Post by notegg on Sept 6, 2018 16:53:55 GMT -8
|CircusMan|
-Defense Phase-
-Support Phase-
-Offense Phase-
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
HP: 1700/1700
Damage Output: 380
Status: Normal
Stage: Normal
|Finale|
Tiger Ring taken for 250 damage (700/950)
Happy Clap taken for 130 damage (570/950)
380 total damage taken
570/950HP
Rapid Restoration
Shot, Wind/Laser
105 (70%)
Finale’s hand - a beam of light - data stolen.
Breaks Shields, Cuts Auras. Hits 1 additional target. If hits, gain a skill use.
3 Uses per battle
Used 2 times. 1 use left.
-Review-
HP: 570/950
Damage Output: 210
Status: Normal
Stage: Normal
|CircusMan|
-Defense Phase-
Rapid Restoration taken for 105 damage (1595/1700)
Rapid Restoration taken for 105 damage (1490/1700)
-Support Phase-
-Offense Phase-
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
-Review-
HP: 1490/1700
Damage Output: 380
Status: Normal
Stage: Normal
|Finale|
-Defense Phase-
Tiger Ring taken for 250 damage (320/950)
Happy Clap taken for 130 damage (190/950)
-Support Phase-
Rapid Restoration adds 1 use to gloom aura. (3/2)
Rapid Restoration adds 1 use to gloom aura. (4/2)
-Offense Phase-
Rapid Restoration
Shot, Wind/Laser
105 (70%)
Finale’s hand - a beam of light - data stolen.
Breaks Shields, Cuts Auras. Hits 1 additional target. If hits, gain a skill use.
3 Uses per battle
0 uses left.
Direct Attack
Combat, Wind/Dark
Simple bladework.
135 (90%)
Undodgeable, Breaks Shields
No cooldown
-Review Phase-
HP: 190/950
Damage Output: 240
Status: Normal
Stage: Normal
|CircusMan|
-Defense Phase-
Rapid Restoration taken for 105 damage (1385/1700)
Direct Attack taken for 135 damage (1250/1700)
-Support Phase-
-Offense Phase-
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
-Review Phase-
HP: 1250/1700
Damage Output: 380
Status: Normal
Stage: Normal
|Finale|
-Defense Phase-
Tiger Ring avoided with Gloom Aura (3 uses left), reflected for 250 damage.
100 HP Restored (290/950)
Happy Clap taken for 130 damage (160/950)
-Support Phase-
Rapid Restoration adds 1 use to gloom aura. (4/2)
Reflection is cooling down. (0/3)
-Offense Phase-
Reflected [Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
Direct Attack
Combat, Wind/Dark
Simple bladework.
135 (90%)
Undodgeable, Breaks Shields
No cooldown
Used 2 times.
-Review Phase-
HP: 160/950
Damage Output: 520
Status: Normal
Stage: Normal
|CircusMan|
-Defense Phase-
Tiger Ring avoided with [Skill - Vault] (Passive)
Direct Attack taken for 135 damage. (1115/1700)
Direct Attack taken for 135 damage. (980/1700)
-Support Phase-
-Offense Phase-
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
Used 2 times.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
-Review Phase-
HP: 980/1700
Damage Output: 380
Status: Normal
Stage: Normal
|Finale|
-Defense Phase-
Tiger Ring avoided with Gloom Aura (2 uses left), countered for 55 damage.
100 HP Restored (260/950)
Tiger Ring avoided with Gloom Aura (1 use left), countered for 55 damage.
100 HP Restored (360/950)
Happy Clap taken for 130 damage (230/950)
-Support Phase-
Reflection is cooling down. (1/3)
-Offense Phase-
Triggered Reflected [Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
Direct Attack
Combat, Wind/Dark
Simple bladework.
135 (90%)
Undodgeable, Breaks Shields
No cooldown
Used 2 times.
-Review Phase-
HP: 230/950
Damage Output: 245
Status: Normal
Stage: Normal
|CircusMan|
-Defense Phase-
Counter taken for 55 damage. (925/1700)
Counter taken for 55 damage. (870/1700)
Tiger Ring avoided with [Skill - Vault] (Passive)
Direct Attack avoided with [Skill - Vault] (Passive)
Direct Attack taken for 135 damage. (735/1700)
-Support Phase-
-Offense Phase-
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
Used 4 times.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 5 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
-Review Phase-
HP: 735/1700
Damage Output: 1630
Status: Normal
Stage: Normal
|Finale|
-Defense Phase-
Tiger Ring avoided with Gloom Aura (0 uses left), countered for 55 damage.
100 HP Restored (330/950)
Tiger Ring avoided with Celerity Swiftness (2 uses left), countered for 55 damage.
Tiger Ring avoided with Celerity Swiftness (1 uses left), countered for 55 damage.
Tiger Ring avoided with Celerity Swiftness (0 uses left), countered for 55 damage.
Happy Clap taken for 130 damage (100/950)
Chaos Carousel avoided with Whirlwind Defense. (0 uses left).
-Support Phase-
Reflection is cooling down. (2/3)
-Offense Phase-
Triggered Reflected [Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
Direct Attack
Combat, Wind/Dark
Simple bladework.
135 (90%)
Undodgeable, Breaks Shields
No cooldown
Used 2 times.
-Review Phase-
HP: 100/950
Damage Output: 740
Status: Normal
Stage: Normal
|CircusMan|
-Defense Phase-
Counter taken for 55 damage. (680/1700)
Counter taken for 55 damage. (625/1700)
Counter taken for 55 damage. (570/1700)
Counter taken for 55 damage. (515/1700)
Tiger Ring avoided with [Skill - Vault] (Passive)
Direct Attack avoided with [Skill - Vault] (Passive)
Direct Attack avoided with [Skill - Vault] (Passive)
-Support Phase-
-Offense Phase-
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
Used 8 times.
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * (4 + Cumulative Opponents' Version) Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
-Review Phase-
HP: 515/1700
Damage Output: 2630
Status: Normal
Stage: Normal
|Finale|
-Defense Phase-
Tiger Ring taken for 250 damage (0/950)
Darksoul - Grand Finale Activates! (1/950)
Tiger Ring nullified 7 times by Darksoul!
Happy Clap nullified by Darksoul!
Chaos Carousel nullified by Darksoul!
-Support Phase-
Reflection is cooling down. (3/3)
Darksoul - Grand Finale grants +1 AS.
-Offense Phase-
Triggered Reflected [Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
Direct Attack
Combat, Wind/Dark
Simple bladework.
135 (90%)
Undodgeable, Breaks Shields
No cooldown
Used 3 times.
-Review Phase-
HP: 1/950
Damage Output: 655
Status: Darksoul - Grand Finale
Stage: Normal
|CircusMan|
-Defense Phase-
Tiger Ring taken for 250 damage (265/1700)
Direct Attack taken for 135 damage (130/1700)
Direct Attack taken for 135 damage (0/1700)
CircusMan is defeated!
-Rewards-
° Rewards: 1 BlueMD for each Navi
° First Completion: 1 Holy/Chaos MD (Choose)
HMD Chosen
[B001]-[6-9-2018]-[Rite of Passage]: +1 BMD, +1 HMD