Information (+)}
C License
° Holder may challenge the C-Difficulty Virus Horde
° Holder may upgrade their Non-Dark Standard Chips two levels beyond max
° Holder may undergo the Mega Chip Upgrades quest
° Each Wave cleared in the C-Horde also rewards 30 Exp and 1000 Zenny
--Appearance:
Faith has shining silver hair and striking orange eyes, almost appearing crimson. She wears a thin silver jacket over a crimson V-Neck to cover her torso and a short silver skirt with crimson trims around her waist. Her ensemble is complete with silver elbow-high gloves and silver knee-high boots, each with a red ring around the wrists and ankles respectively. Even approaching her middle ages, her cream-colored skin has a very healthy complexion causing her to look much younger than she actually is.
--Personality:
Faith is kind and encouraging. She's optimistic and a team player -- her loyalty is unwavering. Her combination of expertise has grown her into a fairly intelligent and adaptable individual, always having a solid grasp of what the right thing is to do in any given situation.
--Background:
Faith is a 30-year-old human that traverses the Cyber World via Pulse Transmission. Before he became "The Remnant", David Pele was her fiance, and despite over a decade having passed since his death she's remained faithful to him ever since. She is currently an assistant and student of his father, Seth Pele, while also being a reservist of the Gigamerican Cyber Force.
C License
° Holder may challenge the C-Difficulty Virus Horde
° Holder may upgrade their Non-Dark Standard Chips two levels beyond max
° Holder may undergo the Mega Chip Upgrades quest
° Each Wave cleared in the C-Horde also rewards 30 Exp and 1000 Zenny
--Appearance:
Faith has shining silver hair and striking orange eyes, almost appearing crimson. She wears a thin silver jacket over a crimson V-Neck to cover her torso and a short silver skirt with crimson trims around her waist. Her ensemble is complete with silver elbow-high gloves and silver knee-high boots, each with a red ring around the wrists and ankles respectively. Even approaching her middle ages, her cream-colored skin has a very healthy complexion causing her to look much younger than she actually is.
--Personality:
Faith is kind and encouraging. She's optimistic and a team player -- her loyalty is unwavering. Her combination of expertise has grown her into a fairly intelligent and adaptable individual, always having a solid grasp of what the right thing is to do in any given situation.
--Background:
Faith is a 30-year-old human that traverses the Cyber World via Pulse Transmission. Before he became "The Remnant", David Pele was her fiance, and despite over a decade having passed since his death she's remained faithful to him ever since. She is currently an assistant and student of his father, Seth Pele, while also being a reservist of the Gigamerican Cyber Force.
-Version / Experience:
--Version: 21
--Experience: 14,276
--To Next Version: -4,876
-Available Funds:
--Zenny: 41,555z
--Bugfrags: 121
-Achievements: Lv84
--Napalm Silver (Lv+2 || BF+3)
--Shadow Gold (Lv+4 || BF+6)
--Quick Gold (Lv+4 || BF+6)
--Knight Gold (Lv+4 || BF+6)
--Gate Bronze (Lv+2 || BF+2)
--Shade Bronze (Lv+1 || BF+1)
--King Gold (Lv+4 || BF+6)
--Number Gold (Lv+4 || BF+6)
--Magnet Bronze (Lv+4 || BF+2)
--Flash Gold (Lv+8 || BF+12)
--Proto Silver (Lv+4 || BF+6)
--Pharaoh Gold (Lv+12 || BF+7)
--Duo Silver (Lv+8 || BF+9)
--Yamato Gold (Lv+10 || BF+12)
--Snake Bronze (Lv+1 || BF+1)
--Drill Gold (Lv+12 || BF+9)
|Statistical Information|
{-Type: Intel (+)}
° Chips may be upgraded 1 additional time beyond maximum.
° +5 total attacks.
° +1 special property of another element, +1 more every new type bonus acquired by version. (Reflection || Neutrality || Unstoppable || Darken || Initiative)
° Version 4: Access to a single custom status damage of B-tier strength. Does not take up a skill. (Subdue)
° Version 7: +1 use hardcap to all skills, +1 use to Standard, Mega, Dark, and Giga chip uses per battle.
° Version 13: All status damage/reductions with a duration last 1 turn longer.
° Version 19: Custom status damage is allowed to be of A-tier strength. If status remains at B-tier strength, it cannot be cleansed on the turn of infliction.
Intel Type
° Chips may be upgraded 1 additional time beyond maximum.
° +5 total attacks.
° +1 special property of another element, +1 more every new type bonus acquired by version. (Reflection || Neutrality || Unstoppable || Darken || Initiative)
° Version 4: Access to a single custom status damage of B-tier strength. Does not take up a skill. (Subdue)
° Version 7: +1 use hardcap to all skills, +1 use to Standard, Mega, Dark, and Giga chip uses per battle.
° Version 13: All status damage/reductions with a duration last 1 turn longer.
° Version 19: Custom status damage is allowed to be of A-tier strength. If status remains at B-tier strength, it cannot be cleansed on the turn of infliction.
-Karma: Light
° V1: Gain a Hyper Mode
° V6: Gain a Hyper Attack
° V12: Gain a Hyper Attack
° V18: Gain a Chaos/Soul Unison
-Elements: 13 Element Levels
° 3 Lvs (Base) + 2 (Crest) + 1 (V10) + 1 (V16) + 6 (Skill)
° 2 Elemental Adapters in use
{ Blade Lv5 (+)}
° Elemental Adapter (Laser Lv5)
° Piercing
° Faith's Attacks automatically have "5 Turn Optional Charge" on creation
° Faith's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1
° Piercing has -4 CD
° Elemental Adapter (Laser Lv5)
° Piercing
° Faith's Attacks automatically have "5 Turn Optional Charge" on creation
° Faith's B-Tier attack effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1
° Piercing has -4 CD
{ Light Lv5 (+)}
° Faith can restore beyond their Max-Health up to 125%.
- While at or above Max-HP, Faith gains +2 Attack Slots that both gain damage equal to 50% of Light Element's excess HP.
- Remove one Negative Status and grant Post-Infliction Immunity on yourself and any allies (0 Turn CD).
° Faith can restore beyond their Max-Health up to 125%.
- While at or above Max-HP, Faith gains +2 Attack Slots that both gain damage equal to 50% of Light Element's excess HP.
- Remove one Negative Status and grant Post-Infliction Immunity on yourself and any allies (0 Turn CD).
{[::Shortcut:Element:Ice::] Lv3 (+)}
° Elemental Adapter (Fire Lv3)
° Burn
° +60 Damage
° Elemental Adapter (Fire Lv3)
° Burn
° +60 Damage
--Net Strengths: Fire, Wood, Laser(3), Wind(2), Sonic, Light(2), Blade
--Net Weaknesses: Aqua, Stone, Toxic, Sand,
{-HP: 5100 (+)}
° 1000 (Base)
° +2000 (Version)
° +2000 (Program)
° +200 (Omni Cross)
° +100 (Crests)
° +300 (Unequipped Crests)
° -500 (Damage Conversion)
° +2000 (Version)
° +2000 (Program)
° +200 (Omni Cross)
° +100 (Crests)
° +300 (Unequipped Crests)
° -500 (Damage Conversion)
-Armor: 0
{-Regeneration: 510 (+)}
° +5% (255 || Program)
° +5% (255 || Crest)
° +5% (255 || Crest)
-Natural Avoid: Dodge | 5 Turn CD
{-Special Properties: 8 ::(+)::}
° 2 Innate Properties (Elements)
° +5 Properties of choice (Intel Type Version Bonuses)
° +1 Custom Status Effect (Intel Type V4)
° +5 Properties of choice (Intel Type Version Bonuses)
° +1 Custom Status Effect (Intel Type V4)
{ Unstoppable ::(+)::}
When Activated: Adds 'Breaks Unbreakable Shields' to One Attack for one use.
Cooldown: 5 Turns
When Activated: Adds 'Breaks Unbreakable Shields' to One Attack for one use.
Cooldown: 5 Turns
{ Reflection ::(+)::}
When Activated: One Avoidance this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. Cannot be a Non-Normal Attack (Hyper, Chip, etc).
Cooldown: 5 Turns
When Activated: One Avoidance this turn may counter using the triggering attack instead (including all effects, aimers, damage, etc). Cannot be an unavoidable source of damage. Cannot be a Non-Normal Attack (Hyper, Chip, etc).
Cooldown: 5 Turns
{ Neutrality (+)}
Passive Effect: Remove 1 Weakness from each element
Passive Effect: Remove 1 Weakness from each element
{ Initiative ::(+)::}
Passive Effect: User has +1 Initiative Lv, increasing their chance to go first in battle
Passive Effect: User has +1 Initiative Lv, increasing their chance to go first in battle
{ Darken ::(+)::}
Status Effect: If hits, Victim is ejected from HyperMode. If the victim is not in HyperMode, this status prevents them from entering it for 1 Turn instead.
Passive Effect: User is immune to Darken.
Status Effect: If hits, Victim is ejected from HyperMode. If the victim is not in HyperMode, this status prevents them from entering it for 1 Turn instead.
Passive Effect: User is immune to Darken.
{ Piercing ::(+)::}
When Activated: Adds 'Cuts Uncuttable Auras' to One Attack for one use.
Cooldown: This Effect has a 1 Turn Cooldown between activations.
When Activated: Adds 'Cuts Uncuttable Auras' to One Attack for one use.
Cooldown: This Effect has a 1 Turn Cooldown between activations.
{ Burn ::(+)::}
Status Effect: For 2 turns, afflicted Navi takes 2% of their Max HP as Damage per Attack used. Additionally, their Attacks deal -10% Damage and they cannot use Undershirt while burnt. Once ended, a Navi cannot be Burned for 2 turns.
Passive Effect: User is immune to Burn.
Status Effect: For 2 turns, afflicted Navi takes 2% of their Max HP as Damage per Attack used. Additionally, their Attacks deal -10% Damage and they cannot use Undershirt while burnt. Once ended, a Navi cannot be Burned for 2 turns.
Passive Effect: User is immune to Burn.
{ Subdue ::(+)::}
Status Effect: For 2 Turns, Whenever the victim spends a skill use while afflicted with this status, Faith gains +1 Use to One Skill. Cannot be cleansed on turn of infliction. Once ended, a Navi cannot be Subdued for 2 turns.
Status Effect: For 2 Turns, Whenever the victim spends a skill use while afflicted with this status, Faith gains +1 Use to One Skill. Cannot be cleansed on turn of infliction. Once ended, a Navi cannot be Subdued for 2 turns.
{-Base Damage: 510 (+)}
° 100 (Base)
° +200 (Version)
° +60 (Element)
° +40 (Faith's Mark)
° +20 (Omni Cross)
° +10 (Crests)
° +30 (Unequipped Crests)
° +50 (HP Conversion)
° +200 (Version)
° +60 (Element)
° +40 (Faith's Mark)
° +20 (Omni Cross)
° +10 (Crests)
° +30 (Unequipped Crests)
° +50 (HP Conversion)
{-Attack Slots: 5 | 1 Auto Charge | +0 on Turn 1 | 1 Preemptive (+)}
° 2 AS (Base)
° +1 AS (Version 3)
° +1 AS (Version 9)
° +1 AS (Version 15)
° +1 Auto Charge (Program)
° +1 Preemptive Charge (Program)
° +1 AS (Version 3)
° +1 AS (Version 9)
° +1 AS (Version 15)
° +1 Auto Charge (Program)
° +1 Preemptive Charge (Program)
-Immunities: 3
° Reductions of: N/A
° Locks for: N/A
° Named Effects: Burn | Darken
|11 Skills|
4 Base + 1 at V2/V5/V8/V11/V14/V17/V20
4 Base + 1 at V2/V5/V8/V11/V14/V17/V20
Zenith of Technique -- Advanced
Faith studies her opposition as the fight persists, learning their strengths and weaknesses so that she can adapt to them as necessary.
° After Dodging (or using a dodge's alternative effect against) a full attack, Faith's Dodging Skills against that same attack gain 1 additional instance per use.
° Stacks indefinitely, but resets at the start of every turn
° Faith has the following Defensive Locks:
° Null Shield || Null Absorb || Null Survival
Passive
Faith studies her opposition as the fight persists, learning their strengths and weaknesses so that she can adapt to them as necessary.
° After Dodging (or using a dodge's alternative effect against) a full attack, Faith's Dodging Skills against that same attack gain 1 additional instance per use.
° Stacks indefinitely, but resets at the start of every turn
° Faith has the following Defensive Locks:
° Null Shield || Null Absorb || Null Survival
Passive
Ascension -- S Tier
Faith's adaptability is uncanny; she prepares for every contingency.
° Faith may spend Dodging Skills simultaneously to combine their effects and number of affected attacks
° By spending 2 Uses from them, their secondary effects may apply to Unavoidable sources of damage as well
° Faith's Avoidances cannot be raised to Omni
Passive
Faith's adaptability is uncanny; she prepares for every contingency.
° Faith may spend Dodging Skills simultaneously to combine their effects and number of affected attacks
° By spending 2 Uses from them, their secondary effects may apply to Unavoidable sources of damage as well
° Faith's Avoidances cannot be raised to Omni
Passive
Apex of Agility -- C+ Tier || Dodge
Faith is graceful. Her movements are swift and elegant.
° Faith Dodges One Attack
° If the dodge fails or is disabled in any way, she reduces its Base Damage to 0 instead
13 Uses (2 Base +1 at V3/5/7/9/11/13/15/17/19/21 + 1 from Sapp Cross)
Faith is graceful. Her movements are swift and elegant.
° Faith Dodges One Attack
° If the dodge fails or is disabled in any way, she reduces its Base Damage to 0 instead
13 Uses (2 Base +1 at V3/5/7/9/11/13/15/17/19/21 + 1 from Sapp Cross)
Crest of Capability -- C+ Tier || Dodge
Faith is vigorous. Her body can endure more than it appears.
° Faith Dodges One Attack
° If the dodge fails or is disabled in any way, she negates Piercing/Triggering Effects from it instead
13 Uses (2 Base +1 at V3/5/7/9/11/13/15/17/19/21 + 1 from Sapp Cross)
Faith is vigorous. Her body can endure more than it appears.
° Faith Dodges One Attack
° If the dodge fails or is disabled in any way, she negates Piercing/Triggering Effects from it instead
13 Uses (2 Base +1 at V3/5/7/9/11/13/15/17/19/21 + 1 from Sapp Cross)
Pinnacle of Proficiency -- C+ Tier || Dodge
Faith is disciplined. Her actions show careful rehearsal.
° Faith Dodges One Attack
° If the dodge fails or is disabled in any way, she ignores Damage Augments on it instead
13 Uses (2 Base +1 at V3/5/7/9/11/13/15/17/19/21 + 1 from Sapp Cross)
Faith is disciplined. Her actions show careful rehearsal.
° Faith Dodges One Attack
° If the dodge fails or is disabled in any way, she ignores Damage Augments on it instead
13 Uses (2 Base +1 at V3/5/7/9/11/13/15/17/19/21 + 1 from Sapp Cross)
{
Spend the effects of a v12 Passive to get the effects of a v6 Passive
(Regen's Base 20 excluded)
Optima Flux -- S Tier
Faith is patient. She shows restraint until her enemy shows vulnerability.
° During her Supportive Phase, Faith can reallocate her stats using these ratios
° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot
° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot
° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot
° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor
° These reset on her next Supportive Phase when she may reallocate them again
° Conversions can only occur in these increments and cannot reduce a stat below 0
° Faith cannot have passive HP, Armor, Regen, Attack Slot, or Base Damage Skills.
° Faith cannot have active Armor, Regen, or Attack Slot Skills.
Passive
}Faith is patient. She shows restraint until her enemy shows vulnerability.
° During her Supportive Phase, Faith can reallocate her stats using these ratios
° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot
° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot
° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot
° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor
° These reset on her next Supportive Phase when she may reallocate them again
° Conversions can only occur in these increments and cannot reduce a stat below 0
° Faith cannot have passive HP, Armor, Regen, Attack Slot, or Base Damage Skills.
° Faith cannot have active Armor, Regen, or Attack Slot Skills.
Passive
Scaling
Spend the effects of a v12 Passive to get the effects of a v6 Passive
(Regen's Base 20 excluded)
Mastery of Mechanism -- A+ Tier
Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal.
° Faith adds 1 Omni Aimer to 1 Attack and gains +1 Chip Use with added costs paid
° Alternatively, Faith may forego one of the effects to gain the other twice instead
6 Uses (0 Base +1 at V5/V9/V13/V17/V21 + 1 from Sapp Cross)
Faith is keen and adaptable; she can seamlessly utilize auxiliary weaponry alongside her standard arsenal.
° Faith adds 1 Omni Aimer to 1 Attack and gains +1 Chip Use with added costs paid
° Alternatively, Faith may forego one of the effects to gain the other twice instead
6 Uses (0 Base +1 at V5/V9/V13/V17/V21 + 1 from Sapp Cross)
Transcendent Talent -- S Tier
Faith can exert herself when a situation demands it, performing above what is required to accomplish her needs.
° May be used during any Battle Phase
° Removes current reductions from Optima Flux and keeps its bonuses
° Faith my instantly reallocate the refunded stats, but not the bonuses from the previous effect
5 Uses (0 Base +1 at V6/V11/16/21 + 1 from Sapp Cross || Cap: 4 +1 from Intel)
Faith can exert herself when a situation demands it, performing above what is required to accomplish her needs.
° May be used during any Battle Phase
° Removes current reductions from Optima Flux and keeps its bonuses
° Faith my instantly reallocate the refunded stats, but not the bonuses from the previous effect
5 Uses (0 Base +1 at V6/V11/16/21 + 1 from Sapp Cross || Cap: 4 +1 from Intel)
Apogee of Adaptability -- C Tier
Faith can exert herself when a situation demands it, performing above what is required to accomplish her needs.
° Faith Chooses 1 Incoming Attack. It shares all current Zenith of Technique interactions as another attack.
° If Faith has not avoided an attack this turn, Zenith of Technique instead treats the chosen attack as if Faith had fully avoided it once.
14 Uses (3 Base +1 at V3/5/7/9/11/13/15/17/19/21 + 1 from Sapp Cross)
Faith can exert herself when a situation demands it, performing above what is required to accomplish her needs.
° Faith Chooses 1 Incoming Attack. It shares all current Zenith of Technique interactions as another attack.
° If Faith has not avoided an attack this turn, Zenith of Technique instead treats the chosen attack as if Faith had fully avoided it once.
14 Uses (3 Base +1 at V3/5/7/9/11/13/15/17/19/21 + 1 from Sapp Cross)
Mythos -- S Tier
A set of beliefs or assumptions about something; fable.
° Faith may replicate a previous turn's effects of Optima Shift and Zenith of Technique for the current turn
5 Uses (0 Base +1 at V6/V11/V16/21 + 1 from Sapp Cross || Cap: 4 +1 from Intel)
A set of beliefs or assumptions about something; fable.
° Faith may replicate a previous turn's effects of Optima Shift and Zenith of Technique for the current turn
5 Uses (0 Base +1 at V6/V11/V16/21 + 1 from Sapp Cross || Cap: 4 +1 from Intel)
Placeholder -- ? Tier
Faith was at 10 Skills instead of 11
° Faith has +6 Element Levels
Passive
Faith was at 10 Skills instead of 11
° Faith has +6 Element Levels
Passive
|Hyper Repertoire|
{
Generic Stats Buffs:
- Bonus Armor, Damage, Attack Slots, Regeneration, Max HP
- Instanced buffs (Power Ups, Anything applied only to X Attacks) are not copied
- Effects attached to other abilities (like HMs, Stages) are still copied if they are generic (IE: Damage additions are generic; Effect additions are not)
Use Limit Buffs:
- Anything that adds uses to a generic ability (Skills, Programs, Attacks, etc)
- "Free" Uses of a generic ability (Nat Avoids, Chips, etc)
Multi Target Buffs:
- If an applicable Buff would affect multiple targets by an effect such as Support Type's "Affects All Allies" augmentations, Faith may only be influenced by it as many as two times (once naturally, and once copied).
- If an enemy is using an "Affects All Allies" buff, Faith will instead receive it per Enemy affected.
Legacy -- S Tier
Handed down from the past, as from an ancestor or predecessor.
° Faith duplicates any Generic Buff (IE: Core Stat increases) or Use Limit Buff (IE: Skill Uses, Program Uses) affecting any entity on the field for herself. Faith's benefits last for the duration of this Hyper Mode (extra uses persist after it ends).
° Faith chooses an enemy Active Skill. If it reaches 0 Uses, or if the enemy does not have any remaining Active Skills to choose from, this Hyper Mode ends immediately
2 Turns
}Handed down from the past, as from an ancestor or predecessor.
° Faith duplicates any Generic Buff (IE: Core Stat increases) or Use Limit Buff (IE: Skill Uses, Program Uses) affecting any entity on the field for herself. Faith's benefits last for the duration of this Hyper Mode (extra uses persist after it ends).
° Faith chooses an enemy Active Skill. If it reaches 0 Uses, or if the enemy does not have any remaining Active Skills to choose from, this Hyper Mode ends immediately
2 Turns
Examples
Generic Stats Buffs:
- Bonus Armor, Damage, Attack Slots, Regeneration, Max HP
- Instanced buffs (Power Ups, Anything applied only to X Attacks) are not copied
- Effects attached to other abilities (like HMs, Stages) are still copied if they are generic (IE: Damage additions are generic; Effect additions are not)
Use Limit Buffs:
- Anything that adds uses to a generic ability (Skills, Programs, Attacks, etc)
- "Free" Uses of a generic ability (Nat Avoids, Chips, etc)
Multi Target Buffs:
- If an applicable Buff would affect multiple targets by an effect such as Support Type's "Affects All Allies" augmentations, Faith may only be influenced by it as many as two times (once naturally, and once copied).
- If an enemy is using an "Affects All Allies" buff, Faith will instead receive it per Enemy affected.
Deav's Daughter -- Unison
After being possessed by Deav, Faith was able to tap into his power when wielding his scythe. Despite having broken that weapon while defeating him later, she can still utilize his residual influence to amplify a Battle Chip's effect for a short time.
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, user gains the Lv5 Effects of the Chip's first natural Element
° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage
3 Turns
After being possessed by Deav, Faith was able to tap into his power when wielding his scythe. Despite having broken that weapon while defeating him later, she can still utilize his residual influence to amplify a Battle Chip's effect for a short time.
° Sacrifice any Standard-Tier Attack Chip to merge with it, entering this form
° During Unison, user gains the Lv5 Effects of the Chip's first natural Element
° User's charged attacks may become that Chip at will, gaining its Name, Elements, Non-★ Effects, and User's Standard/Dark Chip Damage
3 Turns
{
150% Base Damage (no STAB on Hypers)
Ally Emulation: -10% Damage | S+ Tier (+1 Full Turn Charge)
Laser Element: First B Tier Effect costs no CD, +2 B Tier Effects adds +1 CD
Zenith's End - Hyper Attack
Faith is a remarkable learner, studying even her allies to emulate their techniques and blend them with her own.
120% C-Blade Damage
::B:: Cannot be Intercepted, Countered, or Naturally Avoided
::★:: Allies can sacrifice their own attacks while this attack is charging to add their damage and effects to it
::°:: The same attack may be imbued multiple times
::°:: 5 Full-Turn Optional Charge (no bonus)
::°:: Sacrificed attacks' costs must still be paid by their original owner and are locked until this attack is released
::°:: This Attack's Damage cannot be further augmented
::°:: Standard Imbue Limitations apply
1 Turn Cooldown | 1 Full Turn Charge
}Faith is a remarkable learner, studying even her allies to emulate their techniques and blend them with her own.
120% C-Blade Damage
::B:: Cannot be Intercepted, Countered, or Naturally Avoided
::★:: Allies can sacrifice their own attacks while this attack is charging to add their damage and effects to it
::°:: The same attack may be imbued multiple times
::°:: 5 Full-Turn Optional Charge (no bonus)
::°:: Sacrificed attacks' costs must still be paid by their original owner and are locked until this attack is released
::°:: This Attack's Damage cannot be further augmented
::°:: Standard Imbue Limitations apply
1 Turn Cooldown | 1 Full Turn Charge
Modifiers
150% Base Damage (no STAB on Hypers)
Ally Emulation: -10% Damage | S+ Tier (+1 Full Turn Charge)
Laser Element: First B Tier Effect costs no CD, +2 B Tier Effects adds +1 CD
Quicksilver Blade
Faith's weapon can rapidly change properties to exploit enemy exposures in an instant.
100% C-Blade Damage
::B:: Cannot be Intercepted, Countered, or Naturally Avoided
::★:: Upon Use, Faith may merge another Regular Attack with this one per additional Attack Slot spent on it
::°:: This Attack has the combined Damage/Effects of the merged attacks
::S:: Disrupts Multi-Instanced Avoidances and Grits
::°:: The same attack may be imbued multiple times
::°:: 5 Full-Turn Optional Charge (no bonus)
::°:: All costs of the merged attacks must be fully paid for
::°:: This Attack's Damage cannot be further augmented
::°:: Standard Imbue Limitations apply
1 Turn Cooldown | 3 Full Turn Charge
Faith's weapon can rapidly change properties to exploit enemy exposures in an instant.
100% C-Blade Damage
::B:: Cannot be Intercepted, Countered, or Naturally Avoided
::★:: Upon Use, Faith may merge another Regular Attack with this one per additional Attack Slot spent on it
::°:: This Attack has the combined Damage/Effects of the merged attacks
::S:: Disrupts Multi-Instanced Avoidances and Grits
::°:: The same attack may be imbued multiple times
::°:: 5 Full-Turn Optional Charge (no bonus)
::°:: All costs of the merged attacks must be fully paid for
::°:: This Attack's Damage cannot be further augmented
::°:: Standard Imbue Limitations apply
1 Turn Cooldown | 3 Full Turn Charge
|Attacks|
-Total Attacks: 30/30
° STAB Elements are: Blade | Light | Normal
° Attacks automatically have "5 Turn Optional Charge" on creation
° B-Tier Attack Effects don't add CD unless 2 are added, and only increase when 2 effects are added thereafter, rather than 1
Protean Blade
The metal blade of Faith's dagger is actually a sheathe that houses a smaller dagger within. This lesser blade is made from a material that adapts to the enemy she is fighting, shifting its properties so that each cut is able to pierce their defenses
50% Damage
° 2 Aiming Effects Chosen Upon Use
° Element and Range Chosen Upon Use
° Can be aimed at 2 Additional Targets
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
The metal blade of Faith's dagger is actually a sheathe that houses a smaller dagger within. This lesser blade is made from a material that adapts to the enemy she is fighting, shifting its properties so that each cut is able to pierce their defenses
50% Damage
° 2 Aiming Effects Chosen Upon Use
° Element and Range Chosen Upon Use
° Can be aimed at 2 Additional Targets
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Direct Strike
No special techniques, simply utmost precision.
90% C-Blade Damage
::°:: 2 Aiming Effects Chosen Upon Use
::B:: Deals x1.5 Base Damage
::°:: Can be Optionally Charged for up to 5 Turns
::°:: This Attack's Damage cannot be further augmented
No special techniques, simply utmost precision.
90% C-Blade Damage
::°:: 2 Aiming Effects Chosen Upon Use
::B:: Deals x1.5 Base Damage
::°:: Can be Optionally Charged for up to 5 Turns
::°:: This Attack's Damage cannot be further augmented
Wary Strike
Faith strikes safely without giving her opponent an exposure to target.
90% C-Blade Damage
::°:: 2 Aiming Effects Chosen Upon Use
::B:: This Attack's Damages scales off of Faith's Armor instead of Base Damage
::°:: Can be Optionally Charged for up to 5 Turns
Faith strikes safely without giving her opponent an exposure to target.
90% C-Blade Damage
::°:: 2 Aiming Effects Chosen Upon Use
::B:: This Attack's Damages scales off of Faith's Armor instead of Base Damage
::°:: Can be Optionally Charged for up to 5 Turns
Virtuosity
A response for the fleet foe.
70% X-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° Cannot be Naturally Avoided
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
A response for the fleet foe.
70% X-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° Cannot be Naturally Avoided
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Finesse
A solution for the cautious enemy.
70% X-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° Cannot be Countered
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
A solution for the cautious enemy.
70% X-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° Cannot be Countered
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Prowess
An answer to the tenacious opponent.
70% ?-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° Ignores Armor
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
An answer to the tenacious opponent.
70% ?-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° Ignores Armor
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Panache
Panacea to the swarm.
50% X-Blade Damage
° 2 Aiming Effects Chosen Upon Use
::B:: Cannot be Intercepted
° Can be aimed at 2 Additional Targets
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Panacea to the swarm.
50% X-Blade Damage
° 2 Aiming Effects Chosen Upon Use
::B:: Cannot be Intercepted
° Can be aimed at 2 Additional Targets
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Equipoise
Bane of the inept.
70% X-Shadow Damage
° 2 Aiming Effects Chosen Upon Use
° If Hits, inflicts Blind
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Bane of the inept.
70% X-Shadow Damage
° 2 Aiming Effects Chosen Upon Use
° If Hits, inflicts Blind
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Symmetry
Blight of the crude.
70% X-Fire Damage
° 2 Aiming Effects Chosen Upon Use
° If Hits, inflicts Burn
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Blight of the crude.
70% X-Fire Damage
° 2 Aiming Effects Chosen Upon Use
° If Hits, inflicts Burn
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Parity
Torment of the undue.
70% X-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° If Hits, inflicts Interrupt
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Torment of the undue.
70% X-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° If Hits, inflicts Interrupt
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Blood for Blood
Faith's dagger leeches from her own strength to wound greater foes.
0% C-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° Deals 10% of Target's Max HP as Damage
° Can be Optionally Charged for up to 5 Turns
Faith's dagger leeches from her own strength to wound greater foes.
0% C-Blade Damage
° 2 Aiming Effects Chosen Upon Use
° Deals 10% of Target's Max HP as Damage
° Can be Optionally Charged for up to 5 Turns
Desync Strike
Faith's dagger can bend its victim's perception of time, striking when they least expect.
70% ?-Blade Damage
° 2 Aiming Effects Chosen Upon Use
::B:: This Attack is delayed by 1 Turn, costing no Attack Slot to occur next turn but receiving all positive and negative effects influencing it from both turns
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Faith's dagger can bend its victim's perception of time, striking when they least expect.
70% ?-Blade Damage
° 2 Aiming Effects Chosen Upon Use
::B:: This Attack is delayed by 1 Turn, costing no Attack Slot to occur next turn but receiving all positive and negative effects influencing it from both turns
° Can be Optionally Charged for up to 5 Turns
° Multiple instances of this attack may be manually charged at once
Balance
Misery of the unready.
70% ?-Blade Damage
::°:: Breaks Unbreakable Shields, Cuts Auras
° If Hits, inflicts Darken
° Can be Optionally Charged for up to 5 Turns
1 Turn Charge
Misery of the unready.
70% ?-Blade Damage
::°:: Breaks Unbreakable Shields, Cuts Auras
° If Hits, inflicts Darken
° Can be Optionally Charged for up to 5 Turns
1 Turn Charge
Vigilant Strike
Even from a disadvantage, Faith is a force to be reckoned with.
80% C-Blade Damage
::B:: Breaks Shields, Cuts Uncuttable Auras
::A:: This Attack's Damages scales off of Faith's Regen instead of Base Damage
::°:: Can be Optionally Charged for up to 5 Additional Turns
::°:: This Attack's Damage cannot be further augmented
1 Turn Charge
Even from a disadvantage, Faith is a force to be reckoned with.
80% C-Blade Damage
::B:: Breaks Shields, Cuts Uncuttable Auras
::A:: This Attack's Damages scales off of Faith's Regen instead of Base Damage
::°:: Can be Optionally Charged for up to 5 Additional Turns
::°:: This Attack's Damage cannot be further augmented
1 Turn Charge
Equilibrium
Scourge of the unfit.
80% C-Blade Damage
::B:: Breaks Unbreakable Shields, Cuts Auras
::S:: Inverts any generic positive effects that this attack would trigger for its target
° Can be Optionally Charged for up to 5 Turns
1 Use per Battle
Scourge of the unfit.
80% C-Blade Damage
::B:: Breaks Unbreakable Shields, Cuts Auras
::S:: Inverts any generic positive effects that this attack would trigger for its target
° Can be Optionally Charged for up to 5 Turns
1 Use per Battle
Vile Essence
Faith's daggers store a mysterious essence that can be withdrawn and manipulated in various ways.
80% C-Blade Damage
::B:: Fully Undodgeable, Breaks Shields
::S:: If Hits, Victim's Healing Effects are locked for 1 Turn
° Can be Optionally Charged for up to 5 Turns
1 Use per Battle
Faith's daggers store a mysterious essence that can be withdrawn and manipulated in various ways.
80% C-Blade Damage
::B:: Fully Undodgeable, Breaks Shields
::S:: If Hits, Victim's Healing Effects are locked for 1 Turn
° Can be Optionally Charged for up to 5 Turns
1 Use per Battle
Inspiration
Faith is a remarkable teacher and shares her knowledge with her allies in the heat of combat.
100% C-Blade Damage
° Allies can sacrifice an attack slot this turn to emulate this attack with its current damage/effects
° No additional costs need to be paid by allies, but each ally can only emulate the attack once per instance that it was used this turn
° Can be optionally charged for up to 5 turns
2 Uses per Battle
Faith is a remarkable teacher and shares her knowledge with her allies in the heat of combat.
100% C-Blade Damage
° Allies can sacrifice an attack slot this turn to emulate this attack with its current damage/effects
° No additional costs need to be paid by allies, but each ally can only emulate the attack once per instance that it was used this turn
° Can be optionally charged for up to 5 turns
2 Uses per Battle
Virtuoso
Genius, highly skilled; Master.
60% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Naturally Avoided
° If Hits, Faith gains +1 Use to One Skill and 1 Attack
° Can be optionally charged for up to 5 Additional Turns
1 Use per Battle (-2 Total Attacks)
Genius, highly skilled; Master.
60% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Naturally Avoided
° If Hits, Faith gains +1 Use to One Skill and 1 Attack
° Can be optionally charged for up to 5 Additional Turns
1 Use per Battle (-2 Total Attacks)
Quickening
Faith's body glows with a ruby haze when her speed is empowered, enabling her to strike and evade seemlessly.
80% C-Blade Damage
° Breaks Shields, Cuts Auras
° Gains +1 Hit at Full Damage per turn charged (replaces Opt Charge Multiplier)
° Can be optionally charged for up to 5 Additional Turns
Faith's body glows with a ruby haze when her speed is empowered, enabling her to strike and evade seemlessly.
80% C-Blade Damage
° Breaks Shields, Cuts Auras
° Gains +1 Hit at Full Damage per turn charged (replaces Opt Charge Multiplier)
° Can be optionally charged for up to 5 Additional Turns
Inheritance
Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time.
70% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Countered
° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited)
1 Use per Battle
Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time.
70% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Countered
° By sacrificing 1 Mega Chip and 1 Skill Use, a Reflected attack's damage and effects may be added to this attack (Multi Hit properties are not inherited)
1 Use per Battle
Regulator
Faith adjusts her combat style to compensate for enemy empowerment.
70% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Countered
° Inflicts Ground (For 2 Turns, victim loses and cannot gain Panel Immunity)
° Can be optionally charged for up to 5 Additional Turns
1 Use per Battle
Faith adjusts her combat style to compensate for enemy empowerment.
70% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Countered
° Inflicts Ground (For 2 Turns, victim loses and cannot gain Panel Immunity)
° Can be optionally charged for up to 5 Additional Turns
1 Use per Battle
Equalizer
Faith adjusts her combat style to compensate for enemy empowerment.
70% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Countered
° If Hits, removes 1 Generic Effect (with a duration) currently influencing the target per turn charged (effect must be reapplied by a new instance of its source to get it back)
° Can be optionally charged for up to 5 Additional Turns
1 Use per Battle
Faith adjusts her combat style to compensate for enemy empowerment.
70% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Countered
° If Hits, removes 1 Generic Effect (with a duration) currently influencing the target per turn charged (effect must be reapplied by a new instance of its source to get it back)
° Can be optionally charged for up to 5 Additional Turns
1 Use per Battle
Protean Essence
Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time.
70% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Countered
::Effect:ChipImbue::
1 Turn Charge | 1 Use per Battle
Faith's dagger absorbs the energy of a Battle Chip, imbuing itself in its power for a short time.
70% C-Blade Damage
° Breaks Shields, Cuts Auras
° Cannot be Countered
::Effect:ChipImbue::
1 Turn Charge | 1 Use per Battle
Conditioned Strike
After studying her targets, Faith familiarizes herself with their patterns and strikes repeatedly.
30% C-Blade Damage ÷ 2 Hits
° Breaks Shields, Cuts Auras
° May be aimed at up to 1 Additional Target
° Cannot be Countered, Intercepted, or Naturally Avoided
° Avoid Separately
° Auto-Strikes an additional time this turn at 50% Damage per 1 Auto Charge (or 2 Manual Charges) that the targets performed while Faith Charged this attack
2 Turn Charge | 1 Turn Cooldown | 1 Use per Battle
After studying her targets, Faith familiarizes herself with their patterns and strikes repeatedly.
30% C-Blade Damage ÷ 2 Hits
° Breaks Shields, Cuts Auras
° May be aimed at up to 1 Additional Target
° Cannot be Countered, Intercepted, or Naturally Avoided
° Avoid Separately
° Auto-Strikes an additional time this turn at 50% Damage per 1 Auto Charge (or 2 Manual Charges) that the targets performed while Faith Charged this attack
2 Turn Charge | 1 Turn Cooldown | 1 Use per Battle
Excellence
The condition, state, or quality of being free from all flaws or defects.
0% C-Blade Damage
° Repeats Faith's last Regular Attack, retaining all Damage/Effects
1 Turn Charge | 2 Uses per Battle
The condition, state, or quality of being free from all flaws or defects.
0% C-Blade Damage
° Repeats Faith's last Regular Attack, retaining all Damage/Effects
1 Turn Charge | 2 Uses per Battle
Coordinated Strike
In harmony with her allies, Faith charges forward to strike her foe.
80% C-Blade Damage
::°:: Breaks Shields, Cuts Auras
::★:: To Avoid this attack, target must also sacrifice 1 Use from each skill they used while Faith Charged it
::Effect:ChipImbue::
::°:: Can be Optionally Charged for up to 3 Additional Full Turns
2 Full Turn Charge | 1 Use per Battle (-2 Total Attacks)
In harmony with her allies, Faith charges forward to strike her foe.
80% C-Blade Damage
::°:: Breaks Shields, Cuts Auras
::★:: To Avoid this attack, target must also sacrifice 1 Use from each skill they used while Faith Charged it
::Effect:ChipImbue::
::°:: Can be Optionally Charged for up to 3 Additional Full Turns
2 Full Turn Charge | 1 Use per Battle (-2 Total Attacks)
|Equipment|
-Crest Slots: 3
-Accessory Slots: 2
-Crests Equipped: 3
Emotional Enlightenment
° +1 Element Level
° Regenerate 5% of Max HP per turn
MMM Fest Medallion
- At any time, User may sacrifice 1 Mega Chip to summon 5 Balloons
- Balloons are 1 HP Objects that:
-- Are Normal Element, Can Intercept, and Cannot Attack
-- When struck by a Multi-Target Attack, only 1 Balloon is destroyed
Santa Hat
° Once per battle Faith may add "Ice Element" to all attacks for one turn
° Faith 's Ice Element Attacks gain +20 Damage per Battle Chip she's used/sacrificed up to that point in battle
-- Joy Bringer: +1 Ice Element Level
-- Snow Day: At any time, Faith may sacrifice any Mega Chip to augment the current Stage for 1 Turn, changing its element to Ice, all conditional positive effects to Ice, and all conditional negative effects to Non-Ice
Magnificent Seal of Fortune
° When rolling a Mystery Data of any kind save Giga, type this Crest's name at the top of the post to triple the results, but you may only choose one of them to keep.
° HP+100
° DMG+10
° Does not take up a Crest slot when equipped
° Cannot be equipped with any other Seal of Fortune crest
-Unequipped Crests: 3
Nymphra's Crest
Navi Crest
+40 Base Damage
Silver Cross Emblem
Crest
The silver cross of the defensive fighter; enhances defensive capability.
° +100 HP
° +10 Damage
Mantle of The Ultimate Fighter
° Enemies can only be influenced by this effect once per battle
° This Crest has 2 Upgrade Slots
° +100 HP
° +10 Damage
Cupid's Bow
° The Attack's Name becomes "Roll Arrow" and it gains the (310) Damage as well as the following effect:
-- "If Hits, victim loses 1 Chip Use for the rest of battle"
° This Crest has 2 Upgrade Slots
° +100 HP
° +10 Damage
-Accessories Equipped: 2
Sapphire Cross of the Shadows
A shining cross of sapphire, emanates a powerful force.
° +1 Use to All Skills
Omni-Cross of the Holy Seal
A mythic cross that is said to have the power of all other crosses combined.
° Faith is allowed to choose the effects of any other Gem Cross and assign those to this cross.
° Increases Faith's damage by 20 and HP by 200.
° Amber: +2 Mega Chip Uses. Faith can use multiple copies of the same Mega Chip.
|Programs|
-Program Slots: 7/7
° Exp Memory (+1 Program Slot)
° Exp Memory (+1 Program Slot)
Status Reflect
Activated Hidden Program
Allows the user to Unavoidably Reflect all Negative Statuses (including Interrupt) that he/she is inflicted with on a turn back to their source. Reflected Negative Statuses do not affect the user when this program is activated. Cannot be used reactively, must be announced during the user's Offense Phase.
⦗Uses per battle: 4⦘ (0 Base +1 at v6/11/16/21)
Undershirt ⇪ Nu
Activated Program
Does not cost a Program Slot.
⦗Uses per battle: 1/1⦘
Auto Charge ⇪ Alpha
Passive Program
Faith automatically charges one attack per turn
Faith begins the Battle with 1 Charge intact as well.
Speed Addition ⇪ Omega
Activated Program
Upon activation of this program, user gains +1 Attack Slot for one turn.
This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
⦗Uses per battle: 8⦘
Anti Pierce ⇪ Omega
Activated Program
Faith recovers damage after each instance of Unavoidable Damage this turn.
⦗Uses per battle: 2/2⦘
Life Force SP
Passive Program
Faith has +2000 HP
Skill Addition ⇪ Delta
Activated Program
+1 Use to One Activated Skill when activated
Can bypass the hardcap of specific skills.
This program can no longer gain uses mid-battle.
⦗Uses per battle: 1/1⦘
Regenerator ⇪ Omega
Passive Program
Faith regenerates 5% HP per turn
Air Shoes ⇪ Nu
Activated Program
Upon activation of this program, user ignores positive and negative stage effects for 1 turn.
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Firewall ⇪ Nu
Activated Program
Upon activation of this program, Faith can remove one negative status of choice
Does not cost a Program Slot.
⦗Uses per battle: 2⦘
Element Adapter (Blade Lv5 → Laser Lv5)
Element Adapter (Ice Lv3 → Normal Lv3)
|Armor System|
Head:
Top:
Torso:
Bottom:
Hands: War's Grip
Feet:
Mantle:
Weapon:
Core:
Name: War's Grip
Equip Type: Hands
Description: A piece channeling the grip of Var, who holds the weight of war.
Effects: One charged attack is used an additional time on use per turn.
|Chip Folder|
-Total Limit: 6/Battle
-Mega Limit: 6/Battle
-Giga Limit: 2/Battle
Refer to Public Records for Inventory
{
Battle History
}
Mettaurs Deleted: 46
Canguards Deleted: 33
Swordys Deleted: 28
Fishys Deleted: 18
Rattys Deleted: 35
Spikeys Deleted: 32
Shrimpys Deleted: 16
Bunnies Deleted: 30
KillPlants Deleted: 26
Megalians Deleted: 26
Gaias Deleted: 13
Metfires Deleted: 1
Slimers Deleted: 3
Pengis Deleted: 4
Boomers Deleted: 2
Snapper Deleted: 2
Viners Deleted: 1
Canodumbs Deleted: 14
Trumpys Deleted: 12
Tubys Deleted: 14
Trombys Deleted: 14
BigBrutes Deleted: 11
Tin Hawks Deleted: 23
Bladias Deleted: 13
Rushs Deleted: 1
° I-e.xxx Vs. Nymphra [005] (Win)
° Mission: Electric Bugaloo (Completed)
° I-e.xxx Vs. Nymphra [012] (Win)
° Nymphra vs Yami (Win)
° Legacy, Astra, and Nymphra vs The Ultimate Fighter (Completed)
° Nymphra, Regis, and Shine vs Rockman (Completed)
° Nymphra, Regis, and Shine vs Blues (Completed)
° Nymphra, Regis, and Shine vs Forte (Completed)
° SILENT_CLOAK v9 vs Nymphra vSomethin (Win)
° Nymphra vs Xylia: Intermission (Win)
° Nymphra vs Xylia: Intermission (2) (Free Form)
° Nymphra vs Xylia: Conclusion (Free Form)
° For Purpose and Power (Story) vs Deav (Win)
° For Purpose and Power (Story) (Closed)
° (CTC) Faith + Joker (Completed)
° (CTC) Faith + Grade (Completed)
° (CTC) Faith + Keksis (Completed)
° (CTC) Faith + Strifeman + Embera (Completed)
° Nymphra vs XHNT (Completed)
° Answers (Story) vs Rosso/Nero (Not Win)
° (CTC) Faith + Vanguard (Completed)
° (CTC) Faith + Genesis (Completed)
° Serix V18 vs Faith V13 (Win)
° Faith vs CMT (Completed)
° Leviathan V10 vs Faith V13 (Win)
° [CTC] Grade and Nymphra, 10K (Completed)
° Tree Cleanup (Legacy and Nymphra, 10K) (Completed)
° Faith vs XHNT (Completed)
° Vanguard vs Faith [Event] (Loss)
° Faith & Plagueman vs XHNT (Completed)
° vs Circusman (Completed)
° vs CMT (Completed)
Experience Tie and Other Earnings
° Megami vs. Genesis (+66 Exp)
° Legion V1 [v.] Genesis V1 (+20 Exp)
° Bank Account Closure: +12,500z
Battle History
Mettaurs Deleted: 46
Canguards Deleted: 33
Swordys Deleted: 28
Fishys Deleted: 18
Rattys Deleted: 35
Spikeys Deleted: 32
Shrimpys Deleted: 16
Bunnies Deleted: 30
KillPlants Deleted: 26
Megalians Deleted: 26
Gaias Deleted: 13
Metfires Deleted: 1
Slimers Deleted: 3
Pengis Deleted: 4
Boomers Deleted: 2
Snapper Deleted: 2
Viners Deleted: 1
Canodumbs Deleted: 14
Trumpys Deleted: 12
Tubys Deleted: 14
Trombys Deleted: 14
BigBrutes Deleted: 11
Tin Hawks Deleted: 23
Bladias Deleted: 13
Rushs Deleted: 1
° I-e.xxx Vs. Nymphra [005] (Win)
° Mission: Electric Bugaloo (Completed)
° I-e.xxx Vs. Nymphra [012] (Win)
° Nymphra vs Yami (Win)
{° Nymphra vs Virus Horde (Completed) ::(+)::}
Mettaurs Deleted: 3
Canguards Deleted: 3
Swordys Deleted: 4
Spikeys Deleted: 9
Bunnies Deleted: 2
Megalians Deleted: 5
Rattys Deleted: 3
Canodumbs Deleted: 5
Trumpys Deleted: 3
Tubys Deleted: 5
Trombys Deleted: 5
° Nymphra vs Bug Riser (Completed)Mettaurs Deleted: 3
Canguards Deleted: 3
Swordys Deleted: 4
Spikeys Deleted: 9
Bunnies Deleted: 2
Megalians Deleted: 5
Rattys Deleted: 3
Canodumbs Deleted: 5
Trumpys Deleted: 3
Tubys Deleted: 5
Trombys Deleted: 5
{° vs Mega Virus Horde (Completed) ::(+)::}
Mettaurs Deleted: 1
Canguards Deleted: 1
Swordys Deleted:
Fishys Deleted:
Spikeys Deleted: 1
Bunnies Deleted: 1
Megalians Deleted: 1
Rattys Deleted: 3
Canodumbs Deleted: 3
Trumpys Deleted:
Tubys Deleted: 1
Trombys Deleted:
BigBrutes Deleted: 2
TinHawks Deleted: 3
Bladias Deleted: 4
° Nymphra vs Circusman (Completed)Mettaurs Deleted: 1
Canguards Deleted: 1
Swordys Deleted:
Fishys Deleted:
Spikeys Deleted: 1
Bunnies Deleted: 1
Megalians Deleted: 1
Rattys Deleted: 3
Canodumbs Deleted: 3
Trumpys Deleted:
Tubys Deleted: 1
Trombys Deleted:
BigBrutes Deleted: 2
TinHawks Deleted: 3
Bladias Deleted: 4
° Legacy, Astra, and Nymphra vs The Ultimate Fighter (Completed)
° Nymphra, Regis, and Shine vs Rockman (Completed)
° Nymphra, Regis, and Shine vs Blues (Completed)
° Nymphra, Regis, and Shine vs Forte (Completed)
° SILENT_CLOAK v9 vs Nymphra vSomethin (Win)
° Nymphra vs Xylia: Intermission (Win)
° Nymphra vs Xylia: Intermission (2) (Free Form)
{° Nymphra and Xylia vs Horde (Completed) ::(+)::}
Mettaurs Deleted: 11
Canodumbs Deleted: 3
Canguards Deleted: 4
Bunnys Deleted: 1
Rattys Deleted: 3
Spikeys Deleted: 3
Swordys Deleted: 5
Trumpys Deleted: 6
Tubys Deleted: 3
Trombys Deleted: 8
Megalians Deleted: 1
° Nymphra vs CMT (Completed)Mettaurs Deleted: 11
Canodumbs Deleted: 3
Canguards Deleted: 4
Bunnys Deleted: 1
Rattys Deleted: 3
Spikeys Deleted: 3
Swordys Deleted: 5
Trumpys Deleted: 6
Tubys Deleted: 3
Trombys Deleted: 8
Megalians Deleted: 1
° Nymphra vs Xylia: Conclusion (Free Form)
° For Purpose and Power (Story) vs Deav (Win)
° For Purpose and Power (Story) (Closed)
° (CTC) Faith + Joker (Completed)
° (CTC) Faith + Grade (Completed)
° (CTC) Faith + Keksis (Completed)
° (CTC) Faith + Strifeman + Embera (Completed)
° Nymphra vs XHNT (Completed)
° Answers (Story) vs Rosso/Nero (Not Win)
° (CTC) Faith + Vanguard (Completed)
° (CTC) Faith + Genesis (Completed)
{° Faith + Vanguard vs Mega Horde (Completed) ::(+)::}
Mettaurs Deleted: 5
Canodumbs Deleted: 3
Canguards Deleted: 9
Bunnys Deleted: 3
Rattys Deleted: 7
Spikeys Deleted: 6
Swordys Deleted: 5
Trumpys Deleted: 3
Tubys Deleted: 5
Trombys Deleted: 1
Megalians Deleted: 5
Big Brutes Deleted: 8
Tin Hawks Deleted: 15
Bladias Deleted: 8
° (CTC) Faith + Xylia (Completed)Mettaurs Deleted: 5
Canodumbs Deleted: 3
Canguards Deleted: 9
Bunnys Deleted: 3
Rattys Deleted: 7
Spikeys Deleted: 6
Swordys Deleted: 5
Trumpys Deleted: 3
Tubys Deleted: 5
Trombys Deleted: 1
Megalians Deleted: 5
Big Brutes Deleted: 8
Tin Hawks Deleted: 15
Bladias Deleted: 8
° Serix V18 vs Faith V13 (Win)
° Faith vs CMT (Completed)
° Leviathan V10 vs Faith V13 (Win)
° [CTC] Grade and Nymphra, 10K (Completed)
° Tree Cleanup (Legacy and Nymphra, 10K) (Completed)
° Faith vs XHNT (Completed)
{° Faith & Joe vs Horde (Completed) ::(+)::}
Mettaurs Deleted: 6
Canguards Deleted: 1
Killplants Deleted: 6
Bunnys Deleted: 1
Spikeys Deleted: 3
Swordys Deleted: 2
Mettaurs Deleted: 6
Canguards Deleted: 1
Killplants Deleted: 6
Bunnys Deleted: 1
Spikeys Deleted: 3
Swordys Deleted: 2
{° Faith & Genesis vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 2
Canguards Deleted: 6
Swordys Deleted: 7
Fishys Deleted: 5
Rattys Deleted: 4
Spikeys Deleted: 7
Shrimpys Deleted: 1
Killplants Deleted: 4
Mettaurs Deleted: 2
Canguards Deleted: 6
Swordys Deleted: 7
Fishys Deleted: 5
Rattys Deleted: 4
Spikeys Deleted: 7
Shrimpys Deleted: 1
Killplants Deleted: 4
{° Faith, Genesis, and Regis vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 1
Swordys Deleted: 1
Fishys Deleted: 8
Spikeys Deleted: 1
Shrimpys Deleted: 4
Megalians Deleted: 1
Gaias Deleted: 1
TinHawks Deleted: 1
° Faith, Genesis, Regis vs CMT (Completed)Mettaurs Deleted: 1
Swordys Deleted: 1
Fishys Deleted: 8
Spikeys Deleted: 1
Shrimpys Deleted: 4
Megalians Deleted: 1
Gaias Deleted: 1
TinHawks Deleted: 1
° Vanguard vs Faith [Event] (Loss)
{° Genesis, Regis, Faith vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 5
Canguards Deleted: 1
Swordys Deleted: 2
Fishys Deleted: 2
Spikeys Deleted: 1
Bunnies Deleted: 2
KillPlants Deleted: 2
Gaias Deleted: 2
TinHawks Deleted: 1
° Tianna ~ Undersea Camp (Story) (Closed)Mettaurs Deleted: 5
Canguards Deleted: 1
Swordys Deleted: 2
Fishys Deleted: 2
Spikeys Deleted: 1
Bunnies Deleted: 2
KillPlants Deleted: 2
Gaias Deleted: 2
TinHawks Deleted: 1
{° Faith + Xylia vs ZHorde (Completed) ::(+)::}
Mettaurs Deleted: 1
Rattys Deleted: 1
Shrimpys Deleted: 1
KillPlants Deleted: 8
Megalians Deleted: 7
Boomers Deleted: 2
Snapper Deleted: 1
Viners Deleted: 1
° (BCC) StrifeMan vs Faith (Win)Mettaurs Deleted: 1
Rattys Deleted: 1
Shrimpys Deleted: 1
KillPlants Deleted: 8
Megalians Deleted: 7
Boomers Deleted: 2
Snapper Deleted: 1
Viners Deleted: 1
{° May-Finale (Z-Horde) (Completed) ::(+)::}
Canguards Deleted: 3
Swordys Deleted: 1
Shrimpys Deleted: 6
Bunnies Deleted: 1
KillPlants Deleted: 2
Megalians Deleted: 6
Gaias Deleted: 2
Tin Hawks Deleted: 1
° (BCC) Faith vs Xylia: Reunion (Completed)Canguards Deleted: 3
Swordys Deleted: 1
Shrimpys Deleted: 6
Bunnies Deleted: 1
KillPlants Deleted: 2
Megalians Deleted: 6
Gaias Deleted: 2
Tin Hawks Deleted: 1
{° Warrior and Faith vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 1
Canguards Deleted: 3
Rattys Deleted: 2
Spikeys Deleted: 1
Shrimpys Deleted: 2
Bunnies Deleted: 6
KillPlants Deleted: 1
Gaias Deleted: 1
Tin Hawks Deleted: 1
Mettaurs Deleted: 1
Canguards Deleted: 3
Rattys Deleted: 2
Spikeys Deleted: 1
Shrimpys Deleted: 2
Bunnies Deleted: 6
KillPlants Deleted: 1
Gaias Deleted: 1
Tin Hawks Deleted: 1
{° Faith & Warrior vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 4
Canguards Deleted: 2
Swordys Deleted: 1
Fishys Deleted: 1
Rattys Deleted: 5
Shrimpys Deleted: 1
Bunnies Deleted: 11
Tin Hawks Deleted: 1
° A Cold Reminder (Story) (Closed)Mettaurs Deleted: 4
Canguards Deleted: 2
Swordys Deleted: 1
Fishys Deleted: 1
Rattys Deleted: 5
Shrimpys Deleted: 1
Bunnies Deleted: 11
Tin Hawks Deleted: 1
° Faith & Plagueman vs XHNT (Completed)
° vs Circusman (Completed)
° vs CMT (Completed)
{° Trio vs Z-Horde (Completed) ::(+)::}
Mettaurs Deleted: 5
Fishys Deleted: 2
Rattys Deleted: 6
Shrimpys Deleted: 1
Bunnies Deleted: 2
KillPlants Deleted: 3
Gaias Deleted: 6
Bladias Deleted: 1
Mettaurs Deleted: 5
Fishys Deleted: 2
Rattys Deleted: 6
Shrimpys Deleted: 1
Bunnies Deleted: 2
KillPlants Deleted: 3
Gaias Deleted: 6
Bladias Deleted: 1
{° Faith/Van/Gen vs C-Horde (Completed) ::(+)::}
Mettaurs Deleted: 1
Rattys Deleted: 1
Gaias Deleted: 1
Metfires Deleted: 1
Slimers Deleted: 3 (Collect's bonus credit included)
Pengis Deleted: 4 (Collect's bonus credit included)
Snappers Deleted: 1
Bladias Deleted: 1
Rushs Deleted: 1
Mettaurs Deleted: 1
Rattys Deleted: 1
Gaias Deleted: 1
Metfires Deleted: 1
Slimers Deleted: 3 (Collect's bonus credit included)
Pengis Deleted: 4 (Collect's bonus credit included)
Snappers Deleted: 1
Bladias Deleted: 1
Rushs Deleted: 1
Experience Tie and Other Earnings
° Megami vs. Genesis (+66 Exp)
° Legion V1 [v.] Genesis V1 (+20 Exp)
° Bank Account Closure: +12,500z