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Post by Gaia on Oct 14, 2018 21:56:50 GMT -8
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Post by Shast on Oct 14, 2018 22:08:24 GMT -8
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Post by Gaia on Oct 14, 2018 23:17:14 GMT -8
Vanguard.EXE
Defense Phase
[Vanguard HP=2500/2500]
[Vanguard has 0 Armor, and takes 20% Less Damage from Chips]
[Vanguard HP=2500/2500]
Support Phase
[Pinpoint Offense] [Advanced Skill, Damage+] Vanguard's natural tactical expertise is showcased in his ability to carefully finetune his allocated energy into pinpoint accurate shots and strikes against his opponent's natural data flow, causing severe damage. - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slots. -- Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slots. --- Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. ---- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. He may possess a total of 5 Stacks at a time. ----- Vanguard can allocate his Constant Charge between his Natural Attack Slots as he sees fit. ------ Attacks with Required Charge used in the Natural Attack Slot must also have been charged in the Natural Attack Slot. ------- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. -------- [Passive]
[Slotted Coils] [S-Tier, Custom] Vanguard has become accustomed to his massive chip library as an extension of his own combat systems. - Vanguard's DarkChip Expansion also applies to Standard Chips. -- Just like DarkChips, Standard Chips activated in this way have no cost - Chips used in Vanguard's DarkChip Expansion do not take up skill uses. --- [Passive]
[Seeking] - +250 Damage to 1 Attack/Turn
Offense Phase 3 NAS | 7/7 Chip Uses | 3 DCE
[Adrenaline Boost] [C-Tier, AS+] Vanguard modifies his fighting style for just a moment, to absolutely demolish any attempt at a raised offense with brute speed. - Vanguards gains +1 Attack Slot. -- [Active, 0/14 Uses, +14 AS]
1. Neo-Variable Sword 465 Blade C-Damage ° Upon Use, this Chip's Damage and Effects can be switched with that of another C-Attack's Damage and Effects in the User's Arsenal. This effect is not limited by CD and includes Non-Giga Chips and Special Emulations, but not Hyper Attacks ° User must sacrifice 1 Skill Use to activate this Chip in the above manner ° Copied Attack becomes locked for the rest of battle
[Targeting Reticle] [S-Tier, Aiming] Vanguard's reticle loops inward upon itself, causing individual energies within the burst of his assault to compound upon release. - Vanguard doubles one Non-Damage effect of the selected attack, on use. -- This can be applied multiple times to the same attack, but only once per effect. --- [Active, 4/5 Uses Max/Battle]
[Persistent Reticle] [S-Tier, Aiming] This unique reticle forces his more potent, usually fragile reticles to burn into place upon his foes, preventing escape for even a moment from his dangerous onslaught. - Vanguard modifies a single, Non-Multiplier, Non-Percentile-Based Temporary Modifier to instead affect each attack in a turn. -- [Active, 4/5 Uses Max/Battle]
[Collective Arsenal] Fire | Combat Vanguard's inner fires burn dark and powerful with the energy from his chips, and he can funnel these fires to utilize their energy. - Vanguard adds two effects from two Offensive Chips of Choice to two attacks, on use. Excludes Avoid Separately, Unavoidable Damage effects and Executes. Chip selected is expended upon use. -- Dark Wide, Air Sword selected -- 1-Required Charge --- 2 Uses/Battle
2. Prism ° Creates a Prism (Non-HP, Non-Intercepting Object) on the enemy's side of the field that lasts for 1 Turn ° Any damage dealt to the Prism is duplicated and redirected (as a single separate attack) to all entities on the side of the field that it belongs to ° Attacks marked "Destroys Objects" ignore Prism's effect and simply remove it from the field instead ° Enemies may intercept for the Prism, if able to
[Persistent Reticle] [S-Tier, Aiming] This unique reticle forces his more potent, usually fragile reticles to burn into place upon his foes, preventing escape for even a moment from his dangerous onslaught. - Vanguard modifies a single, Non-Multiplier, Non-Percentile-Based Temporary Modifier to instead affect each attack in a turn. -- [Active, 0/5 Uses Max/Battle, x4 on . . .]
[Burning Reticle] [A-Tier, Aimer] The reticles on his opponents burn hot, searing away at his opposition in response to his own strikes. - Vanguard upgrades the aimers on an attack to Omni-Aimers, and adds (30 + 30 * V) 660 Damage to the selected attack attack, this turn. -- [Active, 5/9 Uses]
[Burning Reticle] [A-Tier, Aimer] The reticles on his opponents burn hot, searing away at his opposition in response to his own strikes. - Vanguard upgrades the aimers on an attack to Omni-Aimers, and adds (30 + 30 * V) 660 Damage to the selected attack attack, this turn. -- [Active, 0/9 Uses]
3. Neo-Variable Sword 465 Blade C-Damage ° Upon Use, this Chip's Damage and Effects can be switched with that of another C-Attack's Damage and Effects in the User's Arsenal. This effect is not limited by CD and includes Non-Giga Chips and Special Emulations, but not Hyper Attacks ° User must sacrifice 1 Skill Use to activate this Chip in the above manner ° Copied Attack becomes locked for the rest of battle
[Rapid Array Reticle] Fire | Combat [Seeking, 6/6 CC, Burning Reticle x9, Collective] Vanguard overlays an area with a mass of reticles before setting it alight with his powerful pyre. - [30 12,160] 72,960 Damage x 6 Hits [40%] --- Avoid Separately --- Breaks Unbreakable Shields, Fully Undodgeable --- Hits All, Deals +50% Damage to Objects/Clones --- Destroys: Auras/Barriers --- Temporary Damage Modifiers apply per-hit to this attack --- Aiming skills have double effects when used on this attack ---- 5-Turn Charge, 1 Use/Battle
Hits Prism and refracts for an additional proc . . .
[Rapid Array Reticle] Fire | Combat [Burning Reticle x4] Vanguard overlays an area with a mass of reticles before setting it alight with his powerful pyre. - [30 12,160 72,960] 117,360 Damage x 6 Hits [40%] --- Avoid Separately --- Breaks Unbreakable Shields, Fully Undodgeable --- Hits All, Deals +50% Damage to Objects/Clones --- Destroys: Auras/Barriers --- Temporary Damage Modifiers apply per-hit to this attack --- Aiming skills have double effects when used on this attack ---- 5-Turn Charge, 1 Use/Battle
[Expanded Reticle] [S-Tier, Multi-Shot] Vanguard's unique reticle loops inward within itself, expanding outward to allow for greater range of assault. - The selected attack is fired an additional time at no cost. -- Does not apply to Chips or Hyper Attacks --- [Active, 0/5 Uses]
4. [Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 3,000 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Strikes Prism and Refracts
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 8,460 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Restrike 1
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 5,640 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Hits Prism and refracts
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 12,420 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Restrike 2
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 8,280 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Hits Prism and refracts
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 16,350 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Restrike 3
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 10,900 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Hits prism and refracts
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 20,310 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Restrike 4
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 13,540 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Hits prism and refracts
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 24,270 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
Restrike 5
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 16,180 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
hits prism and refracts
[Preemptive Prominence] Fire | Shot [Collective, Burning x4] A powerful blaze of darklight fire, purging and destroying lesser beings before conflict even begins. - [360] 28,230 Damage [90%] -- Breaks Unbreakable Shields, Fully Undodgeable -- Destroys: Auras/Barriers -- Hits All, Deals +50% Damage to Objects/Clones -- Cuts Undershirt, Cuts Darksoul --- 1 Use/Battle
5. Dark Sword VI [Collective, Burning x4] x12 3,705 Blade/Dark C-Damage ° Breaks Unbreakable Shields, Fully Undodgeable ° Hits All, deals +50% Damage to Objects/Clones ° This chip can be re-used any number of times until the end of the turnaround ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
Each hits and refracts off of Prism
Dark Sword VI [Collective, Burning x4] x12 9,250 Blade/Dark C-Damage ° Breaks Unbreakable Shields, Fully Undodgeable ° Hits All, deals +50% Damage to Objects/Clones ° This chip can be re-used any number of times until the end of the turnaround ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks
Summary Phase
1,464,960 Damage @ Jax
[Vanguard HP=2500/2500]
[Status] - - [Stage] - [Cooldown] - -
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Post by Shast on Oct 15, 2018 4:34:46 GMT -8
Out of Character Jax walks down the street and glances to his left. Seeing several of the best effects in game and more directed his way he just keep walking. His quest for decent battle data continues.
Jax 30/300 V --/900 before mods.
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