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Post by xoDeathy on Sept 4, 2018 17:17:20 GMT -8
Cthun is V9 Cthun has no init 1-100
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Post by Gaia on Sept 5, 2018 17:18:48 GMT -8
JunkMan.SIT
[JunkMan has Initiative Lv 3]
Defense Phase
[JunkMan HP=2700/2700]
[N/A]
[JunkMan HP=2700/2700]
Support Phase
[JunkMan HP=2700/2700]
[Assault Cube] [A-Tier, Object] JunkMan produces a simple orbitting cube from his collection that strikes down as directed. - Assault Cubes are Intercepting [270 + 30 * V] 540-HP Objects with 1 Attack Slot, and attack once at 50% Damage each turn, when able. This Object is always considered a JunkCube. -- [Active, 3/4 Uses]
[JunkMan HP=5000/5000]
Offense Phase 3 AS | 1 Auto-Charge
[Reuse] - [1/1 Charges]
1. [Collect] - [1/1 Charges]
2. [Poltergeist] - [1/1 Charges] 3. [Hoarder's Dash] Stone | Combat JunkMan's belt wheel whirls up as he dashes after his foes, claws upraised, with intent to smash into them. - 110 Damage [60%] -- Breaks Shields, Cuts Auras --- Cannot be Countered
1. [Junk Shower] Stone | Combat JunkMan's junkcubes all but stampede over his competition. - 65 Damage [60%] -- Undodgeable, Breaks Shields -- Gains +5% of JunkMan's base damage per object on the field, up to a maximum of 50% of JunkMan's base damage.
Summary Phase
175 Damage @ Cthun
[JunkMan HP=2700/2700]
[Status] - - [Stage] - - [Cooldown] - -
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Post by xoDeathy on Sept 7, 2018 12:55:55 GMT -8
|Defense Phase| Cthun takes 90% Damage
Cthun is Strong to Stone
Hoarder's deals (110 -140 x.90 x.7) 0 Damage
Junk Shower deals (65 -140 x.9 x.7) 0 Damage
|Recuperation Phase|
[Cthun Regens 200 HP]
[Mirror Armor triggers, 110 Unavoidable Damage to JunkCube] <Mirror Armor> Passive Program User counters for 110 Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent.
-<End of the World>- S-Tier "I've researched this folklore... this, Cthulhu that the humans fear... I can make that fear a realization." -CthulhUni may add Hits All to attacks for 2 CD instead of 1 Turn Charge, to a max of 10 Attacks- -Passive- [Cthun summons an Eradimos Totem!] -<Eradimos>- A totem pulsating with light-blue spectral energy. A-Tier -Upon use, CthulhUni summons an Eradimos Totem with 325 HP- -This totem cannot intercept, and can withstand 2 Attacks before breaking- -Whenever Eradimos Totem is struck by an attack, it reflects 100% of the Damage Taken (before reductions) as an Unaimed Attack to the Highest HP Enemy (Navi, Object, Virus, etc.) and CthulhUni. This Damage may be optionally avoided by sacrificing an Attack Slot. This option is not available to CthulhUni, but if the opponent avoids the Damage, CthulhUni avoids it as well- -Only one Eradimos Totem may be active at a time- -4 uses--3 remaining- [Cthun summons a Decrescendimos Totem!] -<Decrescendimos>- A totem pulsating with deep purple spectral energy. A-Tier -Upon use, CthulhUni summons a Decrescendimos Totem with 325 HP- -This totem cannot intercept, and can withstand 2 Attacks before breaking- -Whenever Eradimos Totem is struck by an attack, it reflects 50% of the Damage Taken (before reductions) as an Unaimed Attack to the Highest HP Enemy. This Damage can optionally be avoided by Sacrificing an Attack Slot- -Only one Decrescendimos Totem may be active at a time- -4 uses--3 remaining- -<Ensuing Madness>- "If only your minds weren't so weak and feeble..." S-Tier -CthulhUni may add Madness to his attacks for -10% Base Damage and 1 CD (B-Tier Status). <Madness> -Each target struck by an attack with Madness must use 1 Attack Slot to target another target hit by Madness with a Damaging Attack. If there were more than 2 Total Targets, the victim must Auto Attack with a Damaging Attack per each unique target beyond the first (the Autos will deal half Damage). Cannot be an Attack Slot being used by the Confused Status Damage- -Passive- CthulhUni's HP: 2300/2300 Eradimos HP: 325 Decrescendimos HP: 325 Armor: 140
Field: Normal Nat. 1 CD:// 5 CD Status(es):
|Unleash Phase| 4 Attack Slots
1:|Charging Deep Seated Slash (1)
2:|SE:<Flaying Hunger>@ JunkMan Shadow | C-Range Cthun's inner depravity cries in tandem with that of the grim spirit he encountered, the carion call driving his assault. - 315 Damage -- Undodgeable, Breaks Shields, Ignores Positive Armor. --- Gains +50 Damage per Skill Use expended this turn, to a maximum of user's Base Damage (+30).
3:|<Super Vulcan>@junkman 25 x12 Normal S-Damage Breaks Shields, Undodgeable ° Base Damage is divided equally among 12 Hits ° Damage Additions applied to this attack are divided by 10, then applied to every hit (unless the damage addition already applies to every hit)
4:|Charging Reverential Burst (1)
|Summary Phase|
315 Shadow Damage @ JunkMan
300 Normal Damage @ JunkMan
CthulhUni's HP: 2300/2300 Field: Normal B-Chip Folder: 3/5 [1/3 Mega, 1/1 Giga] Cooldowns:
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Post by Gaia on Sept 10, 2018 12:59:57 GMT -8
JunkMan.SIT
[JunkMan has Initiative Lv 3]
Defense Phase
[JunkMan HP=2700/2700]
[JunkMan takes 41.34% Damage and has 90 Armor] [Onyx Star] - Reduce an attack's Damage by 50%, 1/Turn
[Flaying Hunger] - Taken for [315 225 95] 50 Damage! [Super Vulcan] - Taken for [25] 0 Damage!
[JunkMan HP=2650/2700]
Support Phase
[JunkMan HP=2650/2700]
[Assault Cube] [A-Tier, Object] JunkMan produces a simple orbitting cube from his collection that strikes down as directed. - Assault Cubes are Intercepting [270 + 30 * V] 540-HP Objects with 1 Attack Slot, and attack once at 50% Damage each turn, when able. This Object is always considered a JunkCube. -- [Active, 3/4 Uses]
[Regen] - JunkMan restores 180 Health!
[JunkMan HP=2700/2700]
Offense Phase 3 AS | 1 Auto-Charge
[Poltergeist] - [1/1 Charges]
1. Time Bomb ⇪⇪⇪ x2 [100 + 10 * v] Normal S-Damage ° Creates a non-intercepting Time Bomb on the field ° To destroy it, enemies must sacrifice a total of 6 Attack Slots between the time it was set and 3 turns from then ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable ° Can be upgraded to require an additional sacrificed Attack Slot to be destroyed
3. [Reuse] Stone | Combat Using his control over junk data, he forcefully rips parts from his opponent to make more for his collection. - 165 Damage [90%] - Regardless of Success, JunkMan gains +3 Uses to 1 Skill. - [3] 1-Turn Charge, 1-CD. [Auto Charge ⇪ Beta | Hyper Expansion]
1. [Junk Shower] Stone | Combat JunkMan's junkcubes all but stampede over his competition. - 75 Damage [60%] -- Undodgeable, Breaks Shields -- Gains +5% of JunkMan's base damage per object on the field, up to a maximum of 50% of JunkMan's base damage.
Summary Phase
240 Damage @ Cthun
[JunkMan HP=2700/2700]
[Status] - - [Stage] - - [Cooldown] - -
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Post by xoDeathy on Sept 13, 2018 15:45:52 GMT -8
|Defense Phase| Cthun takes 90% Damage
Cthun is Strong to Stone
Reuse (165 -140 x.9) 25 Damage
Junk Shower deals 0 Damage
|Recuperation Phase|
[Cthun Regens 200 HP]
[110 Unavoidable Damage to JunkCube] [110 Unavoidable Damage to JunkMan]
<Mirror Armor> Passive Program User counters for 110 Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent.
<Madness> -Each target struck by an attack with Madness must use 1 Attack Slot to target another target hit by Madness with a Damaging Attack. If there were more than 2 Total Targets, the victim must Auto Attack with a Damaging Attack per each unique target beyond the first (the Autos will deal half Damage). Cannot be an Attack Slot being used by the Confused Status Damage- -Passive- CthulhUni's HP: 2300/2300 Eradimos HP: 325 Decrescendimos HP: 325 Armor: 140
Field: Normal Nat. 1 CD:// 5 CD Status(es):
|Unleash Phase| 4 Attack Slots
1:| <Deep Seated Slash> C-Range, Sonic CthulhUni raises Ravage into the air, sending slash waves of light blue spectral energy in all directions. 5% Max HP Damage Undodgeable, Breaks Shields Hits All, Destroys: Auras, Berserks, Cannot be Naturally Avoided 1-Turn Req. Charge 3 CD
2:| <Reverential Burst> C-Range, Sonic CthulhUni drags enemies towards him as he centers his strength, and then releases it into an explosion of light blue spectral energy, followed by a larger explosion of deep purple spectral energy. 1.5% Max HP x2 Damage Cuts Auras/Barriers Hits All, Avoid Separately, Inflicts Madness, Berserks -This attack includes CthulhUni's objects as targets- -If hits, CthulhUni regenerates 25 HP per target hit- -If hits, CthulhUni gains 5 Armor per target hit for 1 turn- 1-Turn Req. Charge 4 CD
3:|Sacrificed into Time Bomb #1
4:|Sacrificed into Time Bomb #1
|Summary Phase|
[110 Unavoidable Damage to JunkCube] [110 Unavoidable Damage to JunkMan]
5% Max HP (135 Damage) @ JunkMan
3% Max HP (80 Damage) @ JunkMan
5% Max HP (25 Damage) @ JunkCube
3% Max HP (15 Damage) @ JunkCube
5% Max HP (15 Damage) @ Decres, Erad
3% Max HP (10 Damage) @ Decres, Erad
CthulhUni's HP: 2300/2300 Field: Normal B-Chip Folder: 3/5 [1/3 Mega, 1/1 Giga] Cooldowns: Deep Seated (0/3)
Reverential (0/4)
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Post by Gaia on Sept 14, 2018 8:59:01 GMT -8
JunkMan.SIT
Defense Phase
[JunkMan HP=2700/2700]
[Impervious] [C-Tier, Health+] JunkMan's defensive measures are nigh unrivaled, and can defend against even the most potent of offenses. - JunkMan gains [200 * Version] +1,800 Impervious Health. -- Impervious Health only applies against Unavoidable Damage, and Unavoidable Damage always damages JunkMan's Impervious Health, first. -- JunkMan counts 2.5% of his Impervious Health as additional maximum Health, for all intents and purposes. --- When Regenerating, his Base-HP is restored before his Impervious Health, and over heal restores his Impervious Health.
[Impervious HP=1690/1800]
[JunkMan takes 51.68% Damage and has 90 Armor] [Onyx Star] - Reduce an attack's Damage by 50%, 1/Turn
[Deep Seated Slash] - Taken for [160 70] 40 Damage! [Reverential Burst] - Taken for [50] 0 Damage!
[JunkMan HP=2660/2700] [AssaultCube HP=60/540]
Support Phase
[JunkMan HP=2660/2700]
[Assault Cube] [A-Tier, Object] JunkMan produces a simple orbitting cube from his collection that strikes down as directed. - Assault Cubes are Intercepting [270 + 30 * V] 540-HP Objects with 1 Attack Slot, and attack once at 50% Damage each turn, when able. This Object is always considered a JunkCube. -- [Active, 6/4 Uses]
[Regen] - JunkMan restores 180 Health!
[JunkMan HP=2700/2700] [Impervious HP=1800/1800] [AssaultCube HP=60/540]
Offense Phase 3 AS | 1 Auto-Charge
[Poltergeist] - [1/1 Charges]
Time Bomb ⇪⇪⇪ x2 [1/3] [2 | 0] [100 + 10 * v] Normal S-Damage ° Creates a non-intercepting Time Bomb on the field ° To destroy it, enemies must sacrifice a total of 6 Attack Slots between the time it was set and 3 turns from then ° If not destroyed, the bomb explodes on its third turn, hitting all enemies for x2.0 Damage and gaining Undodgeable ° Can be upgraded to require an additional sacrificed Attack Slot to be destroyed
Guardian ° Upon Use, creates a Guardian (Non-Intercepting Object) with No HP ° When the Guardian sustains any form of damage, it deals unavoidable Elec S-Damage to the source of that damage equal to the User's Base Mega Chip Damage ° This Chip cannot be augmented in anyway
Wind No Damage || Does not Cost an Attack Slot to use ° Upon Use, Summons a Non-Intercepting Windbox with [100 + 10 * v] HP. ° While the WindBox is active, C-Attacks lose their aimers for all participants ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
1. [Poltergeist] Stone | Shot JunkMan creates a burst of electromagnetism that picks up items and throws them at enemies. - 380 Damage [60%] - Undodgeable, Breaks Shields -- 2 Hits, Avoided Separately --- Gains +30% Damage per object on the field, when used. ---- 1-Turn Required Charge
2. [Trash Wall] Stone | Shot @ JunkCube JunkMan raises a set of trash around his opponent, and crushes them in between. - 90 Damage [50%] -- Breaks Shields, Cuts Auras --- Ignores Armor; If Hits, Restores 50 Health to target Object. ---- 1-CD.
3. [Hoarder's Dash] Stone | Combat JunkMan's belt wheel whirls up as he dashes after his foes, claws upraised, with intent to smash into them. - 110 Damage [60%] -- Breaks Shields, Cuts Auras --- Cannot be Countered
1. [Hoarder's Dash] Stone | Combat JunkMan's belt wheel whirls up as he dashes after his foes, claws upraised, with intent to smash into them. - 55 Damage [60%] -- Breaks Shields, Cuts Auras --- Cannot be Countered
Summary Phase
1,015 Damage @ Cthun
[JunkMan HP=2700/2700] [Impervious HP=1700/1800] [JunkCube HP=60/540]
[Status] - - [Berzerk] - [1/2] [Stage] - - [Cooldown] - -
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Post by xoDeathy on Sept 19, 2018 8:52:38 GMT -8
"Well matched, JunkMan."
Cthun stabbed his sword into the ground, outstretching his arm towards the warrior of old times.
"Legends really are stronger than the books speak about them."
<Agreed to a draw, Turn 3> <JunkMan and Cthun: +30/300>
<Data Received> <Deep Seated Slash> C-Range, Sonic JunkMan raises a toy souvenir of Cthun's sword Ravage into the air, sending slash waves of light blue spectral energy in all directions. Toy souvenir of Ravage not included, please purchase separately. 5% Max HP Damage Undodgeable, Breaks Shields Hits All, Destroys: Auras, Berserks, Cannot be Naturally Avoided 1-Turn Req. Charge
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