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Post by Shast on Sept 19, 2018 5:54:04 GMT -8
Out of Character No init.
1-100
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Post by Wackoguy on Sept 27, 2018 9:23:03 GMT -8
No initiative here either.
(OOC: Glassman V10, by the way.)
1-100
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Post by Shast on Sept 27, 2018 15:28:21 GMT -8
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Post by Wackoguy on Sept 27, 2018 16:22:03 GMT -8
1-100
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Post by Shast on Sept 27, 2018 20:54:11 GMT -8
Jax DEFENSE
None.
SUPPORT Jax is at full.
Jax uses the Panel Master giga program to set the stage to [Sand].
Sand Element ° Non-Sand Navis can't add Damage or omni-aimers to their attacks ° Aqua navis take 100 Sand Element damage/turn ° Lasts 3 turns
Triggers [Earth Mastery]
-Earth Mastery- Passive Support skill *Jaxs' programming was built to endure the elements. It's amplified further by the integration of the creation program. Allowing him not only the ability to endure, but thrive in all environments.* --- +1 to the number of times per turn Jax may change the stage with the "Panel Master" giga program. Stages set by Jax are locked for 1 turn, adding effects to "The Roil" refreshes its lock.
OFFENSE Damage: -- Slots: 5
[Charges Pellet Shot 1/3]
[Charges Grave 1/2]
[Charges Grim Reach 1/1]
Pebblestorm S-attack Stone element *A small, annoying vortex of debris whirls around a foe.* --- 210 damage, undodgeable, breaks shields, berserks, blinds. [1 turn cooldown]
-Rupture- S-attack Stone element *Jax stomps his foot forward and manipulates the earth to assault.* --- 270 damage, undodgeable, breaks shields.
SUMMARY Jax: 9680/9680 Status: Normal Stage: Sand 1/3
CD's: Pebblestorm 0/1
Charges: Pellet Shot: 1/3 Grave: 1/2 Reach 1/1
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Post by Wackoguy on Sept 28, 2018 8:38:43 GMT -8
Glassman's defensive Phase:
Alpha Barrier Beta Passive program User starts the battle with two 200 + (40 * [10] Version) [600] HP Natural Barriers instead.
-Alpha barrier beta's effect is doubled thanks to Glassman's Rose Quartz Star!-
Pebblestorm & Rupture blocked by Glassman's first Alpha Barrier
A. Barrier's HP (1st) [outer?]: 120 / 600 A. Barrier's HP (2nd) [inner]: 600 / 600
====
Glassman's setup Phase:
HP: 2,700 / 2,700
A. Barrier's HP (1st) [outer?]: 120 / 600 A. Barrier's HP (2nd) [inner]: 600 / 600
=====
Glassman's Offensive Phase:
4 Attack slots + 1 (Starting turn) = 5 Attack slots
Dual Blitz - Energy Combo C / S-range Plasma and Fire element Glassman delivers a fiery punch to his target, then warps away in a burst of flames. With the enemy is his sights, he reappears and hurls a white orb straight at them, which explodes - releasing multi-colored bolts of energy. -unOmnidodgeable [-10% damage] -Ignores armor [-10% damage, 1 turn CD] -Dual range [-10% dmg] -Dual element [-10% dmg] 420 damage [110%] 1 turn CD
Starlight Bomb S-atk Light A burst of energy from a star-studded orb! -Berserks [-10%, 1 Required CD] -Blinds [-10%] -Cannot be countered [-5%] 290 damage [75%] -2 turn CD
Stealth Shuriken S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%]
Shard Knuckle C-atk Normal element Glassman gets up in his opponent's face and delivers a punch! 340 damage [90%] -Breaks shields [-10%] -Cannot be countered [-5%] -Hits 1 additional target [-5%]
Stealth Shuriken S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%]
===========
HP: 2,700 / 2,700
A. Barrier's HP (1st) [outer?]: 120 / 600 A. Barrier's HP (2nd) [inner]: 600 / 600
Stage: Sand
Status: Ok
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Post by Shast on Sept 28, 2018 15:58:53 GMT -8
Jax DEFENSE Jax has 390 armor with 5% DR.
-Boon- Activated Defense skill *While most of the outer net is untamed and savage, it can nurture and provide too.* --- Removes up to 1 status damage/reduction. Jax may convert one of his Type gained immunities to another status/reduction/effect for the duration of the current battle. [x5 uses] -1 use, 4 left.
Jax cures nothing, but changes his [Poison] immunity for [Berserk] immunity.
Jax takes [Energy combo] for 400 damage.
Jax takes the remaining attacks for 0 damage, becoming [Blind]ed
SUPPORT Jax regenerates 5% hp, 485hp.
Jax uses the Panel Master giga program to set the stage to [Normal], then again to [Ocean].
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Stage locked for 1 turn via [Earth Mastery]
OFFENSE Damage: -- Slots: 5
[Charges Pellet Shot 2/3]
[Charges Grave 2/2]
Grim Reach C-attack Stone element *Jax jams his hand into the ground and siphons energy from the net itself.* --- 0 damage, on use adds "If hits, +1 skill use to 1 skill of choice.' to up to 1 attack this turn. [1 required charge] [x4 uses] -1 use, 3 left, adding to [Crushing Sweep]
-Crushing Sweep- C-attack Metal element *A large horizontal swipe!* --- 270 damage, undodgeable, cuts auras.
-Crushing Sweep- C-attack Metal element *A large horizontal swipe!* --- 270 damage, undodgeable, cuts auras. If hits, +1 skill use to 1 skill of choice.' to up to 1 attack this turn.
SUMMARY Jax: 9680/9680 Status: Blind 1/2 Stage: Ocean 1/3
CD's: Pebblestorm 1/1
Charges: Pellet Shot: 2/3 Grave: 2/2
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Post by Wackoguy on Sept 28, 2018 17:33:52 GMT -8
Glassman's defensive Phase:
Grim Reach = 0 damage to Glassman's barriers
Crushing Sweep = 270 - 20 (armor) = 250 damage taken; 1st Barrier breaks
HP: 2,450 / 2,700
A. Barrier: 350 / 600
Crushing Sweep = avoided via skill:
Reinvigoration Shield B-tier Activated defense/support skill Glassman blocks an attack with an orange-toned shield,recovering a bit of damage as well. -blocks 1 attack -heals 200 HP per successful use -5 uses
HP: 2,650 / 2,700
A. Barrier: 350 / 600
=======
Glassman's setup Phase:
HP: 2,650 / 2,700
A. Barrier: 350 / 600
-suffers 100 HP from Ocean panels-
HP: 2,550 / 2,700
A. Barrier: 350 / 600
========
Glassman's Offensive Phase:
4 Attack Slots - 1 (Panels) = 3 Attack slots
Illuminal Cut: Fire Scythe Slash C-atk Fire Glassman forms an illusory scythe from flames and slashes those within range. -victim's armor is halved if this hits (halved against the next atk following this) -next C-atk gains +40 (10%) Damage -if used following at least two other Fire attacks within the same turn, this attack can boost the next C-attack by 20 (5%), and grants it one of this attack's effects (1 CD) -when used on Lava-panels or Lavastage, this attack adds 115 (30%) dmg to the next Fire-atk cuts auras,undodgeable 230 dmg 1-turn CD
Polished Mind Passive Offensive skill Glassman's mind and body gain a boost, allowing him to attack more accurately! -add one Omni-aimer to an attack this turn [once per turn]
[Adds an additional omni-aimer due to Type bonus]
Riptide Strike C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base)) [-10% dmg, 1 turn charge required] -ignores armor [-10% dmg, 1 Required CD] -Fully Undodgeable -Breaks Unbreakable Shields -300 550 590 damage [80%] -once per turn
Shard-Cannon S-atk Normal Glassman gathers energy into his buster and fires a devastating blast of energy! 190 damage -unavoidable -1 turn CD
-autocharges Bug Death Thunder-
-Autocharges Power Up - Energy Shower-
-Autocharges Rage of the Forest-
======
HP: 2,550 / 2,700
A. Barrier: 350 / 600
Stage: Ocean
Status: Ok
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Post by Shast on Sept 29, 2018 21:52:09 GMT -8
Jax DEFENSE Jax has 390 armor with 5% DR.
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Jax takes the first attack for 0 damage, armor halved against next attack.
Jax takes the following attack for (590-195)x.95=375
Shard cannon cannoned for 190-150-40
-Aegis- Passive Defense skill *Subterfuge and tricks. The weapons of the meek hold no sway in this dojo.* --- Reduces damage taken from unavoidable sources by 150. (Excluding toxic element and Status damages)
SUPPORT Jax regenerates 5% hp, 485hp.
OFFENSE Damage: -- Slots: 5
[Charges Pellet Shot 3/3]
[Charges Grim reach 1/1]
Grave (8 attacks taken, 64% damage) S-attack Stone element *Several earthen needles erupt from the ground beneath a foe at an inward angle, attempting to impale them several times over.* ---
0 190 damage, breaks shields, cuts auras, ignores armor, hits all, gains 8% of base damage per hit taken while charging, resets upon use. [2 required charges] [1 turn cooldown]
Pebblestorm S-attack Stone element *A small, annoying vortex of debris whirls around a foe.* --- 210 damage, undodgeable, breaks shields, berserks, blinds. [1 turn cooldown]
Terran Sweep C-attack Stone element *Jax reinforces his blade with the elemental powers coursing through the area and cuts a large decimating swath ahead of him.* --- 150 damage, undodgeable, cuts auras, ignores armor, can't be intercepted, hits up to 1 additional target, gains one effect of the current stage as an 'if hits' effect if able with a 1 turn duration. Fire Navis take 100 Aqua Element damage/turn [2 turn cooldown]
SUMMARY Jax: 9680/9680 Status: Blind 2/2 Stage: Ocean 2/3
CD's: Grave 0/2 Pebblestorm 0/1
Charges: Pellet Shot: 3/4 reach 1/1
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Post by Wackoguy on Sept 30, 2018 16:03:59 GMT -8
Glassman's defensive Phase:
Grave = Natural dodged
Pebblestorm = deflected by the Barrier
Barrier's HP: 140 / 600
Terran Sweep = avoided via:
Guard No Damage || Does not Cost an Attack Slot to use ° Block 1 Attack ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
(1 skill use expended from 'Dash of the Phoenix')
=======
Glassman's setup Phase:
HP: 2,550 / 2,700
Barrier's HP: 140 / 600
-100 dmg from Ocean panels-
HP: 2,450 / 2,700
Barrier's HP: 140 / 600
=========
Glassman's Offensive Phase:
4 Attack Slots - 1 (Panels) = 3 attack Slots
Rainy Day 200 Aqua S-Damage -Breaks shields ° If used on Aqua-Element Panels, inflicts Soak and reverts them to Normal Panels upon use
Power Up - Energy Shower [charged!] S-atk Normal Glassman launches two orbs into the air - both a crimson color. They both collide in a small flash of pink energy and engulf Glassman in a ray of light, as he prepares to make a move. -this attack deals 0 damage -Next attack gains +100% damage 1-turn Required Charge
Dual Blitz - Energy Combo C / S-range Plasma and Fire element Glassman delivers a fiery punch to his target, then warps away in a burst of flames. With the enemy is his sights, he reappears and hurls a white orb straight at them, which explodes - releasing multi-colored bolts of energy. -unOmnidodgeable [-10% damage] -Ignores armor [-10% damage, 1 turn CD] -Dual range [-10% dmg] -Dual element [-10% dmg]
420 800 damage [110%] [210%] 1 turn CD
====
HP: 2,450 / 2,700
Barrier's HP: 140 / 600
Stage: ....?
Status: Ok
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Post by Shast on Sept 30, 2018 17:59:40 GMT -8
Jax DEFENSE Jax has 390 armor with 5% DR.
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Jax accepts rainy day for 0, is soaked, stage becomes normal.
-Boon- Activated Defense skill *While most of the outer net is untamed and savage, it can nurture and provide too.* --- Removes up to 1 status damage/reduction. Jax may convert one of his Type gained immunities to another status/reduction/effect for the duration of the current battle. [x5 uses] -1 use, 3 left, cures soak and becomes immune to soak. Loses immunity to attack slot reduction.
Jax accepts the combo but uses onyx cross to take 50% damage from it. 800x.5x.95=380
SUPPORT Jax regenerates 5% hp, 485hp.
-The Roil- Activated Stage skill *A mixing pot where worlds collide and new possibilities are born.* --- Stage is set to 'The Roil' for 3 turns.
The Roil ??? Element * This stage gains all the effects of the last 2 stages used before it this battle, including element(s). * Stages set after this one may instead replace the effects of 1 of the 2 fused stages. * Adding stage effects into this stage increases its duration by 1 turn, up to a maximum of +3 turns with this effect. [Lasts 3 turns] [x4 uses] -1 use, 3 left, stage becomes roil with [Ocean] and [Sand], stage becomes locked due to [Earth Mastery]
Jax uses PM giga to add [Ocean]'s effects into the roil replacing [Sand].
OFFENSE Damage: -- Slots: 5
[Charges Pellet Shot 3/3]
-Rock Shot- S-attack Stone element *A stomp of the foot sends a boulder catapulting from the ground at a foe. --- 270 damage, breaks shields, cuts auras. If hits, +1 skill use
-Rock Shot- x3 S-attack Stone element *A stomp of the foot sends a boulder catapulting from the ground at a foe. --- 270 damage, breaks shields, cuts auras.
SUMMARY Jax: 9680/9680 Status: Normal Stage: Roil(Ocean, Ocean)
CD's: Grave 1/2 Pebblestorm 1/1 Terran sweep 1/2
Charges: Pellet Shot: 4/4
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Post by Wackoguy on Oct 1, 2018 9:54:30 GMT -8
(OOC: Pains me to do it...but I'm gonna have Glassman forfeit here.)
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Post by Shast on Oct 8, 2018 0:24:33 GMT -8
Out of Character Well shucks.
Jax gets 75/750 Glass gets 30/300
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