|
Post by Trinitrotoluene Monomania on Sept 2, 2018 18:00:38 GMT -8
Piano has an Initiative Level of 5.
In case of a contest: 1-100
|
|
|
Post by Wackoguy on Sept 3, 2018 9:22:55 GMT -8
(OOC: No Initiative. You may go first.)
|
|
|
Post by Trinitrotoluene Monomania on Sept 3, 2018 17:10:50 GMT -8
Turn 1 Defense Phase [Piano HP=2000/2000]2000/2000 Set-up Phase [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 100 Regeneration [Piano HP=2000/2000]2000/2000 Attack Phase Attack Slots: 2 Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000]2000/2000
|
|
|
Post by Wackoguy on Sept 3, 2018 17:36:01 GMT -8
Glassman's defensive Phase:
Alpha Barrier Beta Passive program User starts the battle with two 200 + (40 * [9] Version) [560] HP Natural Barriers instead.
-Alpha barrier beta's effect is doubled thanks to Glassman's Rose Quartz Star!-
======
Glassman's setup Phase:
HP: 2,600 / 2,600
A. Barrier (1): 560 / 560 A. barrier (2): 560 / 560
=======
Glassman's Offensive Phase:
4 Attack slots + 1 (first turn) = 5 Attack slots
Dual Blitz - Energy Combo C / S-range Plasma and Fire element Glassman delivers a fiery punch to his target, then warps away in a burst of flames. With the enemy is his sights, he reappears and hurls a white orb straight at them, which explodes - releasing multi-colored bolts of energy. -unOmnidodgeable [-10% damage] -Ignores armor [-10% damage, 1 turn CD] -Dual range [-10% dmg] -Dual element [-10% dmg] 410 damage [110%] 1 turn CD
Stealth Shuriken S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%]
Stealth Shuriken S-atk Seeking A homing shuriken forged from glass that strikes with barely a moment's notice, manipulated by Glassman's will. -Undodgeable [-10%] -Breaks shields [-10%] 300 damage [80%]
-charges Bug Death Thunder-
Shard Knuckle C-atk Normal element Glassman gets up in his opponent's face and delivers a punch! 370 damage [100%] -Breaks shields [-10%]
=======
HP: 2,600 / 2,600
A. Barrier (1 - Inner layer): 560 / 560
A. Barrier (2 - Outer layer): 560 / 560
Stage: Normal
status: Ok!
|
|
|
Post by Trinitrotoluene Monomania on Sept 3, 2018 18:36:48 GMT -8
Turn 2 Defense Phase Piano takes: ■ Dual Blitz - Energy Combo: BLOCKED by Natural Shield ■ Stealth Shuriken- 300 HP ■ Stealth Shuriken- 300 HP ■ Shard Knuckle: -370 HP [Piano HP=1030/2000]1030/2000 Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 300 + 100 Regeneration [Piano HP=1430/2000]1430/2000 Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=1430/2000]1430/2000 ■ Natural Shield CD: 5 turns left ■ 2/400
|
|
|
Post by Wackoguy on Sept 3, 2018 18:52:11 GMT -8
Glassman's defensive Phase:
-135 counterdamage taken-
HP: 2,465 / 2,600
A. Barrier (1 - Inner): 560 / 560
A. Barrier (2 - Outer): 560 / 560
========
Glassman's setup Phase:
-stage change!-
Poison Panels Toxic Element ° All navis have -1 attack slot ° All navis take 100 Toxic Element damage/turn ° Lasts 3 turns
-Locks stage via Citrine Star for a turn-
-Glassman is immune due to Toxic Body-
HP: 2,465 / 2,600
A. Barrier (1 - Inner): 560 / 560
A. Barrier (2 - Outer): 560 / 560
==========
Glassman's Offensive Phase:
4 Attack Slots
Shard Knuckle C-atk Normal element Glassman gets up in his opponent's face and delivers a punch! 370 damage [100%] -Breaks shields [-10%]
Bug Death Thunder [charged] 200 + (V*10) [290] Bug/Elec S-Damage ° Inflicts Paralyze || Ignores Armor ° If Avoided, Auto-Strikes again the following turn with same damage and effects. This effect repeats every turn until it hits ° This Chip does not cost against the user's total number of Chip Uses per battle ° This Chip can be used multiple times per battle, regardless of restriction ° Each use of this chip requires a 1-Turn Charge ° This Attack cannot be augmented by any means
Riptide Strike C-atk Aqua element Glassman punishes an enemy with a forceful blow! -this attack gains damage equal to the damage dealt to Glassman during his defensive phase (caps at +315 dmg (base)) [-10% dmg, 1 turn charge required] -ignores armor [-10% dmg, 1 Required CD] -300 435 damage [80%] -once per turn
Shard Knuckle C-atk Normal element Glassman gets up in his opponent's face and delivers a punch! 370 damage [100%] -Breaks shields [-10%]
========
HP: 2,465 / 2,600
A. Barrier (1 - Inner): 560 / 560
A. Barrier (2 - Outer): 560 / 560
Stage: Poison [2 turns left] [LOCKED]
Status: Okay!
|
|
|
Post by Trinitrotoluene Monomania on Sept 3, 2018 19:16:27 GMT -8
I have no idea how Piano would survive that.
Rewards
Piano: ■ 30 Exp ■ 300z
GlassMan: ■ 45 Exp ■ 450 Zenny
I gain an extra 30z thanks to Resource.
|
|