Post by xoDeathy on Jun 8, 2018 10:03:57 GMT -8
|Defense Phase|
[Initiative Won: Shadow Labrys Active]
Shadow Labrys equips Dagger of the Grim Heir
Shadow Labrys equips Dagger of the Grim Heir
<Dagger of the Grim Heir>
A dagger infused with the desires of a black heart that enables a greater extent of dark power....
° User's Dark Soul lasts +2 Turns
° Glitch: User cannot avoid incoming attacks and cannot be protected by allies
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
A dagger infused with the desires of a black heart that enables a greater extent of dark power....
° User's Dark Soul lasts +2 Turns
° Glitch: User cannot avoid incoming attacks and cannot be protected by allies
° After using 5 Dark Chips in battle, the Glitch is removed for the rest of that battle
|Recuperation Phase|
Skill Information to Note:
[Labrys disables Block!]
Skill Information to Note:
[Labrys disables Block!]
>Labyrinthos Core
Core Armament (Custom Skill), S-Tier
Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many.
-Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect:
-(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills).
-(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses).
-Labrys's attacks will only deal 10% Damage Final Total (after all modifiers)
-Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
-Passive-
Core Armament (Custom Skill), S-Tier
Being the Acolyte of Duelmex has its perks. Access to his arsenal of armaments can lead to the death of many.
-Drawback: Labrys can disable one program worth at least 2000z she has equipped at the beginning of battle. If she does, Labyrinthos Core gains the following effect:
-(Flavor Text)Labrys's Skills are replaced with Armaments (but are still treated as Skills).
-(Flavor Text)Uses are instead called Overclocks (but are still treated as Uses).
-Labrys's attacks will only deal 10% Damage Final Total (after all modifiers)
-Whenever either Labrys does the following conditions, her Damage Output (after all modifiers) will increase or decrease by the specified percentage (Minimum of 10%, Maximum of 200%):
- Labrys lands an attack. +20%.
- Labrys avoids an attack. +10%.
- Labrys is inflicted with a negative status. +10%.
- Labrys fails to land an attack during the opponent's last Defensive Phase. -10%
- Labrys fails to land any attacks in a turn (supercedes the above). -50%.
- Labrys fails to avoid any attacks in a turn. -10%.
-Passive-
-<Entering the Labyrinth>-
Custom Armament, S-Tier
Labrys and her shadow, Shadow Labrys; each given their own chance to spread judgment.
-Labrys and Shadow Labrys are one person split into two beings of personality. They share the same stats, but certain Skills and Attacks will only be usable by one or the other-
-At the beginning of battle, if Labrys has initiative, Shadow Labrys will automatically be active. Otherwise, Labrys will automatically be active-
-Once per turn, at any point in the turn, Labrys can switch between herself and Shadow Labrys. This effect Cannot be Augmented-
-Bonuses are lost while switching to and being in the other state-
-Passive-
Custom Armament, S-Tier
Labrys and her shadow, Shadow Labrys; each given their own chance to spread judgment.
-Labrys and Shadow Labrys are one person split into two beings of personality. They share the same stats, but certain Skills and Attacks will only be usable by one or the other-
-At the beginning of battle, if Labrys has initiative, Shadow Labrys will automatically be active. Otherwise, Labrys will automatically be active-
-Once per turn, at any point in the turn, Labrys can switch between herself and Shadow Labrys. This effect Cannot be Augmented-
- Labrys gains +60 Armor, but has -30 Damage.
- Shadow Labrys gains +60 Damage, but has -30 Armor.
-Bonuses are lost while switching to and being in the other state-
-Passive-
[Shadow Labrys switches to Labrys]
[Bonuses: 1/3; +1 AS Even Turns, +30 Damage]
<WWW>
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choice
☉ +1 Use to One Activated Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities (+)}
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choice
☉ +1 Use to One Activated Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities (+)}
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
[Labrys and Clown gain +1 AS!]
-<Acolyte's Regalian Axe>-
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be overclocked once per turn-
-2 Overclocks-1 left
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be overclocked once per turn-
-2 Overclocks-1 left
<Regal Axe 1: 0/3>
<Regal Axe 2: 0/3>
Labrys's HP: 2000/2000
Armor: 60/-30
Field: Normal
Nat. 1 CD:// 5/5
Status(es):
Armor: 60/-30
Field: Normal
Nat. 1 CD:// 5/5
Status(es):
|Unleash Phase|
4 Attack Slots
+1 this turn, +1 Even Turns
-30/+60 Damage, +30 WWW
1:|<Shock 'Em!>
S-Range, Laser
Ariadne appears and weaves an electric web, holding an enemy still in the air.
10 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
1:|<Shock 'Em!>
S-Range, Laser
Ariadne appears and weaves an electric web, holding an enemy still in the air.
10 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
2:|
<Burn 'Em!>
C-Range, Shadow
Asterius appears and unleashes a torrential laser.
5 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
-If hits, Berserks-
-If hits, Blinds-
2 CD
C-Range, Shadow
Asterius appears and unleashes a torrential laser.
5 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
-If hits, Berserks-
-If hits, Blinds-
2 CD
3:|
<Smite 'Em!>
S-Range, Laser
Ariadne appears and summons five woven spears to pierce an enemy from above into the ground.
5 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
-If hits, Berserks-
-If hits, Blinds-
2 CD
S-Range, Laser
Ariadne appears and summons five woven spears to pierce an enemy from above into the ground.
5 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
-If hits, Berserks-
-If hits, Blinds-
2 CD
4;|
<Crush 'Em!>
C-Range, Shadow
Asterius appears and punches an opponent into a screen, as if a camera was recording them.
10 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
C-Range, Shadow
Asterius appears and punches an opponent into a screen, as if a camera was recording them.
10 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
|Summary Phase|
10% Labrys and Shadow Labrys Damage
10% Labrys and Shadow Labrys Damage
15 Shadow Damage
15 Laser Damage
Labrys's HP: 2000/2000
Field: Normal
Status(es):
Cooldowns:
Shock Em (0/1)
Field: Normal
Status(es):
Cooldowns:
Shock Em (0/1)
Burn Em (0/1)
Smite Em (0/1)
Crush Em (0/1)
==============
CircusMan takes all attacks for 30 Damage
CircusMan HP: 5170/5200
[Attack - Tiger Ring]x2
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 500
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 500
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]x2
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 280
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 280
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 10
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 10
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
2280 Damage
===========
|Defense Phase|
2280 Damage taken
2280 Damage taken
Dark Soul Entered (4 Defensive Phases remain)
|Recuperation Phase|
[Labrys switches to Shadow Labrys]
[Bonuses: 2/3; +1 AS Even Turns, +30 Damage; +1 Use to Regalian Axe]
<WWW>
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choice
☉ +1 Use to One Activated Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities (+)}
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choice
☉ +1 Use to One Activated Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities (+)}
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
[Labrys and Clown gain +1 AS!]
-<Acolyte's Regalian Axe>-
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be overclocked once per turn-
-2 Overclocks-1 left
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be overclocked once per turn-
-2 Overclocks-1 left
[2 hits landed, -1 CD to Shock Em]
<Regal Axe 1: 3/3, +1 Attack Slot>
<Regal Axe 2: 1/3>
Labrys's HP: 1/2000
Armor: 60/-30
Field: Normal
Nat. 1 CD:// 5/5
Status(es):
Armor: 60/-30
Field: Normal
Nat. 1 CD:// 5/5
Status(es):
|Unleash Phase|
10 Attack Slots
+6 this turn, +1 Even Turns
-30/+60 Damage, +30 WWW
1:|-<Guillotine!>-
Hyper Attack
C-Range, Shadow
Labrys, at any point in her combo, suddenly disappears and reappears above an opponent, spinning into a crashing guillotine.
1:|-<Guillotine!>-
Hyper Attack
C-Range, Shadow
Labrys, at any point in her combo, suddenly disappears and reappears above an opponent, spinning into a crashing guillotine.
1,250 (22.4% Current HP) Damage
Breaks Shields
1 CD
Breaks Shields
1 CD
2:|<Slash 'Em!>
S-Range, Laser
A simple, forward, arcing slash.
625 (13.6% Current HP) Damage
Breaks Shields
Cannot be Countered
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
3:|<Blitz 'Em!>
S-Range, Laser
Labrys shoots out a chain knuckle to attach and get closer to a foe.
135 Damage
Breaks Shields
Cannot be Countered
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
4;|<Shock 'Em!>
S-Range, Laser
Ariadne appears and weaves an electric web, holding an enemy still in the air.
125 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
S-Range, Laser
Ariadne appears and weaves an electric web, holding an enemy still in the air.
125 Damage
Breaks Shields
Cannot be Countered, Ignores Armor
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
5:|
<Whirlwind Axe>
C-Range, Shadow
A never ending spin slash.
135 Damage
Breaks Shield
Cannot be Countered
-If hits, lowers victim's Regen by 5 for 1 turn-
-Gains 5 Damage for each subsequent use until a different attack is used-
-If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
<Whirlwind Axe>
C-Range, Shadow
A never ending spin slash.
135 Damage
Breaks Shield
Cannot be Countered
-If hits, lowers victim's Regen by 5 for 1 turn-
-Gains 5 Damage for each subsequent use until a different attack is used-
-If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
6:|
<Whirlwind Axe>
C-Range, Shadow
A never ending spin slash.
140 Damage
Breaks Shield
Cannot be Countered
-If hits, lowers victim's Regen by 5 for 1 turn-
-Gains 5 Damage for each subsequent use until a different attack is used-
-If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
<Whirlwind Axe>
C-Range, Shadow
A never ending spin slash.
140 Damage
Breaks Shield
Cannot be Countered
-If hits, lowers victim's Regen by 5 for 1 turn-
-Gains 5 Damage for each subsequent use until a different attack is used-
-If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
7:|
<Whirlwind Axe>
C-Range, Shadow
A never ending spin slash.
140 Damage
Breaks Shield
Cannot be Countered
-If hits, lowers victim's Regen by 5 for 1 turn-
-Gains 5 Damage for each subsequent use until a different attack is used-
-If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
<Whirlwind Axe>
C-Range, Shadow
A never ending spin slash.
140 Damage
Breaks Shield
Cannot be Countered
-If hits, lowers victim's Regen by 5 for 1 turn-
-Gains 5 Damage for each subsequent use until a different attack is used-
-If used 4 or more times during a turn, this attack will go into CD for 1 turn for each time it was used exceeding 3-
8:|Charging Hurricane Axe (1)
9:|<Crash 'Em!>
C-Range, Shadow
Labrys moves in and slashes an opponent into the ground so hard that they bounce into the air.
135 Damage
Breaks Shields
Cannot be Countered
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
C-Range, Shadow
Labrys moves in and slashes an opponent into the ground so hard that they bounce into the air.
135 Damage
Breaks Shields
Cannot be Countered
-If hits, Labrys gains +1 Attack Slot for 1 turn-
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
10:|<Bash 'Em!>
C-Range, Shadow
A hard hit with the side of Labrys's axe.
365 (13.6% Missing HP) Damage
Breaks Shields
Cannot be Countered
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
C-Range, Shadow
A hard hit with the side of Labrys's axe.
365 (13.6% Missing HP) Damage
Breaks Shields
Cannot be Countered
-If hits, lowers victim's Regen by 20 for 1 turn-
1 CD
|Summary Phase|
80% Labrys and Shadow Labrys Damage
80% Labrys and Shadow Labrys Damage
3,050 Damage
Labrys's HP: 1/2000
Field: Normal
Status(es):
Cooldowns:
Shock Em (0/1)
Field: Normal
Status(es):
Cooldowns:
Shock Em (0/1)
Burn Em (1/1)
Smite Em (1/1)
Crush Em (1/1)
==============
CircusMan takes all attacks for 3,050 Damage
CircusMan HP: 2120/5200
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 500
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 500
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect). This auto strike is at the end of each other Tiger Ring.
[Attack - Happy Clap]x2
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 280
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 280
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 10
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 10
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
2280 Damage
===========
|Defense Phase|
Dark Soul Entered (3 Defensive Phases remain)
|Recuperation Phase|
[Bonuses: 3/3; +1 AS Even Turns, +30 Damage; +1 Use to Regalian Axe; 180 Unavoidable Damage to the Clown ]
<WWW>
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choice
☉ +1 Use to One Activated Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities (+)}
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
The feared mark of those involved with the infamous World 3, an organization that has brought about more change than any other.
° Active: Once per turn, the holder of this crest is allowed to choose one effect from the list below.
° A maximum of 3 effects may be chosen per battle, effects cannot be chosen more than once per battle.
☉ +1 Attack Slot every Even Turn. +30 Damage to All Attacks
☉ +20 Armor and +200 Regen
☉ +1 Use to One Skill of choice
☉ +1 Use to One Activated Program (including Undershirt)
☉ Remove 1 Elemental Weakness or gain 1 Elemental Strength for 5 Turns.
☉ For One Turn, All Avoidance Skills Avoid 1 Additional Attack
☉ Ignore 50% of All Unavoidable Damage on a Single Turn
☉ Instantly inflict (V * 30) Unavoidable Damage to any number of Chosen Targets.
Technicalities (+)}
Unavoidable Damage
This effect applies against unavoidable Counter Damage (but not Blade Element's counter damage), Unavoidable Attacks, Proximity Damage (a la Toxic Element's effects), Status Damage (a la Burn), Damage-Over-Time Attacks, and Stage Damage. It will also protect against Unavoidable Max HP Reductions like Dark Kunai.
Avoidance Skill
Beyond Dodges, Shields, and Barriers/Auras, anything that also prevents the damage or effects from attacks (such as Triune Avoidances or variants that only apply to Damage or Effects), including Intercepting Objects (this effect allows them to endure one additional attack after they're broken), is recognized as an Avoidance Skill.
[Labrys and Clown gain +1 AS!]
-<Acolyte's Regalian Axe>-
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be overclocked once per turn-
-1 Overclocks-0 left
Offensive Armament, B-Tier
"Time for some educational discipline!"
-Every time either Labrys lands 3 Attacks, she gains +1 Attack Slot for one turn, to a max of +2 Attack Slots. Does not count chips that are Unavoidable, currently Auto-Attacking, and/or don't deal Damage-
-Upon overclock, Labrys and one opponent gain +1 Attack Slot for 1 turn-
-Can only be overclocked once per turn-
-1 Overclocks-0 left
[10 hits landed, -1 CD to Guillotine]
<Regal Axe 1: 3/3, +1 Attack Slot>
<Regal Axe 2: 3/3, +1 Attack Sot>
Labrys's HP: 1/2000
Armor: 60/-30
Field: Normal
Nat. 1 CD:// 5/5
Status(es):
Armor: 60/-30
Field: Normal
Nat. 1 CD:// 5/5
Status(es):
|Unleash Phase|
9 Attack Slots
+6 this turn, +1 Even Turns
-30/+60 Damage, +30 WWW
1:|-<Guillotine!>-
Hyper Attack
C-Range, Shadow
Labrys, at any point in her combo, suddenly disappears and reappears above an opponent, spinning into a crashing guillotine.
1,370 (56% Current HP) Damage
Breaks Shields
1 CD
1:|-<Guillotine!>-
Hyper Attack
C-Range, Shadow
Labrys, at any point in her combo, suddenly disappears and reappears above an opponent, spinning into a crashing guillotine.
1,370 (56% Current HP) Damage
Breaks Shields
1 CD
2-9:|Dark Sword (x8)
660 (5,280 Total) Blade/Dark C-Damage
Breaks Shields
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
660 (5,280 Total) Blade/Dark C-Damage
Breaks Shields
° This chip can be re-used any number of times until the end of the turn
° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle
° Glitch: Locks all S-Attacks
|Summary Phase|
200% Labrys and Shadow Labrys Damage
200% Labrys and Shadow Labrys Damage
6,650 Damage
Labrys's HP: 1/2000
Field: Normal
Status(es):
Cooldowns:
Shock Em (0/1)
Field: Normal
Status(es):
Cooldowns:
Shock Em (0/1)
Burn Em (1/1)
Smite Em (1/1)
Crush Em (1/1)
==============
CircusMan takes all attacks for 6,650 Damage
CircusMan is very eviscerated
<Battle Complete>
<+1 Blue MD>