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Post by Regis on Oct 6, 2018 20:49:33 GMT -8
[Don't beat me too badly please.]
1-100
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Post by Zane on Oct 6, 2018 20:50:57 GMT -8
Never promise that.
1-100
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Post by Regis on Oct 6, 2018 21:03:32 GMT -8
[I'm already losing.]
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Post by Zane on Oct 6, 2018 21:11:08 GMT -8
We all start in that state if anything haha.
Defense Phase:
N/A
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Support Phase:
Seeking applied to Blast Fire. +200 Damage.
Auto Charge applied to Final Laser and Alatrix.
Speed Addition Omega Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. {3/3}
x1 Used.
Attack Slots: 4
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Attack Phase:
Charging Simple Fire, Sudden Fire, Blast Fire, and Belatrix.
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End Phase:
Zaven: HP: 2,090/2,090 Damage: 0 Charging: Simple Fire = 1/1 Charging: Sudden Fire = 1/1 Charging: Blast Fire = 1/1 Charging: Alatrix = 1/1 Charging: Belatrix = 1/1 Charging: Final Laser = 5/5
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Post by Regis on Oct 6, 2018 21:18:09 GMT -8
[Support Phase] 3 Pre-emptive Charges from Turquoise Cross (Fake) and Plasma: [2 applied to Radiant Howl, 1 applied to Sheathe] Break Charge Passive Program User's charged attacks gain 'Ignores Armor' automatically (regardless of user's limit on the effect) [Offensive Phase] [3 AS]
Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- One attack this turn gains 100% of Regis' Base Damage. (250). Charge: 1
[Applied to Radiant Howl.]
Blade Charge: Peerless Edge [Damage Boost // C-Tier] Enhancing the edge to beyond its norm. -- +90 (15 + (15 * Version)) damage to one Attack [x5 Uses/Battle] [Used x5. +450 damage to Radiant Howl] [+50 damage to Radiant Howl via 'Blade' Element] Blade Charge: Unseen Edge [Aiming // B-Tier] Letting loose a strike that becomes a struggle to contend. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use -- If the Attack is Charged, this may instead add the effect: "Avoids require an additional use in order to avoid this attack. Cannot be applied more than once to the attack." -- The attack counts as aimed. [x4 Uses/Battle] [+Unomnidodgeable, Cuts Uncuttable Auras, Avoids require an additional use in order to avoid this attack. Cannot be applied more than once to the attack. Added to Radiant Howl.] Radiant Howl [C-Range] [Blade Element] A surgance of energy, ripping forth and tearing all in its wake. Damage: 781x4 -- Hits All -- Avoid Separately (+3 hits) -- Can be optionally charged for up to 5 turns. -- Gains 25% of the total damage of all Charged attacks up to this point in battle. Resets upon use -- Ignores Armor -- Breaks Unbreakable Shields -- Cuts Uncuttable Auras -- Avoids require an additional use in order to avoid this attack. Cannot be applied more than once to the attack. Cooldown: 5 Turns
Strike [C-Range] [Blade Element] A simple strike. Damage: 200 -- Undodgeable -- Breaks Shields -- Can be optionally charged for a turn. Cooldown: None
[Auto Charge applied to Sheathe, Strike, Fang Blade, Force Pulse] ____________________________ HP - 1,000/1,000
Charges:
Sheathe - 1 Strike - 1 Fang Blade - 1 Force Pulse - 1
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Post by Zane on Oct 6, 2018 22:01:55 GMT -8
Defense Phase:
Laser Combatir Support: Barrier = A-Tier: Moderate Effect Forging a barrier of laser energies, it magnifies all others who use lasers in the area. Effects: Creates a 246 HP Barrier. When broken, creates one Laser Mirror at a time of choosing other than the Defense Phase. 2x use
Laser Surface Support: Aura = A-Tier: Moderate Effect Forging an aura of laser energies, it helps to amplify his offense and defense. Effects: Creates a 96 HP Aura. When broken, Laser Mirrors this turn can withstand one additional attack before being automatically destroyed. 2x use
x2 of both used. Can create two Laser Mirrors on demand outside of Defense Phase and Laser Mirrors can withstand two additional attacks before destruction.
Takes them all and Undershirts.
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Support Phase:
Seeking applied to Final Laser. +250 Damage.
Auto Charge on Sniping Zone and everything else is charged so...
Halo of Glory A halo-like mark endowed with the glory of the Gates of Fortune. ° On every even-numbered turn, this Crest creates a 300 HP Buffer around the holder. ° The holder cannot have more than 1 instance of this buffer at a time. ° The Buffer acts as temporary HP, but cannot be affected by outside sources (including the user's Damage Reduction abilities). °While this buffer is active, the user gains the following: ☉ +30 Damage to All Attacks ☉ +1 Attack Slot that deals 50% Damage
Laser Mirror Defense: Object = A-Tier: Moderate Effect Zaven creates a mirror used merely to magnify attacks of the laser variety. Of course, the mirror usually breaks afterward. Effects: Creates one Laser Mirror with 246 HP. Cannot be used for Interception. The Mirror can be targeted by Zaven's attacks. If an attack hits this Mirror from Zaven or an allied partner, the attack is duplicated against a single target and is used an additional time freely, that attack also aimed at the target chosen. Afterward however, this object is automatically destroyed. 2x use
x1 Used.
Overcharge Offense: Damage Boost A powerful charge applied to the gun to fire upon his enemies swiftly and with increased firepower. Effects: For each time an attack is used, all attacks gain +12 Damage to a max of +120. Passive
Attack Slots: 3 + 1
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Attack Phase:
Simple Fire @ Regis S-Type Seeking Element A simple shot using his weapons, carrying his most known for properties. 310 = 75%, Undodgable, Cuts Auras, Cannot be Countered, Can be aimed 1 additional target, 1 Turn Optional Charge.
Sudden Fire @ Regis S-Type Seeking Element A sudden attack using his weapons. 310 = 75%, Undodgable, Breaks Shields, Cannot be Countered, Can be aimed 1 additional target, 1 Turn Optional Charge.
Blast Fire @ Regis S-Type Seeking Element A shot with his weapons that pierces defenses. 155 = 75%, Breaks Shields, Cuts Auras, Cannot be Countered, Can be aimed 1 additional target, 1 Turn Optional Charge.
Final Laser @ Laser Mirror S-Attack Laser Element A powerful shot fired, using up the energy stored up in other attacks before now. 3,000 = 95%, Undodgable, Cuts Auras, 5 Turn Optional Charge. Whenever Zaven uses an attack slot to charge an attack, a charge is also applied to this attack. 1 Turn Cooldown
Recreated and fired x2 at Laser Mirror again. Destroyed. Mirror created via barrier. 1 @ Regis and 3 @ Laser Mirror. Mirror Destroyed. Mirror created via barrier. 3 @ Regis and 3 @ Mirror. 6 @ Regis.
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End Phase:
Zaven: HP: 301/2,090 Damage: 30,775
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Post by Regis on Oct 6, 2018 22:59:30 GMT -8
[Defensive Phase]
Anti Damage Passive Program Negates the first attack that would otherwise hit the user and counters for 100 + (20 * Version) Damage.
[200 counter damage sent]
[All attacks taken. Undershirt activated.]
[Offensive Phase]
[3 AS]
Blade Charge: Unseen Edge [Aiming // B-Tier] Letting loose a strike that becomes a struggle to contend. -- Adds two (1 + 1 via Type) omni aimers of choice to one Attack for one use -- If the Attack is Charged, this may instead add the effect: "Avoids require an additional use in order to avoid this attack. Cannot be applied more than once to the attack." -- The attack counts as aimed. [x4 Uses/Battle]
[Used x1. +Unomnidodgeable, Cuts Uncuttable Auras, Avoids require an additional use in order to avoid this attack. Cannot be applied more than once to the attack. Added to Strike.]
['Blade' effect: +50 to Strike]
True Strike [C-Range] [Blade Element] An unavoidable blow. Damage: 120 -- Unavoidable -- Hits All Cooldown: 1 Turn
Sheathe [C-Range] [Blade Element] Sheathing the blade for greater strength. Damage: 0 -- One attack this turn gains 100% of Regis' Base Damage. (250). Charge: 1
[+250 damage to Strike]
Strike [C-Range] [Blade Element] A simple strike. Damage: 938 -- Ignores Armor -- Unomnidodgeable -- Cuts Uncuttable Auras -- Avoids require an additional use in order to avoid this attack. Cannot be applied more than once to the attack. -- Can be optionally charged for a turn. Cooldown: None
[Auto Charge applied to Sheathe, Strike, Rending Strike, Force Wave] ____________________________
HP - 1/1,000
Charges: Sheathe - 1 Strike - 1 Rending Strike - 1 Force Wave - 1
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Post by Zane on Oct 13, 2018 20:45:19 GMT -8
Defense Phase:
*Gets bodied*
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Post by Regis on Oct 14, 2018 10:44:49 GMT -8
[Good fight! Wasn't sure how that was gonna turn out tbh.]
Regis: 60/600 Zaven: 10/100
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