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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:21:31 GMT -8
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:22:00 GMT -8
Turn 1 Defense Phase [CircusMan HP=1700/1700] Set-up Phase [Preemptive] [CircusMan always attempts to ensure his victory by striking first] ■ If none of his opponents has an Initiative effect, CircusMan attacks first ■ Otherwise, CircusMan's opponents attacks first [Passive] [CircusMan HP=1700/1700] Attack Phase [Tiger Ring] - Shot, Normal [CircusMan cracks his whip and summons a tiger to attack you] ■ 250 Damage. ■ Ignores Armor. ■ If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [Happy Clap] - Shot, Normal [Two big hands appear at the left and right side of the opponents, attempting to clap them] ■ 130 Damage. ■ Ignores Armor. ■ If Avoided, target has -1 Attack Slot for 1 Turn Status [CircusManHP=1700/1700]
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:25:21 GMT -8
Turn 1 Defense Phase Piano takes: ■ Tiger Ring: -250 HP ■ Happy Clap: -130 HP [Piano HP=1620/2000] Set-up Phase [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 100 Regeneration [Piano HP=1720/2000] Attack Phase Attack Slots: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 15 Unavoidable Damage ■ 15 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=1720/2000]
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:27:17 GMT -8
Turn 2 Defense Phase CircusMan takes: ■ Piano Reflex: -15 HP ■ Piano Reflex: -15 HP [CircusMan HP=1670/1700] Attack Phase [Tiger Ring] - Shot, Normal [CircusMan cracks his whip and summons a tiger to attack you] ■ 250 Damage. ■ Ignores Armor. ■ If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [Happy Clap] - Shot, Normal [Two big hands appear at the left and right side of the opponents, attempting to clap them] ■ 130 Damage. ■ Ignores Armor. ■ If Avoided, target has -1 Attack Slot for 1 Turn Status [CircusManHP=1670/1700]
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:30:36 GMT -8
Turn 2 Defense Phase Piano takes: ■ Tiger Ring: -250 HP ■ Happy Clap: -130 HP [Piano HP=1340/2000] Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 80 + 200 Regeneration [Piano HP=1620/2000] Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=1620/2000] ■ 2/400
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:31:58 GMT -8
Turn 3 Defense Phase CircusMan takes: ■ Piano Reflex: -45 HP ■ Piano Reflex: -45 HP [CircusMan HP=1580/1700] Attack Phase [Tiger Ring] - Shot, Normal [CircusMan cracks his whip and summons a tiger to attack you] ■ 250 Damage. ■ Ignores Armor. ■ If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [Happy Clap] - Shot, Normal [Two big hands appear at the left and right side of the opponents, attempting to clap them] ■ 130 Damage. ■ Ignores Armor. ■ If Avoided, target has -1 Attack Slot for 1 Turn Status [CircusManHP=1580/1700]
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:33:47 GMT -8
Turn 3 Defense Phase Piano takes: ■ Tiger Ring: -250 HP ■ Happy Clap: -130 HP [Piano HP=1240/2000] Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 80 + 300 Regeneration [Piano HP=1620/2000] Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=1620/2000] ■ 2/600
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:34:37 GMT -8
Turn 4 Defense Phase CircusMan takes: ■ Piano Reflex: -45 HP ■ Piano Reflex: -45 HP [CircusMan HP=1490/1700] Attack Phase [Tiger Ring] - Shot, Normal [CircusMan cracks his whip and summons a tiger to attack you] ■ 250 Damage. ■ Ignores Armor. ■ If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [Happy Clap] - Shot, Normal [Two big hands appear at the left and right side of the opponents, attempting to clap them] ■ 130 Damage. ■ Ignores Armor. ■ If Avoided, target has -1 Attack Slot for 1 Turn Status [CircusManHP=1490/1700]
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:35:39 GMT -8
Turn 4 Defense Phase Piano takes: ■ Tiger Ring: -250 HP ■ Happy Clap: -130 HP [Piano HP=1240/2000] Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 80 + 400 Regeneration [Piano HP=1720/2000] Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=1720/2000] ■ 2/800
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:37:34 GMT -8
Turn 5 Defense Phase CircusMan takes: ■ Piano Reflex: -45 HP ■ Piano Reflex: -45 HP [CircusMan HP=1400/1700] Attack Phase [Tiger Ring] - Shot, Normal [CircusMan cracks his whip and summons a tiger to attack you] ■ 250 Damage. ■ Ignores Armor. ■ If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [Happy Clap] - Shot, Normal [Two big hands appear at the left and right side of the opponents, attempting to clap them] ■ 130 Damage. ■ Ignores Armor. ■ If Avoided, target has -1 Attack Slot for 1 Turn Status [CircusManHP=1400/1700]
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:39:18 GMT -8
Turn 5 Defense Phase Piano takes: ■ Tiger Ring: -250 HP ■ Happy Clap: -130 HP [Piano HP=1340/2000] Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 80 + 500 Regeneration [Piano HP=1920/2000] Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=1920/2000] ■ 2/1,000
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:40:04 GMT -8
Turn 6 Defense Phase CircusMan takes: ■ Piano Reflex: -45 HP ■ Piano Reflex: -45 HP [CircusMan HP=1310/1700] Attack Phase [Tiger Ring] - Shot, Normal [CircusMan cracks his whip and summons a tiger to attack you] ■ 250 Damage. ■ Ignores Armor. ■ If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [Happy Clap] - Shot, Normal [Two big hands appear at the left and right side of the opponents, attempting to clap them] ■ 130 Damage. ■ Ignores Armor. ■ If Avoided, target has -1 Attack Slot for 1 Turn Status [CircusManHP=1310/1700]
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:40:59 GMT -8
Turn 6 Defense Phase Piano takes: ■ Tiger Ring: -250 HP ■ Happy Clap: -130 HP [Piano HP=1540/2000] Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 80 + 600 Regeneration [Piano HP=2000/2000] Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=2000/2000] ■ 2/1,200
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:41:30 GMT -8
Turn 7 Defense Phase CircusMan takes: ■ Piano Reflex: -45 HP ■ Piano Reflex: -45 HP [CircusMan HP=1220/1700] Attack Phase [Tiger Ring] - Shot, Normal [CircusMan cracks his whip and summons a tiger to attack you] ■ 250 Damage. ■ Ignores Armor. ■ If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring. [Happy Clap] - Shot, Normal [Two big hands appear at the left and right side of the opponents, attempting to clap them] ■ 130 Damage. ■ Ignores Armor. ■ If Avoided, target has -1 Attack Slot for 1 Turn Status [CircusManHP=1220/1700]
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Post by Trinitrotoluene Monomania on Sept 1, 2018 22:43:49 GMT -8
Turn 7 Defense Phase Piano takes: ■ Tiger Ring: -250 HP ■ Happy Clap: -130 HP [Piano HP=1540/2000] Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn, up to 80 Regen. Resets after every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 80 + 600 Regeneration [Piano HP=2000/2000] Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 15 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 15 for every Attack Slot passed last turn, up to 45 Unavoidable Damage total. Resets after every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 45 Unavoidable Damage ■ 45 Unavoidable Damage Attack Slot 1: Attack Slots passed up until this point in battle: 12 [Catack and Basher's Destructive Shot] - Shot, Normal [Their combined power, so immense that they can tear through everything.] ■ 1,200 Damage, increased by 100 for every Attack Slot passed up until this point in battle. Resets upon use. ■ If it hits, target has -50 Damage for 1 turn. ■ Breaks Unbreakable Shields, Cuts Uncuttable Auras. Cannot be Countered. Hits All. [3 Required CD] Attack Slot 2: N/A Status [Piano HP=2000/2000] ■ 1/100
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