Post by Gaia on Nov 7, 2018 21:03:43 GMT -8
Blues
[Blues HP=22050/22050]
Base Damage = 1,200
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
Vanguard
Defensive Phase
[Vanguard HP=2500/2500]
Vanguard has 0 Armor
[All] - Taken!
[Undershirt] - Procs!
[Vanguard HP=1/2500]
Support Phase
[Vanguard HP=1/2500]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [2/2 AS]
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
Offensive Phase
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
1. Neo-Variable Sword
465 Blade C-Damage
° Upon Use, this Chip's Damage and Effects can be switched with that of another C-Attack's Damage and Effects in the User's Arsenal. This effect is not limited by CD and includes Non-Giga Chips and Special Emulations, but not Hyper Attacks
° User must sacrifice 1 Skill Use to activate this Chip in the above manner
° Copied Attack becomes locked for the rest of battle
[Targeting Reticle] [S-Tier, Aiming]
Vanguard's reticle loops inward upon itself, causing individual energies within the burst of his assault to compound upon release.
- Vanguard doubles one Non-Damage effect of the selected attack, on use.
-- This can be applied multiple times to the same attack, but only once per effect.
--- [Active, 4/5 Uses Max/Battle]
[Collective Arsenal] Fire | Combat
Vanguard's inner fires burn dark and powerful with the energy from his chips, and he can funnel these fires to utilize their energy.
- Vanguard adds a single effect from two Offensive Chips of Choice to one attack, on use. Excludes Avoid Separately, Unavoidable Damage effects and Executes. Chip selected is expended upon use.
-- Dark Meteors, Dark Tornado Selected
-- 1-Required Charge
--- 2 Uses/Battle
[Burning Reticle] [A-Tier, Aimer]
The reticles on his opponents burn hot, searing away at his opposition in response to his own strikes.
- Vanguard upgrades the aimers on an attack to Omni-Aimers, and adds (30 + 30 * V) 660 Damage to the selected attack attack, this turn.
-- [Active, 0/9 Uses]
2. Dark Cannon VI
130,590 Normal/Dark S-Damage
° Breaks Unbreakable Shields
° If no other attack was used this turn, this chip deals x3 Damage
° Ignores Elemental Strengths, Auto-Attacks for 2 turns at full damage/effects
° Glitch: Locks all C-Attacks
3. [DarkMeteors] - [1/2 Charges]
Summary Phase
130,590 Damage @ Blues
[Vanguard HP=1/2500]
[Status] -
[Stage] - Null
[CoolDown] -
-
Blues
[RockMan HP=22050/22050]
[Dark Cannon] - Taken! Boss-Tier Guarding caps damage at 50% Max-HP!
[RockMan HP=11025/22050]
Base Damage = 1,200
Base Damage = 1,200
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
Vanguard
Defensive Phase
[Vanguard HP=1/2500]
Vanguard has 0 Armor
[All] - Taken!
[Tactical Reprieve] - [Advanced Form]
Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat.
° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP
° Vanguard is invincible except against Aimed Attacks
° Vanguard has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Vanguard HP=1/2500]
Support Phase
[Vanguard HP=1/2500]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [2/2 AS]
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
Offensive Phase
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
Dark Cannon VI
130,590 Normal/Dark S-Damage
° Breaks Unbreakable Shields
° If no other attack was used this turn, this chip deals x3 Damage
° Ignores Elemental Strengths, Auto-Attacks for 2 turns at full damage/effects
° Glitch: Locks all C-Attacks
1. [Dark Meteors] - [2/2 Charges]
Summary Phase
130,590 Damage @ Blues
[Vanguard HP=1/2500]
[Status] -
[Stage] - Null
[CoolDown] -
-
RockMan
[Blues HP=11025/22050]
[Dark Cannon] - Taken! Boss-Tier Undershirt procs!
[RockMan HP=1/11025]
Base Damage = 1,200
Base Damage = 1,200
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Sonic Sword]
[Blues creates a sonic boom by swinging his sword, trapping enemies as they try to escape it.]
° Blade Element || S-Range
° If Avoided, that avoidance type is bypassed with the next use of this attack this turn
° Against a v7+ Target: The previous effect applies to the next two uses of this attack instead
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
[Delta Ray Edge]
[Blues circles his opponent with blinding speed and captures them in a triangle of cuts.]
° Blade Element || C-Range
° Bypasses any source of avoidance that was previously used this turn
Vanguard
Defensive Phase
[Vanguard HP=1/2500]
Vanguard has 0 Armor
[All] - Taken!
[Tactical Reprieve] - [Advanced Form]
Less of a survival method as much as it is a defense mechanism, Vanguard alights in his darksoul when he is pushed to try in combat.
° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP
° Vanguard is invincible except against Aimed Attacks
° Vanguard has +1 Attack Slot for the duration
° Lasts for 2 Turns.
[Vanguard HP=1/2500]
Support Phase
[Vanguard HP=1/2500]
[Vigilant Offense] - +5 Constant Charge
- Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot.
- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot.
- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal.
-- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge.
-- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier.
--- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed.
---- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [2/2 AS]
A shining star forged of garnet, sparkles with an otherworldly power
° +1 Attack Slot when at or below 75% of your Max HP
° +1 More Attack Slot when at or below 25% of your Max HP
Offensive Phase
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
3 NAS | 5 Constant Charge | 7/7 C Uses | 3 DCE | 3 AS
[Unstoppable] - One attack gains "Breaks Unbreakable Shields," this turn.
1. Dark Meteors VI
535 Fire/Dark S-Damage * 4 Hits
° Breaks Unbreakable Shields
° This Chip's Damage is halved, but applied to all hits
° Avoid Separately
° Can be charged for up to 2 Turns to gain +1 Hit per turn charged
° Auto Attacks for 2 Turns after use with full damage and effects
° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Summary Phase
Just enough Damage @ Blues
[Vanguard HP=1/2500]
[Status] -
[Stage] - Null
[CoolDown] -
-
The blues are dead.
[REWARDS] - 4,200z, and the Delta Ray Edge Giga Chip! Woot.