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Post by Xypher on Sept 30, 2018 12:25:29 GMT -8
Merrill's Set up
Summons Lumera!
True Generator Passive Support Skill ° When healing beyond Max HP, the excess HP is stored in a Sub Tank ° The Sub Tank can hold up to 1700 HP -- Stored HP can be fully spent to restore that much HP to any TARGET -- Stored HP can be fully spent to fuel an Attack's Damage instead (5 HP : +1 DMG) -- Sub Tank has 1 Non-Adjustable Turn CD between being spent ° Surplus HP after the Subtank is full defaults into One Attack of choice for its next use as added Damage (5 HP : +1 DMG)"
Merrill recovers 1698 HP [4 sources]
M HP: 6710/6710 [Armor 95] Subtank: 1698/1700 Lumera 700/700 SB [4] Ultima Elemental 1/2
Merrill Has 7 AS Lumena has 1
Merrill unavoidably inflicts Irradiate! [Jukka NS loses 60 damage to all attacks and takes 60 Unavoidable damage/turn] [3/4]
Auto Charges Energy Circlet + 111 HP Charges Heal + 111 HP Charges Ultima Elemental, + 111 HP
Feast and Famine Toxic/Sonic S Attack A pair of daggers that are in Merrill’s arsenal dart forward at Merrill’s Death command, attempting to cut the foe, disrupt and distract and wound them. 50% [300] Damage, Cuts Auras, Breaks shields If avoided, The next attack that lands upon the opponent, causes Merrill to heal for 10% of the damage dealt. 1 turn CD
Tranquility and Harmony Plasma/Elec S Range A pair of long thin yellow Rapiers, emits a blast of Charged lightning as it targets the enemy from the end of the pointed blades. 50% [300] Damage, Cuts Auras, Undodgeable If avoided, Deals Berserk to target 1 turn CD
Chaos Fire/Wind C-Attack The black and red Lance – Chaos, joins the new weapons of Merrill’s arsenal. Merrill grabs the large lance, and makes a quick flurry of strikes at the opponent’s body, and even if missing, is bright enought it might blind a foe. 50% [300] Damage, breaks shields, Cuts Auras If avoided, Deals Blind to target 1 turn CD
Prayer Ice/wood S attack Merrill reaches up and grabs the Icy Blue Flail out of the air, and slams it down with such force, it sends a shockwave of earth and Ice at the opponent. 50% [300] Damage, Breaks Shields, Undodgeable if avoided, Merrill recovers 50 HP 1 turn CD
Hope Solar/Blade C attack Merrill materializes Hope, his massive 2-hand Claymore, to cleave through his opponent! The blade glows with the power of the sun as it slices down, a shockwave blasting outward at the impact! 420 Dmg [70%] Cuts Auras, Breaks Shields, If avoided, Iradiates 1 turn CD
Lumena
Candle Activated Trait *Candevil creates a large candle that burns brightly. Restoring hope and health to allies.* --- Creates a [90+20*Version] "Candle" object that can be used for intercept. While active "Candle" heals all allies for [20+Version*10] each turn. Only one "Candle" may be active at a time per Candevil. [x1 use]
110 HP Candle Created + 39 HP to Merrill
Light Breath S attack Light element *Lumena shoots a stream of pure energy from its mouth!* 30 damage, cuts auras.
M HP: 6710/6710 [Armor 95] Subtank: 1700/1700 Lumera 700/700 SB [8] RoB [3] Damnation [0] [370 HP]
Xylia
Xylia HP: 2100/2100
Support phase!
Uses Heal us all!
[Heal Us All!] A-Tier - On any given turn, Xylia can halve her regen for it to affect all allies on that turn. Passive
Xylia and all allies gain 125 HP! [Regen Base: 250]
Xylia HP: 2100/2100
Summons Cura, Maya and Serenity to the field!
Skills:
[Summoner] S-Tier - Xylia can summon a viruses to aid her in battle Passive
True support A tier Passive Xylia, a true summoner in the making, can share her strength with her viruses! Xylia can pass any number of her attack slots, and if she does, her viruses gain attack slots equal to the number she gave up next turn.
Nurse and Healer Support Skill Passive Xylia recovers 5% of her max HP every Turn
Like Mother like Children Support Xylia's bonds with her Virus companions are so strong that they are physically are stronger when they are all together as a family. Xylia's Viruses pick one trait: HP/Damage/Armor. They gain The Same Version buff as Xylia. Passive Cura, Chooses HP! [+400 HP] [100xV] Maya and Serenity Choose Damage. [+40 Damage] [10xV]
Xylia HP: 2100/2100 Cura HP: 1200/1200 Maya HP: 300/300 Serenity HP: 300/300
Cura Summons a Candle! [130 HP Candle Created]
Candle Activated Trait *Candevil creates a large candle that burns brightly. Restoring hope and health to allies.* --- Creates a [Version*50+30] "Candle" object that can be used for intercept. While active "Candle" heals all allies for [Version*10+20] each turn. Only one "Candle" may be active at a time per Candevil. [x1 use]
Attack Phase!
Xylia has 2 Slots Cura has 1 Slot Maya/Serenity have 1 Slot
Xylia:
Charges song of the Summoner
Charges Song of the Leo
Cura:
Fire Breath S-attack Fire element Cura shoots a stream of pure energy from its mouth!* 60 damage, cuts auras.
Maya/Serenity:
Twin cursor S-attack Seeking element *Once Twins acquires and determines the nature of their target, it is deftly attacked.* ---
40 80 130 damage.
Total damage: 190 Xylia HP: 2100/2100 Cura HP: 1200/1200 Maya HP: 300/300 Serenity HP: 300/300 Candle HP 130/130
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Post by xoDeathy on Sept 30, 2018 17:40:37 GMT -8
|Defense Phase| -Alpha Barrier x1-
[Lalonia has Level 1 Init, V10]
|Recuperation Phase|
-<The Witch's Circle>- A-Tier "I am apparently devoted to alchemy, and so it shall be." -Lalonia's Spells may select allies (including herself) as targets, restoring HP equal to half of what the Spell's Damage would have dealt to them; no Negative Effects will be inflicted- -Does not trigger Counters when hitting allies- -Does not trigger positive effects to Lalonia when hitting an ally (IE: +1 Skill Use)- -Passive-
[Lalonia ascends!]
-<Ascendant Sorceress>- -4 Turns- "Ahhhh hahahaha!" Lalonia's wings become twice as large, and colors slide across the wings and the white of her suit in a rainbow pattern. -While Ascended, Lalonia's recovery effects are increased by 25% (-1 Turn)- -While Ascended, once per turn, when Healing or granting Regeneration to an ally, Lalonia may cleanse 1 Status they are currently afflicted with (-1 Turn)-
[Lalonia regenerates (430 x1.25) 535 HP!] [Lalonia regenerates (125 x1.25) 155 HP!]
<Alpha Barrier> Passive program ⇪ Alpha Barrier SP Mega Program. Alpha Barrier is summoned at the start of every Defensive Phase. User is capable of having multiple Alpha Barriers active at once from this effect.
Special Property: Medicine B-Tier, Skill `For 2 turns, affected ally gains 130 Regeneration (30% of Lalonia's Base Regen). If Lalonia grants Regeneration to an ally afflicted by Medicine, the Regeneration lasts an additional turn. Once ended, an ally cannot have Medicine for 2 turns-
Lalonia's HP: 3900/3900 Armor: 0
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 Attack Slots
1:| <Weaver Art: Minor Restoration>@ Merrill, Xylia S-Range, Aqua Lalonia only uses this spell to slightly cleanse her allies' wounds with a small stream of Holy Data.
165 Damage / 100 Healing -May hit 1 additional target- -If hits an ally, applies Medicine- 1 CD 2:| <Weaver Art: Emergency Rejuvenation>@ Merrill, Xylia S-Range, Aqua Lalonia only uses this spell to vanish step to an ally and rejuvenate them with her wings wrapping around them, flowing large doses of rainbow data into them. 0 Damage / 0 Healing -If hits an ally, grants 85 Regen for 2 turns (3 turns if you take Medicine)- -May hit 1 additional target-
3:| <Ambient Zephyr>@merrill, Nightshade S-Range, Aqua Lalonia sends a light wave of pink magic to pierce an enemy's body and soul/Lalonia sends a light wave of pink magic to soothe an ally's body and soul. 110 Damage / 70 Healing Cuts Auras/Barriers, Undodgeable -If hits, inflicts Soak, Blind- -May hit 1 additional target- 1 CD
4:|Charging Ill Rain (1)
|Summary Phase|
110 Aqua Damage @ Nightshade
70 Healing @ Merrill
85 Regen for 2 (/3) @ Merrill Xylia
100 Healing @ Merrill Xylia
Lalonia's HP: 3900/3900 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Ambient Zephyr (0/1)
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Post by Nightshade on Oct 1, 2018 5:40:24 GMT -8
Gregar Beast-Turn 1 [MockBattle][Nightshade HP=5900/5900]The juuka stared down the trio and their companions with his blood red eyes. Such a death stare would immediately scare away any virus from the area, as the apex predator asserted his dominance over all the pesky worthless bugs, literally and figuratively.
Digging into the ground with his feet claws, Gregar's avatar did not falter. The juuka did not brace from impact, he did not even move. Most of the attacks he didn't even feel them, others were swatted to the side, the rest were straight up drowned to nothing by the zoanoroid's ear shattering roar.
He didn't even launch a single attack and the ground was already giving out and cjugsting in many places, a faint but percievable earthquake shaking the Net's infrastructure. Before anything else could be done, the Juuka charged at blinding speed towards the first contender, delivering a flurry of attacks one after the other with no respite.
Every time it seemed like there could be some ground between Merrill and the battlethirsty beast, the juuka snapped back onto the Pixie again and again. The only time where the beast seemed to desist from his relentless rush was when the trio could clearly see him backflip twice, lower on all fours and skid to a stop a few meters from them. Then, the Juuka's arm morphed into a particularly recognizable buster already spooling up to max revs...
And the entire area where the trio stood was promptly strafed with bullets, shredded into dust and smoke.________________________________________Defense Phase:-Pure Mind activates! Hyper mode activation at any time is enabled!
-Tadashi Fusion activates! (3 Turns)° Nightshade gains 420 Damage. ° Nightshade gains 420 Armor. ° HP increased by 2100. ° Elemental weaknesses negated! ° Nightshade regens 5% of his MaxHP ° Nightshade adds 2 Omniaimers to all attacks.
-Nightshade has 420 Armor.
-Nightshade takes 0dmg from Feast and Famine. -Nightshade takes 0dmg from Tranquillity and Harmony. -Nightshade takes 0dmg from Chaos. -Nightshade takes 0dmg from Prayer. -Nightshade takes 0dmg from Hope. -Nightshade takes 0dmg from Light Breath. -Nightshade takes 0dmg from Fire Breath. -Nightshade takes 0dmg from Twin Cursor. -Nightshade takes 0dmg from Ambient Zephyr.
-Irradiated.
[Nightshade HP=7940/5900]
Setup Phase: AQUA PANELS SET AND LOCKED! (3 Turns)° Non Aqua Navis' first dodge requires 2 uses! ° Fire Navis take 100dmg/turn! ° Non Aqua Navis lose 1 Attack Slot!
-Predator's Mark activates! For each hit, target Bleeds for 115 dmg/2 turn. Applied during Setup Phase. Uncleansable on turn of infliction.- AutoLock On activates 6 times! 12 attacks gain Confuse!
-Battlechip, Buster Up, slot in! -1Use to AutoLock. -Battlechip, Z-Sensor, slot in! Aimer set is Break Shields!
-Garnet Cross activates! +1AS!
-AutoCharge charges Beast Blade Combination!
-Daemon Blood activates! +13AS! Beast Out! Rawr! (4 Turns)-Nightshade gains 50% more HP, damage and Armor!-Nightshade gains Super Armor! -Nightshade gains Channel SP!
-Nightshade regenerates 1.200HP[Nightshade HP=12000/5900] Battle Phase [24AS]:
-Temporary Attack Boster active! DoT damage is doubled for 3 Turns!
-Nightshade attacks Merill with Cross Cut for 1.220dmg! Cuts Uncuttables, Breaks Unbreakables. If Avoided, opponent's avoidance skills are locked for one turn. CBC. (230 Bleed) S-Bug
-Nightshade attacks Merrill with Edge Shot for 1.350dmg! Cuts Uncuttables, Break Unbreakables, Soaks. (230 Bleed) S-Aqua.
-Nightshade attacks Merrill with Dark Hole for 1.350dmg! Breaks Unbreakables, Cuts Uncuttables, Burns. (230 Bleed) S-Fire.
-Nightshade attacks Merill with Afterimage Strike for 880dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. (230 Bleed) S-Bug.
-Nightshade attacks Merill with Afterimage Strike for 880dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. (230 Bleed) S-Bug.
-Nightshade attacks Merill with Afterimage Strike for 880dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. (230 Bleed) S-Bug.
-Nightshade attacks Merill with Afterimage Strike for 880dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. (230 Bleed) S-Bug.
-Nightshade charges Beast Blade Combination!
-Nightshade charges Bug Death Thunder!
-Nightshade attacks Merill with Swift Strike for 1.440dmg! Cuts Uncuttables, Breaks Unbreakables. Confuse (230 Bleed) C-Bug
-Nightshade attacks Merill with Voltaic Stike for 1.350dmg! Cuts Uncuttables, Breaks Unbreakables. If hits, opponent's avoidance skills are locked for one turn. (230 Bleed) S-Bug
-Nightshade attacks Merill with Voltaic Stike for 1.350dmg! Cuts Uncuttables, Breaks Unbreakables. If hits, opponent's avoidance skills are locked for one turn. Confuse. (230 Bleed) S-Bug
-Nightshade charges Tail Whip!
-Nightshade attacks Merrill with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. (2.760 Bleed) S-Seeking.
-Nightshade attacks Merrill with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. (2.760 Bleed) S-Seeking.
-Nightshade attacks Merrill with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. (2.760 Bleed) S-Seeking.
-Nightshade attacks Merrill with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. (2.760 Bleed) S-Seeking.
-Nightshade attacks Merrill with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. Confuse. (2.760 Bleed) S-Seeking.
-Nightshade attacks Xylia with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. Confuse. (2.760 Bleed) S-Seeking.
-Nightshade attacks Xylia with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. Confuse. (2.760 Bleed) S-Seeking.
-Nightshade attacks Xylia with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. Confuse. (2.760 Bleed) S-Seeking.
-Nightshade attacks Lalonia with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. Confuse. (2.760 Bleed) S-Seeking.
-Nightshade attacks Lalonia with GBuster for 210x12Dmg! Cuts Uncuttables, Breaks Unbrekables, Cannot be naturally avoided. Confuse. (2.760 Bleed) S-Seeking.
End Phase:
AutoLockOn has 0 Uses.
[Sensor HP=840/840]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed.
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Post by Xypher on Oct 3, 2018 14:30:46 GMT -8
As the Juuka littered the area with his attacks, Merrill stood firm. He withstood several of the beasts attacks, and with the help of his allies, immerged from the onslaught, suddenly a burst of lights of various colors, that blew through the smoke at touched the juuka. While not strong, the juuka would feel them touch him, through his armor. Merrill immerged from the smoke, a small smirk on his face as he was able to reach the beast, a scratch across his face the only visible wound from the Jukka.
Defense Phase!
Activates Onyx Cross!
Merrill takes Cross Cut! 1220 - 95 * 1.3 = 1462/2 = 731 damage, + 34 Armor, 170 Max HP and 34 Regen
Edge Shot is Intercepted by Lalonia!
Dark Hole is Intercepted by Lalonia!
Afterimage 1-3 are intercepted by Lalonia!
Blood Aura: Summons a 130 [[100 base + 10*V]-50%] Base HP Aura, whenever Merrill lands an attack, the next time he uses the Aura, it gains 10 HP. Whenever Merrill takes an attack, Blood Aura loses 5 HP, to a minimum of 130 [the base]. If the Aura is cut once active, it lose 5 HP per attack that cuts it. If cut, Heals Merrill for half of cut HP, or deals unavoidable counter damage equal to half the remaining HP in Aura. One or other, Merrill’s choice. Once active, resets the “Blood HP” to 0 to prepare the next Aura. Merrill may use a second use of Blood Aura to fuse them, granting 50% HP of the Second Summoned Aura 4 uses [1 base + 1 at V6/11/16]
180 HP Blood Aura appears!
Takes Afterimage 4: 880 - 129 * 1.3 = 976, +34 Armor, 34 Regen, and 170 Max HP
Blood Aura is Cut! 90 Unavoidable Counter to Nightshade!
Swift Strike is Also intercepted.
Both Voltaic Strikes are also intercepted
All GBuster shots are intercepted by Lalonia as well!
Merrill takes Weaver Art: Minor Restoration, + 100 HP, +34 Armor, +34 Regen, + 170 Max HP
Merrill takes Weaver Art: Emergency Rejuvenation, Receives Medicine, +34 Armor, +34 Regen, + 170 Max HP
Merrill takes Ambient Zephyr, + 70 HP, +34 Armor, +34 Regen, + 170 Max HP
Total Damage to Merrill: 1707. Total Healing: 170 M HP: 5173/7645 [Armor 265] Subtank: 1700/1700 Lumera 700/700 Candle HP 130/130 SB [10] RoB [3] Damnation [5] [370 HP]
Support Phase
Merrill takes 460 Bleed.
Merrill regenerates: 1881 + 221 [Life/Death Synergy], + 39 from Lumena's candle, + 39 HP from Cura's Candle + 169 from Medicine, + 85 Regen from Lalonia, + 163 from Xylia = 2597 HP
M HP: 7310/7645 [Armor 265] Subtank: 1700/1700 Lumera 700/700 Candle HP 130/130 SB [17] RoB [3] Damnation [5] [370 HP]
Merrill has 7 AS! Lumena has 1
Auto Charges Energy Sigil, + 111 HP Charges Life and Death Gain, + 111 HP
Heal [Channel applied] Light C-Range Merrill absorbes energy from everything around him, healing his wounds 100% [600] Damage Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage
Merrill gains 780 HP!
Energy Circlet applies to Ultima Elemental!
10 Elements hit enemies last turn!
Break Charge [Alpha and Iota Chosen by Tanzanite Star] Passive Program User's charged attacks gain 'Ignores Armor' automatically (regardless of user's limit on the effect) Adds "Cannot be Naturally Avoided" to charged attacks Adds "Hits up to 3 targets" to charged attacks instead
Ultima Elemental @ Nightshade and Sensor X/X Element C/S Attack Merrill lashes out with all 11 of his elemental weapons to strike at his opponent!
0 2100 2700 Damage, Undodgeable, Cuts Auras, Cannot be avoided naturally, Hits 3 targets, Ignores Armor - Requires 10 Different elements to be used on the same turn before this attack can be used, resets upon use +Gains 35% of Merrill's base damage for each unique element that hit last turn + Merrill heals for 10% of the damage this attack deals per element that hit last turn 2 turn charge
Merrill gains 2700 HP!
Passes the Remaining 5 Attack slots!
Total Damage: 2700, + 90 unavoidable M HP: 7645/7645 [Armor 265] Subtank: 1700/1700 Lumera 700/700 Candle HP 130/130 SB [21] RoB [3] RoS [5] Damnation [5] [3737 HP]
Xylia Defense Phase!
All attacks Intercepted by Lalonia!
Support phase!
Xylia halves her regen to Give all allies 125 HP Candle gives all allies 30 HP
Xylia HP: 2100/2100 Cura HP: 1200/1200 Maya HP: 300/300 Serenity HP: 300/300 Candle HP 130/130
Attack Phase!
[Song of the Leo] S-Range Fire/Elec Element Xylia sings a song that summons a blade of Fire that sparks with electricity and it strikes at her opponent's throat 80 (70% of Base) Damage - Undodgeable, Breaks Shields - Can be aimed at an ally to grant them +1 Attack Slot for 1 Turn - Deals 0 Damage when aimed at an ally - Opponents may choose to avoid this attack to prevent this effect 1 Turn Required Charge
Aimed at Merrill
[Song of Summoner] S-Range Normal Element Xylia sings a song that summons a small butterfly to her aid! 0 (100% of Base) S-Damage Summons an [10] HP Butterfly with the following Effects, based on the element/s of the attack before used directly before it: Fire: increases Xylia + Allies Damage by [50] every turn while active Wood: Grants [100] Regen to Xylia + Allies While active Aqua: Grants 50 Armor to Xylia + Allies while active Elec: + 1 AS to Xylia + Allies while active When Destroyed, Summon deals 25 unavoidable damage to all enemies 2 Turn Required Charge || 2 Turn Cooldown
A 10 HP Butterfly has been summoned. All allies gain 50 Base damage and + 1 Attack slot!
Cura and the Twins pass their attacks this turn!
Total Damage: 80 @ Nightshade Xylia HP: 2100/2100 Cura HP: 1200/1200 Maya HP: 300/300 Serenity HP: 300/300 Candle HP 130/130 Butterfly HP: 10/10
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Post by Xypher on Oct 7, 2018 10:48:34 GMT -8
Due to Required updates by Lalonia, this battle is void
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