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Post by Trinitrotoluene Monomania on Aug 20, 2018 6:36:51 GMT -8
((Please fight my baby. You can go first if you want. Even better if you have Berserk-inflicting methods. Should we RP? IDK. If you RP, I'll uh... try to RP. Any version. Any number of opponents. I'm not really expecting for a win, so, uh... Go ham.))
((Roll will be on the next post because I don't want it to go null because I'ma edit this post with the opponent/s' names on it and stuff... although I guess you could just ignore the roll if you decide to go first.))
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Post by Trinitrotoluene Monomania on Aug 20, 2018 6:37:34 GMT -8
1-100
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Post by Wackoguy on Aug 24, 2018 3:47:15 GMT -8
A wild Ephradil appears!
(OOC: V4. Cannot go first against players' navis. Make your move whenever you're set.)
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Post by Trinitrotoluene Monomania on Aug 24, 2018 6:25:17 GMT -8
Turn 1 He stood there. His eyes were closed, and his 'eyes' dead center at their confines. Nothing in his entire body moved, save when the slightest wind blew at his cloak and formalwear. He was entirely unaware of a pending threat. Defense Phase [Piano HP=1600/1600] Set-up Phase [Piano Cloak] - Tier A [It seems that that dull-coloured cloak is not just a decorative piece.] ■ Summons an object "Piano Cloak" with 120 HP on Piano's side of the field. ■ Piano Cloak cannot intercept attacks. ■ +1 Attack Slot to Piano and all applicable allies while Piano Cloak is active. Only one Piano Cloak may be active at a time. [1 0 Use per Battle] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 160 + 100 Regeneration [Piano HP=1600/1600][PianoCloak HP=120/120] Attack Phase Attack Slots: 2 + 1 ( Piano Cloak) Attack Slot 1: N/A Attack Slot 2: N/A Attack Slot 3: N/A Status [Piano HP=1600/1600][PianoCloak HP=120/120]
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Post by Wackoguy on Aug 24, 2018 9:54:06 GMT -8
An anthropomorphic lion of a navi was waiting nearby, silently on guard against his opponent. But when no assault came, Ephradil merely looked to his left and then his right...almost as if he was expecting a sneak attack from somewhere.
"Nothing, huh?" he asked, seemingly disappointed. "Then, I'll begin."
====
Ephradil's defensive Phase:
-N/A-
====
Ephradil's setup Phase:
HP: 1,300 / 1,300
=========
Ephradil's Offensive Phase:
3 Attack Slots
-charges Frostbomb-
Through the darkness S-atk Light Ephradil fires a soul-piercing ray of light. 95 dmg cuts auras [-10%] undodgeable [-10%] -can be optionally charged for 1 turn [x1.5 damage] [-10% damage] -deals 25% more damage if the opponent is Bug or Shadow elemental [-10% damage] 1-turn CD
Returning from the Light S-atk Light A dangerous ray of light returns from behind the enemy to pierce through them. breaks shields,undodgeable [-20% in total] -if used after Through the darkness and successfully hits a target,the victim's first atk on their next offensive turn loses 50 dmg [if said attack deals zero before 50 is fully minused,the attack after it is reduced by the remaining amount] 105 dmg [80%] 1-turn CD
=====
HP: 1,300 / 1,300
Status: Ok!
Stage: Normal
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Post by Trinitrotoluene Monomania on Aug 24, 2018 18:54:59 GMT -8
Turn 2 Ephradil's light rays sliced clean through him, smearing the floor with his data, but there was not even the tiniest flinch. Seconds later, the wounds healed completely as if nothing happened. Piano continued to become entirely unresponsive, if discounting the scattered bits of data on the floor that were then surging towards the lion-Navi like sharp bits of glass. Defense Phase Piano takes: ■ Through the darkness: -95 HP ■ Returning from the Light: -105 HP, -50 Damage to the first Attack this turn [Piano HP=1400/1600][PianoCloak HP=120/120] Set-up Phase Attack Slots passed last turn: 3 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn. Resets at the end of every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 160 + 120 + 200 Regeneration [Piano HP=1600/1600][PianoCloak HP=120/120] Attack Phase Attack Slots: 2 + 1 ( Piano Cloak) Attack Slots passed last turn: 3 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 0 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 30 for every Attack Slot passed last turn. Resets at the end of every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 90 Unavoidable Damage ■ 90 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Attack Slot 3: N/A Status [Piano HP=1600/1600][PianoCloak HP=120/120]
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Post by Wackoguy on Aug 25, 2018 2:15:15 GMT -8
It didn't take long for Ephradil to realize what kind of opponent this was...and he growled under his breath when he thought about it. Realizing his opponent really had no intentions of attacking him directly [because they didn't need to] made him think about the situation a bit more seriously...
========
Ephradil's defensive phase:
180 counterdamage taken
HP: 1,620 / 1,800
=========
Ephradil's setup Phase:
HP: 1,620 / 1,800
Metal Stage: Metal Element Metal Element navis get +30 Armor and +30 Damage (final total), and they may have one shield each turn become Unbreakable. The stage cannot be changed to Broken Panels. Lasts 3 turns.
Urban Fighter - Metadil Hyper Mode Ephradil's body gains a metallic sheen and his claws are reinforced in the process. -attacks are boosted by [V * 10] [40] dmg for the duration of this Hyper -Armor boosted by [V * 10] [40] for the duration of this Hyper Mode 3-turn duration
===========
Ephradil's offensive phase:
3 Attack slots
+70 damage this turn
Frostbomb @ Both S-atk Ice A small bomb is thrown,exploding in a wide range. hits all [-10% damage || 1 Required Charge] breaks shields [-10%] undodgeable [-10%]
105 175 dmg [80%] 1-Required charge
Optic Strike @ Piano C-atk Laser Element Ephradil's claws emit a faint red glow and he sinks them into his opponent! -cannot be Natural avoided [-10% damage] -undodgeable [-10% damage] -cannot be countered [-10% damage]
95 165 damage [70%] 1-turn cooldown
-charges SE Sheathe-
========
HP: 1,620 / 1,800
Stage: metal
Status: Ok!
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Post by Trinitrotoluene Monomania on Aug 25, 2018 4:10:53 GMT -8
Turn 3 As Ephradil's claws sank into Piano's body, his real, pitch-black eyes opened, and the floor was back to what it was seconds ago. " Why?" asked the boy wearing a top hat. While his voice was indecipherable, he made his confusion clear. " I don't want to fight y--" He continued, but was cut off by a Canodumb firing at their direction. Defense Phase Piano takes: ■ Frostbomb: -175 HP ■ Optic Strike: -165 HP, Cannot be Countered Piano Cloak takes: ■ Frostbomb: -175 HP, DELETED [Piano HP=1260/1600][PianoCloak HP=0/120] Set-up Phase [ Piano Influence] - Tier A [ Damaging the Net, Piano won't allow.] ■ Changes the field to Normal Panels. [ Normal Panels] - Normal Element ■ No effect. ■ Lasts until stage is changed. [ 1 0 Use per Battle] Attack Slots passed last turn: 3 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn. Resets at the end of every turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 160 + 120 + 300 Regeneration [Piano HP=1600/1600] Attack Phase Attack Slots: 2 Attack Slots passed last turn: 3 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 0 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 30 for every Attack Slot passed last turn. Resets at the end of every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 90 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: Attack Slots passed up until this point in battle: 7 [Hyper Attack: Canodumb's Intervention] - Shot, Normal [A varying kind of Canodumb fires at you. Pray that it's the weakest one.] ■ 630 Damage, increased by 90 for every Attack Slot passed up until this point in battle. Resets upon use. ■ Breaks Shields, Cuts Auras. Cannot be Countered. [1 Required CD] Status [Piano HP=1600/1600] ■ Hyper Attack: Canodumb's Intervention CD: 1 turn left
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Post by Wackoguy on Aug 25, 2018 17:56:43 GMT -8
"Consider this as something of a sparring session then."
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Ephradil's defensive Phase:
-90 counterdamage taken-
HP: 1,530 / 1,800
Hyper Attack: Canodumb's Intervention = Natural Dodged
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Ephradil's setup Phase:
HP: 1,530 / 1,800
-2 turns of Hyper mode left-
========
Ephradil's Offensive Phase:
3 Attack slots
+40 damage this turn
Arctic Combo C-atk Ice Ephradil gets upclose and punches the enemy twice,striking almost as fast as one strike.
55 75 dmg,2 hits cuts auras [-10%] undodgeable [-10%] ignores armor [-10% damage || 1 Required Cooldown] 1-turn CD
SE Sheathe (charged) [C-Range] [Blade Element] Concentrating for greater strength. Damage: 0 -- One attack this turn gains 100% of Ephradil's Base Damage. (140). Charge: 1
Steel Knuckle C-atk Metal A powerful punch with the force of steel. breaks shields [-10%] undodgeable [-10%] -gains 25 dmg if used after another C-atk [-10%]
105 145 285 dmg 1-turn CD
===========
HP: 1,530 / 1,800
Status: 1 turn of Hyper Mode left
Stage: Normal
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Post by Trinitrotoluene Monomania on Aug 25, 2018 18:28:24 GMT -8
Turn 4 Piano stared at Ephradil, still confused by this entire situation, while being pushed back by his punches. Defense Phase Piano takes: ■ Arctic Combo: -150 HP ■ SE Sheathe: -0 HP ■ Steel Knuckle: -285 HP [Piano HP=1165/1600] Set-up Phase Attack Slots passed last turn: 1 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 160 + 40 + 400 Regeneration [Piano HP=1600/1600] Attack Phase Attack Slots: 2 Attack Slots passed last turn: 1 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 0 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 30 for every Attack Slot passed last turn. Resets to 0 at the end of every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 30 Unavoidable Damage ■ 30 Unavoidable Damage ■ 30 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=1600/1600] ■ Hyper Attack: Canodumb's Intervention CD: READY
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Post by Wackoguy on Aug 26, 2018 2:11:40 GMT -8
"That's right. Not a battle to deletion, but a battle to the point where one side is unable to fight on." he explained, as the counters struck him.
"But really. Come on now...you've never heard of a sparring match?" Ephradil asked, a bit curious that someone could actually not know such information.
==========
Ephradil's defensive Phase:
90 counterdamage taken
HP: 1,440 / 1,800
=====
Ephradil's setup Phase:
HP: 1,440 / 1,800
-Final turn of Hyper Mode-
=======
Ephradil's Offensive Phase:
3 Attack Slots
+40 damage this turn
Optic Strike C-atk Laser Element Ephradil's claws emit a faint red glow and he sinks them into his opponent! -cannot be Natural avoided [-10% damage, `1 Required CD] -undodgeable [-10% damage] -cannot be countered [-10% damage]
95 135 damage [70%] 1-turn cooldown
-charges SE Anthem v3-
-charges Through the darkness-
=======
HP: 1,440 / 1,800
Stage: Normal
Status: Ok
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Post by Trinitrotoluene Monomania on Aug 26, 2018 3:42:54 GMT -8
Turn 5 Piano closed his eyes, and the tiny dread of that metallic change in the Net had faded out of him. " I don't battle..." Piano muttered as he did what he did best -- stand around and do virtually nothing. Defense Phase Piano takes: ■ Optic Strike: -135 HP, Cannot be Countered [Piano HP=1465/1600] Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 160 + 80 + 500 Regeneration [Piano HP=1600/1600] Attack Phase Attack Slots: 2 Attack Slot 1: N/A Attack Slot 2: N/A Status [Piano HP=1600/1600]
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Post by Wackoguy on Aug 26, 2018 23:52:57 GMT -8
"...so you specialize in defense and counter techniques only? Well, you don't seem to have any difficulties defending yourself..." the lion-navi spoke casually, continuing to observe his opponent.
=======
Ephradil's defensive Phase:
-N/A-
=====
Ephradil's setup Phase:
HP: 1,440 / 1,800
Restorative Force Activated S-tier skill when in danger, Ephradil can restore some of his body. -Restores [+210 + (40 * Version [160])] 370 HP to Ephradil. 1 use
HP: 1,800 / 1,800
-Hyper Mode ended-
======
Ephradil's offensive phase:
3 Attack Slots
Anthem V3: Attack-Slot Lowering [charged!] Shot (S-Attack) Dark Element Ephradil demolishes the area around him and his target, making all attacks much more difficult of avoid as well as causing debris to collide with both fighters. 210 DAMAGE; IF AVOIDED: -1 ATTACK SLOT FOR 1 TURN 1-turn charge required
Through the darkness (charged!) S-atk Light Ephradil fires a soul-piercing ray of light.
95 145 dmg cuts auras [-10%] undodgeable [-10%] -can be optionally charged for 1 turn [x1.5 damage] [-10% damage] -deals 25% more damage if the opponent is Bug or Shadow elemental [-10% damage] 1-turn CD
-Attack slot unused-
======
HP: 1,800 / 1,800
stage: Normal
Status: Ok
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Post by Trinitrotoluene Monomania on Aug 27, 2018 0:50:10 GMT -8
Turn 6 Piano stood steady, trying to correlate what Ephradil was saying with his own understanding of himself, which is... not much. Even until and after the immediate area around the two practically exploded and another one out of many lasers hit his body, he had no idea if he really 'specialized' in those things. Another Canodumb spawned around them and took its shot towards Ephradil. How were these viruses interfering with this match? Defense Phase Piano takes: ■ Anthem V3: Attack-Slot Lowering: -210 HP ■ Through the darkness: -145 HP [Piano HP=1245/1600] Set-up Phase Attack Slots passed last turn: 2 [Piano Repair] - Tier C [The less he moves, the faster his body repairs itself.] ■ Piano gains 40 Regen this turn for every Attack Slot passed last turn. [Passive] [ Alexandrite Shard] [ A single shard of Alexandrite, gives off a weak light.] ■ Grants +40 Regen■ If equipped alongside a Glass Cross, has the effects of Alexandrite Cross instead■ If equipped alongside a Glass Star, has the effects of Alexandrite Star instead ■ User regenerates 100 HP per turn ■ This regeneration is increased by 100 per turn (to a max of 600) ■ 160 + 80 + 600 Regeneration [Piano HP=1600/1600] Attack Phase Attack Slots: 2 Attack Slots passed last turn: 2 [Piano Reflex] - Tier C [Bits of Piano's garbage data strike you, like an immune system.] ■ Piano counters for 0 Unavoidable Damage whenever he is struck by an attack. ■ This damage increases by 30 for every Attack Slot passed last turn. Resets to 0 at the end of every turn. ■ This can occur up to 4 times per opponent per turn. [Passive] ■ 60 Unavoidable Damage ■ 60 Unavoidable Damage Attack Slot 1: N/A Attack Slot 2: Attack Slots passed up until this point in battle: 5 [Hyper Attack: Canodumb's Intervention] - Shot, Normal [A varying kind of Canodumb fires at you. Pray that it's the weakest one.] ■ 450 Damage, increased by 90 for every Attack Slot passed up until this point in battle. Resets upon use. ■ Breaks Shields, Cuts Auras. Cannot be Countered. [1 Required CD] Status [Piano HP=1600/1600] ■ Hyper Attack: Canodumb's Intervention CD: 1 turn left
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Post by Trinitrotoluene Monomania on Aug 29, 2018 20:24:38 GMT -8
Sorry, I'ma forfeit this match. Piano: 30/300, Ephradil: 45/450
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