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Post by xoDeathy on Sept 4, 2018 17:11:57 GMT -8
Rosary is V12 Rosary has Level 3 Init
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Post by B.o.B. on Sept 4, 2018 17:15:10 GMT -8
B.o.B. V13 Reporting for duty No initiative
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Post by "Bill" on Sept 4, 2018 17:16:05 GMT -8
Embera v20, Lvl 1 Initiative
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Post by Gaia on Sept 6, 2018 9:58:15 GMT -8
Out of Character
JunkMan, v9, reports for duty with Lv3 initiative.
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Post by B.o.B. on Sept 6, 2018 22:32:09 GMT -8
Since no one is doing it I will so we can get started.
Agile-Defense Phase None 30,000/30,000HP
Agile-Settup Phase [Skill - Unity] [When one member of the team falls, the rest are invigorated and fight harder] ° When an ally is defeated, Agile becomes invincible until the end of the enemy's current offensive phase ° Agile takes 50% Damage from multi-targeting attacks [Passive]
[Skill - Impossible Agility] [Agile moves at speeds that seem not only unlikely, but flat-out impossible.] ° Agile always attacks first, no matter what Initiative programs a navi may have. ° Agile cannot have his attack slots reduced with unpierceable immunity. ° Agile cannot be Shocked, Paralyzed, or Frozen with unpierceable immunity. ° For every 5 hits Bladeflurry has, Agile Omnidodges 1 incoming attack starting with the highest damage. [Passive]
Agile-Attack Phase [Attack - Blade Beam]@rosary, Embera, JunkMan, B.o.B., and Aeron ° Damage Dealt: 500 + (100 * Target's Version) ° Blade Element || S-Range ° Triggers whenever Agile Omnidodges an Attack at the attacker. ° Regardless of Success: Bladeflurry's number of hits are increased by 1 for the rest of battle.
[Attack - Bladeflurry]@rosary [Agile darts forward, rapidly slashing at his target.] ° Damage Dealt: 110* 5 Hits ° Blade Element || C-Range ° Avoid Separately | Ignores 5 Armor per Hit || Aimed || Hit Targets have their damage reduced by 5% (stacks) ° Regardless of Success: Gains +2 Hits for the rest of battle Blade Flurry gains 6 hits
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Post by Nightshade on Sept 8, 2018 2:03:37 GMT -8
Aeron- Turn 1 [Aeron HP=9900/9900]
__________________________________
Defense Phase:
-Nat Barrier Blade Beam. -Aeron intercepts Blade Flurry!
-Aeron takes 0, 0, 0, 0, 0 damage!
Setup Phase:
Perfect Symbiosis activates! Aeron sacrifices 4.950HP to grant Rosary, Junkman, BOB and Embera 990Regen for 3 Turns and allow overheal to 150%MaxHP!
Aeron Regens 4.040HP!
-Synchro Chip, Slot in! Cross Fusion! Aeron and Rosary become one!
Fusion HAA! (5 Turns) -Rosary gains 400 base dmg! -Rosary gains 8990/9600 HP! -Rosary gains 5 AS!
End Phase: PSym 3 turn left.
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Post by xoDeathy on Sept 8, 2018 10:37:29 GMT -8
"POWAAAAH!"
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
|Recuperation Phase| Skill Info:
-<Raw Power Seeker>- C-Tier "Oh what I wouldn't do for more ways to crush someone's innards with my fists.." -Rosary is constantly searching for new power. Each time Rosary charges an attack, she gains +24 Damage for the rest of battle, to a max of +240 Damage- -Passive- [Rosary regens 990 HP]
[Rosary pre-emptively charges Holy Emulation: Oblit Straight!] +24 Damage!
[Rosary goes Super Rosary!]
/Perfected Rosary\ Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire. -Rosary's Dodges are raised to Omni for the duration- -+110 Damage- -2 turns-
[Christmas came early! -1 Use from Holy Rush!] Fast Gauge No Damage || Does not Cost an Attack Slot to use ° Upon Use, all participants (including enemies) have +1 Attack Slot for 1 Turn ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Rosary's power tremendously increases! +10 AS!]
-<Unending Dismay>- C-Tier "I'm not playing this game anymore..." -Upon use, Rosary gains +1 Attack Slot for 1 turn- -10 Uses-0 left
[Super Rosary's power increases further! Used 3x!] -<Holy Detriment>- A-Tier "I know, I can't wait for you to barge into my bubble either <3" -Upon activation, Rosary summons a Powerful Barrier that can take 2 Attacks. While this Barrier exists, Rosary gains +110 Damage- -3 Uses-0 left
[Might as well throw this in! -1 Use to Holy Rush] Buster Up No Damage || Does not Cost an Attack Slot to use ° Adds +10 Damage to all of the user's Non-Chip Attacks for the rest of battle ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Super Rosary's hair somehow manages to hold a Santa Hat through it's raging might! All attacks gain Ice!] <Santa Hat> A warm holiday hat that keeps the spirit of Christmas alive all year round. ° User may activate Christmas-edition Battle Chips ° Once per battle the user may add "Ice Element" to all attacks for one turn
[The field becomes a winter wonderland! Christmas really is here!] Snow Stage Ice Element ° Ice Element Damage from all sources is increased by 20% ° At any time, any navi can sacrifice an Attack Slot to throw a Snowball ° Snowballs are Ice Element, S-Range, and Inflict Freeze (Ignores Immunity) ° Snowballs gain two aimers of choice upon use, but deal no damage ° Lasts 1 Turn ° User must have a Santa Hat equipped to use this chip
[Super Rosary's fists explode with Holy Data! x1 Used on Oblit Straight's Additional Strike #2, x1 Used on Power Shot A, x1 Used on Witness] -<Obliteration By Love!>- B-Tier "Holy heart.. lock-on.." -Upon use, 1 Attack gains 2 Omni-Aimers for 1 use- -Additionally, affected attack gains +180 Damage for one use- -6 Uses-3 left
[The end. x3 used on Oblit Straight, x1 used on Witness]
-<Obliteration By Dismay!>- S-Tier "Holy heart.. eradicate.." -Upon use, 1 Attack strikes an additional time, regardless of Charge or CD- -4 Uses, 4 Uses Max-0 left
Super Rosary's HP: 10780/9790(14685 Max Overheal)
Field: Normal Nat. CD:// 5/5 Status(es): Perfected (1/2)
|Unleash Phase| 22 Attack Slots +1 Turn 1, +5 Fusion, +11 this turn, +120/240 Damage, +10 Damage this turn, +110 Damage Perfected, +330 Barriers, +400 Damage Fusion, +20% 1st Turn Init Kappa, +25% Charged Damage, +20% Ice Damage
Auto Charge:| Eradicating Dismay! (1) +24 Damage
Auto Charge:| Playtime's Begun! (1) +24 Damage
Auto Charge:| Playtime's Over! (1) +24 Damage
Auto Charge:| Bug Death Thunder! (1)
+24 Damage
1:| <Heart Breaker!>@ Agile and Violen C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into some others that she has eyes for. Doesnt Matter Damage Breaks Unbreakable Shields, Fully Undodgeable
Hits up to 4 additional targets, Cannot be Naturally Avoided 1 CD
<Heart Breaker!>@ Agile and Violen C-Range, Break Rosary makes a single, powerful punch. Side effect? Sometimes the enemy hit will fly into some others that she has eyes for. Doesnt Matter Again Damage Breaks Unbreakable Shields, Fully Undodgeable Hits up to 4 additional targets, Cannot be Naturally Avoided 1 CD 2-16:|Sacrificed into Oblit Straight
17:| <Witness!>@ Agile and Violen S-Range, Fire/Ice Rosary throws a bunch of papers at the enemy, explaining why they are not allowed to not be on fire, and watches as they cry, and also burn. Mostly burn. 1010 (2020) Damage (due to Multi Target) Breaks Shields, Undodgeable, Burns, Hits up to 4 Additional Targets 1 CD
18:| <Power Shot! A>@ Agile S-Range, Break/Ice Rosary combines some Holy Data into a sphere and fires it at the enemy. 2465 Damage Breaks Unbreakable Shields, Fully Undodgeable +If charged, Cuts Undershirts+
1-Turn Optional Charge [x1.5]
19:| <Power Shot!>@ Agile S-Range, Break/Ice Rosary combines some Holy Data into a sphere and fires it at the enemy. 2205 Damage Breaks Shields, Undodgeable +If charged, Cuts Undershirts+
1-Turn Optional Charge [x1.5]
20:|<Power Shot!>@ Agile S-Range, Break/Ice Rosary combines some Holy Data into a sphere and fires it at the enemy. 2205 Damage Breaks Shields, Undodgeable +If charged, Cuts Undershirts+
1-Turn Optional Charge [x1.5]
21:| Z-Saber @ Serges 1875 x3 Blade/Ice C-Damage Avoid Separately Undodgeable, Cuts Auras/Barriers; Undodgeable, Breaks Shields; Breaks Shields, Cuts Auras/Barriers *A different pair of aimers may be set for each hit*
22:| <Holy Emulation: Obliteration Straight>@ Agile C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 15385 Damage +Cuts Undershirts+ -This attack deals 0 Damage. -This attack gains +505 Damage per Attack Slot Sacrificed for it up until this point in battle (15). Resets upon use. 1-Turn Required Charge
4-Turn Optional Charge [x5.0]
<Holy Emulation: Obliteration Straight>@ Serges C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 29440 Damage +Cuts Undershirts+ -This attack deals 0 Damage. -This attack gains +505 Damage per Attack Slot Sacrificed for it up until this point in battle (0). Resets upon use. 1-Turn Required Charge
4-Turn Optional Charge [x5.0]
<Holy Emulation: Obliteration Straight>@violen C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 55065 Damage +Cuts Undershirts+ Fully Undodgeable, Breaks Unbreakable
-This attack deals 0 Damage. -This attack gains +505 Damage per Attack Slot Sacrificed for it up until this point in battle (0). Resets upon use. 1-Turn Required Charge
4-Turn Optional Charge [x5.0]
<Holy Emulation: Obliteration Straight>@violen C-Range, Break/Ice Rosary adopts a serious countenance, and ends it all with an extremely Holy Data charged double fist punch. 100865 Damage +Cuts Undershirts+ Fully Undodgeable, Breaks Unbreakable -This attack deals 0 Damage. -This attack gains +505 Damage per Attack Slot Sacrificed for it up until this point in battle (0). Resets upon use. 1-Turn Required Charge
4-Turn Optional Charge [x5.0]
|Summary Phase| Rosary's Damage cannot be reduced below 30%
2 Avoid killers at Agile and Violen
(22260) 28940 (Break) + 1010 (Fire) = 29950 + Burn @ Agile
(29440) 20,610 (Ice) + (5625) 3940 (Ice) @ Serges
(155930) 109155 (Break) + 1010 (Fire) + Burn @ Violen
Rosary's HP: 10780/9790 Field: Normal B-Chip Folder: 1/5 [2/3 Mega, 1/1 Giga] Status(es): Cooldowns:
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Post by B.o.B. on Sept 8, 2018 14:25:13 GMT -8
==|Settup Phase|== B.o.B. summons Handy DX(Righty) and Handy(Lefty)
B.o.B. 5500/5500 Handy(Righty) 1950/1950 Handy(Lefty) 700/700 3/3 turns
==|Attack Phase|== 9 attack slots Regular Punch! x3 @violen Attack Range:C, Element:Normal B.o.B. just punches! Attack Damage: 444 Attack Effects: ° Breaks Shield
Regular Kick! x3 @violen Attack Range:C, Element:Normal B.o.B. just kicks! Attack Damage: 444 Attack Effects: ° Cuts Aura
Regular Shot! x2 @violen Attack Range:S, Element:Normal B.o.B. shoots a burst of energy from its right arm Attack Damage: 444 Attack Effects: ° Undodgeable
Data Break Down Protocol @violen Attack Range:S, Element:Normal B.o.B. passively breaks down and analyses its surroundings at all times. Attack Damage: [Base*.5] Current Total= 222 Attack Effects: ° Auto Attacks once each turn ° Cannot be countered ° Cost 15 attacks to make [x13 uses left]
Sharing is Caring Skill Effect:
° B.o.B.'s Viruses may use their Attack slots to charge and hold charges for B.o.B. Passive
B.o.B. uses Handy(Righty) stored charge on:
Bug Rise Sword 825 Bug/Blade C-Damage ° Hits All || Fully Undodgeable || Cuts UnCuttable Auras ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means Handy(Righty)
Rocket Punch x3 @ Violen Range:S, Element: Normal Handy flies at the opponent Attack Damage: 235 Attack Effects: ° Cannot be countered
Handy Righty charges up one time Auto Charge Alpha
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Post by "Bill" on Sept 8, 2018 21:16:52 GMT -8
Embera generates her Alpha Barrier SP and summons her 2 viruses, Scruffy and Cloaks
Graceful GAINS (2 skills) +dmg +atk slot Embera’s flames continually build as the battle rages on, her vitality and power a beacon to all who can see her. Whenever Embera avoids an attack, she gains +40 base damage up to +400, and for every 4 attacks she avoids, she gains +1 Atk slot to a maximum of +3 Passive 1/10 attacks avoided, +40 dmg
Offensive Phase
*Embera's damage cannot be reduced below 50%*
10 Attack slots
Dedicated heal slot x10 @ Violen S-range Actually(!) Fire element 770 140% dmg
Scruffy:
100 Bug element damage to enemies and self, 100 Toxic Damage to enemies!
Scruffy auto charges EMP
Attacks: Signature Attack x3 HeatShot S-attack Bug element *Spikey shoots a molten ball of fire from its mouth!* --- 250 damage, undodgeable, Upon use, All allies(self included) Heal 500 HP for 1 turn. This effect only occurs 1x/turn
Cloaks auto charges meteor shower
Fireball!! x 2 S-attack Fire element Cloaks throws out a fireball from his scepter 145 damage, breaks shields, cuts auras
[Embera HP=4200/2800] [Scruffy HP=2500/2500] [Cloaks HP=1000/1000]
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Post by Gaia on Sept 9, 2018 8:02:41 GMT -8
JunkMan.SIT
[JunkMan has Initiative Lv 3]
Defense Phase
[JunkMan HP=2700/2700]
[N/A]
[JunkMan HP=2700/2700]
Support Phase
[JunkMan HP=2700/2700]
[Assault Cube] [A-Tier, Object] JunkMan produces a simple orbitting cube from his collection that strikes down as directed. - Assault Cubes are Intercepting [270 + 30 * V] 540-HP Objects with 1 Attack Slot, and attack once at 50% Damage each turn, when able. This Object is always considered a JunkCube. -- [Active, 3/4 Uses]
[JunkMan HP=2700/2700]
Offense Phase 3 AS | 1 Auto-Charge
[Reuse] - [1/1 Charges]
1. [Collect] - [1/1 Charges]
2. [Poltergeist] - [1/1 Charges] 3. [Hoarder's Dash] Stone | Combat @ Violen JunkMan's belt wheel whirls up as he dashes after his foes, claws upraised, with intent to smash into them. - 110 Damage [60%] -- Breaks Shields, Cuts Auras --- Cannot be Countered
1. [Junk Shower] Stone | Combat @ Violen JunkMan's junkcubes all but stampede over his competition. - 65 Damage [60%] -- Undodgeable, Breaks Shields -- Gains +5% of JunkMan's base damage per object on the field, up to a maximum of 50% of JunkMan's base damage.
Summary Phase
175 Damage @ Violen
[JunkMan HP=2700/2700]
[Status] - - [Stage] - - [Cooldown] - -
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Post by xoDeathy on Sept 9, 2018 13:30:03 GMT -8
====== =Defense Phase= Avoid Killers avoided by Agile and Violen
1010 and Burn to Agile and Violen
28940 to Agile
24550 to Serges
110165 and Burn to Violen
[Agile and Serges become Invincible to everything else, but are still hit]
[Agile HP= 50/30000]
Burn triggers, killing Agile
[Serges HP= 5450/30000]
[Skill - Barrier Mastery] [No one knows Barriers better than Serges.] ° At the beginning of Serges' turn, he creates a 1000 HP Uncuttable Barrier around himself, Agile and Violen if they do not currently have one, or restores any barriers under 1000 to full HP. ° Damage dealt to a Barrier created by Serges Reflects back 50% of the incoming damage to the attacker as Unavoidable Damage. ° Serges' personal barrier is immune to damage from uncharged attacks. ° At any point in which any barrier made by this skill is destroyed by a Northwind Effect, all barriers made by Serges become immune to Northwind effects for the remainder of the battle. [Passive]
[Retribution - Endless Barrier] [Serge's blue armor glows from within as his systems enhance his defensive prowess further.] ° Serges' Barriers created from Barrier Mastery have their HP increased by 500. ° Increases the Reflect Damage by 50% on Serges' Barriers created from Barrier Mastery. [Activates when an ally dies -- Stacks Twice]
[Serges HP= 5450/30000] [Serges Uncuttable Barrier HP= 2000/2000] ~150% Reflect Damage
[Attack - Sphere Storm] @ All [Serges jumps and spins, a number of spheres shooting out of his hat at his foes.] ° Damage Dealt: 100 + (10 * Target's Version) + (0) ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Damage cannot be Reduced
[Attack - Sphere Storm] @ All [Serges jumps and spins, a number of spheres shooting out of his hat at his foes.] ° Damage Dealt: 100 + (10 * Target's Version) + (0) ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Damage cannot be Reduced
[Attack - Sphere Storm] @ All [Serges jumps and spins, a number of spheres shooting out of his hat at his foes.] ° Damage Dealt: 100 + (10 * Target's Version) + (0) ° Plasma Element || S-Range ° Cuts Uncuttable Auras ° Damage cannot be Reduced
[Attack - Landmine] @ All [Serges has placed landmines throughout the arena, waiting for an opponent to trip up.] ° Damage Dealt: 200 + (20 * Target's Version) ° Fire/Break Element || S-Range ° Damage cannot be Reduced || Interrupts ° If Avoided, sets a Trap on the field for 1 Turn. Enemies who Naturally Avoid while field is Trapped take unavoidable damage equal to 1000 + (100 * Target's Version). This damage Cuts Dark Soul.
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Post by xoDeathy on Sept 9, 2018 13:50:48 GMT -8
"POWAAAAH!"
|Defense Phase|
Rosary cannot use Armor and her Elemental Strengths/Weaknesses are Negated!
[Holy Rush has 4 Uses left. x4 used to Avoid the 4 attacks, +440 Damage]
-<Holy Rush>- B-Tier "The Holy Data within me lets me keep charging forward.." -Upon activation, Rosary dodges one attack. Rosary gains +110 Damage to one attack for one use- -6 Uses-0 left
[Rosary regens 990 HP]
[Rosary goes Super Rosary!]
/Perfected Rosary\ Rosary takes the Holy Data by the reigns and surges it throughout her body, causing immense pressure to expel from her. The Holy Data rapidly replicates itself 10 fold faster, making Holy Data flow from her hands and feet like fire. -Rosary's Dodges are raised to Omni for the duration- -+110 Damage- -2 turns-
[Placeholder] -<Obliteration By Love!>- B-Tier "Holy heart.. lock-on.." -Upon use, 1 Attack gains 2 Omni-Aimers for 1 use- -Additionally, affected attack gains +180 Damage for one use- -6 Uses-3 left
Super Rosary's HP: 11770/9790(14685 Max Overheal)
Field: Normal Nat. CD:// 5/5 Status(es): Perfected (1/2)
|Unleash Phase| 10 Attack Slots +5 Fusion, +192/240 Damage, +110 Damage Perfected, +330 Barriers, +400 Damage Fusion, +440 this turn, +25% Charged Damage
Auto Charge:| Give Up! (1) +24 Damage
Auto Charge:| Nothing
Auto Charge:| Holy Emulation: Oblit Straight! (1) +24 Damage
Auto Charge:| Bug Death Thunder! (1)
+24 Damage
Free:| North-wind ° Destroys all enemy Barriers and Auras on the field
1:| <Playtime's Over!> S-Range, Break Rosary's strength builds into a massive aura of power. Once fully charged, the energy is transferred into her next attacks, creating increased lethality. No Damage When this attack is released, Rosary's next 2 attacks gain +560 Damage. 1-Turn Required Charge
2:| <Playtime's Begun!> S-Range, Break Rosary's strength builds into a weak aura of power. Once fully charged, the energy is transferred into her next attack, creating slightly increased lethality. No Damage When this attack is released, Rosary's next attack gains +560 Damage. 1-Turn Required Charge
3:| <Eradicating Dismay!> S-Range, Break Rosary charges her fist with Holy Data before leaping and slamming the ground, causing an intense shockwave to pulverize all enemies. 3875 Damage Breaks Shields, Undodgeable, Hits All, +Cuts Undershirts+ 1-Turn Required Charge
1-Turn Optional Charge [x1.5]
4-10:| <Power Shot!>x6 (Damage is calculated as one cause ive been doing this for 4 almost 5 hours) S-Range, Break Rosary combines some Holy Data into a sphere and fires it at the enemy. 12,195 Damage Breaks Shields, Undodgeable +If charged, Cuts Undershirts+
1-Turn Optional Charge [x1.5]
|Summary Phase| Rosary's Damage cannot be reduced below 30%
Serges is like beyond dead
Rosary's HP: 11770/9790 Field: Normal B-Chip Folder: 0/5 [1/3 Mega, 1/1 Giga] Status(es): Cooldowns:
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Post by xoDeathy on Sept 9, 2018 13:58:09 GMT -8
"Aaaaaaand scene."
500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD for all
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Post by B.o.B. on Sept 9, 2018 14:04:49 GMT -8
B.o.B. claims 500 Exp || 8000 Zenny || 5 BugFrag || 1 BlueMD || 3 GreenMD
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Post by "Bill" on Sept 9, 2018 17:51:18 GMT -8
Embera gets dem goodies
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